- Publisher: Microsoft Game Studios
- Release Date: Nov 20, 2002
- Critic Score
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Whats not to like? A MMOG with fantastic production values, monthly episodic content, thats playable over a 56k connection, you bet people will like it!
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92Hardcore RPG players will probably hate AC2, deeming it too simple to be worth their while. It is simple, certainly far simpler than AC1 or EverQuest, but its not simplistic. Turbine has merely removed much of the annoying faff and limitations from the genre and concentrated on the game itself.
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91An addictive game that has a good spawn rate, wonderful graphical elements and solid sound.
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91Even if you are not floored when you first start playing, give the game a chance and explore some of the nuances and you will be hooked before you know it.
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90What awaits everyone in Dereth is a world rich with lore, quests and beauty.
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Easy to get into, difficult to stop playing and always enjoyable.
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The rich, continuing back story is among the most fascinating found in the MMORPGs, and the fact that players can take part in the story truly adds to the experience.
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88With a fabulous graphics engine, deep character development and excellent additions to come in the months ahead, AC2 sets a new standard.
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The combat animations and audio are good, but the severe lack of cities with NPCs to barter and interact with is a shame. [Feb 2003, p.107]
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One of the more organic MMORPG experience I've had in a long while, eschewing the sterility I usually get when I enter an online world. This game is changing and growing, even ex post facto of its release.
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83A highly streamlined, highly accessible online RPG. Yet the world of Dereth seems bare.
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With a beautiful game engine and elaborate quest system, the game doesn't disappoint.
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83The collest part of AC2 is the monthly episode update. [Feb 2003, p.49]
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82A far simpler game than many veteran fans were hoping for. [Feb 2003, p.62]
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80If Turbine can keep the quality content coming, AC2 deserves your hard drive, you Internet bandwith, and your $12.95 a month. [Feb 2003, p.71]
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80For the gamers who want a combat-heavy fantasy world to lose themselves in without the frustrations of the first generation of MMORPGs, Dereth is where you'll want to head.
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Despite all the cool tweaks and additions, the repetitive gameplay still nags at me. [Mar 2003, p.92]
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75Its promise of new content every month with a changeable world affected by the players is very attractive, but the game itself can be laden with boredom, substandard equipment and obnoxious PvP (in the wrong zones).
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74A solid MMORPG, but feels like it's missing that special spark that will keep you hooked for weeks on end.
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73Just one of those strange games that has it all on paper, executes the design properly and yet doesnt capture the imagination.
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60Despite the emphasis on monthly events and a dynamic story, there is no real solution to the twin problems of weak role-playing and the somewhat generic quests... [yet] an enjoyable, addictive game.
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A technically excellent, but ultimately shallow and mechanical, experience. [Mar 2003, p.77]
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User score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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BrodieP.8
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[Anonymous]10This is the sh.t.