Metascore
80

Generally favorable reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 18 out of 21
  2. Negative: 1 out of 21
  1. Nov 20, 2012
    80
    Visually this is the best version, if you have the appropriate hardware. But neither the top-notch storytelling nor the best visuals can hide the fact that in terms of gameplay the series is stagnant.
  2. Nov 29, 2012
    90
    Still, as flawed and frustrating as this game can be, Ubisoft has brought us one of the most ambitious, entertaining, and expertly-built games of 2012. Assassin's Creed 3 is overbearing and sometimes just a little too much to handle, but after you play it, you'll see why it's worth all the trouble.
  3. Jan 6, 2013
    85
    Although it's hard not to appreciate the story (the line between the good and the evil was never this thin in any previous Assassin's Creed) numerous technical issues prevent you from forgetting it's just a game. In addition controls are not very intuitive and low resolution textures occur far too often. Still it's definitely worth playing. [1/2013, p.52]
  4. Nov 27, 2012
    96
    The PC version of Assassin's Creed III is above and beyond what you will find on the console version. It's got better visuals, smoother frame rate, easier controls and better gameplay mechanics. It's not a difficult choice whatsoever when deciding on a platform to play this 'Game of the Year' contender on.
  5. Nov 27, 2012
    80
    Even with these upgrades, in 2012 the series' looks are not as cutting edge anymore as they were four or five years ago. Apart from the jump in resolution and performance you'd expect from a title geared towards gaming PCs, there's not much eye candy that would elevate this experience on the same level as other current PC titles. It still does look good, though, especially if the clouds open up and the sun bathes the detailed landscapes in warm light and stark shadows. And you should never underestimate how a game like this profits from the boost in pixel density and temporal resolution. It's still, in short, the best version of this game – if you're willing to hook up a gamepad to your machine.
  6. Dec 10, 2012
    85
    After the last chapters, the official third episode of the series manage to renew some gameplay mechanics, thanks to the amazing beauty of the Frontier and to the well designed naval battles.
  7. Nov 30, 2012
    100
    The PC version of Assassin's Creed III has been injected with eye-popping enhancements that bring its compelling story to life. It's like personally participating in the American Revolution without the consequences of death. The ticket price of traveling back to the fascinating period of America's battle for independence, and the fictional story that Ubisoft Montpellier has layered within it, is just a copy of Assassin's Creed III and a high-end PC. Just remember that you'll have to leave your social life behind.
  8. Nov 20, 2012
    89
    Quotation forthcoming.
  9. Dec 11, 2012
    75
    The biggest problem with a game this deep is that all the distractions prevent you from actually getting through the campaign, which I admit is fairly bizarre (and could be a very subjective criticism.) I kept thinking that playing through certain aspects were either required or would benefit me, when they actually weren't, and I could have just as easily blitzed through the campaign.
  10. Jan 4, 2013
    74
    Assassin's Creed III may not be the sequel I hoped for, but it remains another solid entry in the time-bending franchise. The setting is a lot of fun to explore and the first half really works on a storytelling level. Unfortunately, the quality is thwarted by a weak villain, boring hero, and frustrating mission designs. Couple that with a disappointing ending and it's hard to be enthusiastic about Ubisoft's latest Assassin's Creed game.
  11. Nov 23, 2012
    86
    The PC version has the technical edge on console versions and is therefore a slightly improved experience, but other than that it's got all the same triumphs and flaws: it isn't as huge an improvement upon its predecessors' achievements as many players will be hoping for, but it's still up there with the best that the series has achieved. Even if it isn't quite the best.
  12. 90
    New Assassin's Creed probably should try harder to engage the player but yet in its current shape it is almost flawless. [Christmas 2012]
  13. Nov 30, 2012
    72
    Entertaining storytelling and fantastic naval combat marred by terrible mission design and endemic feature creep.
  14. 88
    Assassin's Creed 3: The historical setting is well done, the game is full of great content, you can spend weeks of playing Assassin's Creed 3, having much fun with the new hero Connor. On the other hand, the game could have been released in a more polished state, and though the PC version is much better than that of the consoles, the graphics are not state-of-the-art.
  15. 80
    Assassin’s Creed III proves to be, despite its promises, a rather indecisive game. It comes with so many strong elements, that it could have been the best Assassin’s Creed ever, but it fails to harmonically balance those elements. [January 2013]
  16. Dec 30, 2012
    40
    Bloated and hubristic, Assassin's Creed III is a shocking disappointment. If you adored Assassin's Creed II, you would be better served replaying that and forgetting this even exists. [Jan 2013, p.77]
  17. Jan 23, 2013
    84
    What, no French revolution? For Europeans, birth of the United States is not really very interesting time nor environment. And after Ezio (or Haytham Kenway), Connor is bland, irritating protagonist. Game is also full of chores that add very little to the experience. [Jan 2013]
  18. Jan 29, 2013
    85
    Assassin's Creed 3 offers a spectacular way to fill in the blanks in your knowledge of the American Revolution - it never holds back on scope, drama or action.
  19. Dec 10, 2012
    90
    If you're looking for the best platform to play Assassin's Creed III, well, take a look at the PC version and you won't be disappointed.
  20. Nov 25, 2012
    92
    The best version so far. It solves many issues and keeps some others, and, even though it doesn't make the most of current PCs, we still think it's the best way to enjoy this outstanding game.
  21. Dec 6, 2012
    85
    Assassin's Creed III rekindled my love for the series. The new setting and characters were a great welcome for me, and the story was well told through some great writing and voice acting. There are some complications here and there that can bog the player down, but for the most part, the amount of content you get in this game is a steal for the price. The PC version is by far the best way to go if you have the rig for it, and the options for the PC players are satisfying.
User Score
6.1

Mixed or average reviews- based on 1197 Ratings

User score distribution:
  1. Nov 21, 2012
    2
    This is one of these games that could've been so insanely amazing because of it's insane quality. Instead it falls flat because of game design errors and a story not really suited for a "open world/free roaming"-game. So, what is good about AC III? The music is the best in the series, the score really adds a whole new level of cinematic feeling. The world is so huge and detailed it really makes everything feel like a real world. The art design is also amazing, making the houses, the characters and cities come alive like never before. The quality of the voice acting is very varied, with some of the best and worst voice acting ever heard in a game (the voice actor of Haytham Kenway is doing an amazing job while whoever voice acts Braddock does one of the worst and most overacted voice actings ever done). Also the PC-port is really good. The controls work well and the graphics are well optimized. So what is bad? Basically everything that has to do with the game design. The choices made make this, what could've been an amazing open world game like Red Dead Redemption, a linear "Call of Duty-style" game - with about every mission being linear with some cutscene cinematics that totally breaks the immersion of being in a living world. The combat could also have been amazing, if it weren't for the broken balance. You can EASILY kill up to 40-50 enemies at the same time without being hurt at all (haven't had the chance to meet more enemies at the same time). Not to mention the extreme curvature of difficulty levels. One mission can be dead easy (kill 100 enemies and murder some random bloke that you don't know why you are killing) while the next one is some kind of sneak mission, where when you are seen, you have to restart from the start of the mission. However, the animations are brilliant, probably some of the best combat animations I've seen in a game up to this date, the controls work great on a keyboard and the weapons are all interesting. Too bad the game designer destroyed both the combat and the immersion of the missions. So what about the plot? Is it good? Well, the plot is all just very jumpy. The "jumpiness" does not add any depth (such as seen in movies like Donnie Darko) and just destroys the immersion even more. The whole animus thing just feels stupid (I think it was better made in Assassin's Creed II, where the immersion was pretty good) and the twists and turns are all very cliché and predictable. Basically I think the story harms the game more than it helps it. So, instead of having an awesome "open world"-esque game (such as AC II) we are left with a jumpy, linear piece of garbage (that overuses cutscenes like never before - making this feel like a linear movie more than a game) only made for total newbs of PC-gaming. Why not add difficulty levels?? And then there are the minor flaws. The game is very buggy compared to the earlier games. The story is very predictable. The player is thrown between indoors, outdoors, animus and real world. In all these 4 different kinds of places different rules apply. You can only walk indoors (which once again removes immersion - why suddenly can't I jump, run or w/e). The UI is filled with strange popups (mission popups, Uplay popups, **** achievement popups that I don't care about at all and worst of all mail popups - why do an indian guy way back in time have access to mail??). All in all this game has amazing music, amazing voice actors, amazing combat animations, an amazing world with amazing art design but on the downside really bad game design, an UI that removes immersion, only easy difficulty with a strange difficulty curve and a strange, cliché and jumpy plot. Full Review »
  2. Nov 22, 2012
    3
    Gorgeous game, game-breaking controls and AI.

    First off- every British soldier in this game is a master marksman with XRAY vision and the
    reaction speed of a fighter pilot. Jump from one building to another, you just alerted a guard who was standing below you who takes aim- shoots you in mid air (1.5 seconds airborne from one building to the next) and using his IPHONE notified every single British in Boston to your EXACT location- Every British soldier converges on your location and using their extensive PARKOUR training they all leap from building to building to kill you. All while moving around the base of the building underneath you constantly tracking your location with their XRAY vision.

    This coupled with the fact I have 1600 pounds and cannot buy a new outfit so I'm not the ONLY NATIVE IN BOSTON. While every soldier is on the lookout for... a native.
    Full Review »
  3. Dec 5, 2012
    0
    This review contains spoilers, click full review link to view. This game is probably best compared to going into a restuarant, purchasing the best steak available and finding that it is burnt on the outside and raw on the inside. My first review composed of a lot of swearing, but I have decided to refine it...
    I love Assasins Creed. The story, the characters, the open-world and free-running freedom and the choice to go at your own pace. The series seemed to go from strength-to-strength (with the exception of Revelations), however when I played this game, I couldn't believe at how arrogant the game is. The first 4 hours of the game, you are dictated what to do non-stop. The cut-scenes happen far too often and rather than allowing you to skip conversations during a cut-scene to speed it up, the only options you have are to watching the entire scene - which are usually incredibly drawn out and slow paced - or to skip the scene entirely. I don't like being left in the dark, but Assasins Creed 3 seems to like to test the gamer's patience with the abundantly pedantic amount of cut-scenes. It feels as if every time you are getting momentum, suddenly, a wild lengthy cut-scene appears! Also, ignore every review that addresses amazing new free-running. It's not amazing it's actually disasterous and completely unneccesary. The game has now taken away your choice as to when you want to climb/jump and when you only want to run. Now, when you run, you automatically will climb/jump. This sounds great, except for some reason, the developers decided to slow your character down when jumping/climbing to the point where I'd rather just run away from enemies instead of performing the seamless parkour that was evident in the earlier titles. Most of the time, my character tries to climb or jump onto a nearby barell/box during a chase that I wasn't even aiming towards. Next up, combat. Combat is always fun right? The developers decided to find a way to mess that up too. Your counter-attacks can now be countered as well, which is kind of ridiculous when surrounded by strong enemies who take away your health each time they counter your counter-attack. So there's no way around that but to discourage combat, which nobody wants to do. The leap-back move has been taken out, because the game would rather you time your blocks, even if it means the enemy can counter your blocks which you cannot stop. You can no longer grab enemies. The menu to select weapons has now been taken from a nice, seamless, in-game experience to a full blown menu which covers your whole screen. Which you still need to hold the button in for. Instead of an easy inventory-wheel seen in previous titles, the weapon-select menu shows the weapons in a column view, which is rather annoying and doesn't allow a "snap-select", you now have to scroll through each and every weapon to get to the one you want. Did I mention there are only 4 quick buttons? So we are now forced to use this unpleasant menu more frequently. Horses are completely useless when not being used on roads and trails because although they have no problem jumping up hills, they seem to have a problem jumping down again. It's little, irritating things like this that make me really not care about the game. It's just irritating and not a joy to play. Even the amazing visuals and life in the busy streets of 1700's New York isn't enough to distract the disgustingly obvious flaws. There are no bugs in this game, the entire game is even more flawed and unfinished than Dragon Age 2 ever was. It seems that the developers were so excited about finishing the game, they decided to distribute it before they could discover on how to make it better.

    There's just too much wrong with this game. Play it for yourself and see.
    Full Review »