Feb 17, 2016This review contains spoilers, click expand to view. I am a tiny bit biased, because even with the flaws Revelation has, the ending (at least the first ending, the ending involving Altair and Ezio) makes up for most of them.
This is the end of the Ezio-trilogy, and also kinda has a meeting of Ezio and Altair in a way.
the new setting, Constantinople, is rather beautiful, even though it ofc looks a bit dated by now.
So is Ezio, kinda... he is quite a bit older than he was in previous games, and you start to get the feeling he has aged, is a bit less agile, yet more experienced.
The intro already is cool, following in Altairs footsteps into a fortress, followed by a very dramatic almost execution to a wild chase with a carriage, and then the game begins.
The system with apprentice assassins you can hire has been elaborated on, and you can establish bases and send your assassins out all over Europe, which will get you mats and money. If needed, you can call your assassins, which makes some fights a bit easier. I really liked this system, just like I did in Brotherhood, it was a nice idea and nicely done, and feels much more "assassin-like" than hiring street-thugs in Syndicate.
Another new system is a tower-defense like minigame, which I thought feels a bit "forced into the game". It was a nice attempt, but I didn't think it fit all that well, so I only did it once (the tutorial, which you have to do to progress the story), and never again... it's pretty much optional.
You can craft different kinds of bombs, depending on what you like to use (distract enemies, smoke bombs etc). They elaborated on that, and teach you how to use it in game, and I did use different kinds of bombs, yet didn't think it was a big game-changer. It was another nice attempt to change things around a bit.
The hookblade you get early on in the game enables Ezio to do faster climbing, or do wider jumps, plus it can be used in melee. Another small detail, not earth-shattering, but nice, and I liked how it was introduced (a "trademark tool" of the assassin-branch in Constantinople, so to say)
The story is ok... nothing too amazing, but there are some very cool moments...sneaking into a feast, taking out murderers there, etc.
Flaws: I had 2-3 crushes. Also, the game still has the wonky controls the previous games had, where sometimes, things you try end up in a mishap... jumps not working, you ejecting yourself off a wall instead of climbing up, stopping instead of quickly climbing an obstacle etc.
This made one optional race (against a potential apprentice you can hire) INCREDIBLY frustrating, as there was ZERO room for errors in that race, so I gave up and never hired that guy. No problem though, as you have enough other candidates, and once you level them up, they become useful assistants for taking out tougher enemies quickly.
If you played AC II and Brotherhood, you might remember the optional "imba armour riddles". In those games, you could unlock legendary armour sets (AC II: Altairs armour, BH: Brutus' armour and dagger). There is something like that here, but this time, it's rather simple to get. YOu need to find a few items hidden in the city (you can use a guide to find these). In order to get to one of them, you need to get to sequence 4 or 5 in the story to unlock a part of the city... once you do, you can get all missing pieces, do a jumping-puzzle and unlock a legendary armour-set.
It was nice and made things a bit easier, but it didn't feel like an achievement really, compared to the equivalents in earlier games. Much easier and you can do it early on.
The ending... what an iconic moment. I loved how it brought closure to the story of Ezio and Altair. I really liked the sequences where you played as Altair. He looked better than in AC 1, and you had the more modern handling. The sequences with him were tricky, sometimes quite difficult but that didnt bother me, as I simply loved how you were alternating between Ezio and Altair and brought their story to an end (or almost an end in Ezios case)
One thing truly sucked: After you complete that story, you go back to the present, and there is another too-long, no-room-for-errors-jumping puzzle. At that point, I thought I had beaten the game and hated having to play another jumping-puzzle, needing several attempts to beat it. Same thing in AC3: Too much of an afterthought there, and after the totally cool, very epic and movie-like end of Ezios part (the chase and final fight), this felt tagged-on, unnecessary and anti-climatic.
So: Its a bit buggy, it feels a TINY bit uninspired, some things were unnecessary (tower defense) or too easy (legendary armour), but at the same time, it was a great change of scenery, had some killer sequences (intro etc.), brought closure to 2 of the coolest assassins and, even with its flaws is a fun game, especially since you can probably get it cheap these days. If you liked ACII and BH and can get this for a few bucks, definitely consider it!… Expand
Jan 10, 2016worst of ezio trilogy but it is really good game. gameplay mechanics are same as 2 and brotherhood. added bomb mechanics and hookblade. bomb mechanics are complex and usefull. hookblade makes easier climbing. battle system is same as brotherhood but guards are really powerful. it is harder than brotherhood. assassin training missions good and strange. generally side missions areworst of ezio trilogy but it is really good game. gameplay mechanics are same as 2 and brotherhood. added bomb mechanics and hookblade. bomb mechanics are complex and usefull. hookblade makes easier climbing. battle system is same as brotherhood but guards are really powerful. it is harder than brotherhood. assassin training missions good and strange. generally side missions are interesting. main missions disasppointed me. action is weak because there is nothing to do in city. ezio fighting with byzantines but city is ottoman city so ezio rarely fighting. main missions are following and sometimes assasinating. scenario is good. i liked it. some people don't like but i liked. altair's missions completed the story and interesting. graphics is better. saving costantinople from byzantine rebels like saving rome from borgias. it is enjoyable
summary: not very good and not bad. you should play for story of series… Expand
Dec 21, 2015A very good ending to Ezio's trilogy, with nice flashbacks into Altair's memories. Innovations compared to Brotherhood are lacking, but if you take AC2 + Brotherhood + Revelations as one single game & story arc, it's a very enjoyable experience and you'll be left asking for more!
Aug 28, 2015Assassin’s Creed Revelations is a third person parkour/stealth game, and the third in the Assassin’s Creed II trilogy of games. While on the surface this game may seem similar to – indeed, even improved from its predecessors, the game suffers from a weak plot and repetitive gameplay relative to the previous games.
Story Ezio Auditore is graying, but he hasn’t slowed down yet. AfterAssassin’s Creed Revelations is a third person parkour/stealth game, and the third in the Assassin’s Creed II trilogy of games. While on the surface this game may seem similar to – indeed, even improved from its predecessors, the game suffers from a weak plot and repetitive gameplay relative to the previous games.
Ezio Auditore is graying, but he hasn’t slowed down yet. After travelling to the fortress of Altair, the assassin protagonist from the original Assassin’s Creed, in search of answers, he is confronted by a group of Templars who are searching for five keys that could open up Altair’s vault and give them access to the Apple of Eden, an ancient artifact left behind by Those Who Came Before that can reveal many secrets and control men’s minds, among other things. Ezio must find the keys before them so that he can keep the artifact safe.
Alas, this game’s plot is quite poor compared to the previous games; the plot is motivated entirely by a “collect the soup cans” plot, where you try and collect the magical keys before the bad guys do. The cast is all new, with only Ezio appearing from the previous two Assassin’s Creed II games, and while there are flashbacks to Altair’s life in the aftermath of the original Assassin’s Creed, having never played the first game, I’m not sure to what extent some of the characters are carried over from that game.
The biggest problem lies in the fact that the modern-day plot – the entire reason that Desmond, the protagonist, is flashing back through his ancestor’s memories – takes an extreme back seat throughout the game. Desmond spends the entire game trapped in the machine that allows him to view his ancestor’s memories, and thus the meta-plot comes to a screeching halt and the whole game feels like a pointless cash-in, something which Ubisoft created to exploit AC II once more before finally releasing AC III. While the meta-plot never consumed a huge fraction of the previous games, its absence here is very notciable, as Ezio’s story just isn’t that interesting or high-stakes, and none of the characters I encountered in Constantinople connected with me in any way. The whole “conspiracy theory” angle that the previous games had is almost entirely lost, with no real signs of said gigantic conspiracy appearing in the game, and without that whole aspect, the game is simply much less interesting.
The gameplay is virtually unchanged from the previous Assassin’s Creed II games. Ezio starts out with all his toys, and he only really gets a couple new ones – a hook that he can use to extend his reach while jumping, which is vaguely interesting for some platforming, and bombs, which have a variety of effects, but the main one is basically “win fights even more ridiculously easily than before.” There were a few acrobatic maneuvers added to close combat, but they’re mostly pretty worthless; combat is extremely easy and I never even once had to use the new maneuvers to win or escape.
The gameplay is still the same formula as the previous Assassin’s Creed II games: you spend the whole game running through a city, climbing buildings and occasionally murdering people. The parkour is pretty smooth, but honestly has begun to wear a bit thin; while it is neat being able to climb buildings, in the end it is mostly just following paths through the environment which mostly feel extremely straightforward and without much skill. Because Ezio does so much automatically, there’s very little challenge in the platforming aspects of the game, and because Ezio is so good at instantly killing enemies – indeed, he can kill every enemy in the game with a single hit, and oftentimes, kill entire groups in this manner – there’s very little challenge in combat. The main challenge of the game is sneaking around stealthily, and a few missions where you aren’t supposed to kill people, but even all of that is easily done within a couple tries.
Consequently, the game as a whole feels extremely lightweight, and there isn’t much of a sense of achievement in victory; everything feels like it was handed to you on a silver platter, and the lack of challenge makes a lot of the game feel samey. A few underground tombs add some variety to the feel of the game, and a few of them felt pretty good, but in the end they really more or less boil down to “running along the path and the game trying to make it look impressive”, rather similar to the 3D Sonic games, but without the challenge. The missions can almost all be beaten very quickly, and most of the missions that cannot be beaten extremely quickly are because you have to run back and forth across the city. If you were just running through the main quest line, you could beat the entire game in under 10 hours.
The main side quests in the game are just “collect all the objects in the environment”, and while there are maps to finding the items which you can purchase, actually grabbing all the items is completely unchallenging; it is just tedious.… Expand
Aug 23, 2015Weaker back story and presentation overall compared to previous titles. Desmond is always in coma inside the animus, no real-life cutscenes. Appearance of Bill never explained. Overall story only picks up a little later in the game, before that it'is very weak, basically running around in Constantinople. Oh, and there's virtually no follow up to Lucy's death in the previous game.
Ezio'sWeaker back story and presentation overall compared to previous titles. Desmond is always in coma inside the animus, no real-life cutscenes. Appearance of Bill never explained. Overall story only picks up a little later in the game, before that it'is very weak, basically running around in Constantinople. Oh, and there's virtually no follow up to Lucy's death in the previous game.
Ezio's and Altaïr's memories regarding to Piece of Eden are somewhat interesting, but only towards the end of the game. And getting Altaïr's memories consists mainly of linear platforming sections in hidden tombs that are nothing like the historic locations of wonder from previous games - it's just a race to the end.
Open-world in the city: repetitive, not interesting missions, even assassin ones. Spend most of the time trying to get from A to B, dodging people (I'm getting cramps from constantly holding RMB, W and Space), and missions are not creative at all, end quickly, with targets that you don't care about - not very interesting. City is huge but feels soulless, NPCs are mostly dummies, it's difficult to relate to, and events and characters don't help construct interest and care for the historic time and place. Overwhelming amount of collectibles to get and shops and buildings to renovate and for what reason? Mostly simply achievements, so, it's almost exclusively a time sinker. And den defense is a boring as hell tower defense that I managed to save myself and avoid altogether by constantly paying Herald's 100A to keep Templar awareness down....
Combat and movement is the same as ever, that is to say it's clunky, with the same sometimes despairingly frustrating problems. Ezio keeps climbing or not climbing contrary to what you mean to do, making navigation frustrating, screwing up missions and challenges where you can't be detected or do things in a specific way. Targeting is difficult where there's many enemies, which is most of the time, making it difficult to fire or engaging a specific enemy, screwing up some challenges in missions like preventing allies from getting hurt. With all that, I ended up restarting memories a lot and feeling frustrated about it.
Optional Desmond animus sections are visually cool, but there's only platforming to do, and it is frustrating and not rewarding - might as well just watch a YT video with the plot lines.
Assassin management and world map control had potential, but ends up being a chore, and there's little rewards - some armor and weapons that are very good, granted, but you can complete the game just fine without them.
Overall, playing this was mostly a drag, since the missions themselves were not creative and engaging in the slightest, and with all those control and combat problems, I ended up feeling like I should have just watched some videos on YT with the important cutscenes. There was little of the interest in the city, characters, events and historic locales that the previous games had. And almost everything you can do in the city "open world" is repetitive and boring, might as well not be there. Of course, graphics are still good, as well as acting and voices.… Expand
Jul 7, 2015I just started playing this game a few days ago and i must say this is a very addictive game. I am a big fan of the AC series and i am aiming to complete all the games until AC Unity before the arrival of AC : Syndicate. Anyone who has played AC 1,2 and Brotherhood should not miss this one
May 2, 2015Game: Assassin's Creed Revelations
Developer: Ubisoft System: Steam (PC) Total Score: 85/100 Value Score: 8.5/10 • Story: 9/10 • Characters: 10/10 • GamePlay: 9/10 • Graphics: 9/10 • Sound: 9/10 • Music: 9/10 • Length: 5/10 • Replay Value: 6/10 • Player Value: 9/10 Pros +Retains similar gameplay to AC2 and ACB however adds new elements to theGame: Assassin's Creed Revelations
System: Steam (PC)
Total Score: 85/100
Value Score: 8.5/10
• Story: 9/10
• Characters: 10/10
• GamePlay: 9/10
• Graphics: 9/10
• Sound: 9/10
• Music: 9/10
• Length: 5/10
• Replay Value: 6/10
• Player Value: 9/10
+Retains similar gameplay to AC2 and ACB however adds new elements to the gameplay and features to the overall world such as the hookblade and the parachute.
+All of the Assassin/recruiting guild features and Multiplayer features are back
+Ability to create bombs and use bombs brings forth new ways to play the game
+Everything from AC2 and AC Brotherhood in terms of town upgrades and renovations are back
+A Portal style platformer mini game labeled as "The Lost Archive" is available
+The menu/item/weapon scroll wheel interface is improved and now is controllable with two analog sticks which makes navigating much more simple than previous games.
+Inclusion of Heavy weapons increases the amount of variety of weapons you can use in the game compared to previous games.
-Unable to re-do missions or sequences
-Some sound effects go missing during some cutscenes (this may be a Uplay issue)
-The game is more buggy than previous games and it is more common to come against floor glitches, etc
-Some stuttering and lag occurs in the cutscenes (this may be a Uplay issue)
-The game is shorter than the previously shorter than expected AC Brotherhood
-The game feels a bit rushed when it comes to the storyline compared to previous AC games and feels like it should of been an extension to AC Brotherhood.
-Recruitment of Assassins to the Assassin guild is more tedious than in Brotherhood… Expand
Mar 10, 2015Very similar to the previous game, Brotherhood, with no significant improvements. The series is beginning to feel a bit stale, but not bad by any means. The story is ok, but a bit in-cohesive/random, like the last one. Great soundtrack. The game feels a bit shorter and the explorable world a bit smaller, a small pity and perhaps the result of Ubisoft rushing development. Certainly worthVery similar to the previous game, Brotherhood, with no significant improvements. The series is beginning to feel a bit stale, but not bad by any means. The story is ok, but a bit in-cohesive/random, like the last one. Great soundtrack. The game feels a bit shorter and the explorable world a bit smaller, a small pity and perhaps the result of Ubisoft rushing development. Certainly worth getting in a steam sale though.… Expand
Aug 5, 2014After the terrible slip that was Brotherhood, comes Revelations to repair the franchise's dignity. Revelations is superior to its predecessor in every regard, rivaling AC and AC:2 in what each does best, while doing so much more.
The first thing you'll notice about this game is that everything looks much, much better than in Brotherhood. Konstatinople rivals Venice as the most colourfulAfter the terrible slip that was Brotherhood, comes Revelations to repair the franchise's dignity. Revelations is superior to its predecessor in every regard, rivaling AC and AC:2 in what each does best, while doing so much more.
The first thing you'll notice about this game is that everything looks much, much better than in Brotherhood. Konstatinople rivals Venice as the most colourful location in any AC game, as do all of the secondary locations. Just as importantly, the city is a pleasure to navigate through, not just visually but also in terms of layout and freerunning paths. The features that allow for Ezio's stunts are not only convenient, but also look natural in their environment. This is something I couldn't say since the original AC.
The writing is as good as it has ever been. Unlike Brotherhood, Revelations is story-driven rather than a big collection of purposeless sidequests. Not that there are no sidequests to distract you, but they are much sparser and, frankly, I didn't miss them at all. The storytelling in this game is the richest and most colourful to date. Rather than throwing around faceless characters, just to name-drop a historical figure, AC:R takes a bit of time to develop some likable characters. This title takes it upon itself to patch the AC storyline, which by that point was stretched thin and made less and less sense.
I think that a concise background story and motives for Desmond were way overdue.
In terms of fighting mechanics, Revelations is a marginal improvement over Brotherhood. Your assassin helpers are not as overpowered, and the use of camera feels less broken than in Brotherhood. Still, it doesn't seem that brilliant mechanics of the original AC will be making a comeback any time soon.
Revelations is not without fault. The unbeatable Janissaries that patrol parts of the city are an unpleasant encounter. The tower defense minigame is out of place. And the navigation puzzles you are expected to solve while getting Desmond's story felt are completely pointless. Seriously, it would have been better to just let us hear the story and admire the surreal environment.
Still, all things considered, AC:Revelations is the best AC so far.… Expand
Jul 9, 2014I agree that this is not exactly the best story and, frankly, it's kind of disappointing.
But this is not why I am giving it a poor review (it used to be way higher) - it is because of its implementation. The security measures are insane - requiring its own online uplay client, not asking if it can install, not allowing you to play until you provide a valid, verified email address andI agree that this is not exactly the best story and, frankly, it's kind of disappointing.
But this is not why I am giving it a poor review (it used to be way higher) - it is because of its implementation. The security measures are insane - requiring its own online uplay client, not asking if it can install, not allowing you to play until you provide a valid, verified email address and last but not least downloading and installing a game and uplay and then immediately patching the game.
The technical implementation of the security is awful and that reflects on the game like everything else. Security instability is affecting the game just like game instability - this is relevant.
Others have complained about this and they have their reviews rated as unhelpful. Feel free to downvote this, too, I want others to know this game is filled to the teeth with DRM, an unnecessary client that requires online account to be created and email verified just to let you play a game you already bought.
I understand Google has my details and serves me ads, because search is free, so is gmail. If I were to pay for it, I would expect a different service. I pay for my product, I don't see why I have to suffer for this.
Also, this is a 2011 game. It's 2014. Boat has sailed, 3 more AC games have been launched. Everyone pirated the game. Why am I still bound to draconian DRM? Does Ubisoft care? No.
Stop buying this game. Stop encouraging these people. It is a mediocre game, with mediocre gameplay, that asks you for money to have the privilege to contribute to Ubisoft's email database and allow therm to remotely kill my game if they want, because my money is apparently scribbled on a piece of wet paper and have no value.
Don't buy.… Expand
Jul 8, 2014I skipped this game back then after playing for 3 hours: just finishing Brotherhood, it was kind of boring to go back again and do the usual routine. After 1.5 years, I played AC3 and beyond a few curious things, it didn't feel I need to play AC2R in order to understand what's going on. AC3 was fun, AC4 was more fun, AC3L was still fun, but not as much as AC4. Now that I played those, II skipped this game back then after playing for 3 hours: just finishing Brotherhood, it was kind of boring to go back again and do the usual routine. After 1.5 years, I played AC3 and beyond a few curious things, it didn't feel I need to play AC2R in order to understand what's going on. AC3 was fun, AC4 was more fun, AC3L was still fun, but not as much as AC4. Now that I played those, I wanted to fill in the gap.
I felt the usual syndrome of going back to an early version after playing a more modern version: different controls, very slow menu and minimap (despite the gamer PC), lack of simplifications. The story is interesting, but not as moving as before and after: true to the critics, this was the bottom of the curve. The game time was rather short, 30 hours for 100% sync whereas I spent more than double in each of the sequels. Instant-fail-tail missions, naturally are there, which can become boring and annoying pretty quick, not to mention, after 7 installments.… Expand
Jun 22, 2014Even the greatest heroes can't live forever. So it goes for Ezio Auditore, who finally steps aside to make room for new champions in Assassin's Creed Revelations. The game sets you loose in a visually stunning recreation of 15h Century Constantinople, where you leap across rooftops like a renaissance superhero. But like many sequels, Assassin's Creed Revelations has many flaws. You loseEven the greatest heroes can't live forever. So it goes for Ezio Auditore, who finally steps aside to make room for new champions in Assassin's Creed Revelations. The game sets you loose in a visually stunning recreation of 15h Century Constantinople, where you leap across rooftops like a renaissance superhero. But like many sequels, Assassin's Creed Revelations has many flaws. You lose horses and other serious improvements in the last game in favor of awkward mechanics that don't belong. Those include first person plat forming and tower defense battles. Neither of which are very good. Thankfully when Assassin's Creed Revelations remembers to be an Assassin's Creed game, it reminds you of what makes this series so great. Assassin's Creed Revelations isn't all about Ezio Auditore's story, it's also Desmond Mile's story. Here Desmond Mile's mind is a prisoner within the animus. This computerized space is presented as an island. Where shimmering doors leads to his ancestor's memories as well as his own. Playing as Desmond Miles isn't as entertaining as is it was in Assassin's Creed Brotherhood. That's due in part to the levels that represent his memories. This synthetic cyberspace environments are a cool backdrop but the gameplay isn't fun. You create blocks and ramps out of thin air and move forward, but the jumping feels flat and the puzzles don't test your mind, they are just frustrating. This is one of Assassin's Creed Revelations attempt to force elements into a game that doesn't benefit from them. Unfortunately, you spend the bulk of your time as Ezio and sometimes as Altair from Assassin's Creed 1. It seems it's near the games conclusion throb with emotional resonance. Yes, there are a few great holy cow moments near the end, but it's the calm before the storm that tides two lives together and thus impresses the most. It makes you realize you will miss these Assassins of centuries past. As for Ezio Auditore's story, it's as tired as the older Ezio looks. Great voice actors sell every line, but the political intrigue among the Sultan's family just isn't that interesting. Still Assassin's Creed Revelations largely impresses thanks to how much fun it is to move through its' world. That's partly because of the gorgeous views. It's partly because of the fantastic soundtrack. But it's also because it's climbing and leaping is so joyful. The addition of the hook blade enhances the parkour of past games. You can climb faster, glide down zip lines and grab walls you would have missed in the past. You can also float downwards with parachutes. The result, plat forming is exhilarating as ever and certain set piece missions, like one in which you escape a burning boat ramp up the excitement. Not every set piece moment is as good as that one. Avoiding rocks as you drag behind a curating carriage isn't fun for example. Assassin's Creed Brotherhood did these kinds of scripted events better albeit Assassin's Creed Revelations does make important improvements. Assassin recruitment returns, but sending your brothers and sisters on missions now has more context. Setting Assassins to different cities reduces Templar control and increases Assassins control. The simple addition of a strategic element keeps recruitment from being simple busy work. In addition, there are quests you do with fully leveled assassins. Now, you actually feel like a mentor. An addition that isn't so good is that of tower defense. You capture Templar regimes, by killing commanders and lighting signal fires, but the Templars will try to get them back which means having to play a boring tower defense game. You stand on a roof, assign assassins to different locations and try to defeat waves of enemies. The simple mechanic structure make this a dull exercise and the camera close-ups of falling Templars disrupt the flow. Tower defense isn't all that's new. Now you can craft bombs out of ingredients you find. Combine them at a crafting station and viola. Bombs that explode release poison gas and so on. Combat has seen other changes such as awesome new finishing moves in addition of enemy gunners. Multiplayer returns as well, with some new modes like death match and capture the flag variant. Death match doesn't have the attention that the returning modes do. It's still more enjoyable to sling through the crowds, blending in while hoping your target slips up and makes himself known. Artifact assault gives you a chance to speed across rooftops with the enemies flag, which is quite fun. But, Assassin's Creed Revelations is at its best when it focuses on what the series does best. The first person puzzling and tower defense are bewildering additions, but when you skyrocket across the rooftops of this magnificent city, the stunning sites transport you to another century. Remember, "Nothing is true... Everything is permitted". "La shai wak'ion motlaq bal kollon momken". I would give this game a rating of 84 out of 100.… Expand
Jun 14, 2014a step back from brotherhood. the main drawback is there is nothing really innovative . its the same as brotherhood but in a different location . again lackluster multiplayer. but the plus side being a good story character development and a satisfying end to ezio.
May 16, 2014Unfortunately, AC Revelations is one of the weaker entries in the franchise. That's not to say it's a bad game, however there is very little new content when compared to past games. Of the few new additions to the game, many of the them often feel pointless or even tedious. Desmond's story gives some interesting insight into the main protagonist, but the whole first-person puzzleUnfortunately, AC Revelations is one of the weaker entries in the franchise. That's not to say it's a bad game, however there is very little new content when compared to past games. Of the few new additions to the game, many of the them often feel pointless or even tedious. Desmond's story gives some interesting insight into the main protagonist, but the whole first-person puzzle platforming levels were frankly, quite boring. The game also has its fair share of bugs.… Expand
Mar 29, 2014The fourth instalment of the franchise, with Ubisoft stepping it up over the course of 4 years, Assassin's Creed Revelations definitely have faults of its own compared to its predecessors.
While retains the linear storyline of the previous Assassin's Creed games, it adds a few more obstructive technical issues that somewhat affects the overall experience badly. For example, havingThe fourth instalment of the franchise, with Ubisoft stepping it up over the course of 4 years, Assassin's Creed Revelations definitely have faults of its own compared to its predecessors.
While retains the linear storyline of the previous Assassin's Creed games, it adds a few more obstructive technical issues that somewhat affects the overall experience badly.
For example, having vsync turned 'Off' and a refresh rate over 60hz often results in crashes and glitches, in between the main story missions. It is extremely annoying at times, especially because it has already seen it's existence since AC2 and had gotten worse.. Crashes doesn't happen just once or twice, probably a good 10+ in total.
Graphics wise, there isn't much improvements from the previous titles, and looks just slightly better.
My conclusion is that if you've enjoyed Ezio, Altair, and Desmond's stories, then Assassin's Creed Relevations is one title that you cannot miss, an EPIC end to the Altair/Ezio story. If not, then you probably won't enjoy it a whole lot.… Expand
Jan 9, 2014As compared to brotherhood, there may not be many new things added to the game. There's the hook blade and bomb crafting which are both excellent. The Den Defense and Desmond platform missions are however, not so great. Apart from these there have been many tweaks, but they are all minor. It feels and plays just like Brotherhood. This is the ONLY flaw in the game. The game is terrific inAs compared to brotherhood, there may not be many new things added to the game. There's the hook blade and bomb crafting which are both excellent. The Den Defense and Desmond platform missions are however, not so great. Apart from these there have been many tweaks, but they are all minor. It feels and plays just like Brotherhood. This is the ONLY flaw in the game. The game is terrific in all departments. The Story is the best I've ever heard. It's absolutely stellar. There are a lot of moments in the game that quite frankly WILL take your breath away and leave you with goosebumps. Storytelling has been improved by miles and the cinematic cut scenes are excellent. Ubisoft has done a great job in tying up all the main characters together and the story really comes together in the end. A perfect goodbye to Altair and Ezio Auditore. Their stories are legendary, they are an inspiration and they will never be forgotten. Ending could not be more perfect. It's explained perfectly and really stirs up a lot of excitement for what's to come ahead. Assassin's Creed Revelations : "Checkmate. Your Move Assassin's Creed III."… Expand
Dec 11, 2013The first horrible thing I want to note: unskippable 20 minutes lasting credits. If you're an average person with 8 hours of free time, then consider more than 4% of it wasted due to these damn long credits, so I've decided to rate the game at 4.
Ok, now the other things.. First problem I noticed after starting the game was Desmond's new weird baby-face look. I didn't even recognize himThe first horrible thing I want to note: unskippable 20 minutes lasting credits. If you're an average person with 8 hours of free time, then consider more than 4% of it wasted due to these damn long credits, so I've decided to rate the game at 4.
Ok, now the other things.. First problem I noticed after starting the game was Desmond's new weird baby-face look. I didn't even recognize him at first, it was way too weird..
Moving forward through the game, the story was becoming a bit too much of a mind****, what with Ezio using magic stones to get into Altair's memories and Desmond's mental health problems.. It all seemed way too shady though as everything else from the city was trying to get your attention. What I really didn't get was all the strange new mechanics that the previous games didn't have. To be fair, it's nice to see some new mechanics, but when they come out of nowhere, often leading to your death, you can't help but feel lost in the game. For example, Den Defense seemed new, so did the bombs and new (almost unbeatable) enemies, but I never really got to understanding them all, because there was way too much detail put into them to simply easily comprehend. It would've been good if the story missions didn't endlessly tempt you. The music from Jesper Kyd was great as always, though. I really had a problem with the characters on Ezio's story, they seemed very temporary. And on Altair's side.. I don't understand what happened to his voice. He used to have that calm American accent VA which was kind of a screw-up at first, but since they decided to make him speak in an Arabic accent this time, I could barely even recognize it was the same person. It would've been better if he just spoke the same way as before, would've brought some minor nostalgia.
Overall, this game is just too clunky for me to be considered good. It's like they put Brotherhood into a pile of mud, then into a blender, and slowly cooked the resulting mass into what Revelations is now..… Expand
Dec 3, 2013The story was worse than Brotherhood, the gameplay was better and the new setting was awesome. Sadly it lacked polish and was the first AC game to come out with major glitches present. There was no story outside animus which I think was a bad design choice. Still awesome gets 8.5/10.
Sep 24, 2013El único problema que le encuentro es que no hace honor a su nombre: no hay "revelación", no nos cuentan nada que no supiéramos ya. Por lo demás, es un poco corto (comprensible, dado el tiempo de desarrollo) pero se perdona por poder ver a ese Ezio crepuscular viajando por las tierras de su antepasado a la caza de la verdad y esa estética tan cuidada, propia de los AC.
Sep 1, 2013There is one reason alone for purchasing Assassin’s Creed Revelations, Ezio.
In Assassin’s Creed II, Ubisoft created what would become one of the most successful video game characters of this generation. Ezio’s elegance, class, humour and all round entertaining persona carried the Assassin’s Creed franchise away from the monotone days of Altiar, into the success it has enjoyed in recentThere is one reason alone for purchasing Assassin’s Creed Revelations, Ezio.
In Assassin’s Creed II, Ubisoft created what would become one of the most successful video game characters of this generation. Ezio’s elegance, class, humour and all round entertaining persona carried the Assassin’s Creed franchise away from the monotone days of Altiar, into the success it has enjoyed in recent years. The same can be said for Revelations.
The greatest asset of this game is Ezio, the performance by Rodger Smith is spot on and the writing has actually improved in relation to his lines making it more sophisticated to create a more believable story around a man looking for answers, that have deluded him over the previous games. In fact the story that actually centres on Ezio himself has never been so good, it’s a shame the plot around Constantinople is significantly weaker, portraying a power struggling in the Ottoman empire that you simple don’t come to care to much about. Over the game the story of Ezio will be neatly and most importantly satisfyingly tied up into a nice ribbon, doing the previous two games justice. However to get to this point you will have to get threw the other story plots including the Ottomans.
The truth about this game is that you have most likely played it before, the fundamental mechanics, gameplay and style of game has not changed drastically since Assassin’s Creed II’s release in 2009. You will still be sent on quests by colourful characters to assassinate certain targets, find out important information to progress the story line and occasionally a nice curveball may be included such as stealing a street entertainers clothing and instrument. There is nothing wrong with this formula, as we know it works, however three games later it’s starting to wear thin.
It must be said that Ubisoft has tried to innovate in some areas however even with some success, not enough has been done to actually make this game feel like a sequel rather then an extension pack. The hook blade does in fact create a new stance on combat and exploration, also the introducing of bomb crafting is a nice touch. Beyond this though is nothing but a tedious fort defence game and minor tweaks to the open world map. There is no way Ubisoft could get away with making so little changes again.
Leaving these quarrels behind, if you have played the previous two titles in this series Revelations is definitely worth getting to complete the tale of one of video games most beloved characters, if you haven’t played any of the Assassin Creed games, I would strongly suggest buying Assassin’s Creed II as you get the same gameplay with a better story for a much lower price.
In conclusion Revelations was a game needed to put Ezio to rest and it does this well, so it should be commended. Lets just hope that Ubisoft has a something up its sleeve so that it can build upon such a successful franchise.… Expand
Awards & Rankings
Mar 28, 2012Ultimately, Revelations leaves behind a bittersweet taste: it's the end of a saga (or two, depending on how you view things) and integrates fairly well in the timeline of the series, but... it's nothing more than a detour that answers a few questions, not an actual step forward.
LEVEL (Czech Republic)Jan 19, 2012It's Assassin with all you love and hate, plus even more world control and bombs and genre experiments. Only the visuals are getting old while the foes are not getting any smarter. [Christmas 2011]