Assassin’s Creed Valhalla: Wrath of the Druids is an incredible DLC and brings an enormous amount of new items, abilities, cosmetic items, and locations for players to discover. Ireland makes for the perfect location to expand the Valhalla experience, keeping true to the region’s history, culture and beliefs. I’m especially fond of how much replay value has been encapsulated into Northern Ireland thanks to an endless supply of challenging side quests. In addition to the new raid locations, “Wrath of the Druids” takes the nice elements of the main game such as stealth and poison and brings out their full potential in amazing ways. Wrath of the Druids has pushed the bar even higher for the Assassin’s Creed series and I can’t recommend it enough to anyone who has Assassin’s Creed: Valhalla.
Ireland is beautiful beyond words, the hidden secrets make exploring the Emerald Isle more fascinating than the paint by numbers main campaign, and if you're looking for plenty of familiar bang for your Hiberno-Norse coinage, Wrath of the Druids certainly has all that and more.
If you are still enjoying Valhalla then Wrath of the Druids is worth a gander. Hopefully the Siege of Paris expansion breaks the mold a little, but for now this first expansion acts as a serviceable excuse to revisit Assassin's Creed Valhalla, if nothing more than to tour about 9th century Ireland.
I'm a massive fan of Assassin’s Creed and have found myself loving the latest games more than any which went before them. That is equally true of Valhalla yet, whilst the Wrath of the Druids is a strong addition to the library, it does at times feel more like a side quest rather than something capable of pushing forward the overall Valhalla narrative.
Wrath of the Druids is simply more Assassin's Creed Valhalla, with a few added twists and some of the same baggage. The benefit of not swinging for the fences is that you're getting more AC comfort food, even if it falls far short of a homerun.
If Valhalla is a love letter to the Assassin's Creed series, connecting each of the previous 11 mainline games and unifying their frayed plotlines into one cohesive thread, Wrath of the Druids is an unneeded and, frankly, unwanted postscript. It adds nothing worthwhile to Eivor's story and her overarching character arc of learning that there's more to life than subverting fate. And in terms of mechanics and features, it doesn't satisfyingly iterate on any of Valhalla's existing gameplay loops, providing another dozen hours of the same activities you'll already get from the existing 60+ hour main campaign. Those still playing Valhalla may find some benefit in going through Wrath of the Druids for some extra XP to boost Eivor's character level and find some awesome loot and combat abilities, but the DLC is a mediocre Assassin's Creed experience, even without comparing it to Valhalla's main campaign.
SummaryExplore the haunted wilds and beautiful landscapes of Ireland as you battle a druidic cult known as the Children of Danu. Conquer ring forts, master the art of smuggling, and gain the favor of Gaelic kings in a new open-world adventure.