Back to Bed Image

Mixed or average reviews - based on 13 Critics What's this?

User Score

Mixed or average reviews- based on 7 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Bob the sleepwalker has a habit of always falling asleep in hazardous places. Luckily for Bob, his subconscious protector, Subob, is always ready to save him. Now the challenge for Subob is to guide Bob to safety, across rooftops, avoiding falls, and around dangerous creatures from the nightmares of Bob. Expand
Score distribution:
  1. Positive: 0 out of 13
  2. Negative: 2 out of 13
  1. Aug 11, 2014
    I feel a little caught in the middle with Back to Bed. It’s a very stylish looking game with a unique surrealist bent but the puzzle mechanics don’t feel developed enough to fully engage me yet.
  2. 70
    While this means in total the game offers 60 puzzles I felt while playing it that I could play the game for much longer. However the game's story been told in cut scenes throughout the game, and I don’t think that could have been presented as well with a longer game. Perhaps we can get more content in a sequel.
  3. Aug 8, 2014
    Really pleasant on an artistic perspective, Back to Bed is a more than decent reflection game, not too difficult in that it uses its environments' weirdness pretty well to keep us interested.
  4. Aug 6, 2014
    Back to Bed is an acceptable puzzle game with outstanding presentation. The gameplay simply leans too heavily on illusions to offer a top tier puzzle experience, but it’s worth investigating simply for the dreamy combination of M.C.Escher, Salvidore Dahli and Monty Python.
  5. Aug 7, 2014
    Back to Bed’s main mechanics are sound and well-demonstrated, but it rarely uses its surreal aesthetic as anything more than eye candy
  6. Sep 14, 2014
    Back to Bed is a bland puzzle that tries to stand out with a wannabe-clever art direction, that mixes together different masterpiece in a very dull way.
  7. Sep 15, 2014
    Perhaps there was an interesting idea at the beginning of Back to Bed development – optical illusions wrapped around a puzzle game. A similar idea could have been seen at the recent mobile game hit Monument Valley. However, something went obviously wrong during the Back to Bed development, and its result remains an unfulfilled desire and just a promise from the authors' keyboards.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Aug 7, 2014
    This is a mildly enjoyable puzzle game. The graphics and art style are outstanding. It's like playing a game inside a piece of art that's half Dali and half Escher. The game is almost worth the low price just for the visuals.

    The gameplay, itself, is a bit more ordinary, but enjoyable enough. Basically, Bob sleepwalks around the level while you control an alter-ego, placing objects in his way to direct him toward his bed. Unlike a lot of other puzzle games, you have to think on your toes and be quick, since Bob never stops sleepwalking. That could frustrate some who like to study their puzzles and not be pressured with time constraints. I wasn't a fan of it at first, but the gameplay did grow on me a bit as the levels went on. At least you can pause at any time, and the fast-forward feature was also quite handy. By the way, the game recommends a controller, but using the mouse worked out just fine for me.

    To this puzzle lover, the game's challenge was definitely on the easy side. Most of the levels took under a minute to solve, but some took longer and gave more challenge. In all, it took me only an hour to breeze through the original 30 levels. Completing those unlocks "nightmare mode," which involves playing the levels all over again, but having to make Bob collect 1-3 keys per level. It adds some much-needed challenge and it took me 1.5 hours to finish those levels. All told, the game gave me 2.5 hours of mild enjoyment. That may not seem like much, but, considering that the game is only $6, that's not bad. That's less than the price of a movie ticket.

    In the end, the game's outstanding visuals and low price are its main draws. There's not as much gameplay there as you might like, but at least it's pretty and you can't argue with the price. Hopefully, a sequel gets made with more levels and/or more challenge per level, because the game has potential.