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Generally favorable reviews- based on 529 Ratings

User score distribution:
  1. Negative: 37 out of 529

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  1. Feb 18, 2014
    Amazing game for me. This type of game is really rare, and hard to make it good. It has some deficiency, but the game is combined perfectly. The fact is that this game is made by one guy is making it more amazing! I mean SimCity is made by a big company, compared to this they made nothing. I mean it. Anyways this game is a must buy if you like RTS and city building games!
  2. Feb 19, 2014
    Finally a great city builder type of game that doesnt filled with always online DRM and other non sense.

    although its not like Sim City where you build an utopia, a dream city .. here you build a village and not just a village it has to be very balanced village, with everything thought out. there is rogue like element here, where you have to restart over and over until you using trial
    and error method find your way to build a proper village.

    this is sort of survival city builder game, the only game i've seen that is some what similar to this one is dwarf fortress.

    I would recommend this game to anyone who likes the city building genre.
  3. Feb 19, 2014
    One of the best city builders that as come out in the last few years. For once you have to think before you do anything . Some may not like the interface . I keep a few windows open and i do fine. First time i played , it was 4 am by the time i looked up ,says a lot about how much this game sucks you in. You end up feeling about your villagers and there plight.
  4. Feb 19, 2014
    Really addicting city building game which you might definitely wanna try out.
    However when you get a hang of it, you'll notice that there really isn't much to build anymore after all necessary buildings. I kinda hope for some kinda decorative items which would make village look even more beautiful than it already is. Also sometimes there seems to be so little time to do stuff and you are
    struggling even with food, although you have multiple villagers getting food. Other than that Banished is a brilliant game with lots of potential in it. Expand
  5. Feb 18, 2014
    This game should serve as an example, almost like a benchmark. It was developed entirely by 1 guy and yet, it's one of the best ''city builders'' to come out in a very long time. There's also a survival aspect and it features disasters. You can play it indefinitely; there's no silly endgame scenarios like: ''Build 3 farms''. Maps are huge and are randomly generated. Gameplay is refreshing and addicting. 10/10! Expand
  6. Feb 18, 2014
    This is one of the best game I have played in a long time, spent about 12 hours lost in Banished today.

    Only complaint is your wrists and hands may hurt from overplaying, seriously.
  7. Feb 18, 2014
    This game is amazing. I haven't left my computer since i got this game 8 hours ago. It sucks you in like the tornadoes in this game do with your villagers. For a 1-man development "team" this game is an achievement worthy of a monument.
  8. Feb 19, 2014
    I absolutely love this game. It is a beautiful city building sim that will suck you in. The amount of things to do in this game is quite amazing, especially since it was made by one man. I cannot stop playing this game since I bought it, and the longer I play, the better it gets. I highly recommend this game if you are a fan of city building games. You will not be disappointed.
  9. Mar 2, 2014
    Here's what the game is all about:
    Get your peasants to survive the first winter by providing the most basic resources they need such as: food, shelter, fire wood
    Move on to acquiring iron and letter so you can produce tools and clothes for your peasants.
    Get more food, build more houses.
    Build mines, a quarry, a forestry guy so you have a steady income of the most basic resources

    Build more food, build more houses.
    Get medicine, build a hospital, a church, etc. so your peasants are happy. Try to get all available resource types for the hell of it.

    And that's about it.

    Where's the fun in that?
    It's very challenging at the beginning and that's what makes this game so much fun. But once you got your head around it it gets really, really boring.
    For a building game it only gave me around 15 hours of entertainment - which just isn't good enough. And there's no actual goal once you got everything working besides having more citizens which again, has no payoff whatsoever.

    All in all, it's fun, but the price tag just isn't fair. It defends itself as being a "one guy dev" game but it charges you like there was a whole indy team behind it.
    Currently it goes for 19 bucks on Steam - a proper pricing would be 5.
  10. Feb 19, 2014
    I played this game for 4 hours on my first sitting. This game just sucks you in and keeps you there. It's hard, unforgiving, relentless and cruel but it's enjoyable, rewarding, entertaining and engaging too! After 6 winters I think I finally have the hang of food distribution and keeping people healthy and alive. Sure a person dies here or there, but it's almost always from old age. Finding a good balance takes time, but it's completely doable. Now I just need some fruit for my Tavern. :D

    When you buy this game don't expect to do well your first time through and USE the tutorial. It's not too long and it's really helpful. Don't get too attached to your first villagers as they will most likely die from starvation or cold.

    Great game; amazing even. I plan to spend another 4 hours on it after work tonight too.
  11. Feb 19, 2014
    This game is challenging, charming, complex and captivating. I played it for 6 hours in one sitting, and though it has a few flaws (like the sometimes buggy AI running to their death in the cold), the game provides an incredible amount of freedom. Then when one considers it was made by a single person, it really gives you a sense of awe.
  12. Feb 18, 2014
    This is the SimCity and Cities XL for Medieval Lovers! The game has it all, specially because it goes beyond most of our expectation. It's simple, has an amazing interface and something that I've never seen, the shortcut for specific areas. The game it's still evolving, so I'm waiting for new and different things.
  13. Feb 19, 2014
    absolutely love this game - if you like city building games but are fed up with way too casual simulations like sim city, where you hardly have to think anymore but just doodle and build a city without a real challenge, banished is just that: it is a puzzle disguised as a city building game. I don't know how many times I had to restart my town because 2 hours ago i made a crucial mistake in the setup of my city. But I loved starting over every time. It's a challenge and can be frustrating, but if you are up to it, it is a fantastic game. Considering it is done by one guy it is an amazing achievement! Expand
  14. Feb 19, 2014
    Un título casi perfecto. A quienes nos gusten este tipo de juegos la compra es obligada. No es el juego perfecto pero os aseguro q os tendrá horas y horas entretenidos.
  15. Feb 21, 2014
    Gratz to Luke who has created a new genre: the survival builder. In all other builders your aim is to create a wonderful megacity, full of everything imaginable.
    In this one extreme micromanagement and constant planning are aiming only to let your citizen survive.
    Not for everyone, but simply AMAZING.

    We can call this game the "Dayz" of the city builder!
  16. Feb 20, 2014
    I'll be the first to admit that this game is not for everyone. If you like FPS games, you probably won't like this. If you like the idea of what would happen with Age Of Empires (or any medieval city builder) crossed it's DNA with Dwarf Fortress (where Losing Is Fun and Everybody Dies) then you will enjoy this game. Building a successful city is a delicate balance with a lot of invisible levers that you have to watch and adjust carefully. Or everyone dies. And there's never enough of anything, and too many children. It's great fun as long as you go in expecting to lose and have everyone die. Repeatedly. Expand
  17. Feb 20, 2014
    One of my biggest complaints about city builders over the last few years is shoehorned combat, and lets be perfectly honest with ourselves: even the "best" city-builder combat is pure garbage compared to the worst real-time strategy game's combat.

    Banished thankfully doesn't waste any of its time on that. Instead, your antagonists are: hunger, weather, disease, and disasters. The
    developer's decision to focus on this pays off greatly. It's pretty fun balancing your population in order to progress without ending up with a whole bunch of old people who can't reproduce anymore. Expand
  18. Feb 20, 2014
    This is one of the best city builder I've played in a long time, and though it may not be polished as an AAA game, I found it very fun. It somehow lacks in basic information, but once you understand the basic mechanics it's quite straightforward. The price is reasonable for what the game offers, and if you think it's been developed by a single person, it's almost a miracle of a game.
  19. Feb 20, 2014
    Did one guy make this? Amazing. The most unforgiving and hardcore City (Town) builder i have ever played, and i have been through most of them. Good fun and higly addictive!
  20. Feb 18, 2014
    Great city building game. Its easy to learn but has depth to keep players interested. There's constant challenges and the pacing of the game is perfect. It's not as intimidating as other games of the genre, yet the complexity is still there. I only wish there were some more structure. I can see myself wasting hundreds of hours of my life on this game. Blows other AAA titles out of the water. Cannot recommend enough! Expand
  21. Mar 1, 2014
    I am shocked by all the 10 score reviews. I love city builders and this one looks good and feels good but there are way too many issues.

    Bottom line, this game feels like a beta. Constantly, I assign builders to work on a building but they just scamper off to chop wood. I'm having to try to find work arounds to get workers to do what i want them to do.

    I look forward to updates
    because the game has loads of potential but is so frustrating to play at this point. Expand
  22. Feb 19, 2014
    Game mechanics are great but the game it self is quite easy to master. After a few hours of learning the rules and provided that you know just a little of mathematics you can find the optimal equilibrium in the game. It has some variance in the type of plants you grow and animals you tender but ultimately you can explore the whole game very quickly in any difficulty. Its feels more like an early release for the given price.

    Worth say that this game will be great once the modding community get their hands on it and develop new content and new structures. I'm glad to see that the community is avid of city building games; after the Sim City 5 fiasco was clear that there is desire and market for them.

    There are some minor bad choices on how the UI works but you can pretend they are not there. Technically the game has a great performance.
  23. Feb 21, 2014
    This is a pretty good game, albeit impossible to win! I like it, I really do, I went in with low hopes and was extremely surprised, I must say this is way more than I thought it would be!
  24. Feb 19, 2014
    Beautifully put together, particularly for a one man team. Intelligently designed for an immersive and authentic feeling survival/strategy game. If I could offer one basic criticism it would be that the UI is not very intuitive, and I do sort of wish there was some kind of end game. It would be rewarding to be able to link your cities up, make moral decisions about the commoners poaching on your land, etc.

    Overall Banished is worth every cent of $20 though!
  25. Feb 20, 2014
    I will start off by saying that I bought this game as an impulse buy. I really hadn't heard too much about it before release, the only chatter I heard was from the DayZ developer (Dean Hall).
    Well it's now been 24 hours since I purchased the game and I`m sitting at 17 hours played. This game really makes you think about every decision, i'm constantly having to find the right balance
    between food, wood and other resources. If you don't have a perfect strategy, YOUR VILLAGE WILL DIE, simple as that.

    Despite all of the good, I have encountered a few glitches which have forced me to reload my save a time or two. (villagers refusing to plant crops in one of my fields for no reason) I`m sure these few glitches will be fixed in time though.

    Overall a great game and probably the best impulse buy I've ever made!
  26. Feb 25, 2014
    Based on the fact it has been done by only one person, this could be a good game, and this indeed have its qualities and its strengths. But i can't base a critic on this basis, as this would mean i'd rate one of the less finalised gestion games i have ever saw... Let's be serious, i explored the possibilities of this game in only a few hours, which let me build all the existing buildings, and led me to understand that the mechanism of population reproduction is not even thought : people just make babies by the will of Random Gods, placing them eventually in the same house or not, and this cannot work if you have too many houses that you thought you built in the purpose of, that is, making room for the next generation. Old people stay in the houses and the younger can't reproduce... Or, you make too many houses, and people just forget to leave together to do it... That's so annoying that it's forcing you to build just in time, just the right amount of houses, and then you have literally to pray so that people of the opposite gender inhabits one same house, because if this doesn't happen, there's a chance that you can't even destroy the too many houses you built : your population decrease, then it's impossible to destroy the overnumeral houses AND managing to have sufficient people working in the necessary jobs.

    I tell you : this is not a good unforgiving game. It's a bad unfinished game with some mechanics that weren't even thought or made. There have to be an algorithm for the people making couples and having their own house for growing their children, but there's not, it's purely random, and all the "difficulty" of the game goes from there. All the remaining is far too simple to constitute a decent gestion game. I gave up on my first day, after having easily understood all the mechanics, because they're basics, and they seem to work in the first few hours, but in the end, they don't, or they do by pure luck, or by pure exercise of mathematics. It's not gestion, it's probabilities and randomness. Quite sad, because the game, as i said earlier, has its qualities, but it's nor enough for me, by far. Unless there are very important patches to the major problem i tried to explain (i'm not an english speaker), I'll simply never play it again. Admitting i would, what would i do with this game ? When you have built you're huge town, you have nothing else to do. No real threat, no real depth beyond that, no real depth in the gestion itself which is essentially driven by randomness... Enough said. Avoid it for now, and hope that a Banished 2 comes one day to overcome all of this.
  27. Feb 26, 2014
    This is like SIMS but for grownups! Very challenging - at first you will be disappointed because you must make mistakes in order to learn to do it right. It requires lots of thinking ahead and trial and error. Highly recommended.
  28. Feb 21, 2014
    Great game from a single developer. Was just as he described it. I do wish the game had more building but that will come with the release of modding tools. The negative reviews are from people who did not understand what the game was.
  29. Feb 24, 2014
    Game has great potential, but is still full of flaws and some strange bugs. The AI needs serious work yet and the 90° totally square construction layout is a little annoying. The major flaw for me yet is what I call "Tool Outbreak of Doom", basically, when you have more than 100 citizens and don't maintain the eyes in your iron and/or log stocks and your blacksmith stop making tools, the stock vanish and your blacksmith needs to work with a broken tool too, it makes he produces tools at a very low speed and can't keep up to the tool consumption, it causes a chain reaction lowering all your city production, food and fuel get consumed faster than can be produced and your town break. The annoying thing is, the stupid blacksmith keeps making tools but cant grab one for himself, It's serious.

    Otherwise the game is fun and addictive, but is not worth his value in this state yet.
  30. Feb 24, 2014
    Banished is definitely one of the great games to come out a recent memory. It has a very low learning curve and great game mechanic the keeps the game interesting. Designing and managing the city requires planning, expanding the quickly and you will find yourself in trouble. Graphics and Sounds are simplistic and yet provide a great backdrop for the game. Re-playability is decent as it is a sandbox structure with randomly generated map. At the moment of this review, it has minimal structures and their functions. The game plays simple but it has a great potential to expand into more depth and scope. For one guy who developed the game, it is definitely a 10 that beats all the other big-name title out of the water. Highly recommend! Expand
  31. Feb 21, 2014
    The game is amazing! I started it and next thing I knew I had spent 5 hours in front of it without realizing. Of course there are a couple of issues that need a bit of balancing, like the amount of food consumed per citizen. Nonetheless, it is by far one the best city building games I have played.If I did not know that it was made by one person team I would really have thought that a huge multinational company is behind it. Expand
  32. Feb 21, 2014
    Great game, on of the best I have played. Unique, hard but joyful. I recommend it to all players that like Civilization like games and for those that are patient.
  33. Feb 21, 2014
    A challenging and unique world building game. I have spent countless hours already and look forward to discovering the nuances of this game. I shake my head every time I heard it was created by one man.
  34. Feb 22, 2014
    Banished is the anti SimCity, no extra costs, only 300 mb download, you only need 512 mb of ram to play it. This is a great city builder game. Only $20, and worth every penny!
  35. Feb 22, 2014
    Lets set a benchmark for scoring here: Just because the genre is under developed doesn't warrant an inflated rating. Just because one person made the game doesn't warrant an inflated rating. Just because your 15-18 and have a false nostalgia for "difficult" games doesn't warrant an increased rating. This game has poor prioritization which artificially scales its difficulty. Largely, it is not difficult, its just unforgiving when you develop without balance, which is the same for every game in the genre, you just don't have to find an earlier save game in those to dig out of the hole. Watch your entire population throw their jobs you carefully assigned to the wind to follow a resource collection order. Watch them freeze to death on a resource gathering death march. Watch them walk back and forth to a granary to pick of food, not find any when they get there. They instantly know there is more, but don't instantly know its out. Convenient.

    The legitimate factors that make things difficult are easily circumvented:
    Early chills kill your crops before you bring them in (be sure to early harvest a few)
    Fauna migrate around the map making hunting hit or miss (sometimes a ridiculous hit)
    Crops and herds need to (sometimes) be rotated.

    The rest is truly just poor pathing/AI...

    The art is OK, winter is pretty.
    Time passes confusingly for a game so set on being immerse.
    There are names for people, but this is no Children of the Nile.
    There is a poor diet mechanic that is supposed to be innovative but is pretty throw away in its implementation.
    There is some lack luster trade.

    The thing it does well is climate. So that's what your getting. A bare bones city simulator with a thermometer.

    10 out of 10 best game of the year.

    The indie love is officially out of control.
  36. Apr 20, 2014
    An Ok game, held my interest for a couple days. After you learn how to grow enough food, all you do is expand your settlement. Once in a while, a trader arrives, and once you get your chickens, sheep and cows, there isn't really that much excitement about the trader anymore.

    It does not seem like villagers have any particular skill focus, the same guy can be a woodcutter one day, a
    farmer another day. This is important because of the route villagers take to their job site from the houses. Unfortunately this also means that if you have a large agricultural population, you have to reshuffle your population every year once the harvest is done. In the course of doing so, it's possible to end up with a population that has to go all the way across the map to their job site. Fixing this gets tedious and kinda boring after a while.

    Overall, an OK city builder, although Tropico 4 is so much better.
  37. Feb 20, 2014
    Banished is a solidly designed indie game, one that will offer hours of fun for those that enjoy city builders. Like most games, it offers nothing truly groundbreaking, but is still a very enjoyable member of it's genre. Unlike most games, it was developed by a team of One. This one-man indie title is similar to larger company titles like Stronghold 3, with the exception that Banished is a far more polished piece of software (and it actually works the majority of the time!). Banished does seem to currently conflict with F-Secure's "Deepguard" product, part of their Antivirus package. It can be switched off to allow Banished to function perfectly, though this will likely be addressed by a patch sometime after the posting of this review.

    Overall, Banished earns a very solid 7 in my book. Banished is nothing new or exciting, but is an enjoyable re-imagining of a well-loved genre. It performs well and will offer at least a few days of entertainment, and it's relatively low price-point being comparable with a DVD or Blu-Ray makes it easy to suggest that you give it a try.
  38. Feb 22, 2014
    Great game. Got my population to 300+ people and then disaster comes over and over to challenge you to keep the town growing while tons dead by a tornado, fire, disease is hard.
    For anyone having trouble, like user Jordach545, where people are not doing what they were supposed to do, use Priority Tool at F2 Menu. I see people complain about this **** every day on forums and they still
    dont get that this game works like a queue system. You create a To Do list every time you assign something, and they will not finish taking resources to a house to be built if they must finish collecting resources first. The Priority Tool just get things done and I think 90% of players dont use that and have trouble with Banished. Expand
  39. Feb 24, 2014
    Challenging, diverse and thoroughly enjoyable. Clear evidence that too many cooks spoil the broth. Well worth the small investment in my opinion just for the mechanics of the game. I would happily play this on a 16 bit system with 2D pixilated graphics such is the depth and charatcer of the game. Well done indeed.
  40. saz
    Mar 17, 2014
    Pretty fun but done after 6 hours. There are no enemy's only disasters which aren't fun. The maps aren't that great. Rate of consumption seems to awkwardly eat in big chunks probably because I spent the whole game at 10x speed. Land should have some production rates for crops/hunting. It sucks waiting for trade boats. Trade could be improved by factions that are on the map and you have to explore to find. Would like to have knowledge based upgrades. I don't see any depth to the game. Expand
  41. Feb 21, 2014
    Amazing game, simple and complex at same time, it is a rare example of good game mechanics, simple but effective graphics and an awesome potential for future expansions

    absolutely suggested
  42. Feb 25, 2014
    The best review is from PC Gamer (Feb 21, 2014)
    70/100: "A nice change of pace for city-builders, but it loses momentum once the immediate urgency of survival goes away."

    I agree in everything.
  43. Feb 24, 2014
    Best city building game ever made. One guy programmed and delivered us this gem. It's a masterpiece. The reviewers don't understand how amazing it is that one person could make such a purely awesome game. I'm never going to waste my time reading reviews again, just watch a gameplay video and if this is your sort of game you won't be disappointed.
  44. Feb 23, 2014
    This game looks simple, but it is a lot tougher than it looks. Everything seems to affect other things. I lose some people to starvation because I can't keep them fed. So I finally get that issue fixed and build up a surplus of food, then their tools start to wear out. I finally get a blacksmith shop and a blacksmith, but all the while, they cant build as fast or farm or hunt because of worn out tools, so my food runs out, I run out of coats to keep them warm because they can't hunt deer for the leather (or venison), so they freeze to death. Now I don't have enough population to spare one to be a blacksmith, because I need them to gather food.... well, you get the point. This is NOT a complaint... this is a challenging game, and well worth the $20. This runs circles around SIM CITY and those types of games. Looks simple, easy controls... but don't let that fool ya! Expand
  45. Feb 21, 2014
    very lovely to play this game peacefully and quiet and enjoy your small family grow into a whole city, its so good and enjoyable that it gets addicted :D
  46. Feb 21, 2014
    This game is truly amazing. A masterpiece of both city building and strategy as a whole. Sure you could say that once basic buildings are created the game is done. However, the point of this game is to expand not to survive then live in a boring village for 300 years doing nothing. No, a unique aspect to this game is that every time you build a new structure or buy new seeds you could destroy half of your village or double it in size. This game is one of the few that has miraculously avoided the snowball effect with its crippling disasters and rigid carrying capacity feature where if you didn't create one field or took out that one tree from the hunting zone, your entire town could be cut to 5 homes with raging fires and until you face this, you have truly not experienced this game Expand
  47. Feb 22, 2014
    I'd been waiting with anticipation for the release of this one-man wonder game for a few months and it really is worth that wait. Big game developers seem to have forgotten this genre (apart from the ill fated SimCity franchise) and it's such a shame. There is so much joy in balancing food production with food consumption and seeing your people happy. This one isn't easy - although the first few tries it's worth starting on easy mode - but it's challenging enough that, if your economy collapses, you will be eager to try again and put in place what you learnt :)
    I really like that you can place buildings then stick them on PAUSE - thus giving you a simple way to plan out your town for optimum production. Well done to SHINING ROCK - mods are already being spoken of on the forums, and I think that's a sign the game will still be entertaining me in years to come. Oh...and it looks beautiful too ...
  48. Feb 23, 2014
    Shining Rock Software. Create a great city builder....
    NO always online DRM.....The Gameplay is refresh...simple and complex..........................
  49. Mar 2, 2014
    I thoroughly enjoyed this game, however my only gripe with it is the randomness mechanics (or so it may seem, perhaps it assigns by the last placed house?) of assigning villagers to replace a recently dead one. If you have a small town and everything is in close proximity to each others then assigning villagers at random (or from the last placed house?) is not a problem. However, if you have a large population of over 300 villagers and you're playing on a large map just think of the distance the villagers have to walk to get back to their house for food. Some will go to the nearest Market or Storage Barn to eat but not all. I've noticed that for the most part they will most likely return to the house they were born in to eat. They can't eat from a house that is already occupied that is not theirs because that would make things so much easier. This here is where lies a major flaw in the design of this game. The way this game was design you can only play on a small map. If you play on a large map and planned on inhabiting every nooks and crannies of the map then it will most likely end up in failure.

    The design flaw is the assigning of villagers at a random location from a random house (or the house that was last built?) to replace a recently dead villager. Let's put things into perspective. For example, if I have a farmer from one location on the map and if he happens to die he will be replaced by the next available laborer (wherever this laborer may live). However, if this laborer lives on the other far end of the map, he must trek a super long distance to the farm land to replace the dead farmer. Then when he gets hungry he must trek back to his house in the far distance but often times he will never make it even if he is walking on Stone Road. You see how this can be a problem?

    And this was exactly what happened to me. I had a population over 300 villagers and everything was going fine until a chain reaction of hunger occurred. Since every laborers can be from any house any where on the map, when they get hungry they must trek back to the place where they were born to feed. If you're playing on a large map, the randomness of villagers being assigned as replacements to the dead ones will throw the whole game out of whack. My population hit a critical mass at 300+ villagers then everyone started dropping like flies down to around 125+ villagers because of death by starvation. This all happened literally within 5 minutes. You should have seen the looks on my face as I glared at the monitor thinking to myself WTF just happened? It's not the scarcity of food because I was banking on 50K+ (I built a lot of farms and focus heavily on food production) and I made sure I had a few houses at every work sites. I had everything built perfectly and there was no shortage of supplies of any kind. As a matter of fact I had a surplus of supplies.

    The mass starvation deaths was caused by them trekking super long distance that they couldn't make. Here is what I would like to see changed in a patch if there ever will be one. Have the Storage Barn and Market be a central point where any villagers can come to eat regardless of where they live on the map. This way even with the randomness mechanics of villagers replacing dead ones, they will always be guaranteed that they will be well feed if they have to work far from their homes. Thus you can build Storage Barns and Markets anywhere on the map as a place to come to feed, therefore not relying on trekking back to their homes.

    Yes I was pretty pissed that over 41% of my workforce died in a chain reaction within 5 minutes. I wanted to see if it was a bug or what if I had tried something different then that won't happen. I load an earlier saved and did a few things differently but once my population hit that critical mass of 300+ villagers, they started to die in a chain reaction due to starvation.

    I would have given Banished a perfect 10 had it not been for this fatal flaw (literally) that prevent you from expanding to the far corners of the map. This game is almost there but not quite yet. Patching the dependent on homes as a food source will allow for a far more fulfilling experience.
  50. Mar 15, 2014
    The first 15 hours or so of Banished are brilliantly addictive. The challenge of building a thriving town that will survive the winter and boom in the Summer is at times stressful but very rewarding when it comes together. Once you have a working town, that's consistently providing supplies (food, coal, wood, iron, stone), you can then start building some of additional buildings that whilst aren't a necessity but add some value, such as churches and town halls.

    However once all this is done, you begin to realize there's not a lot left to do. There feels little point or purpose is expanding your city further as there's no further reward for doing so. There's no new buildings or benefits. Just more to manage. I had one incredible city working with 300 people with every building and supply done.

    So in summary, I loved my 15-20 hours game play, but I can't see myself playing it again anytime soon. Worth £5-£10
  51. Mar 23, 2014
    This is a good game. The simulation part works well, each person has a home and job, and how you design your city matters. You can make mistakes that lead to losses pretty easily. It's good looking, runs well, and is pretty polished. The only lacking thing right now is the lack of things like scenarios. Once you figure things out and get your settlement going well, you kind of have nothing else to do except make it bigger. Hopefully the developer will be able to expand on his success in the future, because the core game is much better than some other recent city builders. Expand
  52. Feb 24, 2014
    I'm only half way through the first tutorial and I felt compelled to stop and give this game a 10 just based on what I've seen. It's gorgeous to look at, the controls are in depth and intuitive (zoom, tilt) and the fact you can manipulate time is a godsend. I can't wait to explore the survival aspect. Sounds like a really unique idea. Can't believe the file was only 100mb too. Doesn't seem possible. Especially as it looks so sweet and you get weather effects and stuff. Anyway I'm gonna get on with playing it. Expand
  53. Feb 24, 2014
    the game is about survival - there are no enemies to fight, however you will run into problems such as disease and fires. it seems to be a bastardization of the anno series and the new simcity.

    Banished is a solid little city builder. as a game its fun and worth at least 10-20 hours worth of gameplay, it doesn't really introduce any brand new concepts per say... but it does bring
    everything together in a sensible and coherent way.

    all in all this is a pleasant game to play, worth your time - but don't go expecting too much depth, because it is a rather simple game at its core.
  54. Feb 25, 2014
    It' a fairly okay game.... I admit I'm not a hardcore city building games fan, but I was attracted by the positive reviews this game had, and the fact that only 1 guy built it on its own, I like supporting indie devs.

    While the game itself is interesting and somewhat different from what I've seen before, the game lacks depth and content.

    There's no campaign, a very limited set of
    buildings... you'll be doing the same stuff over and over, I feel like I have nothing to look forward to... the only hard thing to get is some special items from merchants, like seeds and animals, but that's it.

    Infact, my desire of playing this game decreased rapidly in just a few days, now I barely touch it anymore, and kinda regret spending 19€ for it. If I could have gone back in time, I would have waited for a 5€ sale.
  55. Feb 24, 2014
    definitely worth buying,easy to play,hard to master and without evil corporations,supporting indie developers !

    Remember when you paid $60 for Simcity and EA kicked you in the junk? This is the exact opposite of that. Banished is a city builder in its purest form.
  56. Mar 17, 2014
    I do like the game and recommend buying, but it is wonky.

    I am playing right now, and every house I visit has ample food. Fish, potato, Venison, corn, plum, eggs, chickens...each house has over 200 food resources plus firewood, garments etc. I checked every single house, they all have lots of food.

    But the villagers are dying of starvation. I have lost 13 villagers from starvation
    despite each house being full of food. I think it is because it ties starvation to the level of food in the central store rather than the house level.

    Load of potential and fun despite the logic sink-holes.
  57. Mar 25, 2014
    Banished has potential to be a lot better than it currently is.

    This review is not a knock on the game, despite my score. I really think the game is a great achievement, especially if you consider that one man made it. Right now, in its current state, Banished offers a respite from "AAA games cloning syndrome", but not much more than that. Certainly it is charming and entertaining. But
    the problem is that there's very little to do once your community becomes stable.

    Simply, Banished needs more progression. The end game right now is unrewarding, and players have little incentive (besides their sense of creativity) to expand across the map.

    Hopefully the modding tool can realize the game's enormous potential.
  58. Mar 12, 2014
    Banished is the type of game that makes you lose sense of time.

    Strategic sandbox titles often fail when it comes to balancing the in-game stats. However, Banished doesn't fail. As a matter of fact it seems to work pretty well.

    Sure there could be a few more features and sure it is not the best looking game out there. But the music, the feeling and the fun this game brings makes it
    worthwhile. I like it! Expand
  59. Apr 8, 2014
    I don't understand how anyone could call this the best city builder or survival game in years. I don't see how anyone in their right minds could rate this 10 out of 10. When Banished was just released, there was an enormous hype. The game stood at the top of Steam's bestseller list for weeks. At any given time, 13.000 people were playing the game. Now, 7 weeks after release, those 13.000 have shrunk to 1.300. The game is no longer at the top of the bestseller list, not even on the first page of it. And all the media attention has gone. Why is that?

    Because Banished does not hold people's attention very well. When I first started playing I was obsessing over it. There were new mechanics to learn, great visuals to look at, and a real buzz of something new. After about 15 hours of playing, I was working on my third city and it was all going well. I had obviously mastered many of the games mechanics. And that's where my attention started to wane.

    After a while that city reached a population of 600, and that's where the game started to act up. At first, people started starving because they were running from one end of a large map to the other for some menial task. Yes, they would rather die from starvation than pick up food from the barn next to them. After that, my food production started to fail because of the same problem. And from there, it was a cascade of death.

    I didn't give up and started two more cities, trying each time to do better. But the game had already lost most of it's appeal to me. I liked it at first, because it was relaxing and peaceful to build. But the further I got into it, the more punishing and destructive it became. On top of that there are some bugs and glitches that the developer acknowledged, but still hasn't fixed.

    And that is another one of my gripes. The developer that releases a game, is taken aback by all the bug reports, and just disappears. Seriously. Shortly after the release, we got two blog posts and a beta patch. Then, weeks of nothingness. Followed by one report saying that he doesn't get to code as much as he needs to. And that he won't do overtime because he doesn't see the point of it. A very, very apologetic blog post indeed. He knows that the game needs work, but he won't be doing it.

    He is supported by a very combative and poisonous community. Both on the official forums as on the Steam forums, there are a few teams of people who will respond to every post. They will say that in order to criticize a developer, you first need to develop a game of your own. That you should own a business yourself before you can have complaints about someone else's. That the bugs aren't bugs, but minor glitches. And that you just don't know how to play. That you should leave the developer alone, because he really has a hard time of it, and that he deserves a life too. So, no support to speak of.

    A game like this, to me, feels more like a blueprint. At best, it looks really nice and has some fantastic ideas. But it isn't finished by a long run and there's a good chance that it never will be. This game left me empty and a slightly frustrated. 4 out of 10.
  60. Feb 22, 2014
    This is a game with huge potential. As it stands at the moment, it was fun for the period of time I used to master it. Replay-ability hurts from the fact that it's easy to play, if you have figured out what to focus on,
    and when to build certain things. It needs something more, in order for me to come back and play it again.
  61. Feb 25, 2014
    The game overall is good there isn't anything wrong with it other than the occasional worker that gets caught walking in circles until he starves to death. I am giving this a higher score since it was made by one guy and that is very impressive. Anyways gameplay wise this game is pretty easy on medium difficulty the only reasons why i lost the first two times is because i forgot to build more houses so there's more room for population growth rather than watching my entire city die by old age. If you ever need resources you can just grab from nature and I suggest do it in huge chunks this is because trees take time to come back so you might as well grab a surplus for when it grows back. The only nitpick I have about this game is that after you gain all the buildings and a pop of over 200 there is honestly nothing else to do. Since the city can function autonomously it's basically staring at an ant farm if you ever reach this point. Other than that my tips for playing this game is Harvest all crops in late summer if you do not have many farmers or else winter will take the crops I lost 10-12 people from starvation for not doing that. Make sure to cut down large areas and not small amounts to ensure there is a surplus in your stores to survive the winter. and most of all as your first domestic animal get sheep they breed quick and give a lot of wool with a max size pasture you will have so many warm coats and wool that you can trade for anything else needed. Expand
  62. Apr 9, 2014
    Very bland and generic 'city builder'. Some UI elements are confusing, no signs of challenge other than trying to redirect the horrible NPC A.I. which just walk around and starve to death.
  63. Feb 24, 2014
    An incredibly well-done game considering it was made by only a single person - but as a game in general, lacking in the long run.

    The base of the game is actually very solid. It looks nice, has the spice of a few random events which might or might not happen and the mechanics are pretty neat in general.

    However, once the player has gotten a feeling for a good balance for a
    settlement, the game is just way too easy and simple. Whether your settlement has 30 or 500 settlers, keep roughly the same percentage of them occupied with food production, don't forget to build houses every now and then and your village will grow and prosper. There is no enemy to fight and no competitor for space and resources. It does not help that there is no sense of progression at all after a short while. Every single building one can build is available from the start and there are no settler, city or building tiers. You will probably have built everything the game has to it within the first 50 years of your settlement. The natural disasters like diseases or a tornado are so random that you might go dozens of years without anything happening or have your people wiped out within five minutes into the game.

    The economy is not complex at all. There is nearly no production chain. It does not get any more complicated than Iron + Logs + Coal -> Steel Tool. Yes, that is actually the most complicated ware in the game. The only other processing goods you have is Logs -> Firewood, Wool + Leather -> Warm Coat and finally seven different foods (pick one of them) -> alcohol. And that is all. All the other resources are fine for use without any processing. Wheat or corn for example seem to be eaten raw only. There is no mill or bakery for bread.

    The game has a very solid base to build on in the future and since modability is supposedly coming as a feature in a future update, the modding community might very well make this as much as a long-term fun as it is when only having played a upstarting settlement. But in its current form, without regarding the size of the 1-person-development-team and just seeing the game as a game, it is sadly only that: a solid base that needs to be built upon to actually make it worth the 20$ it asks for.
  64. Feb 25, 2014
    The best city builder. games like simcity are "easy" because you are building the perfect city. In Banished, you just want to build a town with a population as high as possible- and doesn't horribly starve or freeze each winter, dosen't pop boom or stop growth. You want to keep moving forwards- but strategically, carefully and with planning.

    My only criticism is that though the level
    is 'randomly" generated, it doesn't really affect how you build- just slightly the location. I propose more varied terrain, better elevation and things like desert or maybe tundra. waterfalls, etc. This stops it being a 10 because after 6 or 7 attempts game can get repetitive, particularly if you looked up build order on the wiki.

    What Banished sets out to it does well- and for that I will happily throw money at.
  65. Apr 7, 2014
    I really want to like this game. However, it's unplayable for me and my husband. My husband can't even access the game without crashing. My gaming computer (4 months old) can access it but constantly has save game crashes that have been known since release with no update in sight. The problem is, I can sometimes save it on my own. The autosave feature can crash the game. If I set the autosave out as far as possible, I have to remember to save often and 7 times out of 10, this causes a crash and reverts to the last save state losing much time and work in the process especially if I haven't saved in a bit. It's clear according to Steam, the numbers are dropping off fast for a game so recently released and there is radio silence from the dev on when these bugs will be fixed. At $20 a pop, it's almost unconscionable to have such glaring errors be in the game on release, but further - this long after it became a known issue. Expand
  66. Mar 4, 2014
    Great game I have to say. Most of the bad reviews here seem to come from the fact that the gameplay concepts were not understood by the players.
    The game is deeply rewarding if you can feel rewarded by setting yor own goals something that many of us do not seem capable of anymore.
    If you expect a game like most games have become lately that tells you everything you need to do and then
    pads you on the back for doing so then you should stay away from this. Feedback is often not immediate and help is sparse, I love it this way as the rewards seem even sweeter. Expand
  67. Mar 3, 2014
    For being done by just one guy, this game is incredible, but there is more to it's success than just that. Compared to other city builders, the difficulty of the game really sets it apart. A lot of the fun comes from the strategy required in just trying to survive. It's a lot of resource management, careful pacing, and layout planning for efficiency - otherwise, you can get a nice bustling population going, only to see the whole thing abruptly collapse.

    This has become yet another genre that hasn't been getting much competition, though. Compare it to what, Sim City? Well, all other considerations aside, it still blows that game out of the water, but that's not saying much.

    It does lack scope, though. It would be nice if it had another dimension or two, such as technological advancement, or competing neighbors. Or even customizable aesthetics. The game does get tiresome, once I got the hang of it, even on the hardest settings.

    Still, I enjoyed the hell out of enough hours to more than justify the $20 cost. So, I do highly recommend it to fans of this sort of game. For what it does, it does it exceptionally well.
  68. Feb 24, 2014
    Very good game, well polished, one of the best "city builder" i ever played, Without too much fancy tricks, but rather very strong ideas well executed. Challenging at every stage! Fear the winter and... the wild boars. Well worth the price.
  69. Apr 30, 2014
    Banished is an excellent "settlers like" game, better than the settlers franchise itself, all designed around needs. Imagine a rural settlement isolated from the rest of the world. Few people, a lot of childs, and the winter is coming. Imagine the struggle against the winter, the fear for starving, the need for a better and warmer home or clothes, the need for create and manage orchards, the need for other seeds. You wil learn to fear the winter and to joy for the summer harvest, as our ancestors. Banished is a little masterpiece, if you liked "the settlers" franchise this is the peak of that kind of game. Expand
  70. Mar 17, 2014
    The ideas behind Banished are nice and the game even plays nice until your city exceeds a certain size. At this point you have build everything there is to build at least once and the only motivation left to expand any further is to reach new personal high score for the number of citizens that live in your town. So my biggest complaint with this game is long term motivation. The second issue I do have is that it is just far to easy even on the highest difficulty setting after you figured how it works. One last thing so, the after sales support and the communication of the developer is to say it nice "very slow". Expand
  71. Feb 23, 2014
    Tons of fun. I was initially a bit hesitent to get the game after seeing some reviewers going off about how difficult/impossible the game is, but I'm so glad I bought it. It's not as difficult/impossible as some reviewers would have you believe, especially if you do a little basic strategy research beforehand. With that, my FIRST town reached a population of ~450 before finally collapsing due to mistakes on my part (a massive food distribution problem during a famine). I've started over from scratch and I expect my next town to be even bigger and better now that I understand the game mechanics better this time around. Yes, the game can be difficult and has a bit of a learning curve, but that doesn't make it as difficult/impossible as a lot of disgruntled reviewers would have you believe. (Tip: Stick to hunting/gathering/fishing early on! Only start planting crops for farming when you have a stable food supply and a surplus of food and labor! This is almost all you need to know to get off to a good start!)

    If you like city-builders and you have the small amount of patience required to learn how to play the game properly, you will love it and wonder what happened to your weekend. My only criticism so far is that I would like to see some more features eventually - for example, a way to slightly alter terrain. We don't need to have the ability to move mountains, but it's annoying when you can't put down a 15x15 crop field because ONE tile inside the area is too "uneven." Also, ridges that are too uneven to build roads over and too shallow to build tunnels through, yet that people are able to walk over, are annoying. It would also be fun to eventually see some new crops, livestock, jobs, resources, etc. The game is already a blast, but also has a LOT of potential.
  72. Mar 20, 2014
    Banished should be a must buy for anyone who likes the city simulator/builder genre of games. With a clean, adaptable interface, beautiful graphics, and relatively error-free design, it is highly recommended by this reviewer.
  73. May 5, 2014
    One man effort turned success. Game runs smooth as butter and has really fun mechanics and game-play. The game itself is a city builder that focuses completely on resource management to help keep your handful of civilians you start with alive through the winters to become a metropolis of your choosing. The game is a joy from start to finish.
    There is only one area this game lacks in and
    that is replay value, with a one man development, I highly doubt any DLC or many updates to the game to come thick and fast, and although I loved what he has released, the game once you have finished it has very little to do, maintaining your city once it reaches it's borders is basically just watching your population get the resources they need to keep on going. Once you get a grip on the game, there's little more you can get out of it as the challenge is figuring out what you need to do to keep them alive, once you've figured it out it is game over.

    The game for all the time before that however is tremendous, and deserves a high score and high praise.
  74. May 5, 2014
    Another city build game with some new perspectives. I did get bored pretty quickly, as there is lot of just waiting for resources to be gathered still i play this game occasionally. Fun game still and worth to buy. Also i wanted to support one-man project.
  75. Jul 21, 2014
    After 10 hours you'll be all done with this simulator. All the buildings you can make will be built....all the challenges you can face will be faced. Quickly you'll punch up the speed to x10 and it just becomes a trivial rinse/repeat "groundhog day" adventure.

    I ruined my first town trying to figure out how the game behaves (despite going thru full tutorial), which was to be expected.
    The second town I built very carefully, and apparently I more or less mastered the game because all it devolved into was a series of moving numbers up and down on tiny GUI buttons. Assign peasants to tasks, unassign them......raise building quotas....lower them. There's no end to this game that I am aware of. No upgrading of buildings. No new "era" to be born into. The game is all about creating an equilibrium and trying to maintain it while people either die of old age or from (more often than not) dying in a quarry or mine.

    That's it. That's the game.....

    It had addictive qualities but ultimately it's a time waster of a game. Do NOT buy this for full price ($20) wait for it to go for $5 and then it's a fair purchase.
  76. Feb 19, 2014
    Nice game, its been a long time there has been a game like this. Its a bit to easy though, once you got a basic town set up there's not much that can happen. I had build every kind of building after 2 hours of playing and i wasnt even rushing it (i'm playing on the hardest difficulty in harsh conditions). After a while you just waiting till a trader with a new kind op crop comes by or till some immigrants want to join your settlement. Still a game worth buying though, I just really hope they will add some more content and some more difficulty to the game. It feels a bit like a beta, it has al the basics but no in depth gameplay. Expand
  77. Feb 26, 2014
    You can see that the creator really cared about the quality of this game. It has a simple goal, but provides a satisfying level of depth and complexity.
    Acquiring new resources and building a large bustling economy provides a great sense of accomplishment and a real challenge. It's amazing how fast things can spiral out of control when you start to lose pace in keeping up with your
    resource production.
    Brilliant effort on the developers part! I can't wait to see what else he develops in the future!
  78. Feb 24, 2014
    On first approach, Banished is a really polished game. Its game-play is smooth, graphics are great and there are a lot of nice details.
    However, what it offers in attractiveness, it lacks in depth. What you see in the first hour is mostly everything it has to offer. Buildings and actions are pretty limited, and after a few hours of play, what you are doing is always pretty much more of
    the same, on a different scale.
    The game is hard, basically you can lose a lot at any point, which is interesting and keep things spicy. However the mechanics here again means you will just fall back at an earlier point in progression, and run again the same actions once more time.
    With more content the game could be great. What it needs is a lot more buildings, actions, and generally possibilities which are unlocked with your progression.
  79. Feb 25, 2014
    Nice game at the beginning.
    Probably you need a few starts to get past the first years.
    But no challenges after a few hours anymore.
    Ofc you can try to get bigger and bigger but thats not that much fun.
  80. Feb 25, 2014
    I plan to play this game more and I am reluctant to be critical but cannot recommend at this time. My biggest problem is the grid system you build on. I should be able to pasture or farm slightly hilly ground but you cannot. You must build on completely flat ground with no way to have citizens level off ground,this in turn makes placement of structures tedious. Bridges have to cross windy rivers at 90 degree angles. Same for fishing docks and trade posts. Natural objects that are on the hills can be gathered and citizens move over them but you can't build on them. I want curvy roads but it cannot be done.

    While I like the small UI, after time the white text on gray background, becomes depressing like a data entry program. The normal AI is slow, having the simulation rate at 5x or 10x should be the exception not the norm while waiting for resources to gather and structures to be built. The graphics look nice and are similar to Age of Mythology via 2001.

    You have to manage citizens with a professions interface. It lets you set the number of citizens you have build, farm, herd, blacksmith, fish, etc. It is a little frustrating when it seems more simple to click on a villager and task them to do the immediate work you want done. Maybe some combo of the two could be implemented. I guess I have played too many RTS games and become too accustom to that type of game mechanic.

    I was under the impression that it was completely a sandbox building game. All buildings and structures are possible if you have the resources but you only have a few types of seeds and 1 livestock available on easy. While some may enjoy the reward of building up and trading for more crops,seeds and livestock I was hoping for more casual flexibility.

    I like the humble story of how the game was developed. It is a work of art and like all art it is just perfect for some. I can still appreciate it but in the current state it is just not for me.
  81. Feb 28, 2014
    Could be good. Not there yet. A large amount of things are left completely unexplained. Things like the way food is produced and consumed make little to no sense, and require a lot of reading just to understand how not to completely starve a population of 10 people that are sitting in the middle of thousands of units of food.

    It feels like you are constantly babysitting villagers that
    should be able to work out some things for themselves - such as: Food goes in mouth. Expand
  82. Mar 11, 2014
    "This game is quite something. It is difficult that you can start crying at any point because your villagers just die every second during the early days of Winter while the kids do nothing but walk around with their hand up their ass. The game starts all nice and easy with your villagers who will start collecting food and other resources from the land. You will build houses and feel accomplished by that but then.....WINTER comes. Winter is your worst enemy, it somehows makes your villagers crave potatoes on such a massive scale that you could feed the entire population of Africa for an entire year. Oh but not also that, somehow they can burn down through wood to make a fire faster and therefore run out faster than I can cut them!

    Oh, did I mention the highly likely but always happening natural disasters in this game? Did I not? Most likely because you are crying yourself to sleep since your entire village just got massacred by a tornado like a human squashing ants.

    Put aside the large amount of time spent crying and sweating and this game actually has some promising features such as a very smooth game with a very simple and functioning HUD that was designed to do exactly what it was meant for. The game settings are very nice as well providing lots of options when wanting to change the game's graphics or control settings or if you just want to customise your world.

    Another positive point about this game that I wasn't expecting was the size of the game. It is less than 300 MB where I expected at least 2GB of a download for a game like this especially with the price tag and all the screenshots I saw.

    The only really negative point here to make may be the price of $20 but that may be negotiable since it is still an early release and a lot of features may be coming to this game and I hope the developers will spend time on this game and make it even better because I would love to see more of my villages starving to death.

    If you want to spend $20 on a building/survival/strategy game made by Satan himself then this is the game for you!"
  83. Apr 30, 2014
    As a sandbox game, this game is really fun! City building and managing are made quite realistic. We should hope for new games that take an example of this one... Only lacks a campaign mode.
  84. Apr 9, 2014
    - amazing game! this game ticks all my boxes!
    - Extremely well thought and design, lots of hidden tactics, you really need to think and plan throughout
    - Makes me feel that I live in this peaceful perfect world, yet lots of puzzles to solve.
    - Once you start it you are very likely to be 'glued' to your computer so be warned!
  85. Apr 9, 2014
    This game is really beautiful to look at, the game play is simple yet fun, and the controls are easy. It's a very unforgiving game, and it took me a couple of tried to get a town that didn't fail after 30 minutes of me playing. It's still a very fun game, and gives me something to do when I'm bored.
  86. Apr 12, 2014
    I was pleasantly surprised how addicting it was. IT was enjoyable for a while, until the disasters, which made it more challenging. It's hard to believe that one guy made the whole thing. excellent job. next he needs to expand somehow.
  87. May 5, 2014
    The game starts out interesting but the learning curve is pretty flat. If you are experienced in city building games you figured out what works well pretty quickly. After that there is no endgame, no quests, no motivation to continue playing. I have spend a few hours building a decent city but never bother to create another.
  88. May 13, 2014
    I like the look of this game and it works reliably and presents a challenge. However, once you have built a successful city of reasonable size you feel like you have solved the game and that there is little point in starting a new map. The lack of specific challenges and development options (a big city contains the same things as a small city - just more of them), makes this game a bit pointless fairly quickly and so, in my opinion, expensive given the limited number of hours you will play it. Expand
  89. May 16, 2014
    An absolutely amazing city builder. I would recommend this game to everyone who enjoys city building games. This game beats Sim City in my opinion and it does it with simpler game mechanics and less content.
  90. Jul 11, 2014
    A delightful little city builder game with no combat. The moment you have your city running like a well oil. I mean , managed city is really satisfying!
  91. Mar 5, 2014
    I think people lament what Banished is not rather than enjoy what it is. It's not Pharoah. It's not Zeus. It's not SimCity, CotN, CivCity Rome, Caesar, Emperor, Anno, Cities XL or any other number of builders. It's not meant to be. Banished is a rather simple premise executed beautifully but without embellishment. It is simply about growing and sustaining a viable village. Not a town, a city, an empire or a dynasty. It's just about keeping a nondescript village going and in that it succeeds totally. I love the pace and game environment not because it is simple but because it is focused and it is challenging. My first village in Banished failed. It was the first time that I can remember ever losing a town in any city builder and I've been playing them since the original SimCity. I was delighted.

    Now I didn't see in any previews that suggested anything different or more than what I got in the game. What it doesn't do is have talent/building trees or progression - but then again a small rural village in the 1700s or 1800s wouldn't expect to progress much from a technology standpoint. It doesn't have monuments, castles, combat or beautification projects. Are these limiting factors? Yes and they could have been included but they're not necessary for the core game to succeed. I wouldn't mind DLC or mods that include larger construction projects or the ability to create flower beds and other beautification projects. I think we'll see those things and I think that may make the game feel more "complete" for some people.

    Personally, I like the game for what it is. I find it relaxing but challenging and I enjoy seeing my little hamlet survive and grow and perhaps even eventually thrive. It also reminds me of a different era of gaming, where resource limitations required games to stay focused on their subject matter without becoming bloated. To me, Banished has a soul unlike some modern city-builders (Cities XL I'm looking right at you) and that makes all the difference.
  92. Mar 21, 2014
    This is not your $60 AAA title. However, it is a fantastic $20 (or less) indy game that provides hours of enjoyment. Even though all options are open to you at the beginning, the game is challenging and enjoyable as you build your town, care for your people, and avoid (or not) disaster. The bleak desperation in the game makes it equal parts realistic and enjoyable.

    This is a great city
    builder type of game that is fun, interesting and challenging. It isn't quite as replayable as I'd like (though I have 40+ hours in it), but I'd definitely recommend. Expand
  93. Mar 3, 2014
    Truly excellent entry in the city-builder genre with an interesting take using the premise of survival to create a unique game. Perhaps some additional environments would make for a more varied game world but overall an amazing achievement for a one man dev, certainly put's many big name companies to shame.
  94. Feb 27, 2014
    Stunningly good. Even more amazing when you realize it's made by one person. A person who seems to have realized exactly what fans of city builders want and given it to them with no extra bloat, unnecessary frills and pointless modes. Gold.
  95. Apr 5, 2014
    For a one man studio this is a well done game. Probably the best city builder in a while. Some people might not like the fact that there are no real goals in the game, but personally I prefer it this way. No constant pestering about what you should do, but figuring out yourself what you to do next in order to make your people happy and the town prosper.
  96. Feb 26, 2014
    Tons of time can be dumped into this game. I personally don't think I'll 100% it in terms of achievements but it is one of the best indie games I've ever played. Fun city builder. The people complaining about the AI clearly aren't aware of the "Increase Priority" tool. I didn't even need play the tutorial and I know this so they have no excuse. It's not the grandest scope in terms of a city builder/strategy game, but I bet it has more depth than that recent Stronghold release (which I skipped after watching some YouTube videos and reading the reviews here). Very happy with the $20 I spent. Expand
  97. Feb 25, 2014
    Although the game is very good with interesting mechanics , nice visuals and many challenges it gets repetitive soon and the lack of a goal does not give you the motive to continue playing...
  98. May 2, 2014
    Honestly it doesn't nothing that Dwarf Fortress (a completely free game) doesn't already do, in fact it does about 10% that game does. All it is, is a hyped up rip-off of dwarf fortress with clean graphics and simple game play.

    The game isn't awful, but it's painfully mediocre. There are lots of bad mechanics, such as having houses starve or freeze to death because one other house is
    randomly hoarding all the food/clothing. And there's no way you can directly fix that situation, basically you are stuck with hoping everything works out fine at the market place.

    On top of that, there just really isn't much to do or see in the game. There aren't a whole lot of structures you can build, and after about 4 hours of playing the game you've honestly seen all there is to see, at that point it's just expanding outward using the same structures you already have, just building more of them.

    Overall, a pretty hyped up game for such a mediocre bland experience. I'd say save your money and just play dwarf fortress or even prison architect - both are vastly superior games.
  99. Mar 2, 2014
    Absolutely the best city-builder that has been released in decades. With minimalist mechanics, a beautiful aesthetic, some of the most challenging gameplay in the genre, and the horrific ethical implications that you're forced to encounter emergently as NPCs slowly starve or freeze due to your poor mismanagement is something so unique that it needs to be played to be understood.
  100. Feb 20, 2014
    Very zen game, could have more depth later in game and some wonders/larger construction tasks or build trees. Challenge modes would have been good as well. Good potential for modding.

Mixed or average reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 16 out of 31
  2. Negative: 1 out of 31
  1. May 11, 2014
    A classical city-building game where you help a group of settlers to build a new home for themselves. That's Banished in a nutshell. In a surprising twist, the game doesn't feature any combat at all, but I personally didn't even miss it because after all it's a peaceful game where the main focus is planning your town's future and not fighting against evil aliens. Even though Banished was made by just one man, it feels really polished. In particular, the interface is really well done. Of course, no game is perfect and Banished has some issues. The biggest of them all is that there are no objectives or end goals so you can never really win or lose. [March 2014]
  2. May 7, 2014
    Banished, as it stands now, looks like a game from Steam Early Access rather than a finished product.
  3. May 4, 2014
    Unfortunately there's a lot of fiddly menus that don't always make things easy. [June 2014, p.78]