- Publisher: JoWooD Entertainment AG
- Release Date: Oct 21, 2002
- Critic Score
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80Beam Breakers does manage to create and admirably deliver an enormous, believable, and simply awesome sense of scale and liveliness.
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79While the critical control element isn't as slick as it could've been, it packs one hell of a visual bang, and it can cough up some pretty addictive gameplay. [Dec 2002, p.104]
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73A decent title which will probably appeal to fans of games like "Wipeout" or "Quantum Redshift," plus some of the "GTA" thugs out there like me will enjoy it as well.
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60Even though the game's obviously meant to pinpoint the sheer racing aspect of it all, there's nothing in its essence to make it more addictive. On the other hand, other aspects deserve praising; the level design, various visual details, a wide variety of car models, etc.
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The graphics are sharp and the engine is smooth, providing good control once you get a feel for the slippery vehicles. [Feb 2003, p.85]
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56Occasionally intense but lacks the personality and polish of its source material.
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52The AI is stuck in neutral, the races aren't exciting enough to get your engine running, and the missions feel a bit flat.
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It appears that the developers spent all of their time in creating the city and traffic, and the AI and gameplay took a back seat.
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Slow and jerky movement, deficient sound effects, and repetitive action cause this release to be a frustrating disappointment.
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There's some high-flying fun in this racer, but the numerous unnecessary hurdles will send you cruising back to the store to return Beam Breakers. [Feb 2003, p.88]
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40Beam Breakers could have been a fun, arcade-styled racing game, but the stop and start mission structure coupled with a distinct lack of depth really pulls its score down.
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User Score
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User score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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JohnD.7Not too bad...
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JohnS.10