Mixed or average reviews - based on 34 Critics What's this?

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Mixed or average reviews- based on 82 Ratings

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  • Summary: Betrayer washes you ashore in the New World in 1604, where you’re expecting to join a struggling English colony on the Virginia coast. Instead you find only ghosts and mysteries in a land drained of color and life. You’ll build up an arsenal of weaponry including muskets, crossbows and throwing axes, collecting untold treasures along the way. Chart your own course through an untamed wilderness teeming with danger and discovery as you search for survivors and unravel the colony’s many mysteries, including the identity of the strange, silent woman in red who helps from afar. Expand
Score distribution:
  1. Positive: 1 out of 34
  2. Negative: 3 out of 34
  1. Apr 15, 2014
    In the end, Betrayer is still $20 well spent.
  2. Mar 31, 2014
    A lot of riddles are solved by the end of the game, yet even as the final curtain falls, many more questions are left unanswered.
  3. Apr 15, 2014
    Conceptually interesting, visually stunning, but ultimately feels hollow in the gameplay department. [May 2014, p.62]
  4. Apr 4, 2014
    It starts promising and gets better in the final act, but the bulk of Betrayer's journey is let down by inconsistent quality, repeat enemies, and investigative drudgery.
  5. Apr 9, 2014
    A narrative with no juices and no firm hand is the reason you lose your interest in a few hours playing the game, which is definitely a pity. But you see, stealth and tactical combats in the woods are both fun and thrilling, and they use a background that is stylish and functional at the same time.
  6. Apr 29, 2014
    Its mechanics and narrative grew routine. I appreciated those aesthetics only from a distance it wouldn’t give me. It’s hard to criticize a game for being good-looking, but it’s hard not to when its ambitions so clearly lay beyond that.
  7. Mar 24, 2014
    Betrayer is a game that suckered me in with its alluring visuals, but once it had me within its grasp it outright refused to let me enjoy myself. This is a game that is far below the standard of quality one would expect from the creators of F.E.A.R., and further proof, if we ever needed it, that presentation shouldn’t take precedence over gameplay.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 13 out of 14
  2. Negative: 0 out of 14
  1. Mar 26, 2014
    Purchased the beta version and watched it's development. I also own several other FPS games and survival/horror games. Betrayer is original and hits the mark. Fantastic. Requires strategy and thought before attacking multiple enemies. Check inventory. You might not be able to make the attempt! Set in colonial times, setting is amazing. I give a 10 seeing metacritic is 7.6. $20 dollar game, but should be more. I would have paid $50. Original. Historical. Attention to most detail. I look forward to a AAA sequel! Expand
  2. Sep 26, 2013
    One of the most original ideas I have seen in a while with the way the game is presented. The visuals strike a balance between obscure and serene. Must see. Expand
  3. Mar 25, 2014
    This game is just what any atmospheric storytelling gamer would want. You lead yourself around by listening to clues and dodging creepy enemies whizzing arrows at your head. I am very impressed with the presentation for being both original and creative. A negative reviewer should think about what games they love before they write. I don't personally love arcade side scrollers so I don't play them. This is a game made for adventure/horror/creative types. Totally sandbox, beautiful art style that keeps your goosebumps on high, and enough weapons/powerups/enemies to keep you playing for hours. To me this was brilliant. A true Gem! Expand
  4. Jun 25, 2014
    I recently picked this one up after having held off on buying it for a few months. This is more of an experimental game, toying with different gameplay and storytelling concepts. This is the definition of an immersive experience, building on very quiet natural sound design and relying on player agency for exploring the world. Now this game is definitely not for everyone ( ala this game is really divisive). For some the visual style can be visually confusing, the sound design can be a little too barren (albeit intentionally), and the gameplay can get a little stale. Personally I thought the sound design fit the experience impecably and I fell in love with the visual style to the point where my entire 15 hours was spent in that visual styling without any issues. I also found myself enjoying this game mainly because of the open exploration this game offers. If wandering around a field looking for different secrets and objectives, while navigating the game's deadly enemies sounds like a good time, this game might be for you.... Expand
  5. Apr 3, 2014
    It's not a big-budget title, and it might not appeal to everyone, but Betrayer is a fantastic blend of old-school FPS, survival horror, and adventure that oozes atmospheres and creativity. If you think that FPS specifically and games generally have been "dumbed down" for the console generation, you'll appreciate the influence of the developers' experience working on classic PC FPS such as NOLF and FEAR. Casual gamers might be turned off by the difficulty and some might take exception to the unique (and slightly controversial) art design, but overall this is a must-buy if you're looking for an alternative to the hand-holding of modern console shooters like Call of Duty.

    If your experience with the FPS genre begins and ends with CoD: Modern Warfare or Far Cry 2, this game will come as something of shock. Even on the normal difficulty enemies are challenging, and you can't expect to wade into a group of foes and emerge victorious. There is no cover system, and health doesn't regenerate, so expect to be punished for charging blindly into combat unprepared.

    The game's signature art style is also the game's biggest source of complaints. The game is intended to be played in a high-contrast black and white, with red the only visible color. Per the dev team, the point of this is to both disorient the player, making exploration and combat more intense, and emphasize creatures and items of note (which glow a jarring red). Normal colors can be restored in the settings, but this takes a lot of atmosphere out of the game. I found adjusting the black and white levels slightly was an acceptable compromise.

    I got in on the Early Access part of the game and have watched it improve over time. The devs were active in the forums and engaged in the community from the get-go, and comments and critiques made in the forums found their way into the final product. It's refreshing to see developers in this day and age actually listen and respond to players in a professional manner, and even more so to see them actively incorporating player concerns and suggestions in the final product. The point of Early Access, i.e. that players can take an active role influencing the development of a game, seems to get lost pretty often, so it's always good to see a dev team using Early Access as more than just a way to get funding.

    This game isn't really made to appeal to a wide audience. There are a lot of people who will find it too challenging or will be put off by the lack of eye-candy. For fans of classic FPS, survival horror, and atmosphere, and for "hardcore" gamers, there's a lot of bang for the buck here.
  6. Mar 26, 2014
    Much better than I expected. Don't see what's all the negative critic reviews about.
    The soundscape is amazing in this game. The wind
    blowing, the lack of music and the subtle sound effects are work well. Instead of a quest arrow, you can listen to a sound when pressing X. This is an awesome mechanic and should be in more games too. The bell and other sound effects in dark world are creepy as hell, just perfect for the game. This game needs to be played with headphones on, otherwise you'll have hard time figuring out where the enemies and objectives are. There is no voice acting, but reading the dialogues is not a problem.

    It looks great. Especially the dark world with it's sun shafts and fog-like environment. There isn't many textures, most of the game is just grass, trees, rocks with wooden forts. But they look good. The black&white&red theme works surprisingly well. I had to change the contrast values a little, but the colorless version is unique and really good.

    The combat feels pretty bad first, but when you get used to the speed and aim of the bow and remember to use all weapons when fighting it gets pretty solid. Upgrades feel good and are worth the money. Enemy AI isn't the best, but good enough to provide a challenging gameplay.

    Good little game. Doesn't feel like totally polished, full game, but you can see that from the price tag. Definetly worth getting, at least from a sale if you're interested.
  7. Mar 26, 2014
    This game is like Marmite. You will either love it, or utterly hate it.
    When initially presented with a largely monochrome menu screen with
    the exception of a red face on a post, I was a little put off. I hadn't seen reviews of this on Youtube, or any trailers. It threw me. A lot.
    After about five minutes playing in a generally monochrome setting, I got tired of it and tried to change the graphics options and sure enough, was presented with a means to give the playing field a lot more colour and a lot more life of which this game is otherwise entirely void of except for deadly spaniard spirits and a woman doing her best to resemble a grown up Red Riding Hood
    I've found the gameplay thus far massively frustrating. The colour scheme of the hud doesn't match well with the environment of the play itself - with white being the same colour as the clouds, it's hard to determine the direction of noises when a block either side of the compass bar is generally masked by white cloud. So you're still none the wiser about what direction to go in unless you're hiding in the shadows of a tree.
    Combat is woefully punishing. This game FORCES you to play carefully and quietly. In some ways this would be a good thing, but it's not. I think it takes a lot of the "fun" factor out of the game. You have one central base in which to return, only two swigs of some kind of healing liquid to patch your health back up to 100% - and within a couple of always ruthlessly accurate shots, you've used those two gulps and find yourself having to either find another source for that liquid or having to traipse back to Fort Henry just to resupply for health alone. It's remarkably tedious, and you most likely *will* have to take the latter of those options just to be able to actually get anywhere.
    For some reason the sound is a little confusing - the audio quality needed fine tuning here - I've heard better sound engineering from Ubisoft and the like, but it still did the job. The noises though can be particularly unpleasant on the ears with the wind, the bells, the whole nine yards - if you have sensitive hearing, which can be caused by all manner of tricky issues with ears, this is not one of those games with which to wear earphones.
    It's a little bit of fun in very small doses, but the dangerously (and historically unbelievably) accurate musket fire of long distance contacts makes this game remarkably unrewarding, no matter how patient I may be, this in turn makes it impossible to keep wanting to play it for extended periods of time after the third or fourth trip back to base to get resupplied and the like.
    It's certainly original in many respects, but originality is not always the hallmark of quality, and there are some aspects of this game in which it seems to be missing that little bit of finesse in it's final production.
    A risky purchase for any gamer I reckon, and those who gave it 10 out of 10 are either remarkably tolerant and forgiving, or just really liked the game - for reasons I doubt I could fathom.This is not one of those games I would absolutely recommend to just anyone. This one will definitely be appreciated only by those who have "acquired" tastes.

See all 14 User Reviews