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Generally favorable reviews- based on 5927 Ratings

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  1. Mar 28, 2013
    The combat was boring. The story failed to create any emotional connection to anything. I would compare it to Inception which was just a mental circle jerk that failed to create any characters or relationships that were interesting. The graphics are decent but not as good as Tomb Raider. Overall I didn't expect much from this game since whenever the media goes crazy and starts throwing out 10/10's its usually a warning sign, but I expected one fragment of goodness from the first Bioshock. Nothing. This game is nothing like the first Bioshock. In Bioshock 1 you get a concrete sense of the world and atmosphere and you enjoy the exploration. Each location had a personality and a character to explore but Infinite is just a mess of boring locations and irrelevant characters. You just kinda wander and fight with no purpose until you reach the ending and get a vague sense of what it was all about only to realize you don't care about anything in the world of Colombia. If the gameplay was amazing I would give this game a 9/10 but it was all just very average, none of the guns felt cool and of the 7-8 vigors only one of them was entertaining. Everything Infinite tries to do, Bioshock 1 does better. Expand
  2. Apr 4, 2013
    I often wondered if I'd ever play a game that I felt deserved an unashamed 10 out of 10. I finally found it with this title. Utterly incredible. Graphics, immersion, atmosphere, gameplay everything absolutely spectacular. Best game I've played in years.
  3. Apr 10, 2013
    This review contains spoilers, click expand to view. SPOILERS!

    Just finished the game, took me around 30+ hours.

    I'm glad I decided to play 1999 mode on my first play through, it made the game really challenging and I died just enough times.

    This was a really special game, what a mind blowing and rare experience! Grabbing my favorite kind of game, (fps rpg) and wrap it around a really good story. I loved how rich and alive the world feels, you really feel you're in this city with its own twisted culture and beliefs, and I loved how you were there before everything went to so you actually got to see the beauty and majesty of Columbia. I mean, the city breads believability, electronics all have a brand, and so does food, clothing, alcohol, tabaco, etc. I love how themed everything is, everything makes sense and its not only there to fill up the environment. From FINKs crates to Prophets propaganda props.
    Another thing Irrational Games nailed once again, was what I like to call environment storytelling, the way dead bodies were placed and the destroyed stuff around them, if you take a second to absolve the room you're in, you can really picture what happened in there with you're mind. I like to all this the "half eaten donut moment" from the movie Aliens, you don't always need to tell a story, just present pieces of it, like puzzle pieces, and people will put it together in their minds, and IG artists and designers always excelled at this, it is so inspiring for me.
    It really felt that the artists made the art of the game to support both the gameplay AND the story, and not only to make a pretty game, and for those who work on the games industry, you know how challenging that is!

    Gameplay wise, I gotta say the combat is loads of fun! Weapons feel really good, and I found myself using a wide range of weapons through the game, but ultimately I used the Sniper/RPG combination the most. Enemies and AI are smart and challenging enough, Melee and shotguns guys strike at you while rifle and other dudes take cover and whatnot. Overall I found the combat really rewarding and fun, this is a shooter after all so I'm glad they made it compelling to just shoot at bad guys.

    I gotta say though, the Vigors in the game are really poor. I found the Plasmids in Bioshock a lot better somehow and I found myself using pretty much all of them, whereas in Bioshock Infinite I pretty much only used a couple, and rarely.
    Bioshock gave you a lot of temptation to use the plasmids, well placed oil puddles, water puddles, Telekinisis to get unreachable stuff and other things. Maybe the levels in that game were smaller and easier to design/play with plasmids, but still...
    Another thing, the game never really forces you to use the Vigors, I remember in Bioshock they made you use the Electro Bolt to open certain doors, Fire to ignite certain areas and open frozen doors, etc, etc. On Infinite Vigors are exclusively used for combat, maybe they did that to simplify the game, make it more mainstream, along with the idea of removing hacking and lock picking.

    Also, I kept waiting for that big moment when you had to fight the all mighty and feared Songbird, but that moment never happened, in fact, its curious how this game doesn't have many bosses, I can only think of one, Lady Comstocks ghost. You have those mini-boss guys with the crows and the handymans, but still, bit of a wasted opportunity there for a badass boss scene when Songbird kidnaps Liz and take her to Comstock.
    And speaking of Comstock, anyone else think his death was extremely anti-climatic? You slap his head and drown in a water puddle? Again, wasted boss potential there, I was expecting the final fight with the Prophet to be one of a kind.

    Still in the subject of bosses, wtf was that last boss scene? If I can call it that? They just trown enemies and Motorized Patriots at you, and that's it!! No epic climax boss scene... In Bioshocks last boss scene, they make you fight Atlas, this big ass mutated and the game makes you use all the Plasmids you've got to be able to beat all the stages of the boss, which is awesome cos it makes you use everything you learned during the game, where's in Infinite you just get normal enemies being trown at you... Again, wasted opportunity for a epic climax!

    Bioshock was one of the best and the most memorable games of the last decade for me, Infinite builds on top of that legacy and makes it better in many many many ways, unfortunately it was also a bit streamlined in many ways.

    With that being said, this was one awesome game that will live in my memory for many years, if not ever! I might have sounded overly negative or critic, but it was only because I care about it so much and was able to see the tiny flaws of it. I can't praise this game enought though! I'll be playing it a second time soon for sure, and I can't wait for the dlcs, curious to see what they'll come up with.

    Oh... And the end cutscene, with the plot twist and all, damn!
  4. Apr 20, 2013
    I hate to do this to one of my favorite franchises around, but i must. This is not an awful game by far, it just doesn't meet with Bioshock 1 standards. Graphically not better than the first. Story not even close to the first. Gameplay... hmmm not better than the first but not terrible. Overall just a fun game and ok story line, nothing great. I'm a bit disappointed
  5. Mar 28, 2013
    I can't help but wonder: If we took the Bioshock name off the title, would it still be receiving such praise? Frankly, most of the elements that were unique to BioShock have been utterly stripped from this title. There's still plasmids (Vigors) and a steampunk setting but that is where the similarities cease. The hacking elements are gone, lockpicking is taken away from the player and given to an AI, the research camera is removed, and paying attention to health has been replaced with the all-too-generic "regenerating health" mechanic. BioShock's "Big Daddies" are replaced with "Handymen" who are seen far too infrequently, and "Motorized Patriots" which are overused. The vast majority of the enemy AI are merely footsolders who are easy to defeat (and completely stupid) even on the hardest setting. The shooting mechanics have never been particularly strong in the BioShock franchise but BioShock Infinite strips it down further, allowing players to carry only two weapons at any given time like any other stock FPS title. In addition, the vigor powers themselves are lackluster and chances are you'll go through the entire game running with Possession (the hacking "replacement") and Bucking Bronco or Murder of Crows (the two Vigors which have the most effect on enemy mobs loss of control and stun+damage, respectively). We get Vigor powers like "Shock Jockey" (the name should tell you what it does) and the game points out how we can use it to power up devices but then we only get one particular device to use it on and little reason to use it again. So this leaves us with the story which seems to be getting the most praise. However, the story itself is a series of walking cliches and tropes about multiverse theory and time-space manipulation and, frankly, has been addressed better elsewhere in countless science fiction novels, movies, TV shows, and even comic books. When the game explains the concepts of "constants and variables" in the multiverse it feels more like they're attempting to justify why the game took such a hard 90 degree turn away from previous gameplay demos in order to proffer this metaphysical theme. Where, for example, is the Elizabeth AI we were shown where she fought along side of us? Gone and replaced with a cowering AI that gets in the way and offers little help but tossing us items from time to time. Where, for example, were the critical moments in the game shown during gameplay demos of E3's past? Gone and replaced with overly cerebral tropes about quantum mechanics and multiple realities. Where, for example, are all the examples of how the sky-rail plays a critical role in the game? Just gone, entirely. Don't get me wrong, the story is heads and shoulders better than MOST games these days and the attention to detail is second to none. For those reasons alone the game should be experienced at least once. It's just the story isn't nearly as new OR earth shattering as many claim it to be and, if I didn't care about spoilers, I could point out how Infinite almost perfectly parallels the story of Walter and Peter Bishop from the TV show Fringe. While the story is better than most it really doesn't make the shortcomings of the gameplay easier to bear. Finally, for a game which was designed exclusively for single player, the game is very short, clocking in at a total of 14 hours on the hard difficulty setting with most of the collectibles obtained. Given the fact that many elements were chopped out of the gameplay videos, I can't help but wonder how much is sitting on the cutting room floor, or if key parts were stripped in order to push out fast DLC. There's no reason this game shouldn't have been AT LEAST 20 hours in length, especially given how linear it is designed. All in all, it's a decent game but painfully average in terms of gameplay and only barely above average in terms of story. Levine spent so much time on the metaphysical that it feels like he and the development team forgot that it was all of the elements, combined, that made BioShock so distinct and enjoyable. It's worth playing at least once to soak in all the wonder but, sadly, you won't really be going back to play it again since nothing (except difficulty) changes between play throughs. Expand
  6. Pat
    Mar 29, 2013
    Enjoyed the experience a good bit due to the crazy setting and story but just like the original Bioshock, the combat that you are doing throughout the entire game is lacking.
  7. Jun 20, 2013
    This HAS to be game of the year. This game is so fresh, and its not stale! This is one of the greatest games I have played in a long time, I've just completed it and I don't want to spoil anything but it feels like I've just watched The Matrix for the first time. My mind is blown.

    Anyway, I wasn't too sure about this game. The fact that it took place up in the sky put me off as the
    first 2 games were at the bottom of the ocean and I thought there's no way that's possible, it must be a tiny city... (Derp, Bioshock 1 & 2 took place underwater! What am I thinking?!) The graphics made me a bit put off as well which looked a bit more like a cartoon rather than it looking rough and realistic and I really regret judging the game for that which is why I didn't buy it until a few days ago.

    The graphics are really nice and have this bloom effect. The game also ran really well for me on 'High' the only problems I had was random crashing a few times which rarely happened as well as stuttering if I alt-tabbed out of the game for a while or just very rare random stuttering. (Intel Core 2 Quad Q9550 2.83GHz, 3.5GB Ram, [I actually have 8 but 32-bit only lets me use 3.5] and ATI Radeon 6950.)

    There are lots of weapons and the revolver no doubt is my favourite, as well as the machine gun. All of the weapons give a satisfying *UMPH* if you know what I mean. As for the plasmids (or vigors) which have cleverly been designed as liquid to consume; are somewhat similar to the plasmids but have a different feel to it which is ok.

    Now you have an NPC which follows you throughout the game which is Elizabeth and surprisingly she's not dumb and doesn't get in the way or be useless as a brick wall, she's actually really useful. The dialogue where she throws supplies is a bit repetitive but you don't really notice it that much as you can mostly hear gunfire.

    The overall feel for the game has that Bioshock feeling, but its different and I like it.

    BAD: Personally I am disappointed that nothing is really physical like the first 2 games. I can understand why they did this as the physics in the previous games were clunky and a bit buggy but a lot of items could had been physical.

    I also dislike that when you upgrade your weapons no attachments are added to them, it's just the same model.

    Overall this game is 100% worth buying, it's fresh, the voice acting is simply amazing and I really got attached to Elizabeth as well as the story and I really hope that there's a sequel to this game.

  8. Fix
    Apr 21, 2013
    I was blown away by how this game pulled me in. I don't usually care about the story in video games, but this one really had me. The music in the game is awesome. I wonder how much they had to pay for all of those music rights. This is the best game I've played since Skyrim.
  9. Apr 12, 2013
    Fantastic game, fantastic story, fantastic graphics, fantastic gameplay, fantastic characters, fantastic locations, fantastic twist, fantastic enemyes and truly sad ending.
  10. Apr 17, 2013
    Only moderately decent as a shooter but worth playing once through for a reasonably engaging story and imaginative environments. However, playing at turtle speed and strolling around looking at every painting on the wall will only buy you 12-15 hours of game play making the experiencing limited. I felt like I got Act I and then someone decided to cram Acts II III into the last 2 hours rather than fully developing a complete AAA game. For that reason, I would recommend waiting until the final edition is released with all DLC and put on sale for $20-$30 which is where the price point is worthy of being for the ride. Expand
  11. Mar 30, 2013
    A bit more simplified when compared to Bioshock... yet equally (if not more) fun than its predecessor. What makes this game so special is the incredible setting and mesmerizing story, one which will be remembered as one of gaming's best... an ending that satisfies and shocks more than you could have ever wanted... and an AI companion that is all but artificial. While we're a part of a console-dominant era, System shock's gameplay mechanics are lost and gone, crying and pleading will not bring them back (maybe kickstarter might, who knows)...and i could have been PC-elitist-centric and whine throughout my Bioshock Infinite experience, but i can't...and wont...
    I had a lot of fun, i was touched by the story...i loved the graphics, the design and atmosphere... the music...the sounds and the voice-acting. Hope you have as much fun as i had and let the Bioshock saga continue, it deserves nothing less.
  12. Mar 30, 2013
    A game that clearly shows the developers wanted to make a masterpiece. The story follows many of the strengths of the original Bioshock, but goes even deeper than before. All too often games that deal in quantum physics and science fiction get lost plot holes and contrivances, but Bioshock Infinite welcomes speculation and the more you think about what's happening the more you respect all the details the writers added to the story. While there aren't too many permanent characters throughout the game, Elizabeth is easily one of the best written female characters in gaming. I couldn't possibly list half the things I loved about this game without spoiling it, but this is a game I could recommend to anyone.
    Coming back to the actual mechanics of the game, the graphics are phenomenal. They run well on mid-range cards and rely on beautiful art design and animation to make Columbia one of the most beautiful venues in video games yet. The music is appropriate, but the rest of the sound design (in Bioshock fashion) is excellent, and many of the audio logs are simply chilling. Voice acting is for the most part top-notch.
    If I have a complaint about Bioshock infinite, it's in the combat. Enemy AI is fairly basic and enemy variety is a bit wanting. The vigors are nice, but not as varied or powerful as before. That being said, the setting is much more open and diverse than the previous games. Still, truth be told, I preferred the original game's combat a little bit. Nonetheless, while this isn't a "flawless" game, it is a masterpiece, and it will be looked back on as an important step in gaming. It shows that there are still developers out there who look to their game as a piece of art and are willing to push boundaries.
  13. Mar 30, 2013
    An extremely captivating gaming experience. The gameplay is good, the story is wonderfully told and the world is worth the purchase alone. In a market saturated by "HOORA AMERICA"shooters (Battlefield, Call of Duty, Homefront, Medal of Honor), it's refreshing to see a game tear American Exceptionalism apart. While the gameplay is pretty solid, the real stars are the story and the world. The developers took a lot of big risks in this game, with a lot of decisions that could have easily backfired and ruined the whole experience. The fact that everything works so well together is remarkable in its own right. I think calling it "The greatest game of all time" like some other reviewers are is kind of a stretch, but certainly I don't think anything else coming out this year will even approach the quality of Bioshock Infinite. If you liked the first Bioshock, you probably already have this game, but if you don't you owe it to yourself to get this. If you felt that the gameplay was dull in the original Bioshock or that that lack of subtlety in dealing with broader philosophical and political concepts was problematic, you're going to find the same issues here. However, I absolutely loved the experience. Expand
  14. Apr 7, 2013
    Pros: Setting is masterfully crafted and well-detailed. Good main characters. Lots of style and flair. Decent story with a moral backbone that few other games have.

    Cons: Gameplay leaves lots to be desired. Like its predecessor, Bioshock, it still leaves a lot to be desired in comparison to the game these titles are supposed to be the spiritual successor for: System Shock 2. Bioshock
    Infinite is a shooter with extremely light RPG influences, and even as a shooter, it's only an OK one. Playing B:I, I myself looking forward to the dialogue between the main characters--which thankfully there is plenty off--but nearly falling asleep during gameplay segments, looking forward to them being over so I can get to the next scene. Also, the UI looks nice, but it's terrible from a usability perspective, especially on the PC. The gear system, for example, is pitifully designed.

    All in all, it's a well-polished game. I love that it's focused on single player only with no frills. I love the game's themes and design. But the gameplay is so shallow, the AI is weak, and I'm left with little desire to play the game again.
  15. Jul 20, 2013
    The game has stunning visuals and a great story line. But the execution leaves a lot to be desired. The pacing is very slow; it took me 45 minutes of playing before the shooting began. The money that you need is mostly found by searching barrels and boxes and trash cans (who's throwing away all this money?!?) and bodies. And there are a LOT of things to search... it gets pretty damn tedious. Overall, the game doesn't live up to the first Bioshock, and it doesn't live up to the hype. In fact, it feels more like an RPG than an FPS; the developer is really keen on you exploring the world and eavesdropping on conversations. Bioshock 2 left me cold; I had been hoping that Bioshock infinite would recapture the magic of the first game, but it just doesn't. Expand
  16. Mar 26, 2013
    Game deserves all the praise it's getting. Some very touchy subject matter involving racism but I can appreciate how they went about it and its appropriate for the time period and how people actually thought and behaved. Will be an eye opener for many I believe. I'm about 7 hours into it myself and have enjoyed every minute. I highly recommend playing on hard difficulty as it makes it a much more enjoyable experience and actually gives it a challenge. Expand
  17. Jun 6, 2013
    A mostly fun game, but not one I feel the need to replay since it was very generic most of the time. It's very much a tunnel shooter. This game had a LOT of hype, but was not as good as the original, nor anything that special gameplay or technically wise. Though the story was good.
    It's a 6/10 at best tbh
  18. Mar 30, 2013
    The best FPS I've ever played. And the biggest reason I can give you is Elizabeth. Elizabeth the best NPC in any video game I've ever played. THe gameplay is excellent (though fiddly at times) the graphics are top notch (not the aboluste best, but only a tad under) the sense of "being there" is fantastic as the details is just breath taking. The game mechanics are worked out and smooth. But it is Elizabeth I've fallen in love with a sodding video game character. Please let me buy all your DLC expansions and follow ups. Sign me up right now but if you change her personality Irrational Games... I'm coming after you with a stick covered in dog excrement. Expand
  19. Jul 28, 2013
    Good but not great another fine example of industry overhype.

    The art design and overall feel of the world is fantastic (even though technically the graphics are rather poor lots of post-processing hiding poor textures and low poly counts) but the gameplay is a very generic shooter and gets repetitive very quickly. Overall game mechanics are dumbed-down significantly from Bioshock 1
    and 2.

    In short, a shiny but shallow game. Worth playing for the world and the story, but nowhere near as good as people are making it out to be.
  20. Apr 25, 2013
    Just finished. Amazing game. Kept me hooked beginning to end, did not want to do anything else. So many details that were cool and unique and found nowhere else. The story is incredible and this is the first game I've bought in a while that I actually felt deserved my money. One thing I will say is the fighting tended to get repetitive with the shoot this guy, search that garbage can for ammo, shoot that guy, search some corpses for a sandwich, etc. I've never seen so much money just strewn about and thrown away anywhere. If there had to be a flaw, it would be the search-system. Not sure how one would fix that, but it is what it is. Doesn't detract from the game though. LOVES me that hand cannon. Expand
  21. Mar 27, 2013
    I don't know if I've ever given any game a 10. But if any game deserves it, it's this one. The graphical detail, the voice-overs, the sounds, the innovative storyline and the game play are unsurpassed in any game I've played in the last several years. Really an incredible gaming experience. This is the type of game that makes you want to go out and spend big money on a PC upgrade. I won't get into details plenty of others have. Just suffice it to say that if you're a PC gamer, you NEED to play this game. Awesome job, 2k! Expand
  22. Dec 23, 2013
    This game is really quite overrated by the so-called critics. It is certainly not a masterpiece of storytelling, or even particularly interesting in its apparent critical treatment on American exceptionalism. The pseudo-Americans seem quite impressive and exceptional with their flying city, even if their social beliefs seem beyond the pale. However, the "Columbians" don't even seem to hold beliefs that are terribly out of pace for the day. Eugenics, racism, and a puritanical protestant faith emphasizing civic life were part of modern life in early twentieth/late 19th century America. If anything the game only exaggerates the actual belief systems held by most people in those days. The populist faction is also portrayed just as exaggerated, and are shown to be bloodthirsty maniacs who just want to steal everyone's property as the game unfolds.

    The game has more plot holes than Star Wars: The Phantom Menace. The ending seems to be a play at some deep, philosophical point, but winds up imploding under its own absurdity. When you beat the game (12 hour finish on hard for me, and I will probably not be playing through 1999 difficulty, unlocked after HM completion), you will likely come to the conclusion that the game would have been better without the ending. A simple fade-to-black after the final battle would have been more satisfying. Instead the player endures a painful revelation sequence where all questions about what is going on are answered, and simultaneously rendered moot.

    If I had payed the sticker-price for this game (I picked it up on a Steam sale), I would have been very disappointed. It was worth 10 USD.

    As a FPS it is fine. As the inheritor of BioShock it does not live up to BioShock 1 or even 2. Several interesting features are left out which were enjoyable and well-tuned in the previous games. There is no map; making completion difficult. Money is tight in the game, but this is intentional and forces the player to prioritize upgrades. Ammo was always a problem on hard, and there was never quite enough cash to buy anything, so pluses for that.

    The primary failures of this game are in the narrative, which might seem nitpicky, but for a single-player FPS, the story is all we really have to hold the thing together. Without a tight, compelling narrative there is really no reason to play the game to my mind. There were several instances in the game where the main character develops a case of macguffinitis, and can't see that it is actually absurd that he continues toward the next objective given what is going on. If anything the highly-trained Pinkerton agent would have been intelligent enough to figure out there were better ways to go about his objective. At least in BioShock there was a concrete in-game reason for the mindless objective chasing, and the second part followed naturally. Infinite has no such coherence on the plot level.

    This game is really a 6, maybe a 7.5 if the reviewer was feeling generous. I cannot understand how this game gets such fawning institutional reviews. It is a mixed bag at best.

    If you're a BioShock fan, you will (somewhat) enjoy this game. Wait for a sale.
  23. Mar 27, 2013
    This review contains spoilers, click expand to view. Well i can't deny that the story from beginning to end was quite intriguing and nearly brilliant. i use the term brilliant as it caused quite some confusion halfway trough when the first inter-dimensional travel happened. It felt...Forced. First you are in the relatively normal world and suddenly your in the dimension where the Rebellion was already full underway. if the transition was less sudden it would have helped, but alas. There were also the loose ends here and there.
    Game-play wise. it was poor. The details were great but the game-play felt simplified. the world lacked the depth and freedom of the former Bioshock games. The enemies where rather bland (they were fodder. 1 shot to the head with a pistol and done most of the time!) and the few "special" enemies were spread out thin. you encounter the Handy-men a few times trough out the game (they were miniature bosses) and the Boys of silence you encounter in only one level and have no single importance. The Vigor system (tough nicely thought up) wasn't needed most the time and i still have yet to hear where they came from unlike their plasmid counterpart that was properly explained.
    Its a good game, but in the end im afraid the over focus on the story has left the game-play slightly lacking. I did like the Luteces tough. added a little bit of silliness here and there which was surely needed.
  24. Apr 6, 2013
    Absolute triumph of smart and deep storytelling, which is beatifully, masterfully made and pure fun to play... seems like candidate for game of the decade!
  25. May 5, 2013
    Good game but there is no replay value after finishing it The game world and the story are a bit ridiculous for my taste and the graphics are very "cartoonish". I gave it a 7 for being a good game but this is not a classic as it is majorly overhyped by some people
  26. Jul 13, 2013
    Yes, sometimes you know a game will be good before you even play it. But you still have no idea just how good this game is. This game will touch you...
  27. Jan 25, 2014
    Game is great. However, it is far from perfect; at least on PC. There are a few notable things that nearly all PC games have that this game simply lacks with no explanation other than it being a port. The graphics are good, but feel like they are targeted towards consoles again since they don't take advantage of many aspects of the Unreal engine that are almost laughably easy to implement even to the most amateur of UDK newbie such as reflections). The art content is very nice.

    The game design is where the game feels lackluster in comparison to its predecessors. The level design and agency of the game feel extremely stifled. There are a few "decisions" here and there that make no difference, all customization items are strewn about randomly meaning that the map and enemy design go unaffected by them in the long run. The characters and bad guys also feel silly. I really wish that there was at least some sort of open worldedness and a way to explore in more ways.

    Another problem that I have is why on earth can you not have multiple saves, let alone being able to save where you want. Bioshock 1 and 2 had this why does Infinite not. I just started another game to let my friend play and had to lose all my previous progress. It is uncalled for. There are other things such as the Vigor wheel obviously being geared towards controller use and weapon limiting but the save problems are the worst. I know this is a minor gripe but this should have been addressed.
  28. Mar 27, 2013
    This review contains spoilers, click expand to view. I got this game free with a new AMD card I bought in January but I will try to review it as if I had paid full price for it.... First off, some people have said that the graphics look dated well then it must be their PCs that are dated because with everything on Ultra it looks pretty amazing to me! As for the game itself, if you liked Bioshock 1+2 then you might have to consider that this is pretty much disjointed in comparison and is pretty much a different "license" as the story and gameplay doesn't fit in with its predecessors............One stand out feature for me is the audio. The soundtrack and the ambient sounds are second to none and I found myself giggling at some of the "remade" tracks, especially the Cyndi Lauper song at the beach (sorry for the spoiler). Being a child of the 70s/80s helps with some of the references during the course of the game.......Overall, I don't think the game is earth shattering, but the storyline and thought processes that have gone into this game will likely render it as a major Game of the Year contender commercially, and amongst gamers. I can't give it 10/10 as there are a few niggles with the AI here and there, but it's a definate and solid 9/10 in my books Expand
  29. May 4, 2013
    Absolute Rubbish. Sorry but this is not some groundbreaking tour de force. It is a VERY boring, very very dull run and gun. It's only "deep and meaningful" if you are a naive teenager and the graphics flatter to deceive. I am stupid enough to have paid over £20 for this on pc and it is a total waste of money. You cannot interect with people you just run about shooting things and suffering patronizing "clever" storytelling. YAWNTASTIC. I give it a 3 because it was interesting for the first hour and it hasn't crashed. All this pathetic hyperbole by reviewers is actually mystifying:- "visionary", "groundbreaking" not at all, in fact very mediocre, unless i've woken up in about 2003. MUST TRY HARDER Expand
  30. Mar 27, 2013
    Bioshock Infinite is a masterpiece. Quite literally, one of the most amazing things I have ever experienced. People will speak of this game for decades to come, not just for what it did, but for what it helped lead to long after its creation.
  31. Mar 26, 2013
    Take THAT Half Life 2! Seriously, that game doesn't deserve it's score or praise, but this game does, finally, nice to see some justice in the world. Bioshock has always been a series for absurd creativity, and this entry is no different.
  32. May 2, 2014
    Bioshock Infinite is a decent game which suffers from pacing and gameplay issues. The story is decent enough, but a let down compared to the first game, and not nearly as clever in its commentary about the world or video games. The best part of the game is your sidekick, Elizabeth, who is a sidekick done right and uses a very clever mechanic to make herself useful and meaningful, but the game itself failed to make itself dynamic enough for her to be used to her full potential.

    The story of the original Bioshock is what really made the game special. Unfortunately, this game's story is not up to the level of the first game's story; you don't feel the same drive onward, and, unfortunately, because of the first game's twist, it is more obvious that there is going to be a twist in this one, which somewhat bothered me as I saw the twist coming from the very start of the game.
    Unlike in the previous games, in Bioshock Infinite, your character, Booker DeWitt, has both a name and a personality. Booker speaks up throughout the game, talking to the various NPCs, and especially to his sidekick, Elizabeth.
    The best and worst part of the game is the various transitions between realities; not only do you draw things between worlds, but you actually travel between worlds at various points in the game, to realities where things played out differently, including (eventually) a reality wherein Booker died after coming to the city.
    The problem, ultimately, is that the game never really delivers on the story; it is alright, but it isn't spectacular, and the world-skipping, while a neat idea, never really ends up having the punch that it should, as well as making it so that what we did earlier didn't really matter in that particular world (or maybe it did - who knows?). The whole "dead in one world, alive in another" thing is never really properly explored or followed up on, even though it was built up in significance, and the end result is that while it advanced the plot it really failed to make the game awesome.

    The ultimate weakness of this game lies in its gameplay. Bioshock Infinite is every bit the sequel to the previous Bioshock games, and this isn't a good thing - the gameplay is very similar to what it was in previous games, and while the enemy variety is a bit better in this game, there's nothing quite as exciting as some of the Big Daddy fights were in the first game. The Handymen are alright replacements for them, and make for reasonable enough fights, and your first fight against the various new types of enemies is neat enough, but as with the previous games, the lack of real bosses hurts the game a bit.
    The normal soldiers who are running around in most of the game are not terribly difficult or interesting enemies to fight, and while some of the battlefields are very interesting and dynamic and make good use of Elizabeth's powers, many of the fights are the opposite - very static things where you just hide behind cover and shoot the enemies, gradually grinding your way through the group without changing what you had summoned into the fight with Elizabeth at all. Elizabeth's powers are really neat, but without a reason to run around during the fight (something some of the special enemies provided at times, especially the handymen, as well as some of the more interesting environmental setups) they often didn't end up very interesting as they just were a piece of whatever I summoned in at the start to help me, rather than something I brought in mid-fight to swing things in my favor.
    The actual weapons in the game were very standard for a FPS, with the usual assortment of weapons, and unfortunately the upgrades system really encouraged you to try and stick to as few weapons as possible so that you could make the most use out of your upgrades - this is one of the major flaws of upgrade systems, in that they actually frequently reduce the variety of gameplay by encouraging you to not use a variety of weapons. Some of the weapons were also vastly better than others, and by the end of the game you pretty much had your pick of which weapon to use most of the time, rather than giving you a scavenging feel.
    The vigors are supposed to help mix things up from the usual FPS point of view, and it is nice to have weird weapons in a game, but ultimately I only ended up using a small number of the vigors - really, the only good ones were the ones which temporarily incapacitated foes, including the one that gave me a free ally for a bit, and as a result I pretty much only used three vigors through most of the game. They also didn't fit into the world at all thematically.
    All in all, the gameplay didn't really match the ambiance the story seemed to be trying to create, and the gameplay was too slow for the game itself - the game would have been better if it had avoided making you run around looking for change all the time.
  33. Dec 7, 2013
    This review contains spoilers, click expand to view. The FPS is completely a train ride. The story and level seem to drag out longer than necessary while leaving characters purpose unexplained. The ending makes the whole story meaningless. Expand
  34. Mar 31, 2013
    This game is a worthy successor to the fantastic original Bioshock. Not only does it have one of the best stories ever told in one of gaming's most incredible settings, it has some of the most original and fun gameplay as well. This is the greatest game to come out in the last few years and the greatest first person shooter since the original Bioshock. A must-play game.
  35. Nov 9, 2013
    I do agree with Bioshock: Infinite being somewhat overrated, but that doesn't stop me from loving this game.

    After about a year, I am ready for my review on here. I will try to keep it shorter, for everybody's sake!

    Bioshock takes place in an insanely beautiful place. Columbia, the city in the clouds! As a PC gamer, the numerous visual options blew me away, and I had fun fiddling
    with them. When applied, the game's setting, powered by DirectX11/Uneal Engine, is ludicrously hypnotic in its beauty. I will often find myself walking around just to marvel at the detail and explore. Because, you do have free reign to explore plenty of times! With hidden items, secret areas, and meaningful collectables waiting to reward you for exploring. The story definitely takes you on a ride, with great gunplay, powers, and upgrades to help you along this game, which is awesomely similiar to a RPG without going too far into RPG territory. I admit, the game can be a bit annoying at times, especially the Handyman enemies, and some of them can soak up bullets like no tomorrow! The places where you fight said enemies tend to be a bit linear at times, but I always felt that because a game is linear doesn't mean it's bad. Bioshock: Infinite does manage to have side quests or hidden goodies to make exploration of these somewhat linear areas meaningful! I'll take that over something like Battlefield 3's campaign, which was linear but didn't have meaningful exploration!

    Bioshock: Infinite is amazing, but it isn't perfect. It's truly above average, at least to me, and this is one epic story you will not want to miss!
  36. Mar 31, 2013
    I almost never play games twice. However, upon finishing Bioshock Infinite, I rebooted and started again straight away. The characters, setting and plot are fantastic. The combat is interesting and tight, though I agree with others who suggest there might have been a bit too much of it. The sound track is outstanding I want to buy it.

    I know I'm gushing, but I think this is my
    favourite game ever. It's plot and characters are as good as, or better, than any film or book I've seen or read. To an extent, I feel like this is a new level of story-telling in gaming. Expand
  37. Apr 6, 2013
    I loved the first Bioshock (still think it's the best FPS of all-time) and really liked the second one too. This game is just too buggy and too 'consolized' to be enjoyed on the PC. The mouse feels super sluggish on menu screens and many of the in game menus are designed to be navigated by controllers with the PC as an afterthought. More irritating is the fact that several mouse bugs cropped up throughout my playthrough and prevented me from doing basic things like MOVING THE MOUSE?! There are also sections where you can get trapped on the skyrail with no way off. Compounding this irritation is the fact that there is no quicksave, so every time one of these bugs pops up, you have to redo 15 minutes of gameplay to get back to the point you were at. The game itself seems pretty good but until they fix this stuff it's unplayable to me. I guess other people just soldiered through it or bought it for the xbox Expand
  38. Mar 28, 2013
    Four hours into the game and I am still not convinced. Loved the trailers and hoped for a great experience, but it still feels awkward, somehow untouchable. For me, it's like walking and fighting through a picture which has a cartoon-ques look with brutal content and no soul, no vibe, no grounding, just a lot of details. I will not complain about the rosebushes made of "concrete", the birds who are able to fly under water and through statues or the washy pixels when you get closer to walls or any other objects. The graphics are not sensational, but OK. The disturbing part is, that they are supporting the strange atmosphere of this game by blocking you to immerse into it. I hope for the better in the hours to come, but I have little hope that I will warm up. What a shame. Expand
  39. Jan 27, 2014
    Bioshock Infinite must be one of the most cleverly designed games I’ve ever played. All design decisions made by the developers subtly direct the player towards interesting themes that keep reverberating throughout the story. This Bioshock game takes place in a different utopia that floats in the sky. Infinite’s gameworld, Columbia, is given incredible detail and is probably the most vibrant and dynamic city portrayed in gaming. Irrational Games designed characters that exude lively animations and personalities that, for the first time in the franchise, provoked genuine emotional reactions out of me. You play as an ex-Pinkerton agent assigned with a rather simple task that gets complicated quickly. Throughout your adventure in Columbia, the player is presented with some of the most uncomfortable and controversial game moments and takes a new approach with choice and morality. However, these segments are beautifully tied into the story’s theme and portrayed with such narrative finesse that the player’s discomfort is also accompanied with awe and amazement.

    While Bioshock Infinite doesn’t have the incredible level design its predecessors had, the game has extremely balanced gameplay that struggles between exploration, combat, and story. All details of Infinite are so carefully considered, it would be silly to assume that Irrational Games got lazy when designing the combat. If the combat system became any more complicated with extra secondary goals and additional exploration, it would disrupt the balance between the narrative and ultimately force the player to focus less on the story. While I would prefer that my Booker DeWitt had the ability to carry all accessible weapons with him, the two-weapon system doesn’t necessary bother me. Almost all weapons are very well balanced and merely cater to different gameplay styles without offering noticeable advantages in combat. In addition, I found that Vigors are a much more appealing magic system than the Plasmids in Rapture. The various Vigors react with each other differently and offer much more depth to the gameplay if you decide to experiment with them. The defensive Vigors, such as Return to Sender and an upgraded Charge, can become life savers on higher difficulties. It’s incredibly rewarding when the player perseveres through a challenging combat situation by cleverly utilizing their Vigor arsenal. Bioshock Infinite is one of the most colorful games ever crafted and steers the shooter genre in a new direction with its fluid gameplay and remarkable narration.
  40. Mar 26, 2013
    We now have a metacritic title that is tied for first place of all time; I hoped for this prior to the release assuming in this day and age more people would flock to purchase the masterpeice, I nearly cried when Ken Levine of Irrational stated he went to frat houses and asked who knew or had played bioshock and nobody raised their hand.
    After 6 hours with the game; I can give the game a
    confident 10/10. I do not know where to start but on Ultra with max FoV and the alternate DX11 Ambient Occlusion the game is stunning graphically with art design that shows each artist literally put his or her soul into every area of each set piece. The Plasmid's feel great and are much more unique; I dig throwing people up in the air with the bucking bronco then using murder of crows while using my carbine to pick them off with ironsights. Another thing that feels A+ especially compared to the original, Gunplay; Ironsights are perfect are is the crosshair option.
    I suggest binding right mouse to Iron Sight if you are familiar with FPS gaming, and if you have a thumb button that is where I have my "Use Plasmid" bound.

    Health and Vigor restored by food/health packs and cigs/potion/salts can no longer be stored up in the inventory and at first I was looking for how to chug a potion while getting beat up a bit on Hard mode; once I adapted to not being able to use this option in combat I was able to dominate the "New" Bioshock feel.

    As for the two greatest highlights aside from Graphics as we can all see it is astonishing (especially buttermilk smooth on SLI 680's) and that the story is incredible (I've fallen in love with Elizabeth already) is the revolutionary AI behind Elizabeth. She becomes a living breathing character that you are able to actually MORE than enjoy the company of. She becomes a friend, a love interest and her innocence makes her that more fragile while her ability to rip tears in time (Spoiler: the first time you see her do it its in the future to a paris premier of RETURN OF THE JEDI). Her AI is absolutely incredible with no problems.

    The Skyhook system is flawless and fun; it is like a controllable rollercoaster and it is jaw dropping to Leap off a rail and decapitate a guard down below; it makes you feel powerful but not overly powerful as you'll still get your ass handed to you during portions on HARD mode making you react like FPS gamers should rather than have your perfect plasmid/gun combination always work your way; you'll miss sometimes and Liz will help out as much as she can.

    I just wanted to state that I spent 2 hours before any combat came in the game searching around and in awe at the city and the art put into every area. To my surprise I've found my favorite "Minor" moment in a game ever.
    A barber shop Quartet is singing "Music from the Future. Now" due remember this is 1912; and the Quartet is singing a gorgeous rendition of 'The Beach Boys' astonishing song "God Only Knows" off of their revolutionary 'Pet Sounds' album. Being a music geek and a gaming geek perhaps that is a small sign of exactly what Bioshock Infinite is. To music what petsound was at release; Bioshock Infinite is to gaming present day.
    -- If you'd like to check out the quartet singing this GORGEOUS RENDITION please click here.
  41. Nov 17, 2013
    BioShock Infinite is amazing, just utterly amazing. The first sky hook execution put a smile on my face from ear to ear after which I never stopped smiling through the entire game. With the sky hook comes the sky rail which turns you into a living roller coaster from which you can attack enemies on the move. It provides an amazing combination of fast-paced action along with the rush of riding a roller coaster.

    The story is incredible although it really has nothing to do with the original Rapture storyline so it doesn't necessarily fit the BioShock series. Although because it is such a great game which sticks to the original BioShock style game play, it is nice to know that the BioShock series was not tarnished. One can honestly say the BioShock trilogy is one of the best of all time.

    Future games need to take notes on how to implement a sidekick. Any girl that gives me money is ok in my book and Elizabeth is a sweetheart to boot. She never gets in the way. She's never commanding or condescending. And she even helps you out by pointing out items like lock picks and voxophones. I actually developed a sense of trust in her. She was not only useful, but made me feel welcome in the process.

    Easily the best game I've played this year.
  42. Apr 3, 2013
    lets forget about the score........i dont even played this game yet...its about feeling and moods...alcohal drugs and hate....a word called love..............and long lost ...whatever........10 means its all good forever and i agree :).....................i must provide a score i said 10 then :P
  43. Apr 4, 2013
    It's a pretty enough game, both in visuals and sound, but that doesn't cover up what's fundamentally the same Bioshock gameplay we've had for years (and found lacking.)

    Let's be real: Infinite is the best in the Bioshock series, easily, but the Bioshock series leaves a lot to be desired. They've done a lot to dress it up and go crazy on spectacle, but it's not doing anything Half-Life 2
    didn't do years ago, and it's not even *trying* to do anything Bioshock didn't already do.

    Don't believe the hype, folks.
  44. May 30, 2013
    This game is simply incredible. My words cannot do it justice. Best game I have played in a long time. Story telling at it's very best with great graphics and some of the most satisfying combat in any game I have ever played. Loads to see and do here and a game I will play through many times. I don't understand why this game has had negative reviews but I guess you cannot please everyone. I normally buy my games in the sales on steam; however I paid full price for this game and was not disappointed....worth every penny. Expand
  45. Apr 16, 2013
    The original was an incredible game and truly groundbreaking in the first person shooter market. The original created Rapture, Atlas, Jack, and Andrew Ryan and it spent hours upon hours of truly picking into their every crevice. This game never feels like it develops as deep as the original, but I think it may be because of the massive scope of theology, ideology, and Scientific theory that is is trying to delve into. If all you are looking for is a CoD or Battlefield clone, this is not that game. The shooting isn't its best feature, the skyline doesn't quite work that great on consoles, and it wasn't until late in the game that I felt like using Vigors. Although Bucking Bronco and Undertow are incredible fun to play with. I cannot remember another game I have ever played that asked such deep questions, or left me sitting in the chair just taking a deep breath and trying to understan the scale of everything I just saw. Sure, there are times that it became a little convoluted, and if you want you can claim you saw it coming. You didn't see all of it coming, but believe whatever you want. I have just never played a game that had such real world social commentary, and asked made you think so deeply. The spectacle that is the end can be seen based on how polarized it has left many of the reviews. I think the problem is that people are trying to say, they have already seen this kind of stuff in books, or expected it to have RPG elements or some random other aspects that were never meant to be in the game. Anyways, my point is while books and film have had the same elements, this is the first game I have ever seen to push the genre further and it was refreshing. I look forward to anything else Ken Levine can come up with as this was a truly amazing experience and I could not put it down from the second I picked it up. It did not do very much to make itself better than Bioshock 1, however Bioshock 1 was perfect, so I don't know how it could have.

    I just have to add this, why exactly does this game have to give you free roam? Why should it be open world, why should it have open ended decisions that massively change the story? Why are you expecting this game to be exactly like other games? Also, if you are down voting this game based on graphics, please leave. If someone reviews games based on looking pretty, I doubt they understood this game anyways. Ken Levine wanted to make films, that is why he moved to California. So, this game was never really designed to be the best shooter on the market. It basically is there to tell a very deep and intense story and the best format for telling said story is through a first person medium.
  46. Mar 31, 2013
    A bad shooter with a bad narrative. A high budget babysitter for the undiscerning consumer.

    -Limitation to two weapons leaves combat incapable of being as varied as in previous bioshock games or any decent shooter. -Regenerating shield turns any challenging combat into a glorified game of peek-a-boo
    -Major reduction in passive character building (dozens of tonics vs the selection of
    character upgrades)
    -Removal of hacking
    -Removal of research
    -Simplification of powers system (no separate currency to purchase, no upgrading)
    -Melee mechanics designed to emulate those with cerebral palsy

    And, on a more subjective level
    -total reversal of atmosphere
    -robotic, mostly non-interactive NPCs
    -a moderate improvement over the originals, but still awful animations, just more noticeable with more NPCS
    -Boring moral "choices" with no impact
    -Mostly, though, it's poisoning the shock series even further with time-hopping infinite universe wankery. A bad Bioshock game, for sure, but a bad game on its face, mechanically and especially narratively.
  47. Mar 26, 2013
    This is more than just a great game, it is a great work of art. The game is executed in a way that only can be done through video games. If this were a movie it wouldn't work. This is the game that may bring respect to videogames as an art form.
  48. Jun 17, 2013
    Honestly don't get why PC gamers in particular would like this game so much. I like(Make that loved) Bioshock once I worked out a solution to the terrible field of view and was a little disappointed by BS but I had high hopes for this. As it turned out it was the first game I haven't been able to motivate myself to finish.

    As it is I just found it corny and lacking in atmosphere.
    Much of the ideology and concepts seem to be aimed at a US audience but in terms of gameplay its nothing special and far more linear than I can enjoy. Not the most linear game ever but still I don't feel like I am making any choices which make a difference. Mediocre at best. The story and atmosphere is no way strong enough to carry a game which so linear for me.

    I think the odd racist comment is supposed to shock us into indignation and feeling something from this game but even that felt too contrived and more marketing gimmic than contributing to atmospherics. The feeling of being manipulated by a governing body which monitors us and controls our information and ideology? Read the news, we are living in far worse times in that regard so what is left to build a story around.

    Even the lead female character is too comic book (and not in a good way) to generate any real emotional response despite some great voice acting.
  49. Mar 26, 2013
    Simply AMAZING. I can't get enough of this game. It's perfection. Or near perfection at least. It's so beautiful, clever and fun. Stunning job from the guys over at Irrational. Good job!
  50. Apr 5, 2013
    Last of the greats in this generation of gaming. I can only hope for there to be another Bioshock. I can go on about it's superb story, visuals, and gameplay; but I'm sure you've seen enough praise.
  51. Mar 31, 2013
    All I can say about this game is WOW! The game starts amazing the player in its initial moments and does not let. The visuals are great and while the plasmids from the early Bioshock games return the added elevation and skyrail mechanics really add to the combat. The game is very linear, which plays wonderfully into the games story with it's many twists and turns that I only began to start to figure out just as the reveal was coming. Also, I know that there are many things I have missed on my first playthrough that are embedded into the games ascetics revealing more story. Worthy of all the 10/10 scores? Game mechanics wise maybe not but story wise? Absolutely. Expand
  52. Jul 25, 2013
    For the mind-bogglingly stupid save system alone, this doesn't deserve more than 5/10. It completely ruins any appeal the game has. Sure, if you're a teenager, unemployed or for some other reason have ENORMOUS amounts of free time, you won't give a about possibly having to play parts over again because you're not quite sure when the game saved the last time. Or maybe you'll even finish it in one sitting.
    But weird as I am, I don't want to play for hours straight. I like to have pauses in between playing. I like to do other things too. Which is why playing Bioshock Infinite frustrated me to no end, since I kept wondering when I can finally stop playing. Until I realized that the save symbol only flashes for like half a second.
    Add the fact that the graphics aren't really up to snuff (the way this game performs on high end machines considering it's fairly low detail models and textures is just not acceptable) and you get to the 3/10 I have arrived at. It's a shame because I really wanted to like this game. I loved Bioshock 1 AND 2 and thought the story of this one really showed promise. But there's no way I am going to continue playing this game until they fix the save system.
  53. Mar 27, 2013
    After playing this game I have one word to describe how I feel about it. Wow; it was one of the most fascinating and well thought out games that I've ever had the pleasure of getting my fingers on. It runs well on a wide variety of machines and my goodness the ending? It will set your brain on fire. I'd like to congratulate Irrational Games on this monumental triumph and I have to say I look forward to more Bioshock in the future and maybe if we're lucky we can see more of Booker Dewitt and Elizabeth. Expand
  54. Mar 30, 2013
    Felt like I was playing an Disney Pixar movie at times. Plot is mind bending but seems legit. It was a huge improvement over first two Bioshocks. The world is fun and colorful as opposed to claustrophobic and dark.
  55. Aug 21, 2013
    Alright all you fanboys and Inception worshipers I'm about to school you hard in why this game is completely 100% basically ok and nothing more. I think I'll rip on the combat first.

    In Bioshock 1 you could carry all your guns at once. Ammo would still be tough to come by for certain guns, but that was ok because you could carry your gun until you found or bought ammo for it. This is
    why it made sense to upgrade weapons you weren't currently using. The upgrade system in B1 made sense because you always had access to the guns you upgraded. The upgrade system in this game is completely stupid because of the 2 weapon limit. I want to use the guns I spent money on upgrading, not be forced to discard them because I can't find ammo. The game also has several variations of the same gun for some reason. Why are there 3 different machine guns when clearly the original machine gun is the best one? These only serve to water down the chances of finding a the machine gun variant I upgraded. This still would have been ok if it were possible to upgrade all weapons in the game to full by about the 1/2 way mark, but you only have enough cash to upgrade a few guns by end game. If you hit a stretch in the game where you can't use your upgraded guns, too bad sucker! You wasted money, and you have to use sh*t tier weapons now.
    Despite this combat has a good feel to it... until you rescue Elizabeth. Don't get me wrong, she is the ideal escort mission, but right then is when the game starts to go from swashbuckling adventure fun to typcial brown/grey modern shooter. There's even health regen. Imagine that.

    Right when you go to the poor district of the city is when the game finally says "screw it, I'm a modern shooter, sort of" and goes complete corridor shooter. You still have magic, but it's not as well developed as I expected it to be from Bioshock 1. B1 had obvious issues with plasmids but I expected them to be rectified, not worsened. You never see the sun for the rest of the game btw. Everything is brown/grey, and color schemes like this for several hours really kills the mood of any game.

    Time for the story. It feels like all the writers were in the middle of writing a story set in a world about Nazi Germany (Everyone is basically Nazis. Hell, they're even all blonde and blue eyed) mixed with the French Revolution when some nutter ran in saying "Hey everyone guess what! I just discovered this great game called Half Life 2! LETS RIP IT OFF!". And so they did. They even have the Gman, except there's two of them, and they're British.
    The game sets up a compelling and organic world about revolution, racism, and showing the folly of violent uprisings. Or at least, it sets itself up to tell this story really nicely. Before it can get to that part, it decides to interject alternate reality scifi nonsense that obviously tries too hard to be deep. The worst part is though, is that the game expects me to be surprised at its plot twists. Imagine watching a gamer who says he's the best in the world, but then you watch him turn on god mode. That is what alternate realities are to stories; They are the story teller's equivalent of god mode. They declared open season on their own story and said to their audience "I can do anything now!". Because of this, I was able to predict every single plot twist. I knew that because the game devs activated god mode, they would try to pull the weirdest sh*t they could get away with, which was anything. None of it surprised me. It was as if a magician gave me the schematic to a trick, then expected me to be surprised even though he gave me the tools to predict the ending.

    Speaking of the ending, it totally sucks. It's some completely forced surreal ending ala Mass Effect 3 or Inception. It makes no sense, but it has to make no sense, because the game set itself up early on to have the ending make no sense. For lack of a better phrase, during the last 30 min of the game, the story goes up its own ass.

    On a side note, something I find really hilarious though is that all the reviewers who say that this story wrapped itself up in a nice neat bow, also called Halo's storyline convoluted.

    This isn't bringing into question the complete lack of relation to B1. There is one part where they make a nod to Rapture, but Andrew Ryan isn't here. I expected Ryan to interject to want you to kill Comstock because he's totally screwing up Columbia, but that didn't happen. I expected Elizabeth to relate to the Jewish doctor from B1, but that didn't happen. There are no ties to Bioshock 1, other than a glimpse of Rapture, but that's it. That scene basically served as a reminder to say "Remember, this is Bioshock". None of the B1 characters were even involved at all.

    Here's what I recommend: The ME3 remedy. Play the game until it starts to get really weird. Then stop and pretend that it ended in a sensible, satisfying way that makes sense for you and coincides with the world setup.
  56. Apr 4, 2013
    This is by far one of the best single player experiences in recent memory. The gameplay is fun, the story is fantastic and well executed, and you actually care about the characters. That's rare in games these days, but Bioshock Infinite pulls it off wonderfully. I am a fan of the Bioshock series in general, and now after playing though Infinite, and again in 1999 mode, I can honestly say this is my favorite of the trilogy. I am an older gamer, of the Atari generation, and still a hardcore gamer to this day. I have played so many games over the years that I am no longer easily impressed or engrossed by a game anymore. So I have to give kudos to the devs on Bioshock Infinite, they did it. An easy 10 out of 10. Expand
  57. Mar 29, 2013
    One of a kind game, enjoyed it. The soundtrack and sound-effects are pretty amazing too! The only major drawback is the graphics. Sloppy texture and details, but the overall game still held together beautifully. I can just close my eyes and imagine how much more beautiful this game could have been made, especially for those who got an extremely high-end rig. I guess 2K spent just enough money to satisfy a majority of players and didn't want to spend a penny more to make it a legend. But overall, still a pretty game. Expand
  58. Mar 26, 2013
    While I have issues with the pacing and logic of the game, it is still a beautiful and immersive experience. It is fun as well as thought-provoking. It has moments of intense combat and of great emotional impact. It is visually stunning, even more so on a decent gaming rig. It is by no means flawless, but what does work like the Elizabeth AI, the shooting/vigor mechanics, the Skyline, the atmosphere, the minute details such as Dimwit and Duke, et al. is implemented with such precision that I was simply enthralled. Expand
  59. Mar 27, 2013
    This game is nothing short but amazing. It's story will impact you for years to come, as it goes so deep into the human spirit that it is destined to leave a mark.
  60. Mar 29, 2013
    It is impossible to play through this game and think that video games cannot be art. From beginning to end, Bioshock Infinite is a wonder to behold. The attention to detail placed on every single aspect of the game is stunning, with everything, from lighting, to timing, to music, and all the visuals in game directed solely toward realizing Ken Levine's creative vision. Bioshock Infinite is the Mona Lisa of video games. Expand
  61. Jun 27, 2013
    >2 weapon limit >no special ammo >uninspired generic CoD weapons >all vigors are stun+damage, except that water push one >each weapon has an almost identical variant that doesn't even use the same ammo >Halo shield >no hacking >nothing like neutral Big Daddies, Handymen are just big gorilla like enemies >story was redid 6 months before release >linear as levels, bad design >no storing medpacks/salts to force Elizabeth to be relevant

    Mediocre game that on a great series.
    RIP System Shock 2.
  62. Mar 31, 2013
    This is a story-driven game with good gameplay mechanics. It makes the active choice to repeatedly deny you any story-related choices in the game, making it more like a film with breaks of first-person shooting. Which leaves me conflicted because ultimately a story-driven game without choice needs to have AAA level story to be compelling and lead to a satisfying conclusion. That's where the major flaw lies in this otherwise well-polished and enjoyable action game. The story fails to deliver the satisfactory climax, or even a satisfactory epilogue. Instead, it goes out with a whimper, like a failed film-student project. Still, the beginning is a well grounded start to what could have been game of the year, with characters that start off believable and interesting. Too bad it steers off course and never reaches full promise. Merely a "good" game when all is said and done. Expand
  63. Mar 30, 2013
    the game would have been better if it just didn't have a plot, but the "PLOT" which was written by a few english majors who got high and read wikipedia leaves a pretty bitter aftertaste in your mouth to what was already a mediocre run and gun game with okay visuals
  64. Apr 8, 2013
    Amazing story, fun mechanics, terrific art design but after all is said and done, it's a straighforward, primrose-path shooter, and a not very original one at that. For those of us "old-timers" who were wowed by the pacing, edge-of-your-seat action, problem solving and mechanics of System Shock 2 and Deus Ex, this game is certainly wanting. When I pay $50 for a video game, I expect an interactive, dynamic experience what I got was an amusment park tour with some button mashing. Next time I'll watch a good movie or read a book if I want a similar experience to Bioshock Infinite. Props, however, for the creators of the story and their uncompromising vision. Expand
  65. Mar 26, 2013
    Would you kindly play this game? This by far is one of my favorite games of the past 5 years of gaming. When I walked out of that capsule and those lit candles with the soothing music behind it I knew this game was going somewhere. This is art this is what this generations needed for a ending of this generation consoles. I can now say this is added to the list of great games made by a genius company. Great job irrational games. Every bit was worth playing this game. Expand
  66. Apr 17, 2013
    Even if you stripped away the story, characters, art direction, voice acting, and music this would still be a good game. But with all those elements, this game is amazing. The art direction and detail in certain areas of the game is jaw dropping. There is much imagination at work in this game, both with gameplay and story. To say more about how good the story and characters are would venture into spoiler territory. This is a worthy sequel to the original Bioshock. Not only worthy, but better. Expand
  67. Mar 30, 2013
    Gorgeous scenery, amazing music, satisfying combat, and superb voice acting. Infinite is a well put together game, that feels as though it was meant to be something else. I've followed Infinite for a very long time, since rumors broke about it. It's hard to play the game and not hear Ken Levine's early words, about the morality system, interactions with Songbird, and ideas of how the story was meant to evolve. You can even see how the game was originally going to be during the first chapter, and then it slowly fades away. That 'longing' aside, the story is still a bit lacking. It feels cheap and convoluted, at best. Especially towards the end. Overall a fun experience, that feels a bit shallow and pieced together. Expand
  68. Apr 10, 2013
    Best game ever in an artistic sense. Story/ levels/ events/ textures/ animation/ presentation, everything is perfect. On the other hand, it have the worst gameplay that a first person shooter could have. Shooting totally feels wrong.
  69. Mar 27, 2013
    I just finishend is and. Maybe one of the endings in video game history. Both gameplay and story wise. Even if some things doesnt make sense yet. Guess that's what drives a good story if people can speculate about it. Gameplay was amazing, best shooter in years. No cover mechanic or health regen. Just bare gameplay. "Plasmids" aka Vigors where somewhat unecessary but that doesnt change the fact that this is one of the best games i ever played in my life. Expand
  70. Mar 27, 2013
    I liked the original Bioshock games but wasn't a huge huge fan of them like some people. I wasn't super hyped for this game (no unrealistic explanations of "OMG GUYS, this is going to be the best game ever!!") but I was definitely excited. Just finished this morning after staying up all night and wow. Wow, was it worth it.

    Very unique gameplay. Incredible sound design (there is
    something that just draws you in about the sound: all of it is very realistic and well done), great setting, great characters, great story. One of the first games that I've felt was actually worth its initial box price in a long, long time. Expand
  71. Mar 30, 2013
    BioShock Infinite is a gaming treasure that I implore anyone to check out. Excellent storytelling matched with a unique feeling of belonging. The period of alternate 1920 also adds a unique spin on modern American politics.
  72. Mar 30, 2013
    So many thoughts, and so many emotions, and often its impossible to discern one from another. I don't know how to describe it, but video games aren't known to make you feel this way. Then again, BioShock was never known from taking the well-traveled road. Be glad it doesn't.
  73. Mar 27, 2013

    Just amazing! The world feels so alive, the gameplay is fun and the exploration and story telling is unforgettable! I was drawn right in from the beginning listening to the unimportant AI to the amazing story telling audio logs. I can't really say much more than this game was amazing! Good job Irrational! Hope to see another in the series just as good or even better!
  74. Apr 17, 2013
    It's generic shoot 'em up with a better than average story that goes haywire in the end. I really don't know how critics can give this game so high score. It's 6+/10 at it's best no more!.
  75. Apr 21, 2013
    While not perfect, this game is nearly a perfect blending of story, immersion, and game play, the latter of which is it's only flaw, albeit a minor one. Not since Skyrim and the original Bioshock have I been so immersed within a game world, and been surprised at the twists and turns of such a unique game. The world is fleshed out, the characters have emotion (something somewhat lacking in Skyrim, made up by a massive amount of lore), and the game play...well it's not bad. I liked it in fact, but I've had better. Unlike Fallout 3, or Skyrim, I would not play BioShock Infinite again anytime soon. The story was amazing and so were the characters...but that was it. The game play, and therefore the replay value was somewhat bland.

    In the original Bioshock, they offered the ability to hold ALL of the weapons, so you could switch to whatever weapon was appropriate for that situation. In Infinite, not only are you restricted to two weapons, but your companion will GIVE you ammo, health, salts when you run low. Not once did I have to rely on my abilities or a unique strategy to handle a boss, I just had to press 'F' to succeed in whatever category I was in danger with rather than adapting to the situation. Sure, it was nice to have a companion that wasn't useless, but it could have been done so much better. For instance, maybe she could offer only pistols (since how the hell do you carry a rocket launcher under that dress)? Or maybe she can carry health and salt remedies when you run low, sort of how you did in the original Bioshock but with a companion?

    Long story short, Bioshock executed good game play, great story, and excellent immersion, while Infinite made decent game play, excellent story and great immersion, and I'm glad they made it, since it makes up for Bioshock 2 deviating so far from Bioshock 1.
  76. Oct 19, 2013
    THE MOST OVERRATED GAME OF THE LAST 5 YEARS - Pretentious writing and story telling - Out of date visuals, looks like a game from 7 years ago [Not surprising considering it was built for consoles and their tiny little amount of power] - Clunky and outdated gameplay. - Consolitis infected UI - Consolitis infected control scheme - Consolitis zoomed in FoV - Consolitis "Cant save when you want, we tell you when your game is saved" system. Sometimes you are forced to play for 30 minutes almost without your game saving. Really cool if you need to leave for work or another issue yeah? But that's typical of console gaming.

    Complete waste of time and %100 tripe from Ken "I sold out to consoles" Levine

    Lol at the other reviewer who said the graphics are "mesmerizing". I guess the last graphics he looked at was a console game in 1998
  77. Mar 27, 2013
    Sorry folks but I've got to bring some reality to the situation here as a warning for early adopters.

    Yes there seems to be a great game hidden under the surface, but even with the latest Nvidia drivers, Bioshock Infinite is running like a dog. Google "Bioshock Infinite Stuttering" and you'll find many others like myself who currently have a game on their hands that still has a lot of
    optimization ahead of it before it's an acceptable release. I'm having to give up on it until the developers can get it to run smoothly on my more-than-capable PC. Expand
  78. Mar 30, 2013
    In every way a worthy successor to Bioshock, Bioshock Infinite has a case to even be a better overall game as well. It has a great combination of gameplay, imagery, plot, and characters. The game is simply beautiful and proves that you don't always need more polygons to make a good looking game. The imagery and art design is excellent and really makes me want to argue that video games truly are art. Throughout the entire game I wanted to explore every nook and cranny for all the subtle details in the art and environment.

    The gameplay mechanics are not wildly innovative from previous Bioshock games, with Vigors now replacing Plasmids, but more polished. You same combination of firearms and powers is still as fun in Infinite as it was in Bioshock. However, Infinite boasts sky hook lines, which are sort of rail lines that you can attach yourself onto to travel around a level faster and jump/attack down onto enemies. Furthermore, your ally, Elizabeth, can open tears, which are portals into other dimensions, and bring in stuff from those worlds: such as health, ammo, or allies to help fight your enemies. I should also note that although you are escorting your AI partner Elizabeth throughout most of the game, she never becomes a burden to watch over. Once the shooting starts, Elizabeth knows how to take care of herself so you can focus on fighting the bad guys, and she will even throw you health packs, ammo, or Salts (magic potions essentially) throughout the battle when she sees you are getting low.

    Storytelling and character wise, this is up there with the likes of the Half Life series in setting the tone on how to tell stories in a first person shooter. Booker is excellent as the Player Character, but it is Elizabeth who really steals the show as the story's protagonist. She is one of my favorite video game characters of all time now, Irrational Games succeeded and creating a likeable, personable, strong character in Elizabeth. Gender aside she is simply a great character. From racism, working class struggles, religious extremism, violent revolutions, and metaphysics, Bioshock Infinite covers a whole lot of ground with their themes, and I personally never felt it was too overwhelming. However, the metaphysical aspect is certainly a subject that I could see getting confusing, especially if you have been rushing through the game and not picking up voxophones and other subtlties that realy add to the story telling. It's not until many hours into the game when you discover just why it's called Bioshock "infinite." However, unlike some other recent games I did not feel the twists or the ending soiled the game. In fact by the time I got to the end it felt like the logical conclusion. All in all Bioshock Infinite is a triumph of art and storytelling in gaming. Words like "magnificent," "spectacular," and "amazing" come to mind. Simply put, PLAY THIS GAME.
  79. Mar 26, 2013
    One of the best games I have ever played and a fantastic continuation of the shock series, which has yet to really disappoint. It is a return to form after Bioshock 2, and with the lack of multiplayer and a more intricate singleplayer experience that is quite evident.
  80. Apr 2, 2013
    Bioshock Infinite is a great game, but certainly not a perfect one. The ambiance and the plot are good enough to keep you playing even when combat is getting repetitive and sometimes annoying. Because yes, the lack of variety and originality in the new plasmids (oups, tonics) and the dull guns (a sh*tload of boring shotguns for 4 or 5 interesting weapons) are making the gunfights a bit weak, even if it's way more dynamic than in the first bioshock games. But don't get me wrong, this game is great, you get to discover the incredible universe of Columbia with pleasure and Elizabeth is a great addition to the game, her presence isn't annoying at all. The only real problem with this game is the fact that you pay sixty bucks for about 14-16 hours of gameplay. You should wait for the Steam summer deals, but it's definitely a buy, don't pirate it! Expand
  81. Mar 28, 2013
    This is more of a first impression rather than a full review. So far I've played about an hour of the game but that's enough to get a good feel for every thing except the story which seems twin peakish in nature. I played Bio-shock 1 before playing infinite and a couple of things struck me as I payed: This game was optimized for consoles, not PC's, as the save feature has been removed in favor of a check point system and the game has been dumbed down over all. Graphics are not cutting edge but not that bad either. Characters look plastic and robotic and often go through a short animation loop. Through my play through the character voices didn't sync with the mouth movement of the characters speaking. Guns are much easier to use. Noticed the "infinite" machine gun has no recoil which differs from the first game where the tommy-gun had a noticeable kick back (like a real one would). I encountered my first game breaking glitch about 15 to 20 minutes in at the fair before the raffle. I was at the shotgun shooting booth and when I finished the game wouldn't allow me to exit out. All the other booths worked fine. So far the game isn't gripping me like the first one did. The anti-christian, anti-american under tone is a bit heavy handed and clumsy. Would be nice for a bit more nuance in the story. Games not bad but also no great. Definitely not as good as the reviews are making it out to be. To sum up: The first game was leagues better and this by comparison is over simplified and lack luster.

    On a side note I'd like to comment on the odd influx of 10 scores so quickly since the game was released seems suspicious. I'm guessing a fair number of those tens might be from 2K stooges hired to fluff the meta critic score. Buyer beware I suppose but it's still insulting to me as a consumer.
  82. Mar 26, 2013
    "The lord judges, I act."
    This is a spoiler free review. I won't touch the story-line it's epic and I'll end it at that.
    I'm loving Infinite so far. But as a long time BioShock fan I must say the graphics are mildly disappointing. Especially if you lurk around in every corner of the game. The flowers, the fruits, walls etc. just look like they were rushed up during development. That's
    the only part which is bad about the game.
    The guns, they are so well balanced. For every different heavy hitter you WILLL need a different technique. I found out that the hard way, haha! The Vigor combos and Vigor Gun damage combos are epic. The Vigor themselves don't feel OP so you'll constantly have to use different ones at different times.
    I played the Industrial revolution, and well I personally feel that the rewards, specially the early 500$ you get from completing IR will give you an edge early on as you can quickly buy health kits, salt and ammo. But that's ok.
    Music is just mind blowing. Literally mind blowing.
    Elizabeth and here gossips are epic. Don't consider here a fancy-dandy superwomen without brains, she's bloody smart, and helps a lot.
    Still think they could have done the game graphically a bit much better.
    Anyhow that probably shouldn't keep me from giving BS: Infinite a 10/10.
    Also, any idiot voting 0s or 1s is probably trolling around without having actually played the game.
  83. Mar 31, 2013
    Bioshock Infinite is a flawed game which elevates games as a story-telling medium as high as Columbia itself. For the first three-quarters of the game I had a mixed feelings about this one. The city of Columbia is beautiful, but eventually is experienced as a long narrow corridor. The themes of racial discrimination, American exceptionalism, fanatical religious teachings, income inequality and violent uprisings are there, but are left as themes, and undeveloped themes at that. The chatter of the citizens is atmospheric, but too rare, and the citizens themselves are wooden figurines without emotion. Even Elizabeth, for all care and labour the designers have put into her is far from the girl we've expected since gameplay video at E3'11. Yet, for all its shortcomings, Infinite shines in the last quarter of the game. The asylum part was my personal favorite, tragic, yet nuanced and beautiful at the same time. And its main point that you can't wash away your sins, but have to live with them and let them make you better is delivered so masterfully, that you are left pondering it long after the credits and the ending scene. Surely, it's a variation on the Planescape theme --What can change the nature of a man? Regret. but that doesn't diminish the game in any way. So while I'm longing for what the game could be, I still find it hard to give it anything below 9. It's not perfect, but you would do yourself a disservice if you miss it. Expand
  84. Mar 29, 2013
    Have not seen better game since original Bioshock of new era. This is a masterpiece no matter what anyone personal feeling of setup is. Game works as a game it keep you with the game world as game should, mechanics works pretty well, although, as an shooter it's a bit choppy time to time, but since you just wanna see more of it it doesn't even bother. The engine sense I think graphics looks great they could of done better job at optimizing it as running pretty heavy setups and yet can't get ultra or even very high to work in playable fps tells me something could of been done better. I'll rate this 10 any day over stuff I have seen in past 2 years in gaming. Hell, having hard time to even compare this at old school shooters which were good as this one, but this sure will be one of golden pieces in gaming history remembered for whole year 2013. Expand
  85. Mar 30, 2013
    It has been far far too long that the gaming industry has creating a game with such an excellent story and characters. If fact, it has probably been since HL2. The graphics are great and the gameplay is very fun and fast but the real magic lies in the art, story, music and unforgettable characters that creates probably one of if not the best game of the decade. I am usually quite harsh with games since it has been a common practice for developers to shove out the same garbage year after year with little to no creativity or ingenuity but this game is one of those rare gems that surface every once in a blue moon. While not overly long it is still in my opinion a perfect length. I found myself not wanting to go to fast because I wanted to savor the story! Elisabeth is one of the most engaging female characters I have encountered since Alex Vance. There are few games that deserve a 10/10 but this is absolutely one of them. Expand
  86. Mar 30, 2013
    Nothing bad to say about it! Lots of fun and great storytelling. Only annoyance is Elizabeth flipping a coin to you every 30 seconds while in the middle of combat, but she is quite helpful anyway. Graphics are really nice, and the game is full of detail. 9.5
  87. Apr 2, 2013
    This is a somewhat fun game. Nice graphics, good action, good controls. However, I am not impressed by the story. It is quite boring. The other thing I don't like is that the whole game is linear and scripted. So, you don't get much choice on what to do or where to go. It sometimes looks like an open world game, but once you start playing you realize that you are on a patch and the game won't let you go any other way... Fans of the series will probably like it, but I will just complete it and move on! Expand
  88. Feb 16, 2014
    Where to start. Just another mediocre shooter, without any "fun while playing" without any gameplay inovations!. But this game has something different. Something more deep. The story, the music, game design, the overall feeling. I had deep artistic and mind blowing experience after the finishing the game. The story is one of the best stories in games...and that ending..... masterpiece..
  89. Mar 30, 2013
    I never invested much time in the original BioShock games, so I came to BioShock Infinite with some what mild expectations and was half hopeful it would keep me entertained one afternoon. The game delivered that and much, much more. The story is a bit of a mind-twister, but adds to the allure that few if any games ever accomplishes. The gameplay is a roller coaster ride, and while I say that almost literally, there is so much going on that kept me entertained for hours on end. The graphics, while some might argue are outdone by other games in the FPS genre, are in my opinion, still freaking brilliant. The characters are also quite lively, especially Elizabeth, of whom probably belongs on some list for the best female NPCs ever made. While I hate to do this in a review, I simply cannot resist giving this game a 10/10. It is awesome! Expand
  90. Apr 9, 2013
    After having played this for a while I drop my rating to zero. Just violence and killing to the extreme kills story and plot. If I want a straight out shooter I get Call of Duty but with Bioshock Infinite everything plays background to the killing. Only saving Elizabeth felt good but only to have her as a killing partner. Things like having to turn around to catch things from her and getting killed and very weak plasmas and vendors with really nothing much substantial to sell and money scarce it makes the game just a straight out shootathon and killathon.

    I love all types of games as well as games like Far Cry 3 and Black Ops 2 but I bought Bioshock because I wanted something different from just a FPS and it's nothing but. Nothing is highly developed in this game except killing. The vendors and plasma are rubbish and I found that there was nothing to immerse me in the game. I know there is killing in all Bioshock games but to me this was the only part that was emphasized above everything else. There were very few high points in the game such as finding Elizabeth and working with her. Flying around was awfully done. Getting a new plasma didn't feel like an event. At first I didn't even know I got a plasma. The game just put all the emphasis on killing. I have to give it a zero as there's nothing that sets it apart from games like Black Ops 2 and Far Cry 3 to make me want to play it. I wasted my money.
  91. Jan 10, 2014
    This is one hard game to judge and to review, because it has so much but at the same it has so little. But I want to be clear from the start: yes, it is a good game. Yes, it has a very good story. Yes, it is a better shooter than normal. No, it's definitely not a masterpiece that everyone assume: it has flaws and those flaws are huge that cannot be avoided, especially considering I LOVED the original (especially System Shock), and I was expecting so much from this game, but when I heard of thecontent they had, but later removed, I just waited for a discount. Something that I didn't do for the original.

    What's good in it:

    1)The story is the best part of the game and despite confusing at will be still confusing later on, until you end the game, and hardly any game nowadays is able to do hook you like this game, especially an fps game. I won't spoil the story, but it's interesting and very engaging. Is it flawless? No, but it's still good. And that's what counts.

    2) The combat, while being a shooter, is actually pretty good although not very innovative, but if we have to compare to other "modern" fps game this is way higher on the scale: the vigors, while being not exceptional comparing to the original Bioshock, it still gives some variation on the fight and combined with your weapons (I'll talk about it) and also the sky-line fights, it gives some good combat now and then
    and it was ok and enjoyable. Only downside is that the fights are far too easy (I played on normal) so unless you want a challenge, you'll have to fight on highest difficulty, especially since your partner (Elizabeth) will provide support now and then. Not perfect, but definitely better than the average fps.

    3) I finished the game in about 10 hours, doing the most I can and trying to gather most of the powerups I could get (the pots), so even on length it's pretty good too considering most of fps nowadays, if you're lucky, will last about 5 hour or so, even less if you like to rush on the game. Sure the game will last less than 10 hours if you rush but, once again, if we have to compare to other fps, it's pretty lengthy. On its own, it's good enough: not too long, not too short.

    What's bad in it:

    1)You can only carry 2 weapons at once and, unless you find the weapon somewhere, you'll be stuck with the two you've got; this alone will make most of the weapons useless, because you'll focus on just 2 weapons most of the time and only them for the rest of the game: a pity because not only the original you could carry all of the weapons, but each one was useful (even the wrench, with the right upgrade!).

    2)You can use all of the vigors at once but it's so badly implemented (you hold Q to show the screen of vigors; in Bioshock it was bind to your F1 keys) that you will often forget them and just use two all time (since it's also very easy, it won't matter).

    3) Passives are gone and are replaced with clothes that you have to find and once you use them, you can replace with another until you find another. General upgrades also are dumbed down, with potions upgrade for health, shield and salts, and money for the other upgrades (instead of a specific revenue, like the ADAM in Bioshock)

    4)Too few exploration and lack of choices....and those few choices will lead you to nothing, since the game ends the same everytime. Also, the game is extremely linear despite the game will try to give "different paths", but the game will always force your way through one way only.

    5)Vigors are extremely dumbed down and not all of them are very useful and not worth upgrading at all. And some powers aren't here, like Telekinesis... (I would have LOVED to throw them away!!!!)

    There are probably other issues that I could mention, but all in all this game is very good and it was enjoyable to play through...but yes, this game, together with Portal 2 and maybe some CoD games, is one of the most overhyped games ever, because of the amount of things they have promised to deliver just scrapped later for giving us, in few words, a "linear shooter with story elements". I won't say it's bad because it's linear (I mentioned it had some exploration), but after Bioshock I expected sooooo much from this game and, to this day, I still consider that game a masterpiece (although that game is too easy too). But yes, I highly recommend this game to give it a try, ESPECIALLY if you find it on discount, because it has a good story (but hard to follow), one of the most reliable and interesting partners I've ever had (and more games should take inspiration from her!), and has an unnoriginal yet good fps mechanic that works, but really begged for more innovation (Ok, the original game was more clunky on using both of your powers....)

    A tough score for me, but I think a 9(.5) is a very well deserved to this game.
    Very good, but very flawed as well.
  92. Mar 27, 2013
    I don't know how else to put it. But this is probably one of the best games I have ever played. I didn't really know what to expect, with how games that come out now are unfinished to the point where it isn't even playable (See: SimCity). But man I was blown away by this. The story is incredible, and the atmosphere is so immersive. I can't explain it better than the other reviewers already have. Every positive review about this game is true. Expand
  93. Mar 29, 2013
    probably THE best game i played in my life its not the game of the year its the game of the decade.
    This game is a masterpiece something that will last for life.
  94. Jun 14, 2013
    Pros: Beautiful graphics. Skylines were fun. Vigors were fun to use. Story was good, and Elizabeth was a great character.
    Cons: Repetitive and formulaic gameplay. The world isn't really "living and breathing" outside of the first part of the game. The Boss Fight. The game is ridiculously easy. Did I mention the Boss Fight?
  95. Jul 7, 2013
    Easily one of the best stories in gaming, with a beautifully designed world and strong voice acting... but, its over-hyped. This is not the greatest game of the generation, because as a game, it isn't fantastic. The gameplay is fun enough to go through the story, but it not an improvement on the original Bioshock formula, in fact I preferred the first game much more. The vigors and guns don't match well, and it doesn't help that you are restricted to two guns, which takes out some of the strategic elements of the game. A boss is reused three times, and besides that enemy variety is only average, with the handymen managing to actually be annoying rather than challenging. All in all this game as a game is decent but nothing special, a 6 or a 7 maybe, but its graphics and story bump it up to an 8. Expand
  96. Apr 1, 2013
    I made a mistake. I originally gave this a 6/10. What a mistake. I apologise to all concerned.
    Engaging central characters, and a flawlessly constructed world make this a thrilling game to play.
    What lets it down slightly is the less than exciting special skills, the fact that you can only carry 2 guns at a time, and the 2 dimensional NPC'S. The storyline also teeters on the edge of
    falling into philosophical babble, but all this is small detail and in no way detracts from the overall scope and vision of this game.
    Having played through this title twice now, It gave me the same thrill as playing the original Bioshock, but by the end Bioshock infinite comes out on top.
    Really this is an 8.5/10 game
  97. Dec 26, 2013
    Meh, I didn't like this game as much as I hoped I would. The story was really confusing and I didn't like ending. I'm one of the people who couldn't wait to finish this game and I am very glad it was a short one, only 15 hours.
    I did enjoy the help from Elizabeth, she was sweet and I began to get quite fond of her but every other character in the story had limited appeal. It wasn't a game
    I felt immersed or invested in. Lots of copy and pasted people too. Lazy. Not sure why the big hype but my husband said he loved it so there you go, different strokes for different folks. Expand
  98. Apr 2, 2013
    Was there a problem with this game? Yes. TOO SHORT!

    This game is absolutely wonderful. One of the few games that I have played straight through. Graphics are excellent. Gameplay is strategic. City is great fun to explore. Science fiction elements of the game are nicely integrated. You definitely won't go wrong to play this title. I liked it much better than Bioshock 1 & 2.
  99. Apr 18, 2013
    The Bad: DON'T think too hard about the plot or you WILL be disappointed! They throw out so many interesting plot threads and potentially deep societal commentary that it draws you in. I was hooked! I had to know what happens! Then what could have been woven into a fine tapestry turned into a couple of threads hot glued together at the end. It became a job just to finish the thing once this dawned on me.

    The Vigors seem a little unbalanced and you are likely to only focus on a few.

    NO HACKING! None.

    The Gear you find, which doubles as your customizable character traits,  is completely randomized. If you reload a checkpoint, the item changes. (This could be good or bad really.)


    The Good:

    The Art design is fantastic! Most areas have something new to look at and explore and even the disturbing areas can be visually appealing. It feels like the art took up most of the games budget and it shows. Very memorable visuals around almost every corner, some are subtle, so stop and take it in!

    Combat, especially when leaping on and off the rails into melee, is often quite a lot of fun. You'll almost never run out of ammo or Salts once you join up with Elizabeth.

    They did very good research on the era they are portraying. From the dialect to the billboard adds, it really feels like you’re in the early 1900s. (Minus the floating city aspect. lol.)



    A deeply flawed and over hyped game that really did try to tell a good story, but ends up a frustrating and empty mess of a plot with great visuals and decent game play.
  100. Jun 13, 2014
    I'm another one not getting the hype. Sure, the graphics look good (even though that impression is created more through the use of trickery than actually beautiful textures but that's fine with me) and the setting is very interesting, but you never get to explore any of it. You move through a linear series of shooting scenes against poor AI using a clumsy feeling protagonist. The game is most interesting when you aren't shooting at things and that's a problem for a shooter. The story promises real depth but then abandons all that for shooting and drama, it never reaches real depth.

    If you're a fan of shooters, the action here will likely bore you and feel too easy, if you're a fan of sandbox environments and fascinating settings, you'll be frustrated by how you're not allowed to actually explore anything yourself and if you're a fan of adventure game story-telling, all the useless shooting will probably ruin the experience for you.

Universal acclaim - based on 68 Critics

Critic score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. 92
    Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
  2. May 7, 2013
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
  3. May 1, 2013
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]