Mar 26, 2013I really don't understand why are people so overwhelmed by this game. Lets see first thing is graphics, well this is such a clever ruse, all that bloom, fog and light shafts are well placed to cover poor models and textures in general(and I am not a person who praise graphics but this simply couldn't be overlooked). Next thing is horrible collision zones, at first it was not a big deal but it became more and more annoying. Also difficulty is pretty low i cannot even imagine how easier the game could get on lower difficulties. Story and characters are mix up of several clichés with several ups and downs and for once finally useful sidekick on the contrary enemy AI is quite poor and you will see big number of enemies stucked in some obstacle. There is also that unpleasant fact that this game embrace only checkpoint saves. So not being a fanboy nor hater i have to say Bioshock Infinite is pretty average game with tremendous hype, I'm glad i got my copy free because otherwise i would be really really angry at myself for wasting money. P.S. for all the people that say Bioshock is best rated FPS in history just check Half Life 2 and see for yourself… Expand
Mar 26, 2013I might not mind the ZERO choice, on-rails, gameplay if the story-line made any kind of sense or if I cared the least about the main character, but he goes from being an idiot to being a bigoted genocidal maniac. Maybe I should have played the previous bioshock games for this to make any kind of sense.
As-is this just looks pretty, but the gameplay is so linearly on-rails it's tormenting. You can genocide everyone in your way (for no apparent reason), or just run past them all, your actions have zero impact, you never get to make any real choices and should you somehow fail you get seemingly infinite immediate retries.… Expand
Mar 28, 2013I must say im a little confused. I didn't play the original Bioshock as the subject didn't appeal. However, ive was gifted a copy of this one and was looking forward to it based on his praise. The subsequent guilt caused by what im about to say isn't enough to told my tongue!
Why is this game scored so high by so many people? i don't get it. The game is a simple run and gun with ugly graphic, poor animations, and weak linear level design. Horrible style mash-up, poor UI, and clunky controls. Aliens: Colonial Marines got ripped apart last month (By myself included) for being a very average game with a big set of boots to fill. However i wouldnt say this game is technically any better. It feels like a very average last gen game to me. I prefer gameplay to graphics but i found this game lacking in both. I am genuinely confused by the gushing reviews of "perfection" this and "masterpiece" that.
It was a constant race toward the reason to switch it off. Between the boredom and the motion sickness caused by the poor mouse sensitivity settings, i got no enjoyment from this title at all. The motion sickness piped it in the end and i gladly quit after only a few hours ....probably forever.
For goodness sake play a demo! I guess this game is love it or hate it. P.S. If someone wants to pay me a large amount in used notes, i will say its great aswell!… Expand
Mar 31, 2013A bad shooter with a bad narrative. A high budget babysitter for the undiscerning consumer.
-Limitation to two weapons leaves combat incapable of being as varied as in previous bioshock games or any decent shooter. -Regenerating shield turns any challenging combat into a glorified game of peek-a-boo
-Major reduction in passive character building (dozens of tonics vs the selection of character upgrades)
-Removal of hacking
-Removal of research
-Simplification of powers system (no separate currency to purchase, no upgrading)
-Melee mechanics designed to emulate those with cerebral palsy
And, on a more subjective level
-total reversal of atmosphere
-robotic, mostly non-interactive NPCs
-a moderate improvement over the originals, but still awful animations, just more noticeable with more NPCS
-Boring moral "choices" with no impact
-Mostly, though, it's poisoning the shock series even further with time-hopping infinite universe wankery. A bad Bioshock game, for sure, but a bad game on its face, mechanically and especially narratively.… Expand
Apr 7, 2013They've invested a whooping $100 million in 'marketing', look it up. This is written off against tax.
Nevermind the product, we have to keep the ball rolling.
Because from an artistical and a technical point of view, this is nothing but child-oriented junk.
May 9, 2013Formulaic 'waves' of enemies in set areas ruin this otherwise beautiful game. Gone is the sense of freedom, exploration and choices that made the first two Bioshocks so much fun. This is, instead, a repetitive shooter with little to draw you in, and even less to keep you there.
Mar 26, 2013One of the worse use of DirectX9 ever. Abusive HDR and bloom, VERY VERY small FOV texture are ok when you are far, but as any game on Unreal Engine 3, texture look's really ugly when you try to enjoy close-up in the game.
Most confusing game ever, hard to follow the story too.
Tons TONS of good features got removed from it, (even hacking system like it had in Bioshock 2. Multiplayer)
They tried to make an semi open world game, it failed totally, very confusing, not clear at all on where you need to go.… Expand
Mar 26, 2013This review contains spoilers, click expand to view. I mean, if nothing else the game certainly looks nice, the visual aesthetic is great. That being said, the rest of the game is pretty bad compared to Bioshock 1 and is absolutely wiped out by SS2. There are three different variations on a machine gun and three different variants on a grenade launcher alone. I actually feel like I'm playing Halo in the sky with this one move from one wide-open area with obvious cover and spawning generic enemies to kill, then move to the next and repeat. Oh, and don't forget Elizabeth, who you either have to comfort every ten minutes or who throws you health and ammo like nobody's business because god forbid there's a little bit of challenge. Not to mention the needlessly complicated time travel 2deep4u plot with, guess what, a twist halfway through the game! Oh man, it's almost like we didn't see this coming because Ken Levine hasn't put this in two famous games already! Why Halo 4 has a 6.9 user score but this has a 9.0 is beyond me when they both suffer from the same problems. Oh, and I almost forgot to mention the completely subtle message of Booker immediately becoming a racist dick upon being baptized. Nice job with the subtlety, Ken.… Expand
Mar 28, 2013Four hours into the game and I am still not convinced. Loved the trailers and hoped for a great experience, but it still feels awkward, somehow untouchable. For me, it's like walking and fighting through a picture which has a cartoon-ques look with brutal content and no soul, no vibe, no grounding, just a lot of details. I will not complain about the rosebushes made of "concrete", the birds who are able to fly under water and through statues or the washy pixels when you get closer to walls or any other objects. The graphics are not sensational, but OK. The disturbing part is, that they are supporting the strange atmosphere of this game by blocking you to immerse into it. I hope for the better in the hours to come, but I have little hope that I will warm up. What a shame.… Expand
Mar 29, 2013This isn't Bioshock- It's pretty, it's nice, the art style is fantastic. But this is not Bioshock, this is incredibly dumbed down linear cut and dry with the name Bioshock slapped on it.
No lockpicking, no hacking, no puzzles, no upgrading. Furthermore it's JUST a game, enemies will shoot you when they can't see you. Run randomly to outflank you when they have no idea where you are they will run THROUGH your bullets to take 'cover' they randomly simulate what a person would do in a firefight.
It's terrible, any hope you have of being immersed is constantly stolen from you. As you are constantly reminded not only is this a game- it's JUST a game. As a movie this would be fantastic, as an adventure game even better. But as a FPS with the Bioshock name on it? Absolute nonsense.… Expand
Jun 14, 2013The great grandson of the legendary System Shock 2 is a sobering example of how even venerated IP's can end with a whimper, not a bang. Gone is the atmosphere of tension, solitude and slow, cloying fear, of being a rat in an alien maze, desperately fighting the machinations of a near-ubiquitously powerful, intelligent enemy who hates you more than anything else. Gone is the rapidly blurring dichotomy of you and the warped genetic monstrosities you fight against. Gone is the sprawling, labyrinthine level-design that made you feel a stranger in an even stranger land.
Instead, brightly coloured setpieces tower above poor-quality environmental textures plagued by pop-in effects and graphical errors. All pretensions of atmosphere disappear in a neo-Americana hell, populated by a number of identical racist caricatures whose threat towards you is as laughable as their suicidal and stupid combat AI. What tropes of old remain, like the strange powers you and an illogically small proportion of NPC's possess, the garish, loudly coloured vending machines, are not given even the merest pretensions of logical existence in a world that remains true to the 'Shock series in barely more than name alone.
The satisfying gunplay of Bioshock is replaced with something that seems two steps back guns feel like they lack weight and impact, melee combat has gone from having some of the most visceral and brutal force to an insufficient, chaotic slugfest. Each blow of the wrench in Bioshock 1 felt like the fist of an angry God compared to the mess that is Infinite's hand to hand combat. Weapon upgrades feel tacked on, (gone are the tactical uses for each weapon: You will rarely require to change between two.) lacking the incredibly unique feeling and game-changing add-ones of Bioshock that added striking visual components to your weaponry.
Gunplay itself is almost parodic your limited selection of weapons, when the gimmicky or inferior are pared away, leave you to fight against generic waves of identical enemies with your iron sights and in what feels like a near slap in the face, _regenerating shields._
Plasmids (or 'vigours') feel similarly superfluous, despite an obvious attempt to broad the range of options both between and within them. Their use feels as unsatisfying and generic as the gimmicks of many other mid-quality FPS offerings that the Shock pedigree should stand above. Environmental uses for vigours are easily missed and of limited use. Contrast the feel of the fire power in Bioshock and Bioshock Infinite. In the former, a click of the fingers instantly set an enemy ablaze. It was fast, punishing and conveyed the utter power of ADAM, at the expense of your own body. It was a standard fallback for many players for good reason, for it was ubiquitously useful, but not overpowering. In the darkness of Rapture, the flames you ignited with a snap of your fingers were immediate reminders of power.
In Infinite, the clunky, slow moving projectile feels more like a grenade. Enemies who rush at you wildly in chaotic, rarely tactical combat make efficient use of the power difficult, and the flames themselves seem ineffectual, difficult to use when other powers are simpler and easier to use. Environmental uses like conveniently placed oil-slicks are rarely of any real value. The use of almost any vigour seems a waste of resources. Unsatisfying, unrewarding, unpolished.
The story itself is a decidedly average mess, riddled with plot holes and uncompelling characters. Your constant companion is, while relatively likeable and useful, not something I expected from a franchise that made it's name on the back of well-crafted atmospheric tension.
Gone too are some of the rewarding RPG elements, replaced by a bizarre 'gear' system that seems more at home in a Borderlands game than Bioshock. Not a few hours into the game and you are furnished with a pair of trousers that allow you to punch people from three-times the distance away, (often launching you off the edge of the city to an untimely, undeserved death) or another item of clothing that inexplicably causes opponents you strike in melee to spontaneously burst into flames and burn to skeletons before your eyes. A hat it was, I think. What were they thinking?!
This is of course rhetorical. It is obvious what they were thinking. A combination of changing appeal to a casual audience and rushed production values, Infinite is the death-knell of the 'Shock series. What's worse is that the this same audience of 'gamers', too captivated by their understanding of (actually visually average, but disguised by gross amounts of bloom and fog) setpieces that the developer literally drags your attention to as 'good graphics', (which is what a good game is all about, right?) who purchase an identical Call of Duty game EVERY year, are lapping titles like Infinite up.
Rest In Peace. We hardly knew ye.… Expand
Mar 30, 2013the game would have been better if it just didn't have a plot, but the "PLOT" which was written by a few english majors who got high and read wikipedia leaves a pretty bitter aftertaste in your mouth to what was already a mediocre run and gun game with okay visuals
Apr 8, 2013This review contains spoilers, click expand to view. I wanted to love this game, I really did. The original Bioshock is my favorite game of all time, this game had me longing to go back and play it. It's been said over and over, yes, the game has a beautiful landscape, other than that, it's a flop.
First, there is no lock-picking, puzzles, and very limited upgrading. I remember playing the original Bioshock and you could hack turrets, camera, etc. You have one vigor (lame excuse for plasmids) that can take control of turrets. It will fire on your enemies for 10 or so seconds then turn back on you. There is no way to fully take control of them and you find yourself just blowing the thing up as soon as possible. This brings me to my next point. I only used shock jockey once acquired, there are seven or so other vigors but use up too much salt and are pointless. They have a new clothing system but only two or three items are useful.
The weapons could have been interesting but they give them all to you right out of the gates. You can upgrade them easily and they are readily available. Usually you get better weapons as the game progresses, they just seem to throw them at you whenever. You can only hold two at a time. I never found myself really getting to like a certain weapon and upgrading it. You just pick stuff up, fire it till empty, and some other gun will be lying next to you.
There is only one real boss fight, (lady Comstock) all of the other characters are killed via cut scene. This really make for anti-climatic missions. The last mission is very mundane and ends up feeling like the previous quest. I beat this game in probably six hours on hard.… Expand
Mar 29, 2013This game is not very good if you actually like enjoying game process instead of watching poorly animated NPC, engaging frustrating half-assed combat and exploring boring railed levels without any glimpse of interactivity. It's a fun watching people saying how good this game is without saying what actually was good (Hint: NOTHING). This game is very mediocre shooter with sorta good, but inconsistent graphics (good fx, somewhat limited models, ugly foliage, terrible animation).… Expand
Apr 7, 2013This game has been referred to as a "work of art" by many, and I don't disagree at all with this. The setting is incredibly imaginative, the (outdoor) graphics are gorgeous, the plot is semi-brave, mostly fleshed-out and very suspenseful. I adored the plot, I adored Elizabeth, and I adored the sky city of Columbia. So why do I have no choice but to give this a highly negative review...?
The game is an interactive movie more than it is, well, a game. Every single-player campaign and story released today cannot truly qualify as a game. Everybody who picked up this game would have been grossly unimpressed by the shoddy and thin "core" gameplay elements here, had this game been released in the era of real games (80's to the 00's). Given the outstanding reviews, I expected either a retro game experience or a revolutionary one, and got something that would probably be best described as a diluted version of Call of Duty's gameplay. Now, don't bite my head off for that one. It's clear that all FPS games today borrow from the core formula used in "modern warfare"-type shooters, like the ability to carry only 2 guns, the recoil physics, the *very* specific ammo types, the realistic iron-sights, cover-and-heal mechanics, 'hit' indication on your reticule, checkpoint saves, etc. etc. Newer gamers take these for granted they are really just annoying little copy-cat additions all the latest FPS games have. The point is, the actual gameplay borrows from a modern shooter and yet feels as clunky and unsatisfying as a previous-generation shooter, failing entirely to be either one.
The guns are *extremely* unimaginative and generic (shotgun, burst-gun, sniper rifle, non-sniper rifle...), and some of them are completely useless. This is a highly redundant and annoying system. For example, since you lack alternate firing modes, you literally have to switch to a burst-gun and use exclusive burst-gun ammo instead of using an SMG and switching it to burst fire, saving you one ammo type to collect.
There are plasmids in this game, now relabeled as "vigors" for some reason. You get several types, each with a very amusing short tutorial video, silent-film style. Unfortunately, though useful and somewhat creative, they are often ineffective and expensive to use.
Item collection is erratic as hell. You will find 'vigor ammo' ("salts") all over non-combat scenes but extremely sparsely placed over areas of prolonged combat. For this reason, you usually find yourself maxing out your relatively small "salts gauge" and unable to collect additional salts for half the game, while being unable to use any vigors for the other half of the game because you have no salts left! The same thing applies to ammo, which is made even worse because you can hold very little ammo of any type, and there are far too many types in the game due to the inflated number of generic guns available.
Thankfully, however, a very pleasant-looking NPC supplies you with a bit of health, salts and ammo during battle to compensate for the awful item placement. She will give it to you in the nick of time, but if you run out again, you're screwed you have to wait a very long time to get anything else from her. It works to balance out the poor level design, but it is just a patch on an ugly gameplay wort.
For a game with such an enormous graphics budget, some of the characters look very cartoonish while others look human. There are also *very* few face models in this game. Columbia is populated almost entirely with Generic Male NPC #1 and Generic Female NPC #1. I understand the need for face model recycling, but when you have three clones of the same woman in front of you with different voices, it gets ridiculous. There are also many invisible walls, which become apparent when you try to shoot around obstacles or jump on crates. And for the love of The Prophet, don't look at background details too closely! The bag of apples is literally a JPEG of a pile of apples stretched over a bag and what's worse, the designers put full-3D apples on top of them for the player to collect. The graphics are *very* far from being fleshed-out in any way here.
The best weapon is a melee hand-held slicing thingy, kind of like the painkiller (if you can even remember that game...) You use it to bash enemies' heads in, and you can perform overly gruesome finishing moves with it. There is *no* reason to use these moves, unless you like seeing heads explode, and the little indicator that tells you when to activate them is not easy to find in a pinch. Also, every time you melee, the camera gets fixed in the attacking direction, meaning if you melee multiple times, your character is thrown between enemies and you're essentially just button mashing at that point, because you can't see what's going on. The number of enemy types is also slim and uninteresting.
In short, play this game for the story. It's a pretty good one, but if you were expecting a fun game, look elsewhere!!… Expand
Mar 27, 2013The game is a disappointment. It was hyped so much that in the end it just shatters before succeeding in what it is trying to do. Bioshock 1 was a lot better than this. I really don't understand why are people so overwhelmed by this game. Lets see first thing is graphics, well this is such a clever ruse, all that bloom, fog and light shafts are well placed to cover poor models and textures in general. Next thing is horrible collision zones, at first it was not a big deal but it became more and more annoying. Also difficulty is pretty low i cannot even imagine how easier the game could get on lower difficulties.
I bought this game mainly for the story and characters, but it is not that good, and are mix up of several clichés with several ups and downs and for once finally useful sidekick on the contrary enemy AI is quite poor and you will see big number of enemies stucked in some obstacle. There is also that unpleasant fact that this game embrace only checkpoint saves.
This game is quite average, and people need to start thinking for themselves and not pay attention to "Professional" reviewers, who are always biased, and have a hidden agenda with their reviews. Look at IGN for example they had the "exclusive" review, so they obviously wont rate it with less than a stellar review.
Professional reviews suck, and that is just the plain truth.… Expand
Mar 29, 2013If BioShock was the original rock band, BioShock 2 was the patchy break up album, which just leaves BioShock Infinite the poor man's cover band. I'll just list what I dislike to save time... Dislikes. Terrible F.O.V. and poor mouse settings. Constant reminders"Are you sure you want to go to the area you just pressed yes to go to?" etc. Elizabeth is one of the most annoying 'buddies' in a game ever, walking in front when trying to shoot enemies, talking inane crap whilst walking around you like a fly in your peripherals, not to mention her clattering shoes,(Jesus).
There's way too much money and ammo lying about, and that's on the hard setting, this just ruins any sense of tension there could of been. Pathetic A.I., you could have replaced them with potatoes and it would of been just as challenging.
Ken Levine lookalike N.P.C's? Maybe this is just me, but one of the male head models looks the spitting image of Ken Levine. I'm cool with a little 'in house' fun, but when there's only about four head models in the whole game it gets a bit tedious.
Bad collision detection. The invisible walls around lots of objects is laughable.
A talking protagonist. This doesn't work for me, but this is a personal thing I guess. As the games progressing, I don't want to be told what my characters thinking or feeling as it just destroys any sense of immersion. The Graphics are no better than a 2007 game, with bells and whistles on. Not that graphics make a game, but the masses that seem to be praising this pale imitation tend to think it's visually stunning. On the whole, it's just a terrible reproduction of the first BioShock but set in the sky for novelty. It's difficulty is so easy a child could finish it, (perhaps this explains the high scores,) and the story just feels like something a first year student would write an essay about after their first spliff. (Heavy man).
Oh I forgot to mention the Willy Wonka lift at the beginning! HaHa, that was so funny, oh it wasn't meant to be..?
3 stars for the sky-lines.… Expand
Mar 27, 2013I love system shock 2 and I used to be a major thief fan as well, but Ken Levine has let me and other fans down by taking infinite's lazy route. By lazy, I don't mean that he and his company didn't work hard at all, I'm sure they did in many regards, but overall the product they chose to create was not original in the least. Despite what you'll read in all of these other super glowing reviews, Infinite is a cop out because it basically just takes bioshock and puts it in the sky but with none of the things that made that game phenominal. The story... Bioshock was about a city underneath the ocean but that was at least somewhat believable. You might be able to believe in that, but a city floating in the clouds? My first gut reaction to that was the same one I'm having now despite the fact that I convinced myself otherwise. I told myself that I probably would like it just as much as bioshock 1 even though its setting is beyond stupid but I was wrong. The game is just not believable. There are several plot holes and inconsistencies that ruin the experience. Here's one example. Booker notes early on that the skyhooks must be magnetized and that's why he jolts over to them and connects to them with ease and never falls to his death as would really be the case. That's great... Here's the problem... He then jumps off of the magnetic rails easy as pie over and over again against the very same force that supposedly is powerful enough to lift him up 20 feet for the initial connection. There are more logic defiers in the game, but we're supposed to forget about that, right? Because the story is so good... Except it's not. The story is just terrible. It feels lame someone made an imitation game of bioshock and just made it in the clouds intsead of under the sea, and it fails just as it sounds like it would. I just can't by any of the characters that I'm supposed to care about. Comstock is a lame version of Andrew Ryan who is not believable. The leader of the rebels against his city is equally lame and has a "forced" feeling to her, as if the decision was made to put this certain character in here to relate to a target audience but instead she just feels entirely fake. And Elizabeth... I knew all along that a permanent NPC tagging along the entire game would ruin it and she does. She never shuts up and she gets in the way when you're trying to run somewhere. I don't care if she has hundreds of lines of dialogue because she points out obvious crap and I don't care about her. I feel like I want infinite to be about me and my exciting adventure in the floating city, but instead it's about this annoying character's feelings all the way through. Her behavior is disgustingly predictable. First she likes you, then she goes through an omg I hate you phase, and spazes out and knocks your character out (because you're too stupid to handle yourself even though you're capable of slaughtering 500 enemies...) I'm about 50% to 75% of the way through the game but I seriously have no interest in continuing. Why should I? The story will obviously be a let down and it's playing out like a bad action movie. There are no amazing villains like Andrew Ryan or Fontaine, or Shodan. No. Instead you're supposed to fear and respect an old dude with a beard. Oh and he's a racist. Wow, let's just hit all of the stereotypical bad guy traits on the checklist. So yeah, if he's that generic and he's supposed to be the antagonist, yawn-o-rama. Mr. Levin, you SHOULD have made this game in the future in the same vein as system shock 2. I was irritated when you did the whole bioshock back in time crap to begin with but I learned to like it because you made the story worthwhile. That's not the case with this Weird.... Thing.... *sighs* Infinite brings down the original bioshock just by carrying on its name and crushing the potential a true sequel could have realized. This thing is just an easy copy paste of bioshock with a much weaker generic story in the sky instead of under the water. It's not believable, it's not interesting, scary or heart wrenching, it's just boring. And that is the worst sin a game can commit. Please don't make another bioshock game set before 2000 AD Seriously... Enough with this old timer music and bizarre fetishism for the 1900s 1950s. It's not that appealing.… Expand
Mar 27, 2013Though it touches on topics revolving around racism, religion, rebellion and revenge, these themes take a backseat to BioShock Infinite's primary topic: Love. Whether it be a society in love with its own patented brand of American Exceptionalism, a leader in love with his own self-appointed immortal image, or a pair of people that come together to care for one another, BioShock Infinite is a love story.
And it's super duper incredipuley impossible story to fall in love with.… Expand
Mar 31, 2013Over hyped, linear storyline, poor mechanics, choices are mere aesthetics, False advertisement, producers and developers clearly had no idea what they were doing, seems like they spent most of their money getting two people to write song about the damn game then clearly adding to the single player experience then taking away from it. example of why disappointed http://www.gametrailers.com/videos/fuusn2/bioshock-infinite-ten-minute-demo-gameplay… Expand
Apr 6, 2013Great game, good graphics good game play good story... All crippled by an out of date checkpoint save system. If you play this game MAKE SURE you can beat it in a few long sessions because if you want to play it in small increments, you WILL lose a lot of progress, sometimes half an hour or more, because the game designers think an inadequate checkpoint system is as good as letting you manually save.
Hell I would have been fine with an actual checkpoint system that works, how about every 5 minutes I get a checkpoint, instead of bouncing me back to half an hour ago?… Expand
Apr 9, 2013This review contains spoilers, click expand to view. I am astounded by the many positive reviews. Aside from the graphics, this game is lame in every conceivable way. The "story" barely deserves that label. It's just a bunch of very tired time-travel and alternate-reality cliches piled on top of one another, with no semblance of character development or plot. The ending is senseless and depressing. And entirely bereft of logic. Why did DeWitt do what he did? Who were the two people following him around? What was the big bird?? And most important, if everything was predestined, why the should I care?? ASIDE from all that, the gameplay is really weak. The weapons lack precision, the kills are unsatisfying, the combat is poorly paced. And there are WAY too many on-rails segments. (Literally on-rails, not just metaphorically.) This 'game' is a barely-interactive embarrassment. I played it through to the bitter end so you don't have to. Trust me, it's not worth it.… Expand
Apr 2, 2013Game is so bland and simple I got bored watching my gf play it for a few hours.
THeres absolutely nothing exciting in it. Story is immersion is meh, those flying platforms are just shortcuts for level design.
This title fails as a shooter and fails as a game
May 15, 2013A VERY mediocre and average game probably the most over-hyped game of recent times.
If I see a review on an established gaming site and see a game given a rating of 9.0/10, I'd would expect a game which would capture me from start to end, with plenty of new ideas, amazing graphics and story, a game you simply cannot put down until you played it to the end.
Bioshock Infinite is a very average "run off the mill" shooter where you do what gamers do and did already for decades in first person shooters and there is nothing remotely innovative or new. The combat very quickly becomes extremely boring. The story is "bizarre" while at the same time, just a rehash of other, similar stories in countless FPS. Graphics are overall a joke, someone called it rightfully a "last gen" game. The only thing speaking for it are some "interesting" ways how the engine makes use of lights, but still from a technical perspective the graphics are abysmal, low poly-count characters/objects etc.
What bugged me most about this game was not only that it was a sub-average shooter with no new ideas, but that the player is forced to play in the same environment (that city) for the entire time. I became quickly tired of the appearance of the city which AT FIRST (right in the beginning!) was full of life, but later on becomes boring with repeated elements, the same mobs, the same weapons etc..etc..
I only had one "Oh Great!" moment, this was all the way in the beginning of the game where you enter that fair with all the characters and are eager just to stroll around and see the city and interact with the characters. But unlike a great sand-box style game where you would be able to continue to explore, the game then just becomes a mediocre shooter which rally doesn't bring anything notable to the table.
There is only ONE plus point I want to give the game: As someone else already mentioned, the game has a phenomenal, fantastic sound atmosphere. This worked so great that you can play with headphones and you can literally pin point the location of where a sound comes from, better than what I've seen (I mean: heard) in any other game today. For example: I remember early on in the game I was in a part of town and started to hear muffled, far-away music. I was able to find the source of the music "by ear" just by listening to the sound as only help. This is done exceptionally well.
As a side-note: This game in particular now will be my final proof never ever again to trust game reviews, including reviews by users here on MC. I see people rating this game a 10 saying "it is truly innovative" (which it is, BY FAR, not) and how the graphics are "fantastic". (They are "ok" for a modern system but far from "fantastic", let alone impressive). I also think its hilarious how so many are making the comparison to HL2, a game which is now 9 (nine!) years old. Ironically, HL2, although almost a decade old, had elements which are much better than this average, extremely overrated little game! Even the graphics of HL2, after about a decade can still stand up against this game, unless you are overly impressed by the better lighting effects of this game. Needless to say, HL2 (and many other games in that genre) did a lot of things better. THIS game is a game which I already forgot since there was nothing (literally) staying in my memory which one would expect from a "9 rated" game.… Expand
Jun 5, 2013Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
May 7, 2013A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]