BioShock Infinite PC

BioShock Infinite Image
Metascore
94

Universal acclaim - based on 68 Critics What's this?

User Score
8.5

Generally favorable reviews- based on 7172 Ratings

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  • Summary: Initially conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is sent to distant shores with great fanfare by a captivated public. What begins as a fresh new endeavor of hope turns drastically wrong as the city soonInitially conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is sent to distant shores with great fanfare by a captivated public. What begins as a fresh new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player takes on the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young lady imprisoned there since her childhood. He develops a relationship with Elizabeth, enhancing his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt has to learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of a myriad of new weapons and abilities.
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Score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. Mar 25, 2013
    100
    Dealing with themes like religion, racism, and xenophobia, Columbia is a richer and more nuanced setting than even Rapture, and the unveiling of the city’s culture is masterfully executed.
  2. Mar 25, 2013
    100
    With the release of BioShock Infinite, developer Irrational has delivered a bigger story, more polished experience, and created two similar-yet-separate games that can co-exist and remain equal in quality. When the history of videogames is written, not one, but two BioShocks will be remembered for pushing gameplay, story, and subject matter to new levels.
  3. Apr 18, 2013
    100
    Bioshock Infinite is a visionary piece of entertainment where the gameplay, characters, art style and story all come together to make what undoubtedly will be considered one of the best games of this generation.
  4. Mar 21, 2013
    95
    The PC version, as run on mid-range hardware, makes no such visual compromises, with gorgeous high-resolution textures, detailed faces, and smooth performance...A brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay.
  5. 91
    The story has stirred me speechless and compelled me to think.
  6. Mar 27, 2013
    90
    For a while it's a frantic shooter game, then it's a touching confession, afterwards it is a parable about the ideological turmoil in America. The others would break it into pieces, but quantum physics and its creators that are hell-bent on going far than other big productions hold it firmly together.
  7. Mar 25, 2013
    80
    It is fascinating, and also boring. It is important, yet forgettable. Its world is enticing and unappealing. It attempts to move things forward, yet is in places stuck in the past. For a game that has the potential to open up the franchise up to a multitude of different ideas and interpretations, BioShock Infinite can feel curiously limited.

See all 68 Critic Reviews

Score distribution:
  1. Aug 25, 2015
    10
    Soooooooo refreshing! With Bioshock Infinite I got everything I expected and more. I have played all earlier Bioshock titles and as much asSoooooooo refreshing! With Bioshock Infinite I got everything I expected and more. I have played all earlier Bioshock titles and as much as they did not impress me, I think this particular game is extraordinary. It provides the old Bioshock formula with adding its own spin on everything else. Nowadays it is very hard to surprise me with a game and Bioshock Infinite made me realise again that there is always a way to be innovative and creative. It just takes the right people to pull the strings. I experienced no bugs and no irritation whatsoever, just pure joy of playing. As such, this game deserves to be cherished by the gamers. In my opinion already has a legendary status, that is 10/10 exemplary in terms of how to make a singleplayer pc game. In my opinion it is the 2nd fpp game to reach a note of 10 since Far Cry 3.

    Story
    It pulled me in like few games did. Only because of real life tribulations I had to leave the Bioshock Infinite world that is one of a kind. A wonderful fruit of a great mind. I basicly stopped caring about all other stuff I had installed on my HDD at that time. Ending is pretty weak but can`t ruin the overall strong 18 hours of playthrough.
    At first the story is a little slow, then after 30 minutes it picks up. The action is well paced, the breaks between it are great. There is a nice twist, even just about I though it was to close, something happens and the gamer has to deal with different circumstances.
    I found Booker DeWitt to be very well portrayed, even though the player doesn`t see his protagonist. He speaks often in cutscenes, he is clever. Every sensation, every feeling of DeWitt is passed through to the player which leaves an excellent impression. The gamer becomes De Witt as soon as he enters the game world and stays him until the very end.
    Althrough DeWitt is very good, he is not the main character. The main character is Elizabeth. She is perfect. Since Half Life 2 I have never seen a sidekick as good as this. She`s been made perfectly both as story pillar and as gameplay support.
    Elizabeth is everything a real woman is. She is smart, naive, sensitive, loving and charming. She loves to dance, cries, laughs. She enriches the story tenfold and is never annoying. Her unstable relationship with DeWitt is believable and fun like a good lovestory. You see her going about and by the 2nd scene you literally start to think she`s a living woman inside the game. You can get iritated, you can fall in love with her or feel like her father only because she is so believable. At the same time she is a great teammate. She does not need any nursing. In fact, she nurses DeWitt from time to time, handling him ammo, money, salts or health. Every moment along the way you both go, she shows her fears so you pick up on it and feel similar.
    Dialogues between the two leave nothing to be desired.

    Graphics
    Upgraded Bioshock 1 engine. Looks excellent even in 2015 and plays well on old hardware.
    There are some low quality textures here and there but not very often, you`d have to really look for it. Every other texture is great. Also the environment is not destructible. However besides that there is this overwhelming attention to detail. Rooms look excellent, open areas look great. Shadows and lightning work is spot on. The color pallette is little cartoonish so to say, but you get used to it pretty quickly.
    Model textures look very good, even singular stitches or patches on clothes. Any model is acceptable whereas Elizabeth looks like creating her took away most of the resources. Her clothes and hair have their own simple physics, she has a whole set of facial animations. By looking at her model a human mind instinctively reads all the emotions that she is supposed to feel, nothing looks wrong here.
    Guns show reflections and are well detailed. Every gun has its own animation. Explosions and all other effects are of exemplary quality.

    Interface/Gameplay
    Takes some time to get used to. Fairly easy, not complicated, using as few buttons as possible. Suitable for mouse & keyboard playing. Responsive and smooth.
    There are all guntypes I would imagine mandatory for a fpp game. At first standard stuff that changes in time you progress. As in other Bioshocks, you can do guns only or vigors only or mix it up if you want. The game introduces you to every type and in time you are able to use the equipment effectively.

    Music/Voices
    Could not have been done better. Plays along with everything that is shown to the player. Causes to reflect upon the story, enriches the world and characters. Voicework is top notch.
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  2. Mar 27, 2013
    10
    This game is just one thing: An AWESOME MASTERPIECE! Best FPS I played so far, and yes, i'm playing video games since the mid '80s! NothingThis game is just one thing: An AWESOME MASTERPIECE! Best FPS I played so far, and yes, i'm playing video games since the mid '80s! Nothing more to say, just play it! Totally worth the Money! Expand
  3. Mar 26, 2013
    10
    The graphics are so mesmerizing, I almost forget to move on with the game play. The setting, the story, the way Elizabeth interacts withThe graphics are so mesmerizing, I almost forget to move on with the game play. The setting, the story, the way Elizabeth interacts with you--I am stunned and in awe--This game was fun without being frustrating in combat and challenges-- PERFECTION--PURE PERFECTION A eloquent way to say good-bye to this generation of consoles. Kudos Expand
  4. Apr 1, 2013
    9
    This review contains spoilers, click expand to view. I almost wanted to give this game an 8, but then I remembered that I had so much fun playing it that I wanted to play it again right away! The thing about this game is that I loved it for the gameplay and characters, but it falls short in a big way for me personally. This was a fun game, but the story is somewhat flawed. Now I'll say right now, and admit right now, that in a game like this there are automatically going to be things that you have to take as is. In a fantasy/sci fi/surreal game or whatever you can call this insane game, you have to accept that there are things that there are no explanation for. Which is fine because there's no reason to spend hours explaining how the skyhooks actually work, and how you can jump from a skyline 50 meters onto the ground and take not a lick of damage. It's pointless, as Shakespeare said, "Brevity is the soul of wit", the game doesn't need to explain little things like this because it detracts from the story. But the problem is that character reactions are often... I would say confusing. >spoilers< First of all when you find Elizabeth and break her out, after she sees that she's been watched, she starts asking "What am I!?" First of all, Elizabeth is probably the best thing about the game, but the dialogue in the first part of the game is actually kind of silly. Why would she ask "what am I?" You find out almost instantly that she spent all of her time trapped in the tower reading books, that's how she knows how to lockpick, read geographical coordinates, and that crap. Yet even with all that reading she doesn't find it weird that she can open doors to other dimensions? Nothing even hinted to her that this wasn't normal? I was actually kind of surprised personally that she didn't catch on. There's a lot to be asked about her in general. Basically we are told songbird took care of her while she was in the tower, but that leads me to wonder why she can even talk or read in the first place. She acts like a refined citizen, even more strangely speaking like she's from the year 2000 (as if that is a humans default speaking tone), no old style accent or cadence like booker. The problem here is twofold; she is a fully grown, well groomed female with exceptional vocal skills yet she acts like she has no idea about things outside the tower. She seems to have a comprehensive knowledge of columbia sometimes, and other times not at all. Examples like not knowing what cotton candy are, or why there are two different bathrooms for racial types seem like pretty weird things. Especially the bathroom thing, racial separation is a pretty big thing in columbia. Beyond the strange behavior of the characters which often raises more questions than anything, the fact is Elizabeth is the most impressive AI character to ever follow you around in a first person shooter. Her facial expressions reflect the mood of the level, when you stand around she'll often go lean on something or look at an object on the ground. She will be shocked when you mutilate someone with the skyhook, on top of all of this she's about as strong as she looks aka not very. It's nice to see a female character in a video game that isn't the typical "feminist opinionated butch chick". Elizabeth is probably the most impressive part of this game besides some of the visuals that have been put together. Lastly the story. The story is a little more jumbled than the first bioshock, it still seems to make sense at first, but the later half of the game starts to get a little bit well, stupid. The closer the game seems to get to the core of all the WHY questions that have been put in your head the less it seems it's going to reveal them. The writing is the typical bioshock style. By which I mean psuedo intellectual philosophical crap. It's all the same as the first bioshock, a lot of stuff that sounds cool, but in the end could mean a million different things to different people, and ultimately fails to deliver a message that results in a conclusion. By the end of the game you wonder why you should even do anything because the longer the game goes on the more Elizabeth seems to know but can't explain to you. Eventually I felt like I was just following her around hoping for the best. In the end that's really how the game ends. With you following Elizabeth around, hoping for an answer to why and how any of what happened happened. But it doesn't quite get there. Even with all of that crap in the story though, the ending is definitely not bad and the story is definitely not boring. Albeit silly and often cryptically pointless. In conclusion great game, ambiguous but interesting story, and fantastic character personality. Expand
  5. Mar 28, 2013
    8
    Okay, updating this to an 8 since I find it gets quite repetitive later on in... Good visuals for the Unreal 3 engine but mostly enhancedOkay, updating this to an 8 since I find it gets quite repetitive later on in... Good visuals for the Unreal 3 engine but mostly enhanced volumetric/lighting fx as overall its quite low-polygon (Its using all cores on my i5 3570K and getting 60fps all options maxed @1080p on the HD7870) Game play and controls are good no complaints at all. Expand
  6. Apr 3, 2013
    7
    Wasn't what I was hoping it would be. Would've been better if everyone was a lunatic like in the other bioshock's. The NPC act like dronesWasn't what I was hoping it would be. Would've been better if everyone was a lunatic like in the other bioshock's. The NPC act like drones no character to them. Also I HATE SIDE KICKS! I don't know why this side kick was necessary. Was some survey taken and 9 out of 10 boy scouts agreed that side kicks are awesome? At least this side kick isn't constantly trying to kill itself. Would've been better if you could've told the side kick to back off or stay here or go away Ill call you if I think I need a side kick. Expand
  7. Jun 5, 2016
    0
    This review contains spoilers, click expand to view. Let me start off with saying, this game was exceptionally cool. At least until *spoilers ahead* you beat the game. The entire experience of the game is rendered irrelevant, as the girl you escort through the entire game could have gone back in time using her powers decides that the universe could do without you, and for some reason you agree, and she straight up murders you with infinite copies of herself. And you allow her! You don't even fight back at all as they all drown you. Any moral choice you make in this game makes no damn difference in the ending at all. Nothing you find or do will change the out come. She will go nuts. You will give up on life. You will be killed. Screw this game, and I hope the guy who wrote the story never gets a job in a creative business ever again. Clearly all he or she is capable is flipping burgers. Expand

See all 1536 User Reviews

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