- Summary: What happens when the only hope of a threatened world lies not with heroes in shining armor but in the hands of a band of misfits and criminals? Blackguards - the new turn-based RPG by Daedalic Entertainment - explores this very question. The player takes on the role of a convicted murderer,What happens when the only hope of a threatened world lies not with heroes in shining armor but in the hands of a band of misfits and criminals? Blackguards - the new turn-based RPG by Daedalic Entertainment - explores this very question. The player takes on the role of a convicted murderer, who with the help of a team of more-than-questionable characters, must save the world from a dark menace. During the wild chase throughout the South of Aventuria, the world of The Dark Eye, there is more to fight than vicious creatures - chapter by chapter, a story full of intrigue and surprising twists unfolds. But when life and death are in the player's hands, how far will they go to reach their goals?… Expand
Jan 23, 2014Blackguards is an entertaining game and traditional role players will love many of its mechanics. The game could have been used to restore part of the essence of the great RPGs that were released during the early years of the last decade, but would require a story influenced by the decisions of the player and a good artificial intelligence. It would have been an excellent tool for Game Masters who want to display combats for his roleplaying group. As a videogame some things are left on the shelf.
Feb 16, 2014With Blackguards, German Daedalic offers an adventure in the vein of a dice RPG. Unfortunately also some irritating moments follows from that kind of games, and when pure chance can decide a difficult battle it all feels quite frustrating. But Blackguards is an entertaining game with well-made elements, and definitely deserves a chance to prove itself.
Jan 23, 2014I've been playing the game from it's early access beginning, and I have logged more hours in it than I care to say. The graphics are wellI've been playing the game from it's early access beginning, and I have logged more hours in it than I care to say. The graphics are well done, the voice acting is excellent, and assuming you like turn based combat you will be in heaven. There is a demo for those who need to try it first. I haven't had this much fun playing a game in quite a while.… Expand
Dec 16, 2014What a positive surprise this game is. A good mixture of turn based gameplay, roleplay elements and strategy. Not easy and you have to chooseWhat a positive surprise this game is. A good mixture of turn based gameplay, roleplay elements and strategy. Not easy and you have to choose your skills wisely but that's challenging. Different options to win a fight is a lot of fun and a reason to play the game more than once.
I have to admit that they should defenitely work on the to hit chances this can be sometimes frustrating but if you have learned mastering the game you can also handle this in the most fights.
Looking very forward to Blackguards II.… Expand
Mar 7, 2014Truly amazing piece of TBS. Nothing like I ever seen before and therefore took me some time to get used to it but once I do... I pumped inTruly amazing piece of TBS. Nothing like I ever seen before and therefore took me some time to get used to it but once I do... I pumped in more than 100 hours. This game shines in the way it allows you to use the environment to defeat the enemies in ways you have never seen in other TBS games. It is very battle focused, essentially tons of battles strung together on a fairly weak story with no exploration (which was initially a bad thing but like all RPGs, exploration becomes a chore when you just wish to go from shop to shop quickly... this game just do that right from the start with no time wasting animation). The only real flaw is its lack of equipment for the magic using class or magic users in general leading to gross dissatisfaction being magic users. The game is also too melee oriented with magic using a clear cut second class.… Expand
Jan 27, 2014For the starters, the game gets a little repetitive when you are mostly thrust from one battle to another. This is not a typical RPG butFor the starters, the game gets a little repetitive when you are mostly thrust from one battle to another. This is not a typical RPG but something more akin to FF Tactics.
That being said, the combat is fun, the story intriguing, interesting characters with detailed skilltalent trees.Some of the fights can be pretty hard and the RNG combat system can get a little annoying at times but nothing a reload can't solve. I like the fact that you actually need to prepare before moving on the next battle as you simply cannot hit the Inventory key and start swapping weapons or using items.
All in all a solid game and one worth playing. Just try to limit your play sessions to 1-2 hours. Personally I feel any play session longer than 2 hours tends to get tedious.… Expand
Jul 6, 2014A mediocre tactical fantasy RPG with nice graphics.
Character creation and improving is overly complex but when you figure out the bestA mediocre tactical fantasy RPG with nice graphics.
Character creation and improving is overly complex but when you figure out the best approach you are effectively only choosing what type of weapon or what spells you will use.
Typical combat starts with buffs if necessary and then you use your strongest attacks with good hit chance until everything is dead. There are battles with other objectives but new ideas are few and far between. Early on there is a focus on using environmental tools to exploit the stupid AI but later on there are many generic battles where you have to cut down a number of generic humanoids with little effort.
The story is the typical heroes saving the world from a great evil with standard plot elements. Characters are very shallow and stereotypical.
World exploration is fairly boring because you only see battles and town screens. Many of the towns being very empty with a few service providers and sometimes a quest giver. Side quests usually only provide some extra exp and gold, finding better gear doesn't happen very often.
The game is still worth a try if you are a fan of the genre and it looks better than most other games in the genre.… Expand
Jul 15, 2014Combat is widely reported as being the heart of Blackguards. Except it isn't. It is its saving grace, but the heart of Blackguards actuallyCombat is widely reported as being the heart of Blackguards. Except it isn't. It is its saving grace, but the heart of Blackguards actually lies elsewhere.
The combat starts out highly enjoyable, and would receive an excellent grade if it maintained the quality it has in chapter one and iterated upon it in the later chapters. But instead, the game fades out, with good combat in chapter two, drifting to okay combat in chapter three and part of four, and collapsing in chapter four into becoming rote routine through most of four and all of five. What drags it down is, in part, what turns out to be only a small number of ideas for antagonist combat styles, but is largely due to the heavily imbalanced character development system.
For all of the famed glory of the Blackguards combat system, there actually isn't much to it. The party is made up of five members, and they usually fight from 6-7 enemies, occasionally more, sometimes less. The battles take place on a hex-grid, and they take place in turns based on individual character speed and an initiative roll.
Unfortunately, there is not a great deal of enemy variety. There are a large number of enemy portraits to fight. But there are not a wide variety of methods of attack. Most enemies are melee grunts who attack using the same pattern and single attack, whether they are mindless zombies or (supposedly) intelligent bandits. A few combats have enemies with ranged ability, which they use in a largely random fashion, instead of a focused aggressive one. And a rare few have spellcasters, which use their spells in a largely ineffective fashion. Combats against opponents with special abilities beyond that are really rare.
On the other hand, it is good for the party that enemies remain stupid and unfocused, as the party are always outnumbered and usually fighting on empty square battlemaps, and thus a focused effort would likely easily overwhelm the party. As it is, the enemy AI strikes largely randomly, effective (such as it is) only by its superior numbers.
Likewise, the enemy do not have all of the special abilities that the party do. Again, this is a must for the survivability of the party. If the enemy were given full access to all of those abilities, then the party would just fall over when facing them. Much as the enemy does with the party during the latter parts of the game.
Damage output ramps up from 10 to 15 to 25 to 50 (with over 90 on a critical) with each power upgrade. And once you get a power upgrade, there is no real reason to user a weaker attack in that line ever again. There is just no reason to NOT attempt to do 50 points of damage instead of 10. While the chance to hit when a character first gains Super Improved Power Attack is low, that does not outweigh the damage output.
On top of that, the mages gain access to haste at about the same time the warriors gain access to Super Improved Power Attack. So, suddenly the warriors can do 90 points of damage in one attack and they can do it twice in one round! Only a handful of enemies can survive even one 90-point damage attack, much less 2. Thus, once the party has Super Improved Power Attack and haste, they can use just those two abilities to conquer 99.9% of the rest of the combats in the game. And half of the remaining 0.1% demand only the use of a couple of heals or an elemental knockdown.
Which leads to the main issue with the combat - the gameplay is badly balanced. Open character development systems are really hard to balance, and this one is not even remotely in the balanced ballpark. There are some aspects of the character that are hugely beneficial (Super Improved Power Attack), some that are only of minor benefit (Read Enemy hp), and some that are of no benefit at all (fireball). Thus, the difficulty of the game lies almost entirely in the character sheet.
And that means nothing you do on the battlefield matters, after leaving chapter one. Tactical gameplay is thrown out the window, and the game becomes a game of character building strategy. Battles are won and lost by wise choices on the character sheet, not through brilliant tactics in the field. Which means the vaunted tactical combat of Blackguards gets lost in a haze of character builds and spreadsheeting.… Expand
Aug 25, 2014.... im so sad... i realy wanted another great turn based game like xcom or something there are so less of ths kind of games and i dont play.... im so sad... i realy wanted another great turn based game like xcom or something there are so less of ths kind of games and i dont play other genres , but i get the demo of this and the game feels so poor the ui so bad the german voice acting sucks******* . this "professional" speakers are not worth to get paid. The game is okay on english and thats the only good thing about it.
come make a good tactical turn based rpg with large ui on 1920 1080 and im happy but not this ****… Expand