Mixed or average reviews - based on 48 Critics What's this?

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Mixed or average reviews- based on 182 Ratings

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  • Summary: What happens when the only hope of a threatened world lies not with heroes in shining armor but in the hands of a band of misfits and criminals? Blackguards - the new turn-based RPG by Daedalic Entertainment - explores this very question. The player takes on the role of a convicted murderer, who with the help of a team of more-than-questionable characters, must save the world from a dark menace. During the wild chase throughout the South of Aventuria, the world of The Dark Eye, there is more to fight than vicious creatures - chapter by chapter, a story full of intrigue and surprising twists unfolds. But when life and death are in the player's hands, how far will they go to reach their goals? Expand
Score distribution:
  1. Positive: 17 out of 48
  2. Negative: 2 out of 48
  1. Jan 22, 2014
    If you are a seasoned turn-based strategy gamer, you can really sink your teeth into this one and get a run for your money. If you are not, you will still get both that run for your money and a crash course in applied survivor tactics.
  2. Feb 10, 2014
    If you can get past traveling the world map on rails, every location and quest chosen in order for you, the combat is rich enough to make Blackguards worthwhile, and I think comfortably places it near the upper end of that range.
  3. Jan 26, 2014
    Blackguards isn't a bad game. Far from it: actually, it's pretty good. But there is plenty of unused potential here, both in story and in gameplay.
  4. Jan 23, 2014
    Blackguards is an entertaining game and traditional role players will love many of its mechanics. The game could have been used to restore part of the essence of the great RPGs that were released during the early years of the last decade, but would require a story influenced by the decisions of the player and a good artificial intelligence. It would have been an excellent tool for Game Masters who want to display combats for his roleplaying group. As a videogame some things are left on the shelf.
  5. Mar 5, 2014
    A game that could have been released 5 years ago and even then wouldn’t be anything special. [03/2014, p.66]
  6. Feb 16, 2014
    With Blackguards, German Daedalic offers an adventure in the vein of a dice RPG. Unfortunately also some irritating moments follows from that kind of games, and when pure chance can decide a difficult battle it all feels quite frustrating. But Blackguards is an entertaining game with well-made elements, and definitely deserves a chance to prove itself.
  7. Mar 5, 2014
    Under the auspices of creating a “hardcore RPG experience,” Daedalic has instead created a rage inducing time waster.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 33 out of 58
  2. Negative: 14 out of 58
  1. Jan 23, 2014
    I've been playing the game from it's early access beginning, and I have logged more hours in it than I care to say. The graphics are well done, the voice acting is excellent, and assuming you like turn based combat you will be in heaven. There is a demo for those who need to try it first. I haven't had this much fun playing a game in quite a while. Expand
  2. Jan 28, 2014
    Blackguards is one of those games that made me happy, does it do anything particularly innovative? No. Is it gorgeous graphically? Nothing to write home about. But it is exactly what it should be; a game taking the Dark Eye rules to the PC with a good story and solid turn-based gameplay. For once I am not disappointed in any way. It's simply what it says it is and does the tabletop rpg simulation thing well. Loads of fun, a good challenge even for those of us who love complex, turn-based gameplay and Blackguards' mechanics do the Dark Eye Roleplaying Game due justice. I hope you enjoy this game as much as I am! Expand
  3. Mar 7, 2014
    Truly amazing piece of TBS. Nothing like I ever seen before and therefore took me some time to get used to it but once I do... I pumped in more than 100 hours. This game shines in the way it allows you to use the environment to defeat the enemies in ways you have never seen in other TBS games. It is very battle focused, essentially tons of battles strung together on a fairly weak story with no exploration (which was initially a bad thing but like all RPGs, exploration becomes a chore when you just wish to go from shop to shop quickly... this game just do that right from the start with no time wasting animation). The only real flaw is its lack of equipment for the magic using class or magic users in general leading to gross dissatisfaction being magic users. The game is also too melee oriented with magic using a clear cut second class. Expand
  4. Jan 23, 2014
    This review contains spoilers, click expand to view. Very refreshing title for someone who likes turn based tactical RPGs.
    - Graphic is nice. Nothing to write home about, but nothing bad either, so no kudos in this category
    - I liked the story. It's not the greatest story, but it's very good. Definitely it kept me for "one more fight" most of the time. Almost all of the story and dialogue is narrated, and the actors are quite good. One thing that I didn't liked is that the end animation is not narrated. Why?
    - now the important part - gameplay. Tactical combat is good, and most of the time is without bugs. It's standard pen and paper RPG style mechanic, nothing new, but it's better that way :). I have few complaints here tho. Didn't really invested much time in number crunching since mechanic is similar to ADND and many other systems, but there are several things I didn't like. For example, lowly spider will hit mage in robes and fully armored dwarf fighter for same (high) damage constantly. They will apply poison no matter the resistance. They will also actively pursuit mage, like they have max intelligence. Also, when nedded they will cleverly block your paths. Very smart spiders. Zombies too. Ah, and skeletons. You get the idea, it's OK for humans and such to have battle plan, but not all of the monsters. Speaking of damage, prepare to be hit 90% of the time for about 1/3 to 1/2 of your health. Spider will do that damage, as will naked tribesman with spear, wood troll, stone colossus, large dragon, zombie, and tiny scarab.
    There is lot of variety of monsters in game, but 80% of the time you will fight humans or undead. Now, you could have all sorts of undead in RPG, but here you have zombies, skelies, and some ghouls I guess, which look more like the alien. It gets repetitive that way. Oh, and if you don't have all stats that affect the initiative maxed, forget about going first. Even against zombies. Same goes for damage, you will do damage only if you have strength and weapon mastery maxed, else don't bother attacking. Same for offensive spells, you need at least 13 points invested or don't bother. Speaking of which, many monsters have all sorts of resistances and immunities to cold, fire, poison, piercing damage etc., but I didn't noticed that any has weaknesses? . Some abilities are broken INMHO. For example, there is power blow (double damage) which you will spam since only then you will do SOME damage. And that would be around 10-20 dmg range, no matter weather you have rusty sword or megazor great axe of slaying. And then, there is ability which gives you 3x damage which will do 100 (more or less) damage per hit. Stone colossal? no problem, it's one hitter with this ability. Else, you will not kill him in 2 life times. Ah, yes, hit chance. 75% will hit aprox. half of the time so its more like 50%. True 50%? forget it, its like 15% in reality. And yes, equipment. There is like 5 uncommon pieces in whole game, and maybe 1 rare (because it does magical damage, which is a minus 'cause most bosses are immune or resistant to magic).
    So, to summarize, this game heavily relies on offense, so don't bother about defensive items, spells, abilities etc. Equipment is scarce and of common quality, and there are some broken abilities. Only things worth carrying on belts are healing and magic potions. But don't get me wrong, game is still fun to play, only frustrating on occasions. But that can be easily patched, so I wouldn't cut off much of points there.
    But sadly, there is one thing that cannot be repaired in patches. Linear game play. Once you finished, there is no reason to play again, since all your choices are superficial, they don't impact the game (well, almost always). For example, you have a side quest, you have 3 choices: Deny, accept, ask more money. If you have high appropriate skill, you have 4th option - to ask even more money. No matter what you choose it won't impact anything. There is fixed party at all times, so no diversity there either.

    All in all, this is a niche game for hardcore fans of RPG turn based games, which need some polish. It's NOT a indie game, so price tag of 30(ish) euros is about right. If you're fan, buy it. I am, so 7 overall score.

    P.S. Whats the catch with that "teenage mutant ninja turtles" theme at the end of the credits???????
  5. Jul 6, 2014
    A mediocre tactical fantasy RPG with nice graphics.

    Character creation and improving is overly complex but when you figure out the best
    approach you are effectively only choosing what type of weapon or what spells you will use.

    Typical combat starts with buffs if necessary and then you use your strongest attacks with good hit chance until everything is dead. There are battles with other objectives but new ideas are few and far between. Early on there is a focus on using environmental tools to exploit the stupid AI but later on there are many generic battles where you have to cut down a number of generic humanoids with little effort.

    The story is the typical heroes saving the world from a great evil with standard plot elements. Characters are very shallow and stereotypical.

    World exploration is fairly boring because you only see battles and town screens. Many of the towns being very empty with a few service providers and sometimes a quest giver. Side quests usually only provide some extra exp and gold, finding better gear doesn't happen very often.

    The game is still worth a try if you are a fan of the genre and it looks better than most other games in the genre.
  6. May 22, 2014
    Looks warm, artistic , i kinda want it BUT it makes me too feel like "God , why am i even here - this is taking foreveeer!" -when im trying to battle.
    i would not waste my TIME even if , honestly , this was free game .
    If you're normal guy / girl , experienced with games that demand some skills, you will get bored in this game.
    - Daedalic had hurry to work on better game , and they released this incomplete.
    Too bad that the graphics is enough to post pretty game-pictures online and sell game, kids pre order it.
  7. Apr 26, 2014
    Avoid. Ridiculous game. It starts out well enough - actually quite enjoyably. But then the game turns into some demented killer DM fantasy. Things started going sideways in the Gladiator fights - I should have realized I was wasting my time when I was outracing killer crocodiles who are trying to eat food off a plate…where if they eat all the food the prisoner you're trying to protect dies and you lose. I finally quit when I went into an encounter that was supposed to be in a warehouse that turned out to be trapped in 27 different ways. This game is so un-immersive. So retarded. Is there more than 1/20 players who actually enjoy games that are to a *huge* extent about avoiding traps and getting poisoned? Well if that's you, then this is your game. If you want a real great RPG there are plenty of great ones. Dragon Age/NWN this isn't. Expand

See all 58 User Reviews