In its current form, The Serpent’s Curse is half finished. The second episode isn’t due out until sometime this month but do not fear, episode one is pretty substantial and ends with a satisfactory cliffhanger.
A solid return to form for a long-running series with a proud heritage -- though right now it's left frustratingly hanging and thus may provide a better experience once it's all wrapped up.
I love Broken Swords and this one returns to the tradition of the first two games, which are the best in the series. If only this new sword were longer... [02/2014, p.64]
As a reminder of the old days of the series, The Serpent’s Curse just about serves its purpose; it sounds the same, works the same and, mostly, looks the same. But as a contender on the modern point-and-click landscape it offers little to drag players away from the new age of superior soirees.
The Serpent's Curse plays like a classic point-and-click adventure, but the story takes too long to get interesting, the characters are quite implausible and the puzzles are hardly a challenge.