Metascore
60

Mixed or average reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 2 out of 23
  2. Negative: 3 out of 23
  1. PC Master (Greece)
    Feb 6, 2013
    76
    A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
  2. Pelit (Finland)
    Jan 23, 2013
    75
    The patch fixed the awful route AI, and now the game is OK'ish, but somewhat bland. What it still most needs is more speed, both for the game and vehicles, and much less waiting. The FPS parts are as awful as Mr. Myrik's nasal British accent. [Jan 2013]
User Score
5.6

Mixed or average reviews- based on 74 Ratings

User score distribution:
  1. Positive: 26 out of 74
  2. Negative: 26 out of 74
  1. Sep 30, 2012
    3
    this game is the very essence of good idea, poor execution. the idea of a combined action-rts game set in a huge open world with the objectivethis game is the very essence of good idea, poor execution. the idea of a combined action-rts game set in a huge open world with the objective of complete dominance is brilliant, and would make for a great game.. if done right. unfortunately, carrier command does not do it right.

    to begin, you have 2 types of units, one aircraft and the other a tank-style vehicle, of which you can have a maximum of 4 each. you have the option of selecting one vehicle and piloting it yourself action game style, while the others can "assist" you using the AI. or you can use the game's map to plot courses for all your vehicles, RTS style. here's where the game's biggest problems come in. firstly, the controls are clunky. you would expect the controls to be more responsive, and on par with other action games. secondly and most importantly, the AI is downright idiotic. the path that the AI selects at times takes your vehicles as far off course as possible. sometimes, the pathfinding routines will change mid-travel, and result in the vehicles driving around in circles. on several occasions, AI controlled allies continued ramming into destroyed enemy vehicles until they exploded.

    the enemy AI, as well, is fairly stupid. at times, they would completely ignore you while you drive over them. their range of detection is abysmal, oftentimes not detecting you until you are directly in front of them. the AI also does not use any tactic other than attempting to swarm you with large numbers of cannon fodder.

    bottom line with this game is, wait for a patch. as it stands, it's a jumbled mess. this game had potential, and an interesting premise. but the poor execution and horrible AI make it almost unplayable.
    Full Review »
  2. Sep 30, 2012
    0
    Game was a nice idea, seemed kinda promising, initially had the awkward controls but i got over but, but I only have one comment for thisGame was a nice idea, seemed kinda promising, initially had the awkward controls but i got over but, but I only have one comment for this game, the AI, IS, F**KING, STUPID

    And it completely ruined the gameplay, not worth your money, dont buy it
    Full Review »
  3. Sep 30, 2012
    9
    This game, in terms of scope, is genius. I was super excited when I saw the premise. Control a carrier, launch amphibious and flying units andThis game, in terms of scope, is genius. I was super excited when I saw the premise. Control a carrier, launch amphibious and flying units and direct them directly and indirectly to assault and capture an island and its resources... However I wasn't born yesterday, I've seen this type of premise before, and I Full Review »