- Publisher: Strategy First
- Release Date: Oct 28, 2003
- Critic Score
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88The type of game that you know you should find fault with, because the enemy is not real bright, but it is so much fun to go through the levels, solving the puzzles and completing your objectives while liquidating all opposition.
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A vast sci-fi universe to explore, bounties to collect, and an intriguing story that bears telling. [Jan 2004, p.72]
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81Chrome's strong points make it a shooter worth playing. I highly recommend it for anyone looking for a good, albeit rough around the edges shooter experience.
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A stunning sci-fi-themed shooter that makes "Halo" look hollow. [Feb 2004, p.80]
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79This one's definitely worth checking out if you're looking for something a little different in the FPS realm, but I'll warn you not to base the game off of the demo level because it isn't really a great representation of the game.
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It also gets bogged down in its own self-induced complexity. The clumsy inventory and totally outrageous enemy AI will scare off all but the most diligent of gamers.
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75It's exciting when a relatively unknown development house like Techland can spring forward with such an intriguing effort, and if nothing else, we applaud its ambition.
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75It has a bad sci-fi fascination to it, assisted by some excellent graphics, and kept me involved like a Sunday afternoon serving of "Star Gate."
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Has enough going for it in terms of graphics and gameplay to make it a better than average shooter.
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74A really solid first effort for Playland. This game has the strong possibility of evolving into a very good series. Level design is mostly solid. Production values are suitably high, if not up to the work that Valve and id are doing these days. Weapon choice is varied. And best of all, the game has some character.
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72It won't pose much of a challenge due to deficiencies in the artificial intelligence, and there isn't too much replay value to be found in the game either.
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A wholly decent entertainment experience although it wont change anyones opinion about the genre it unfortunately sits in.
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70It features a generic, yet well-delivered plot that is dragged down by average gameplay, a lack of substantial difficulty, and sound that can only be described as sub-par. However, it is quite stunning graphically, and might find a niche in the modding community.
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Despite offering plenty of gameplay, it lacks depth and more importantly, soul. Chrome is a fun game, but doesn't do anything that some other game has done before it, and done it better at that.
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60While all the pieces seem to be in place to deliver something special, they never quite gel. That's not to say that Chrome isn't a reasonably good game, but too many inadequacies prevent the action from seriously challenging the big guns. [Nov 2003, p.114]
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60It has a great storyline, mesmerizing graphics, and unique game elements - all the same ingredients that the two "big" FPS'ers are supposed to have.
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58A promising shooter which ultimately ends not with the final movie, but an impassioned cry of What the hell were you thinking?!
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56While the idea of creating a more "realistic" sci-fi shooter is a good one, Chrome never rises above some bad design decisions and an overall lack of polish... The next mediocre shooter. [Jan 2004, p.115]
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It's often unclear whether or not your shots are hitting, which inclines you to blunder out from your cover and head for close quarters - which in turn destroys the developer's intention of forcing a tactical, cautious approach. [Nov 2003, p.105]
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50Chrome isn't a dreadful game, really. It's just so deeply, incredibly average in every aspect of its gameplay that our enthusiasm for it went limp the very moment we bumped off our first enemy grunt.
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Most of the guns are uninspired and even boring - even the shotgun seems dull. [Feb 2004, p.60]
User score distribution:
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Positive: 7 out of 11
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Mixed: 1 out of 11
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Negative: 3 out of 11
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2To me, the game was just terrible. At least, graphics are okay, But game-play was no fun and was not exciting. I didn't like it. It was a waste of $5.
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ExtremelyCrass4