I never thought I'd see a game make shooting bad guys completely unfun. But then came Chrome. Here's a rundown of my first twenty or so attempts to beat the first mission on normal difficulty.
(First time): got killed by the second group of enemies I ran into. Dying is very easy due to high enemy accuracy and a crappy, slow healing meachanic.
(Second time): mission was cancelled by my prima donna commander, who won't progress unless I'm holding his hand.
(Third time): killed commander as revenge for cancelling the mission the first time. (Fourth time): commander died because a million guys rushed his position, and I could only kill all but two of them. Good to know he can handle himself in a fight.
(Fifth - twentieth times): repeats of one of the first four. You're not allowed to do your own thing at any point in the game, even if it means completing the mission faster or more safely. You have to follow commander uptight's orders or he'll cancel the mission. And when that means staying in a tower with limited ammo and no way of switching to a different weapon or restocking when you're out, your options are die from disobedience or die from letting your commander eat it.
The gameplay itself is decent enough. I dislike the way my bullets, even when very carefully aimed, seem to whiz right past my enemies. I also dislike the fact that my enemies are bullet sponges with Olympic marksmanship skills. The worst part is definitely the commander and his ridiculous "orders", though. When a game literally kills you and makes you start the whole level over (no saves or checkpoints) for not playing it the way it wants to be played, it's not really a game so much as an electronic to-do list, and that is most certainly not my idea of fun.
I gave it one last chance, and I died from friendly fire. Yeah, this game's putrid. Don't bother with it.… Full Review »
JohnRawman8Í remember the dozens of announcements of all those "halo killers". In the end only one of them came close - it was the Polish game Chrome. Featuring just as nice graphics and even larger terrains than Halo, plus more unlinear level design, Chrome had sort of a bad start and so most people even didn't give it the chance it deserved. And I'm talking about two different kinds of start. The game came a little unfinished and so you had to wait for the patches but I really must say: they were great. They improved the performance, the physics and hundreds of smaller details. The other problem was, that the true strength of this game is the usage of implants, but unfortunately you don't have them right from the beginning on. But once you have the speed improvement and the implant that allows you to use some kind of "bullet time", the gameplay gets really great (it even neutralizes the fact that the enemies have horribly fast reactions and perfect aiming since you get even better). And maybe the scenario is not as epic and "unreal" as in other scifi games such as Halo or Unreal, but the story itself is much much more interesting, featuring an intelligently designed conspiracy and interesting characters. Still the game lacks what a real blockbuster needs (such as a great soundtrack and faster and more exciting fighting) but it's still a solid piece of work that did not get the attention it deserved. Plus Chrome features a very interesting and exciting multiplayer mode but unfortunately there was no one to proove it.… Full Review »