It's an engaging game that took me about 20 hours to finish. It travels to far lands, features challenging bosses, and does an impressive job of showing that, even from a third-person perspective, games in VR can transport you to another world. [Tested with Oculus Rift]
Chronos' flaws are obvious, but thankfully few and far between. When you push your way through its more annoying aspects, it welcomes you with enticingly grim set pieces and tense encounters. It's a highly-rewarding game that proves you can leverage VR to enhance traditional games, but Chronos doesn't use it as a crutch; it stands tall all on its own. [VR Tested]
It’s absolutely worth your time, and gives me a great deal of faith that virtual reality can be used for more than just spectacle and first-person POV. [Tested with Oculus Rift]
Chronos is an interesting adventure, that tries to adapt a classic format to the new Virtual Reality language. It has also some innovative features related to character progression, that shines above any other aspects of the game.
The deciding factor on whether or not Chronos is worth the $50 asking price is probably how much you love Zelda games or how hard up you are for something that feels like a fully-realized game for the Oculus Rift. Even with satisfying combat, an art style reminiscent of Guillermo del Toro, and virtual reality, I can't help but feel $50 is a smidgen too expensive. I guess that is the price you pay as an early adopter of VR. [Tested with Oculus Rift]
That initial feeling of being a tangible part of the inside of a videogame will forever be fantastic, even if much of the rest of the experience feels like it's been done before. [Tested with Oculus Rift; June 2016, p.112]