Cogs can best be described as kind of cyber punk style meets Leonardo Da vinci. Looks simple enough at first, but you soon find there is some real brain benders involved.
The game has three game modes and 50 levels, so even when you’ve beaten the ever-increasing-in-difficulty Inventor Mode (basic puzzles and mechanics) you can take them all on again in Time Challenge Mode (30 second time limit) and Move Challenge Mode (ten moves only).
Take this game for what is, the ultimate sliding block puzzle collection. It's not just about re-building a picture, you have to arrange gears such they they play simple musical tones in the proper order at the proper rhythm, arrange pipe segments to route steam to multiple locations, and more often than not do both at once in a variety of 3D environments. There are planes with pipes and gear shafts running through the board, and you have to simultaneously arrange both sides (while only being able to view one side at a time) perfectly for the system to work. There are cylinders, cubes where each side affects the function of its adjacent side, and other innovative environments. There are also bronze, silver, and gold medal achievements for both time and number of moves to complete, which I found highly addicting. The animation and art are awesome, and the music is perfect, providing a nice contemplative atmosphere without being intrusive. So taken for what it is, this easily scores a 10 in my book. A lot of the criticism I see here seems to stem from the reviewer not liking sliding block puzzles or thinking that the puzzles in Cogs are too hard; which is like criticizing a su-do-ku puzzle for not being a crossword. If you enjoy visual puzzles of any variety, I'd say there's a good chance you'll enjoy Cogs.
I had no idea that Cogs, a somewhat random pick up I obtained in the Humble Bundle, would entrap me the way it did. I don't exactly know how to review this title, after all it really is just a sliding puzzle game. All I can tell you is give it a chance, the game is beautifully executed.
The budget price and quaint visual style makes Cogs as addictive and satisfying as the old-school toys it references. It'll certainly last longer than a ball-in-a-cup.
I highly recommend trying out the demo to see if you can live with this flaw before making a decision; Cogs still deserves our respect for creating an unusual and very well thought out puzzle game, but sadly the restrictions of its chosen medium gets the better of the gameplay at times.
Great 3D-puzzle, just the way I like it. I have this on PC and Android, which both it works great :) Levels are very challenging and there are interesting game modes, like time/move challenges. Needs addon support and level editor, so users could make their own puzzles :)
It made me think and it excels in inventing a rich variety on a simple formula. Worth it for the graphics alone, the designers did a wonderful job. I have no idea how to further improve on the genre. Only the gameplay's root in one singly type of puzzle keeps Cogs from a ten in my book. But one could choose to see its focus as a strength.
whenever i remembered playing this, it had pretty much an actual good quality and detail. it had many variety of levels, but the amount of difficulty that increases as it goes, was actually pretty tough to handle. but overall, it's a really pleasant experience if you're really into puzzles.
Essentially a 3d slidey puzzle which also makes use of logic and basic mechanics. Quite a bit of fun if a bit (for me) short lived enjoyment-wise but then sliding tile puzzles make me want to burn things, so..
Great litle puzzle game which combines simple ideas into something quite innovative and ingenious. It takes the age old sliding blocks puzzle and adds a few ideas of it's own to create a fun, addictive puzzler. It starts off easy but becomes something that will make your head hurt! Not the sort of thing you will play for hours on end, but is just right for a quick **** two. It's cheap price means you can't really go wrong. A game that will appeal even to people who don't normally play computer games, because it's something that anybody can just sit down and know how to play straight away.
SummaryCogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently. Inventor Mode: Starting with simple puzzles, players are introduced to the widgets that are used to build machines - gears, pipes, balloo...