Mixed or average reviews- based on 59 Ratings
Oct 13, 2011One of the worst C&C games of all time. The story makes a cliffhanger with no ending, the gameplay is very unbalanced, some characters are wrong in the game, the campaigns are short, lack of multiplayer and co-op winds up nothing and lack of a Mod SDK makes this game uninteresting. Worst of all, zero support on this game and you can only buy this game through a digital download and you have to create your own double-layer (or dual-layer) DVD for the backup.… Full Review »
JimP.Jun 13, 2009This expansion was something I was curious about at first but after spending the $30 to buy it, I have to say I should never have wasted money on it in the first place. It starts out by adding a sleek new Japanese song to the introduction and showing a decisive lack of Multiplayer options. This was okay for me since I don't generally play RTS games online, since I suck so bad at them. However, I started getting into the campaign just to see that each campaign was "blacked out" until you played the first Soviet mission. I proceeded to play the campaign and although it was horrendously short, it was slightly challenging and gave for good gameplay. I then came upon the last mission, which borders on the near impossible, even when playing easy. If you're worried about spoilers, skip this part and go to the next paragraph. The "FutureTech" corporation, a monstrous defense contractor working for the Allies, has begun development of several superweapons which will help keep the Allies dominant on the battlefield and advance their own hidden agenda, which is completely left vague... The end mission consists of you assaulting the superweapon of FutureTech, the Sigma Harmonizer, which stops time for a short span of time. If this was not infuriating enough, the AI sends 4 insanely difficult and massively destructive Supertanks at you, which shoot small shots that expand and do massive damage to everything in sight. Its preferred tactic, go right into the middle of your base, shoot the beam until the whole thing is leveled. Setting up defenses doesn't work because they blow through them in a couple of shots. Massing units to bring it down doesn't work, since it kills them in a couple of shots, and trying hit and run tactics doesn't work either since it just goes to the middle of your base and shoots, ignoring the other units and causing horrendous destruction in its wake. Not only that, the AI sends land units, sea units, and air units to pummel your base into submission. I tried several times alternating units, tactics, and strategies and nothing worked. Oh yeah, forget about air units since an inaccessible airbase is somehow dominating the airspace on the map. I ended up rage-quitting and I'm not sure when I'm going to bother to pick the damn thing up again. They also added a new Yuriko campaign, which briefly explains how Yuriko came into being and what happened to her after the campaign. It was pointless to include it in the campaign. Like the other campaigns, it was short, and it explained little. Although seeing a more powerful Yuriko was slightly fun, it ended up just being incredibly boring and easy. While I really haven't seen all of the new units, particularly the Japanese ones, I have to say the expansion disappointed me severely. Some say Kane's Wrath was a terrible expansion, but I don't agree. Uprising, however, really sparks my anger, frustration, and rage mainly at the fact that I was willing to spend money on it the first place.… Full Review »
Aug 7, 2013There are quite a few new units in this and a new story to each faction and as you can guess, it's under the assumption that the allies won, oh joy.
Anyway, there are 4 campaigns to choose, allies, soviets, empire and yuriko which is a personal story about the special unit the empire have, Yuriko Omega. You have to play the soviets first though a mission or two to unlock the others and the only two stories I like in this one is the soviets and Yuriko's because I could understand why they want to do stuff, but the other two is merely a grab for power and such.
Alll in all, nice new units, but the campaigns are a bit short so it's a okey buy and you don't need red alert 3 to run so maybe buy it when it's on sale like I did, I believe. Unless you are a HUGE fan of C&C.
Also having completed it I have discovered the challenge mode. This is where you get to play as any of the three groups, however you have limited tech and the only way to get it is by defeating your opponent. For instance, the first test match is against an Allied general who uses only dogs (attack dogs being for first unlock) so the best way to win is just to build up basic tanks and bulldoze the place to nothing. Easy right? Until you look at the other missions involving far more advanced technology and it gets worse later when the generals have ALL their tech and you only have what you've unlocked. Quite addictive though and requires more stratey as some maps even have unique units too like the bears map has giant bears that can actually destroy vehicles.
Certainly not the worst C&C game, but it really is just a expansion to Red Alert 3 even though it's seporate and the challenges are fun. It's pretty fun and okay with a interesting story surrounding Yuriko Omega, but atleast it isn't C&C 4.… Full Review »