LeeWolfgangOct 2, 2008I have no damn clue why F.E.A.R. gets all this love from so many people when there's this awesome game to be proud of. Condemned: Criminal Origins, is the scariest game anyone will ever play. Unlike in any other horror game, you actually have to fight for your life instead of experience second-long hallucinations of random dead things. It's not actually scary to me, but that039;s just because I'm kind of stone-nerved.
Many people say there isn't much story involved. There's a huge story involved, really. It's just at the end then it gets weird. In the loading screens, it gave a description of why people were brain hemorrhaging and become mentally ill. But then at the end you fight a ninja with metal pegs in his body and then the killing stops. That's the only really pointless thing about the story.
Regardless of whether or not someone thinks of the story, the realistic gameplay, great sound, and effects make up for that and the fact that it's based on that abysmal Lithtech engine.
The hallucinations the player experiences are done really well and show how he is undergoing brain hemorrhaging as well and is able to fight it off, though it takes over in some places to hype you up.
It suffers some plot holes (I'll let you use my flashlight while yours is broken and walk around in the dark, Agent Thomas), but they're few and far between.
The best implementation in this game, though, is that it's almost entirely based on melee combat. And that's done very well.
The texturing is kind of low-resolution but the excellent effects and everything else make up for it. It's kind of slow, hence it's on an awful engine (though it's thoroughly improved), but everything is realistic as can be expected from a console launch title port.… Expand
TiagoM.May 27, 2006. It´s violent in a way that no other game was before.Dark raw and evil-scared me a lot. And the sound it makes when your head gets beated by a pipe is amazing and extremely real. The use of soft shadows is very good. FLAW: more questions than answers at the ending.