Because this game forces you to think the same way a commander of the same time period would have, Cossacks II: Napoleonic Wars is the greatest strategy game on the market.
Despite all of my disappontment in this game by small maps and less number of features in comparison with first title of the series, what being criticized by fans of the series more often, i enjoy this game. It is the true hardcore strategy where skirmish battle may continue for a two hours and more even on easy mode. Because computer uses skilful tactics and advantages of landscape. Because you must think about resorces constantly: in any moment you may deplete gunpowder and your brave infantry will be beaten. Many fans moan about graphics, though it looks good for 2D, but game have perfect animations, especially of reloading infantry weapons - it is awesome
Nevertheless, we can’t help but feel that it’s all a little on the dated side. An RTS that hasn’t been designed for the C&C crowd isn’t a bad thing, but Rome: Total War has already demonstrated that more tactical offerings are capable of crossing the boundaries and appealing to all sub-sets of RTS gamers.
Cossacks 2 is a bit better than the original Cossacks and a substantial improvement over "Alexander." At the very least, the time period is much more exciting and much easier for the general gaming general to relate to.
Twitch players in favour of the 'rush and crush' tactic will be deeply frustrated here, but those who like to take their time and mull over the tactical options available should find much to keep them occupied.
It's designed to be more cerebral than current RTS war titles, and can't match the visceral thrill of "Rome" or even "Medieval Total War." [May 2005, p.102]
A decent strategy game, where the accent was made on a tactical battles instead of classic base building and resource management.
In it's time it was a good game, interesting one.
But now it's lack a modern high resolution support and have a problems with running on modern OS such us win10.
The score is based on my memories of how this game was played on it's release instead of how it looks and plays today.
This Cossacks 2 has a good concept. Real-time strategy, unit based warfare like Empire Total War with real-time economic elements like AOE 3. Two really good gameplay elements melded into one and it is really a shame that poor polish ultimately made this game unplayable. There is huge degree of micro-management, with workers, units, and buildings all needing a great deal of care and attention, and that attention soon gets spread very thinly. That said, I am not against micro-management, quite the opposite, but the way it is presented in this game make it feel like needless busy-work. The economic management is basically nil, so you can run out of a resource in the midst of a huge battle and have almost no way to make up the difference. The interface is very clunky, especially in the heat of battle when you simply don't have time to second glance your commands. Your unit AI is very simple and pathfinding and auto-targeting are broken. For instance you cannot set non-artillery units to auto-fire, which means you must constantly be clicking back and forth up and down your lines to make sure that your unit is not getting shot to pieces without so much as returning fire. And since reload times are based on individual units and not squads, it is difficult to judge when the squad will be ready to fire, since you cannot order individual units to fire independently. And the morale system is very wonky as well, with the designated morale meter not being a very good indicator of your unit's overall morale. Half of a unit could break and flee and the meter would still read 100% for the other half and at other times it is close to zero and your brave soldiers will still be fighting on. In all if you can keep your army small it would not be very difficult to manage everything but the AI has a habit of trying to wear your done with attrition, sending wave after wave of cannon fodder until you either run out of ammunition or are overwhelmed. That said the AI is not overly complex and while it will attempt maneuvers or capturing strategic positions this is just an afterthought for its main strategy. And since they AI receives resource cheats its impossible to beat them through claiming strategic locations. There is also a campaign, which is slightly better than the random maps via scripts, it is rather unimpressive and boring. One example is half the officers in the Royal Army have Californian accents. All that said, I did not give the game a terrible score and this is why: The concept is truly unique and there is a huge amount of potential. If GSC can iron out all the rough edges there is strategy game of the year in Cossacks 3. Improve the AI, improve the interface, and there is a really great game to be had. I really hope the developers stick with this concept.
One of the biggest disappointments of my gaming life. While not a terrible game in it self, after the relatively good cossacks 1, I was expecting so much more, particularly in terms of LAN gaming and AI. The engine is dated, the maps small... I was converted over to the "Total War" series after this.
SummaryNapoleonic period brought "civilized" warfare, fighting in combat formations into being. The very principle is put into practice in Cossacks II gameplay. Generally speaking, formations play a decisive role on the battlefields whereas individual units are mostly ineffective. Players are given a chance to lead their armies to victory throu...