Darkfall: Unholy Wars is a unique title. Full-loot, full-PvP, in a huge sandbox is a daunting and grueling mechanic for an MMO. But it makes for an experience like no other MMO. The combat is fast paced, crafting is integral and character progression is constant. In addition to this, clan warfare is highly encouraged, allowing for full on clan battles, which is where the fun starts. Aventurine have made a good go of polishing up their game from the first iteration of Darkfall. Unholy Wars truly shows off what a hardcore MMORPG really is and can be.
Possibly the best indie ran open pvp sdandbox game there is on the market.
Huge open world.
Targeted combat system, none of that tab target spam buttons style gaming here!
Full loot pvp
Open pvp
Nice crafting system.
This game has potential for a ton if awesome improvements and updates.
If you are looking for a open world pvp game than there is no other.
Awesome game, with amazing concepts. After playing this MMO I can't play any other multiplayer games, especially MMO's. I find myself pvping in a game like WoW and asking myself whats the point, when you kill someone you don't even get anything from them, all that happens is they respawn at a graveyard. In darkfall if you manage to kill someone, you get everything they have on them! It makes battles insanely intense, especially having to aim and dodge attacks in real time like a FPS rather than tab target. Having to aim all your spells, even your heals adds a level of excitement and skill that is unmatched by any other MMO, and will leave you with jitters long after the battle has ended.
As for clans, in every other MMO there has been little to no clan involvement besides some PVE raids which only the highest level characters do, and there has been no need to associate with other clans. In darkfall you get a real sense of community when everyone works towards a common goal like building a huge ship for a siege, or building up your city for some more defenses or resources. Which every character can help do, regardless of level. There is also a sense of entire server community with these huge alliances that form to help each other gain cities and defeat clans. There is a real need for politics in this game if you are a clan that wants to own a city. If you are poor at politics and anger too many people there will be serious consequences, and entire clans can be crushed within weeks.
This game is a sandbox, you can do what ever you want, whether that's being a handy crafter, a wealthy merchant, a ruthless pirate, a hired mercenary, or anything else your heart desires. Don't just take my word though, find some recent videos of the game. Keep in mind the game is always getting updated and changing so be sure to check out the most recent videos for the real deal.
Extremely addictive and very fun. Heart pounding pvp that includes city seiges, naval battles, full loot. Game is very different from any other mmo. Looks beautiful, plays great, a true hardcore sandbox mmo, worth every penny!!
Overall a better effort than the first game. Vast imrovements on user interface and combat, still it is plagued by grinding. Also the lack of traditional quests might discourage those who are looking for more RPG elements. It's strongest feature is the real time PvP. For hardcore players only.
The game itself has some of the best Open World PvP potential I've ever seen in a game, in fact I would say this is the best I've seen since Shadowbane. On top of a fleshed out MMO world players can build and battle over pretty much anything. It looks good, it's thrilling to play, and it has massive potential.
Unfortunately it's a great game with a bad business model. Indie MMO's can't afford to have a big pay gate preventing new players from coming in. Players are content, and in this MMO that's more true than in most MMO's.
A lot of gamers won't buy an Indie MMO who would would otherwise pay for a subscription to one. I sincerely hope future indie MMO's figure this out. I love this game, but it's dead Jim.
I love DayZ, and like EVE, but didn't like this PvP MMO. I like that it has a lot of mystery for "What do I do now" but it's an empty world, feels like an apocalypse hit a fantasy world. Cancelled my subscription but I applaud the attempt, since they tried to make this different than a WoW clone.
So much **** it feels like a beta.Stop releasing games that are not ready for market.
Hopefully it has the population to gain some money to make it better. For now, though, it needs way too much work, especially to justify a subscription.