User Score

Mixed or average reviews- based on 47 Ratings

User score distribution:
  1. Positive: 35 out of 47
  2. Negative: 7 out of 47

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 12, 2013
    This is the closest in the modern age you will get to Freelancer.Music is great,Graphics are great and combat is fun and the trading is more streamlined and intuitive unloike borefests like the X series.
    I found myself addictive to this game.
    The controls aren't quite as precise as Freelancers but the whole game has a similar feel.
    Great view in this game also.
  2. Oct 27, 2013
    Ignore the poor FMV and bad characterization, instead concentrate on the fantastic elite style gameplay and shoot the heck out of stuff. Like space games but find the X universe a little too daunting? Get this!
  3. Jun 9, 2013
    I did not experience any bugs like other viewers, but found this game to be a bore rather quickly. If you have played Freelancer, this game is that, except with 90% of it cut out. You only ever fly one ship and the upgrades you get dont make the player feel all that special, adding a fin here and there, maybe removing a fin sometimes, nothing compared to the thrill of building up savings and buying newer bigger ships or deciding to fly a freighter or a fighter or any of the other awesome things just about any respectable game of this genre boasts. Upgrades will eventually make you wince, because now you have to grind for money to pay for the same equipment you start with, just with higher numbers attached, so after flying through five to ten of the same winding tunnel on the same asteroid shape over and over and over in every star cluster, you will then fly to the same exact station a couple hundred times to do the same exact missions a couple hundred times as well. The systems are all the same, except some have a magenta or red hue instead of a blue hue, and some have names that sound like Blah Blah instead of Bling Zang. The voice acting is so bad that it surpasses painful, about halfway through the game I couldn't take it anymore, and muted the sound anytime anyone spoke in a situation where I could not skip it (in many cases you will fail a mission if you warp before someone has finished speaking, and most other cases you can't do anything and just have to listen). The voice acting wasn't helped by the various races that speak as slowly as they possibly can, making you turn your face from the screen in agony while half-hoping you will collide with an asteroid (which will fail to kill you as colission damage is almost nonexistent in this game) If you want to play a cool game that is a lot like this but better in every fathomable way, play Freelancer. The indoor/planetary missions in Darkstar One were something of a refreshement from the rest of the banal, repetetive gameplay, but even those don't compare to much older and cooler games like Descent. I found everything about Darkstar One to be minimal in the extreme. Expand
  4. Mar 21, 2013
    I first played this game when was first released and enjoyed it immensely ive played it threw close to 20 times over years it has some simplistic aspects that could of been fleshed out more but i suppose they had to work with what they could and stay in budget. one thing i found is you cant just collect parts and level up to get unfair advantage as there two parts for sure if lvl up ship too fast makes em impossible Expand
  5. Nov 20, 2012
    Extremely bland. You'll be wondering if there's any other missions than shoot these fighters or the occasional cruiser. You are given an assortment of weapons per class upgrade yet it usually the current race sector's weapons that are the best choice. The economy system is decent, but it's nothing complicated. Voice acting is very mediocre. Eona's (your forced sidekick) probably the worst part of the game though. She's like a Navi from Ocarina of Time and there's no option to shut her up with her bland remarks of stating the obvious. Yes. I know there's one on my tail, Eona, the display state that. Yes I know, my shields are down... why can't I just space you... Expand
  6. Oct 4, 2012
    2012 and the game plays quite nicely. I have Windows 7, and so far no bugs like the many forums have reported. The missions are repetitive, the storyline, well hardly engrossing, but get it for cheap, play it for 30 minutes at a time, and it is quite nice. It's Xwing/Elite style fighting. Personally I prefer the better cleaner environment of X3, this is too colourful for my liking, but it's easy on the eye. And easy to play, mostly. Oddly you often need to take your hand off the joystick, press space plus action the mouse to do something, then return to the joystick. Bizarre UI, who thought that would be good. (For a 2006, I'm quite tolerant of it, but I see XBox had a 2010 version. I hope it is vastly improved and deeper for Xbox, if this game were to be released in 2010 I'd be far more harsh on it). Expand
  7. May 21, 2012
    Yet again i wanted to give this game a 6.5. But rounded - 7 it is :)
    In any case - this is a space flight sim with a rather nice implementation of the ship's upgrade which is based on player experience. However, mission do tend to become similar very fast. Controls are a little weird but i got used to them. However - it's weird that while you can strafe left and right you cannot
    strafe upward or down (descend and ascend). Weird.
    Xpansion is a much more deeply involving experience, even if you do not choose to pursue the main plot. Dark Star is basically Expansion Lite (very lite!) :)
  8. Dec 22, 2011
    Not a fantastic game by any means. Outclassed by others in the genre. Gameplay wise it is pretty repetitive. Although there are lots of things to do such as smuggling they lack depth and incentive to actually do them because 'shooting bad guys' usually happens regardless. There is some re-playability here, I myself finished the game twice to see what a different ship build would be like. The game is a little cheesy though especially in the dialogue. If you are going to buy this I would hope you get it from a bargain bin. Expand
  9. Dec 1, 2011
    Following the likes of Wing Commander and the X-wing series, DarkStar One is certainly not an original concept, but it is still an incredible space opera--a well delivered story, great voice acting, an open galaxy, intuitive user interface, multiple side missions and other fun stuff will keep you entertained for many hours. Trade, smuggle goods, steal cargo, kill pirates, or just go postal and kill anyone you meet. The limited side missions get repeatedly boring after a while, especially given the vast number of solar systems, but there are keyboard shortcuts for everything allowing you to skip most mundane tasks. The space combat is really enjoyable and gets progressively more difficult as the story progresses. Add ship upgrades and you ultimately become one bad hombre. I got roughly 40 hours of enjoyment--your mileage may vary. This is not a space simulation--it is highly action based. Space shooter fans will not be disappointed. Expand
  10. Sep 17, 2011
    Customizing your ship with weapons and special abilities is the best part about this game. While space battles are well done, fun, and with good physics, it does get boring somewhat quickly. The main missions and side quests can be interesting as it progresses through the storyline, but it does not give you a feeling of great accomplishment as you go through them. The trading aspect of the game can and might as well be ignored completely. It provides you with minimal profits in comparison to the other means to acquire credits. Speaking of credits, I completed the game with 8.5 million credits in my possession. After a while, the amount of credits you accumulate will become obsolete, as you will have more than enough to get whatever you want. The game suffers from extreme repetitiveness, which also creates tedium and dullness when you do the same two or three activities over, and over, and over, and over. Simply put, the game is about 20 hours too long. The developers should have been more concise and implemented more diverse aspects in more ways than just this. The end game is surprisingly bland and unexciting. Also, throughout the game, you are given a false sense of freewill. Your progress is almost completely linear. It took me about 31 hours to complete. Expand
  11. Jun 27, 2011
    It's a space shooter AND an RPG. Awesome! It has a completely unique take on controls for a space sim(hard to descxibe). While not as tight as Descent or Freespace controls it definitely works. Your character is your ship and can be upgraded and geared out big-time.(see me screenshots) The shooting is super-fun(you can upgrade you ship with turrets as well as front weapons) and the RPG elelments are spot on. It'll have you running all over the galaxy completing side-quests in order to upgrade enough to beat the next story mission. This game still looks great and is not very hardware-taxing which is a great combination. The story and cutscenes are complete crap but the fact that all the alien races are visualy interesting and hilariously over-acted makes up for it. Expand

Mixed or average reviews - based on 33 Critics

Critic score distribution:
  1. Positive: 13 out of 33
  2. Negative: 0 out of 33
  1. Darkstar One is as cold and empty as space itself once the novelty of trading or being a "system rebel" wears off.
  2. 70
    Constricted. It isn’t so much that Darkstar One is a bad game, it’s just that the developers failed to optimise on good ideas - it seems as though they took the easy way out rather than expand on them.
  3. The key element of the game, of course, is combat and here it excels...Compared to many of its peers, Darkstar One may seem slight - but what it does, it does expertly.