Mixed or average reviews - based on 4 Critics

Critic score distribution:
  1. Positive: 0 out of 4
  2. Negative: 0 out of 4
  1. Aug 24, 2012
    There is a lot of potential here and Dawn of Fantasy has already improved by leaps and bounds since it was released almost a year ago. Sure, there are still some issues and glitches, but it is moving in the right direction. If you're looking for a pure RTS experience, there are better RTS titles out there. And if you're looking for the MMO side of the equation, naturally there are better MMO titles out there. But if you're looking for a solid MMORTS title, Dawn of Fantasy is one of your best options out there. It is very nice to see people taking the MMORTS out of the browser.
  2. Oct 31, 2011
    The concept with it's economic parts, RPG elements, real time battles and PvP sounds tempting, but fails due to bugs and game mechanics that haven't been thought through.
  3. Nov 22, 2011
    It was a good idea in 2003 and would've been a visual stunner back then, today, it's a poor attempt at delivering on a good concept. Too many bugs and crashes even months after release. The idea of building your own empire has a certain appeal, though.
  4. Nov 18, 2011
    A game with good intentions and some interesting ideas, but its depth and variety of options are shadowed by its slow gameplay, few intuitive controls and flawed grpahics. However, hardcore strategy fans might find an interesting product here thanks to its many possibilities.
User Score

Mixed or average reviews- based on 71 Ratings

User score distribution:
  1. Positive: 22 out of 35
  2. Negative: 11 out of 35
  1. Mar 19, 2013
    (3/19/13 Review) Just got an e-mail notification that this game will be launching on Steam soon, so decided to come back and try it some more. I was hoping to see some fairly massive changes in the year+ its had since launch, but I didn't notice much changes except a few more items added to the marketplace. There have been *some* QOL changes, but overall the main issues holding this game back still stand out. The UI is still horrid, looking more like an early 2000's game in that regards. The units pathing is still abysmal, you will constantly get some of your units stuck unless you micro manage the crap out of them. I'm quite disappointed, I was hoping to come back to this game in its finished state and see a fairly well polished and playable game, instead it looks like the developers have just thrown in the towel and are trying to get as much cash as they can out of it. My original rating is going to stay the same, so if you are here looking at this game i HIGHLY suggest you check out some of the let's plays on youtube before you buy. At least then you can be an informed buyer :)

    (2/11/12 Review) Extremely buggy, obviously unfinished. Good overall design, but will take several months before its going to be enjoyable. Has a very strong and loyal fan base though with good discussion between players and developers. Of course that also means user reviews are going to be flooded with high scores from the fans while critics rate it much lower Overall, graphics are about 5-7 years out of date, UI is abysmal for any kind of army management, and overall, at this state, it will do more to frustrate you then keep you entertained. Keep an eye on this though, hopefully in Q3 of '12 they will have it in good working order!
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  2. Nov 2, 2011
    This game has a great idea but a long way to go before it's a classic. It combines a bit of city building with online match making for combat and soon will add the ability to siege other towns with your own armies and vice versa. Right now it's got a few major bugs and lots of minor bugs. The support the devs/community provide is the best I've ever seen and so I haven't written it off yet. Recently the devs asked the community which bugs they wanted fixed and then tackled the top bugs off that list. Its support like this that makes me think that in the long run the rough gem will be highly polished into a jewel. Another creative feature is the ability to pay for eye candy (flyable dragon/uber dwarf) units with "crowns" (a resource gathered by questing/pvp). Going forward released DLC packs will be purchasable with ingame currency generated by battling and the devs have been careful to avoid turn the game into the "cash shop/cow" model prevalent among online games currently. A game like this reminds me of sword in the stars or mount in blade, a great idea that needs more time to develop. Full Review »
  3. Apr 3, 2013
    If the game was released TODAY I would give it a 6 or so and agree with the comments that it has potential and people should get it to support the developers to make an awesome game. But they game has been out for a YEAR and they have been selling it for $20 USD or more that entire time.

    The game TODAY is a mess and the last year has not resolved the issues, and honestly the team is simply not up to the task of building this game. The Steam release is yet the latest example of companies scraping the last few bucks from a naive community with an unfinished game. Honestly why will developers EVER finish a game now just release it when you are 70% done, make the money cut the team down to 2 people and 'support' it.

    The polish and tuning of a game is very expensive, why not scam the public into paying you to do that and thats what this is a scam.
    Full Review »