• Summary: Dead Rising 2 takes the franchise to a new level of zombie-killing fun with tens of thousands of zombies, the all new gambling paradise of Fortune City to explore and conquer plus a host of new in-game objects that can all be used as deadly weapons to stave off the zombie assault. Dead Rising 2 is set several years after the infamous zombie invasion of Willamette. Unfortunately, the zombie virus was not contained at the conclusion of Dead Rising, spreading unchecked throughout the United States and Dead Rising 2 depicts a country where zombie outbreaks continue to strike. [Capcom] Expand
Score distribution:
  1. Positive: 14 out of 17
  2. Negative: 0 out of 17
  1. Jan 11, 2011
    85
    The thing about the Dead Rising series is that it's pretty unique. Killing hordes of zombies with a huge variety of improvised weaponry isn't a genre present anywhere else. It's a great game to just mess around in, picking up random clothing, smashing zombie heads in and fighting away psychopaths.
  2. Dec 22, 2010
    85
    Dead Rising's PC debut is an addictive open-world adventure that expertly balances its bloody combat with a goofy sense of humor.
  3. Dec 25, 2010
    73
    The zombie chopping is great fun, but Capcom hasn't put enough effort into making it look and feel like a proper PC game. [Issue#245, p.104]

See all 17 Critic Reviews

Score distribution:
  1. Positive: 23 out of 35
  2. Negative: 8 out of 35
  1. Well...."Dead Rising 2" isn't a masterpiece, but enjoyable. The missions and zombie massacres are too repetitive after a while, but if you can live with it, that's fine. The weapon making system is awesome and creative in every way. The graphics are also (kinda) impressive if you watch it in a standard viewpoint. Overall a game that you would love to play in a rainy day. Expand
    • 4 of 4 users said yes
  2. in a simple one liner dead rising 2 was a rushed game. Now that doesnt mean it is terrible as it does have some decent fundamentals. on the plus side there are plenty of weapons to choose from with enough variety to keep things fresh for a while in both the comical and realistic catagories. The combining system is also pretty deep with the 50 odd combinations. This combined with some really cool dismemberment mechanics make for some very thrilling zombie bashing. Another good note, the survivors arent totally helpless now which is great;but as i said before this game was rushed and just about everything else could have used an extra few months work. To start with the games presentation is the hardest hit. Graphics wise the game is average , nothing here we havent seen before. But then there are the littlethings. Things like missing shadows and jerky and awkward animations for the games living cast. This is particularly apparent in the games cutscenes which range from passable to embarrasing. The cheesy dialogue doesnt help either. Even the much flaunted dismemberment and combing mechanics suffer from repetitive animations. for most weapons there is only one animation for each attack type ( melee, aoe melee and special move) which can get repetative fast. Another issue came in the form of the survivors. as in the first one there are survivors to save. However the game chose their life's story in the form of , get this, skipable text boxes. yes the survivors have no audable lines which leaves them with no personality at all. the effect leaves the player identifiying more with the psychos of the game ( who thankfully have colorful cut scenes dedicated to them) than the people we are supposed to save. on the topic of psychoes. all the bosses of the game suffer from pattern ai. basically each boss has a rigid pattern of actions to use against the player. some of the bosses can be beaten by simply walking outside the room or building which the encounter took place and then throwing objects at them. some times they do the further service of bugging out in these situations to the point where the player can walkup to them and spam the melee button till the green bar goes empty. finally the actual story is quite laughable. the characters are all pretty cookie cutter in design to the point of bad taste. the main bad guy is more annoying than threatening and a 10 year old could guess the plot twists from the very moment the characters involved present themselves. Its all been done before. the game doesnt even get that scary or tense which i think partially ruins the theme of the game (zombies are supposed to be scary). you can get through the game without killing even one zombie which i think undermines them as a threat. over all its only good for a few giggles and laughes but as a serious game, it is not even close which is a shame Expand
    • 4 of 6 users said yes
  3. The story wasn't so great, the freedom was little, gameplay was repetitive, bosses were ridiculous, graphics were bad and it LAGGED a lot (even on great computers), it's a RUSHED CONSOLE PORT, it requires Games for Windows Live (awful). I have a GTX NVIDIA video card and it still lags like a motherhumper. Other than that, the "crafting" system was cool, there's a large variety of weapons and places for you to visit, other stuff... But don't buy it. You will regret spending that money. Expand
    • 3 of 5 users said yes

See all 35 User Reviews