The quality of content is amazing, and when you combine the psychotic storyline with the fluid gameplay and top it off with amazing use of the Unreal engine for graphics and a soundtrack that will drive suspense deep into your soul, Deadlight is easily one of the best Xbox Live Arcade games to come out this summer or arguably this year.
Deadlight, long-awaited highlight of this Summer of Arcade, does not disappoint the fans. Mixing platforming, action and survival in a wise manner, the title conquer all the favors of the public.
Deadlight took me about 4 hours to finish. For 15 bucks, I definitely feel like I got my moneys worth. The environments are amazing and the story is pretty twisted. what really stood out for as cool was the fact that i was not just simply hacking and slashing through Zombies. When you see a gang of Zombies, run! The Survival horror mixed with platforming was good fun. Controls felt a little odd at first, but nothing that was game breaking. Solid buy in my book! Lastly, the 80's mini games collection was a nice touch.
While the game obviously has some flaws, most of the bad reviews didn't get the picture. "Deadlight" actually is a REAL old school cinematic platformer. It's funny to see critics saying "out of this world" is a masterpiece but "deadlight" ****, while they share the same premises.
- "it's too linear, just a follow-the-path game". C'mon. Ain't seen a game more linear than "out of this world".
- "pixel perfect jumps"; c'mon... OOTW was exactly the same. maybe even harder. - "too expensive". Well, I paid 2400 pts (16 euros or so) for OOTW. And keep in mind this was 20 years ago, deadlight is much longer, and there's a big crew of people on tequila works.
- "too short". OOTW could be finished in less than 20 minutes, for christ sake. Without help of any kind, DL can take you 2'5 to 4 hours on the first playtrough. YES IT CAN. Keep in mind that each time you die time goes back to the checkpoint too. Anyone who says he finished it on less than 2 hours the first time without any help, is lying. We know this is a game where you die A LOT the first time you play.
So that's my opinion. Critics didn't know what they had to review. Times have obviously changed, but if you've read any interviews or you've seen the developer diaries, the guys totally warned us; "this is a real old-school cinematic platformer". The problem is that some people didn't believe them.
For all of its shortcomings, its flaws, and its failures, I still enjoyed my time with Deadlight. I wanted to find out what happened to Randall and his family. I was driven, compelled to finish, and I would still recommend that it be played. Fans of side-scrolling platformers, and zombie games in general, will find an original, if imperfect, experience here. And while the price is a bit steep for the content, I think there's a great game to be found in here.
Part of that fault lies in the game's dialogue. Some of it's rather cheesy, about on the same level as Resident Evil, while other lines just drag out the usual examples of poorly exploited horror. It just doesn't add up in spots.
In Deadlight you play as an ordinary man instead of an indestructible hero, who just wants to survive in a rotten world. It's one of the graphically prettiest games on Xbox Live Arcade to date, but the gameplay unfortunately doesn't reach the same heights and the length of the game is disappointingly short.
It's a game in which an early sense of delight and intrigue soon turns to weariness, the standout scenes and ideas failing to compensate for an increasing sense of deja vu with each new wall run and puzzle, wrapped in a tired storyline that does little to propel you forward. In the end, it's the zombies that make you flee to the conclusion, rather than the design that draws you towards it – a subtle distinction perhaps, but a crucial one.
A beautiful intro does not a great game make, and the full product is a disappointment to say the absolute least. Tequila clearly has a lot of talent and an ability to craft genuinely intimidating, memorable environments -- Deadlight demonstrates the wealth of inventiveness the studio possesses. Yet it feels squandered on lazy design in the second chapter and mistreatment of player trust in the third.
Went against the reviews, played the trial, bought the game. Great atmosphere, solid story, amazing visuals. Having a blast with the game. Worth checking out!
This game is very fun, however it gets a little boring toward the end, and is surprisingly realistic for a cartoon game. Definitely worth playing! worth the money, but I wouldn't put this game at the top of your shopping list.
Good game..............................................................................................................................................................
4/10. The game opens with a somewhat mysterious storyline that is progressively explained throughout the game, which is the games only strong point. Controls are only somewhat explained during gameplay, leaving the player to resort to the controls menu in order to figure out how to progress, and "shadow" encounters always resort in a loss of health, no matter how fast you tap the B button, leaving players at their last check point. Gameplay progression is difficult even at the highest brightness setting due to padlocks in certain places not looking like padlocks, or crawl spaces looking like a wall or debris.
The game has a good atmosphere and graphics but thats all. The controls are not responsive,you cant do what you want when you **** story is boring and uninteresting,besides unoriginal. The game is unfair in many things,when you die you dont feel like you lost because the game is hard, but because its badly designed. The game is basically very easy to, the only hard parts are the ones that are not well designed,basically the whole game is jumping from one place to the other with a bad story and voice acting in between with poor level designed, I got it just for 7,50. But is still a waste of money.