Mixed or average reviews- based on 29 Ratings
Jul 26, 2011Cool platformer. A lot of unique gameplay elements. I really enjoyed the cool gravity mechanic, and the game kept introducing new ideasCool platformer. A lot of unique gameplay elements. I really enjoyed the cool gravity mechanic, and the game kept introducing new ideas until the end. Also the length is pretty good for $2.50… Full Review »
Sep 23, 2016Defy Gravity is a fairly minimalist 2D platformer. The game’s controls are very simple:
• You can jump. • You can double jump in the airDefy Gravity is a fairly minimalist 2D platformer. The game’s controls are very simple:
• You can jump.
• You can double jump in the air (with a cooldown between aerial jumps – but it is possible to jump more than once if you spend enough time in the air, such as if you’re in a gravity well).
• You can create a gravity well which sucks you (and gravity-sensitive objects) towards it. You can create one of these at a time, and have two shots before you need to touch the ground again.
• You can create an anti-gravity well which repels you (and gravity sensitive objects) away from it. You can create one of these at a time, and have two shots before you need to touch the ground again.
• You have a shield you can activate which prevents you from being affected by gravity (and in some levels, it is always on).
The core gameplay mechanics are decent enough – the game has a very minimalist set of elements (platforms you can jump through (some of which move on their own, some of which fall down a few seconds after landing on them), enemies you can jump on top of to kill them and jump again, enemies you can’t bounce off of, and an enemy that kills you if you touch it which shoots other enemies which kill you if you touch them, and ground that kills you if you touch it). Everything in the game moves in linear, predictable paths. Some enemies can be affected by gravity wells (signified by them being gold-colored), others can’t (signified by them being gray); the same applies to the platforms.
At its core, the game presents about an hour and a half of puzzles with these mechanics, and it is simple enough; it gets progressively more difficult the further you get into the game, and the last few levels are quite difficult. The game is mostly pretty generous with checkpoints, but the second to last level requires you to get through fairly long puzzles without screwing up.
Once you beat the game, the game puts you back at the start in hard mode, in which you no longer have anti-gravity wells and all enemies are affected by gravity, which makes the game significantly more difficult. But the levels are the same as they were before, though I think there might be a few modifications to make it possible to solve some of the puzzles which require too many gravity well shots to solve otherwise.
In any case, this core gameplay is decent enough, and while the game is quite short (about 90 minutes to beat the regular mode), it is probably about as long as it wants to be.
The real weakness of this game is the fact that there is really nothing else here. The game is extremely simplistic, the graphics are clean and clear but pretty lackluster and not particularly pretty to look at, there is no story, and the levels feel clearly designed to be challenges without actually even bothering to feel organic in any way (which, ironically, may actually make sense, as the premise of the game is that you’re in there to… complete challenges…).
Anyway, while this game has a fairly decent score on Metacritic, that is likely because, quite frankly, there’s not much to criticize here. But there’s not much to like, either; this game is extremely forgettable and I feel like I’m going to forget it within a very short period of time. The game never wows you, and that makes it hard to really love it or even care particularly much about it.
All in all, this isn’t bad. But you can probably find a better use for an hour and a half (or three hours, if you really want to beat the hard mode and get 100% achievements) of your life. This game is simply unremarkable.… Full Review »
Nov 24, 2015Platformer With Extended Gravity
Overall: 55% (61.0/110) Atmosphere: 6.3/10 Graphics: 2.5/10 Level Design: 5.2/10 Sound: 7.5/10Platformer With Extended Gravity
Overall: 55% (61.0/110)
Level Design: 5.2/10
Replay Value: 3.5/10
Variety in Items: 5.0/10
Cost-Benefit Ratio: 3/4
System Requirements: 1/1… Full Review »