Generally favorable reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 5 out of 6
  2. Negative: 0 out of 6

There are no positive critic reviews yet.

User Score

Generally favorable reviews- based on 26 Ratings

User score distribution:
  1. Positive: 6 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 0 out of 6
  1. Jun 21, 2013
    the mix of A-RPG, strategy, random world, live events and events world customisation and factions makes this game awesome. TBH, I am not giving a 10, because it has some glitches, ui flaws and stuff that where fixed on the next game, din's Curse (same engine). I prefer depths of peril over din's curse and drox operative.
    For me it's the best of all soldak games, period.
    Graphics are ok, when gameplay is awesome graphics aint' that important.

    I just hope for a revamped version of this game, fixing those little glitches and UI improvements that need.
    Full Review »
  2. May 15, 2012
    I loved the writing behind the game a lot. Diction is superior.
    However, i think PACE of any game is one of the most important factors in the
    equation of the enjoyment. The pace of this game was no harmonious - the speed was alright - you run around, kill beasties, loot bodies, level up sell stuff... But when you just start to get into the game - an enemy attacks your covenant, and you have to start over. And while attacking a covenant - it comes down really to who has more hit points - you or the enemy - since nor one nor the other dies really, but re-spawns near the Life Stone. Weird. The fact which makes the game monotone! Full Review »
  3. Zri
    Dec 23, 2010
    While it's nothing special in the graphics department, and some of the controls can be a bit of a pain (particularly targetting in combat), Depths of Peril is a surprisingly enjoyable game. A combination of hack and slash adventure game ala Diablo and Civs style diplomacy, the game has a fair bit of depth to it.

    Your town is made up of a number of houses, each ruled by a hero like yourself, and each vying for supremacy, both in power and in influence. You can trade with each other, form pacts and alliances, fortify your bases with NPCs and hired beasts, and of course go to war with each other.

    The dungeon crawling part of the game is pretty straight forward. You get (random, level-appropriate) quests from the people in town, and venture out into the wilderness and associated dungeons. You can meet NPCs fighting for their lives out in the wilderness and get them to join up with you, or get them to join you by doing quests from town, and then they can either defend your base (or join you in raids against others' bases) or one of them can join you adventuring, thus levelling themselves up in the process. Of course there's the usual Diablo style loot system to keep things interesting as well (which you can also spread around to your NPCs).

    After each 'game' (when you've won out over your opponents), you start again with a different and tougher set of houses to beat, keeping your hirelings, money, and loot.

    While none of the elements are perfect, the combination works really well, and makes for an engaging game with a fair bit of life in it for long term play.
    Full Review »