May 24, 201310This review contains spoilers, click expand to view. This is the least deserving game to get a low user score I have ever seen. The truth is a lot of the reviewers are simply cult fanatics who grew up with the prequels and have too many complaints because they're too edgy to be satisfied by any follow ups. DRM is acceptable the only people who complain about that are people who want to pirate the game instead of having to dip into funds their parents won't let them have. In truth Diablo 3 is a fantastic game with an inspired artistic style. While it is true that the story cannot be appreciated after repeating every difficulty mode, this reviewer reckons the true fun isn't to be had until one invests in their op legendary gear and starts farming Inferno (10). The truth is the game isn't meant to be soloable at this level because there is a huge dependency on class ability diversity when fighting elite mobs. The story line is brilliant and the real-time rendering of the cinematic cutscenes lives up to Blizzards standards set by the WoW franchise. As little as a user score matters in what is probably one of the most overcritical, insatiable demographics, I must say that Blizzard have barely deserved such treatment when there are much worse games out there receiving better scores simply due to a smaller demographic that doesn't consist of a bunch of whiny little kids.
To the morons who keep complaining about not logging on, there are 3 likely explanations: EIther your internet speed is awful, you pirated the game and you're too stupid to understand what DRM is or you tried to log in during downtime. Regardless, you're a bunch of bloody idiots because you can't review a game that you haven't played just because you're clearly doing something wrong while everyone else is getting on just fine. Seriously, your zeros are worthless!… Expand
May 22, 20131Probably the worst gaming experience I've had, or should I say let down, in years. Forced online game play. Repetitive unoriginal gameplay. Uninspired graphics. And let's not forget the auction house blizzard money grab. Blizzard is on a downhill slope.
May 22, 20130The good: graphics
The bad: pretty much everything else. itemization is garbage. always online DRM for a single player game is a joke. Their flimsy excuse that it's to stop botters and cheaters is a farce, as the game is rampant with botters/exploiters/duper. 4 player only? 6 skills at a time? designed with console in mind. no skill tree, no character customization, mostly useless skills leading to no build diversity. terrible story which you're forced to repeat forever. A supposed ACTION rpg without much action. cooldowns? seriously? This is what happens when you have WoW designers work on the game instead of the original D2 team.
A lot of features of D2 were left out. (jewels, runes, runewords, cubing, secondary weapons etc etc) It's a massive step back in so many ways, and it's pathetic that they couldn't come up with anything new, and have to save old features for an expansion.
The worst problem of all is that the whole game is designed around the rmah, to generate revenue. It is the single most retarded decision they could have made. Having the rmah itself isn't bad. People would have spent money on the game on 3rd party sites anyway. But designing the game and drops based around rmah destroyed the game and any fun factor it could have had. The drop rates are abysmal, and there is no way to really find your own items. The poor itemization means 99.99% of what you find are garbage. Rarely do you find something that can even be sold for a pittance. Even the few good items are garbage without great rolls. It's a loot based game without loot. As many people have said, it should be called "auction house adventures"
a couple of the patches have improved the game a bit, but don't amount to much more than a facelift. until they fix the core issues the game can only be considered terrible.… Expand
May 22, 20139when the game came out is was lashed at by the millions who bought it due to being quite literally unplayable, and when it is playable it was barely even recognised as the game us fans loved, the combat and levelling up was streamlined the levels where more linear and builds where focused around items more so, although the RMAH was a bad idea without it the game would be much harder to play but other then the initial problems the game is fun.
combat is fluid and polished
killing is fun as ****
looting is as fun as ever
if you can get past the initial flaws you will like this game.… Expand
May 21, 20139Im really confused with all the hate with game is getting. I think most people just don't understand that it's an ARPG and is all about the gear grind. That being said, this game is extremely fun and addicting. The game has also been improved with many patches such as monster power and paragon levels. The art design is also fantastic and the attention to detail really shines. The only thing that bothers me a bit as that the replay ability isn't as good as it could have been, even with paragon levels.… Expand
May 19, 20133I wrote a 5000 signs review, but I'm editing it down: The good: -Nice graphics -Fluid gameplay The bad: -The story -The items -New item slots that add nothing to the game but graphics -The character offensive skills all being completely dependend on and fully based on weapon damage -Even spells being completely dependent on weapon damage -The taste in my mouth when a hammer with 500 fire damage makes my cold spells stronger simply because it deals more damage than the wand I had before
-The lack of ANY actual character development beyond the CoD unlock-on-level model
-Better items being a nonfunctional replacement for character development
-The cartoony monster affixes (Arcane Sentry, reflect damage, invulnerable minions)
-The cheesy NPCs
-The cartoonish and childish style, dialogue and plot
-All characters are the one and same with different colors of sparkling on their attacks
-The auction house made necessary to have any fun what so ever
-The real money auction house giving botters incentive to bot
-The odds of finding useful items you need without using the auction house
-Difficulty solely being the grade of your equipment in any given encounter
-Bosses never drop anything useful
-Nephalem valor band-aid on the broken spine that it the game's itemization
-Paragon levels band-aid on the buried corpse that is character development
-Maps are all small mazes not large open spaces.
-Maps are not randomly generated.
-No functional PVP
-PVP gameplay being displayed in 2010 but scrapped
-Areas and mechanics in gameplay videos getting scrapped
-Diablo II and Lord of Destruction gameplay and mechanics getting scrapped in favor of WoW mechanics
-Diablo II enemies and lore getting completely scrapped in favor of all new enemies
-The british skeleton archers. Talking. Skeletons. Talking british. SERIOUSLY?!?!?
-They were WARNED about all of this in the beta OH SO MANY TIMES but did nothing… Expand
May 16, 201310I'll never understand the negative comments on this game.. its WAY up there as one of the best PC games every made. Complaints about needing an internet connection are about 20 years out of date. Complaints about repetitive game-play miss the point entirely of what is one of the best examples of an ARPG. Its highly polished, very accomplished and extremely mature. Miss it and you'd be nuts.
May 11, 20133Potential was wasted, game is currently destroyed by bots, ah/rmah. PvP is a mockery of the players. Randomness map? no such thing exists. Maybe Expansion will repair this destroyed game. Now waiting for PS3 version. Playing is wasting the time its Pay2Win. Only 3 for initial good impression.
May 10, 20134I don't think I need to repeat what the whole internet is saying. Some points for the graphics, cinematics and soundtrack. This game took me to the highest highs and the deepest lows (in a very specific segment of my life, of course): most excitement I ever felt about the launch of a game, then gradually but surely descending to the most disappointment I've ever had from a game. Now I just don't care, uninstalled it.… Expand
May 6, 20133Initially, this game was quite fun. Maybe it was the fact that I had waited for 4 years constantly checking the news for any indicators on its release date. Pros: Great graphics. Combat feels good Great character animations Fluid combat Negatives: Terrible endgame Lack of 8 player games you can name create yourself like Diablo 2 had Awful gear and droprates No PVP at release big letdown
No harassment pvp like Diablo 2 had
No open world PVP like Diablo 2 had
The number one disappointment for me though was the lack of a Diablo feel. The story was laughable. The villains were just ridiculous and cartoony, in a bad way. The music was overly epic and didn't fit the Diablo feel. A lot of the game felt a bit like World of Warcraft. In fact there were even naga type enemies in Act 2. One of them had a laughably awful line, "YOU WILL NOT GET INTO THE AQUEDUCT!" or something along those lines.
Overall, just skip the game if you loved Diablo 1 or 2. If you never played the original Diablo games, this is a pretty average game, but I think everyone expected better from Blizzard.… Expand
May 4, 20138Jedna z najbardziej oczekiwanych gier 2012 roku. Konkurencja jedynie z Torchlightem II. Gra naprawdę świetna. Ciekawy klimacik, grafika nawet nawet. Gra się naprawdę świetnie, ciekawe pomysły, opcje multiplayerowe. Gra całkowicie wygrywa z Torchligtem który i tak był naprawdę dobrą grą. Diablo III jednak poprzez finanse wielkiego Blizzarda, mogło by pokazać lepszą grafikę, ciekawsze pomysłciekawsze pomysły, i mogło by być mniej zbugowane. Tak czy siak, zapewnię sprostało oczekiwaniom większości osób, nawet jeżeli nie jest to gra idealna. Moja ocena 8/10… Expand
May 2, 20136It wasn't a terrible game. The first play through was actually quite fun. And it had that 'I can't wait to get home so I can keep playing' feeling I loved so much with Diablo II.
But it did have some serious flaws. I really don't appreciate the have to be online to play feature but I understand it, the real money auction house was a joke, the re-playability was limit and the story was kind of sloppy.
All in all was a good way to kill a week of spare time, but not fantastic.… Expand
May 1, 20136Although I have found Diablo 3 to be thoroughly enjoyable, I can't deny that I'm somewhat disappointed after such a long wait. Firstly the visuals, despite being pretty, are not really dark enough or befitting of a Diablo title.
I remember playing the first game and being genuinely disturbed by the dank environments, with their low lighting and desaturated sprites. Now it's all too polished, clean and bright.
Although it's fun to go back to the old 'point and click/hack and slash' method of yesteryear, one can't help but think that a slightly more intuitive approach to game play could have been implemented.
If you enjoy the Diablo legend, and similar such 'hell on earth' fantasy type affairs, you'll find a definite level of enjoyment here.… Expand
Apr 29, 20131At the sight of the Box as a new comer you are em-bottled with ideas of your wonderful experiences with the previous series, it was "Diablo 1" and "Diablo 2" that has poised your very soul to enjoy the next installment, you throw in that CD and you start playing.
one cool feature you notice is your tab space seems to have improved, as you venture further into the game you realize the unquestionable amount of rares that drop this is indeed an improvement, you also notice that the main attribute stats seem to accumulate as well, 100 str on an item at level 11... okay lets put it on!
You will spend hours on in fighting through the mechanics of the game only to get to where we are all at, level 60, so whats next? you notice as you grew in-dept with the game there is no more hostile button its been replaced by a NPC that allows you to teleport to a short term map that is hardly worth staying more than 30minutes, and you will soon become disappointed by the amount of skills you through off of your list due to common sense in terms of damage defensive calculating.
just to break it down for you in a TL:DR Version
as of 4/29/2013 review
# Barbarians Spin to win are the top for Monster Power 10
# Witch Doctors are the best in terms of PvP for the Dot damage and Survivability
# Echoing Fury, Skorn, Calamity are the most strive for items
# There is Duping we wont lie about that both RMAH/AH
# 24/7 Trolling on the forums (mainly upset gamers)
# Untrusted Hardcore players
# An item system so bad it tries to compare its stats to World of Warcraft. (ex: 1.08 Item has 300str, 1.09 350str, 1.10, 410 str, and so forth)
# Unlike Diablo 2, Items lower than ilvl63 wont provide a means of upgrading your character, other than the Stone of Jordon which gives you a max of 30% Elite Damage.
# One of the easiest boss mechanics you could ask for, Changing the modes wont change the way the boss fights only the damage and health increases.
# No In dept Skill Tree or Skill Talent Points, Passives, or Skill Auras for Items that would provide a means of a Different Build.
#Magic Find is not a stat you could rely on at (Paragon 100) with 300% MF including shrine buffs i had to BUY all my stuff in the end http://us.battle.net/d3/en/profile/lordgenocide-1558/
# No more Cow levels, its been replaced by a cartoon series called My Little Pony's "
# And lastly this game is 100% Anti-Grief mode, other than the abused glitches on Hardcore Mode, your expectations to walk into a game and hostile a whole room of people will not happen.… Expand
Apr 28, 20139This review isnt like every other diablo 2 fanboys. this is the truth minus the nostalgia of diablo 2:
first of all, it upsets me that people think they are huge diablo fans and they never even played the first one. the first one had only 3 classes, was harder than diablo 2 and 3 combined and if you died, it was game over, no respawn and no corpse run. diablo 1 was a great game and they made diablo 2 easier with improvements that the current generation of games had. thats exactly what blizzard did to diablo 3.
people complain they cant add skill points, well in a lot of multiplayer RPG's today they dont allow that anymore either. people complain about the auction house, but it really adds a feeling of a real community. and the buy to win argument? all i have to say is: buy to win what? this game is primarily a coop game! pvp is now added but its really just for fun. buying something on the auction house DOES NOT break the game.
ive been playing this game since launch and looking back from launch to now, theyve added a lot of content to keep you playing. the game is fun. it has added things that a lot of gamers would expect in a current gen rpg. unfourtanately nostolgia will make many diablo 2 fans cry because all they really want is a remake of diablo 2 with better graphics. so ignore those 0, 1, and 2 reviews.… Expand
Apr 27, 20135If this was a stand alone game and not a sequel to Diablo 2 it would have got a better score from me. The problem is that it is a sequel to Diablo 2 and I dislike the direction they took in designing this game. On it's surface this might seem like a good sequel but if you dig a little under the surface you find that all the things about Diablo 2 that kept you coming back to play hundreds of hours aren't there.
The loot and gear system is over simplified and annoying. Combine that with the auction house and you get an annoying combination. In Diablo 2 I found my self eager to take down those tough bosses on nightmare and hell mode too see what loot would drop from them. In Diablo 3 I hate fighting bosses as it's a mostly rewardless experience that can be quite costly. After your first play through on normal bosses won't have good loot drops. You get most of your loot from killing randomly spawn champion or unique enemies. This might be okay if the loot I got was worth a damn but it too is flawed. In Diablo 3 you only care about two stats. Your primary stat (intelligence for wizard or strength for barbarian, ect...) which determines how much damage you do and vitality which determines how much health you have. You can focus of the other ones but it's mostly a waste time as the gains aren't worth it. This system makes loot annoying. Here's how my Diablo 3 loot experience usually goes. Go through an act hunting down the champion monsters. Get a rare drop every now and then and the go and identify the drop. At this point a lot of the time the loot doesn't have a good primary stat on it and becomes trash to sell at a vendor. When it does 80%+ of the time it's not your stat and you can at best sell it on the auction house. Even then it's usually still bad as the other stats or damage of the weapon can still be bad. This means that you will have to go to the auction house to get most of your gear in this game and I can't stress enough how unfulfilling it is to get gear that way. In Diablo 2 I felt like I was on a quest to get to the end of the dungeon which probably had epic loot which would spill forth upon slaying the difficult boss at end. In Diablo 3 I feel like I'm working a steady job to make money so I can afford my gear upgrades which I purchase from a store. Figuring out which gear to use isn't even that fun. It boils down to those two stats I mentioned earlier and in the case of a weapon you check it's dps.
The actual click fest murdering monsters as you work your way through the game is good for the genre but that alone is not what makes games in this genre fun in the first place. The skill system and combat are both good but not nearly enough to save this game. The story is good and the cg is top notch for the cut scenes are top notch but it's not enough to save this game. I can't recommend you buy this game if you are looking for a good sequel to Diablo 2. The content I see is good enough for one play through on normal at best. Also as a side note, where is our promised pvp? My bet is that they hid it in the coming expansion which you will have to pay for.
Combat is fun
Graphics are shiny(the game looks nice)
Cinematics are top notch
Loot/Gear systems is broken and not fun
Auction house It's a break in my gameplay, not fun and makes the game feel like a job
Missing promised features Where's my pvp?
Drop system further makes loot not fun Bosses don't drop loot after normal
Conclusion: If you liked Diablo 2 and are looking for more of the same, don't play this game. Titan Quest or Torchlight 2 are much better options for lovers of Diablo 2 than this game.… Expand
Apr 26, 20131i bought that game on pre-sale, played it about 3/4 weeks and never open ir again. Why? Diablo 3 spotted the Diablo brand. Shame on you Blizzard, i was your fan. Why make the system too simplistic? Diablo 3 spell system is designed for a kid.
The auction system has complete destroyed the entire game. The campaign are so quickly and repetitive.
Apr 25, 20132This game does not feel like a Diablo game at all. There's no end game, drop rates are so low, no diversity, no PVP, nothing to play besides farming one act mindlessly, patches progress are just way too slow. It does not feel like Blizzard is putting their resources into this game.
Apr 24, 20130The game is a soulless version of what it was supposed to be. This is not Diablo 3, this is a sham. Maybe it was never supposed to happen? Maybe it was dead all along and that is okay, what was given was glorious in its day and it will always have that place in history. Let Diablo die one final time, lay it to rest and say goodbye.
Apr 23, 20136It's probably been said in the hundreds of reviews this is not a Diablo game. In fact, if it was not named "Diablo", this would make a great 10 buck arcade game. If that was the case, I would give it a direct 5 star rating. But now I'm grading this game according to the expectations that it set and how it compares to its great predecessor. Lets see the pros and cons:
- Beautiful animations and effects
- Fantastic sound (with the right headphones it is truly a blast)
- Improved inventory management and storage
- Auction house makes it easier to trade....you don't need to stay in a "trade" game for hours to sell/buy stuff
- Visuals do not match the Diablo universe it too colorful and childish, nothing like the dark tones in Diablo 1 and 2
- Being able to change skills on the fly, and no attributes distribution, is interesting but it feels like you don't invest anything in your character (aka very limited personalization). I would rather prefer a skill tree system like in Diablo 2, but with the option to reset your skills for a small cost.
- Itemization, which was the core of the previous games, is simply WRONG! Finding a really good item, worth keeping or selling is very hard, the legendary items are 95% of the time rubbish, the scaling is ridiculous there is nothing worth keeping for more than few levels, because at level 60 even the blue items are far superior to the level 55 legendaries.
- Real money auctions make the game P2W (pay to win)
- The crafting system is bad the randomization of the stats and the high crafting costs, means that you end up spending a lot more money to craft something useful, than by buying it from AH
- There are no rune words, imbuing, socketing, jewels, horadric crafting, etc.....
- The story is simple and anti-climatic and characters are dull and annoying. The mercs are totally useless on the high levels
- Last but not least, the constant online requirement is frustrating...
So if you are wondering whether to buy this or not......if you are not a diablo hardcore fan keep wondering until the price drops to 10 pounds, at the current price it is not worth it. If you are a fan, better wait for Torchlight 2.… Expand
Apr 17, 20131DEAR BLIZZARD: GET RID OF (your greed) THE AUCTION HOUSE & FIX THE DROP RATES. This game is like one of those claw machines you keep pumping quarters in. Only the quarters are my completely unrewarding hours of gameplay and my initial 60$ f*cking dollars. As if being level 60 isn't enough; you have Neph Valor (5) and a grind system to paragon "100". Blizzard: "Keep getting more magic find, guys! You'll get good drops eventually. In the meantime-- go buy gold from the AH to build yourself a Hellfire Ring." If I wiped out even HALF the amount of mobs that I do in this game in D2, I would have legendary gear for 6 different characters by now. The 'designs' for the blacksmith that drop aren't even a different, distinct color; so I don't even feel remotely rewarded for finding THOSE. Especially when I look at how much it costs to MAKE the damn thing. Oh, and then there's top-tier gems and the hellfire ring. WHERE THE HELL am I going to make enough (in-game) cash to afford ANY of that with the cost of repairs? So what do we do? Turn to your fu*king AH to sell But guess what? Nobody wants to BUY what I've found, because it's bull****. Even the legendary items, (that I find MAYBE once every 15 hours). Blizzard's greed is showing, and it's ruined this beautiful game. This perpetual "carrot on a stick" you feed the public is disgusting. I feel sorry for the developers. Anyone that has spent (real) cash in the AH should feel ashamed of themselves.… Expand
Apr 15, 20139I will start by saying that I have been a fan of the series and just Blizzard in general for quite some time (2002). I never was able to get my hands on the first installment but played the second all the time at a friends house and was infatuated with it. Needless to say I was quite ecstatic when Diablo III was announced along with the rest the die hard fans and PC gaming community as a whole (I mean come on, it's Diablo, everybody was pumped). Now here is where I will be brief for the sake of being succinct; I do not even begin to the fathom the reason of the negativity. Diablo III is more than a solid game, it is a worthy successor to iterations past and continues Blizzard's legacy of impeccable game design. It is game designed so meticulously and with attention to detail that it warrants nothing less than praise from the sound design, to the visuals, the feel of each class, and most of all the loot system. I don't see how you can a more accessible but still fundamentally deep game that plays as well as Diablo III. Sure, one could argue the story is a little melodramatic and that the DRM thing is a little annoying (especially given the game's shaky launch) and the the auction house detracts from the end game...but here is the thing, this is Blizzard. What do I mean by that? Blizzard is a company committed to it's games and fans they will release patches, the game will get increasingly better. This not only has happened (introduction of the Hellfire Ring, Monster Power, and Paragon) but will continue to happen (PvP, Matchmaking, More End game questing). I think ultimately the community is griping because of server side issues and a system that can be completely ignored (the Auction House). Enjoy the Diablo III for what it is: a damn good and addictive hack and slash role playing game.… Expand
Apr 14, 20134This review contains spoilers, click expand to view. Biggest game disappointment in my life. The most fun I had playing this game was chatting with people while playing, the game is so bad it has more value of a chat room than a game. After 6 hours I wasn't having fun anymore, tried to give it a chance to 12 hours before giving out. The only thing I was impressed with was the seamless exit and retry from the auction house to the game. Too many negatives to list off, so I'll just hit the low points, the games graphics, style and control are archaic they belong in the past 10 years ago so lets start with that. The auction house ruins the joy of finding loot. O yes and the fact I per-ordered my $60 game and couldn't play for the first week. Ok I can't waste anymore of my life on Diablo 3 this review is over!!!… Expand
Apr 13, 20133Ridiculously terrible and sad game. Biggest disappointment of a decade. The only good thing about this game is nice art in game. The bad is no randomly generated maps, server down time, ping problems, end game is pay to win this list an go on and on. Also, dumbed down game play due to being ported for consoles doesn't do any good to the game either. Even though most people did already I suggest that you do not waste your money on this game.… Expand
Apr 11, 20130This rating is not based in DRM. Is based in gameplay.... the worst gameplay ever. A point and kill game. I dont know why people can say it has "good graphics". Come on, pixeled characters?, fuzzy grass? shadow trees? Nothing has good resolution or detail or style (and yes, Im playing it in the Highest detail with 3GB in VRAM) Repetitive as hell, you have seen everything in the first 30 minutes. Since then, just point and kill. A Well deserved 0 for this "game".… Expand
Apr 9, 20139I have to update my review. Months after release and playing more than 200 hours as well as trying out the other Action RPG competitors, I am glad the direction that Diablo went in. Compared to the previous installment, they did streamline the game to not feel so "nuts and bolts." There are some things that this allows and prohibits. The one major downfall is that every character levels up the same. This limits the dynamics of the characters. Once you have a Barbarian or Demon Hunter already created, creating another is superfluous. However, it allows for a focus on skills and skill selection. Also, there are options to test different builds to one you like. Attributes are automatically distributed when you level, so the game becomes a little more results based.
The drop rates are way better than months ago and Inferno difficulty is manageable than there were even 6 months ago.
Multiplayer can be fun and as time went on, there are more options for those that don't participate. Patch 1.08 will enhance the benefits of multiplayer more.
The RMAH was a bad idea and is now recognized as a bad idea by Blizzard. The auction house can be nice sometimes to open up different options. There is a sense of community that I don't see with the competitors with the online DRM, auction house, multiplayer etc. that I like, but most find these to be the greatest detriments to the game or the areas that need the most improvement.
Unlike many games, this game is continually updated and revised. I've put countless hours into this game. It is a wonderful value since it requires no additional costs.… Expand
Apr 4, 20138I waited for over seven years for this after playing Diablo 2, I had so high expectations for this but it didn't live up to it. The level up system and the atmosphere wasn't the same and it lacks replayability and the worst was the launch and the "must have internet connection" problem. But it still manages to be a good game.
Apr 1, 20130Don't waste 60 bucks on this game, it is not worth it. Aside from DRM, the auction house and all that jazz the game just sucks. A lot of the story feels disjointed and out of place, as if they had all kinds of content and needed a way to mush it all together.
Mar 31, 20131After growing up playing Diablo II, and loving it, there simply aren't words for my disappointment playing Diablo III. Everything that could go wrong, did. Diablo II, although its graphics dated, was gruesome and dark. Diablo III looks like a World of Warcraft graphical clone. The in-game shop and auction house, requirement to be connected to the internet, and just general "feel" of the game left MUCH to be desired. Also, my account was banned for someone in China hacking it for in game gold. Good riddance...… Expand
Mar 25, 20130Diablo 1: One of the first attempts ever given to create an RPG, global, complete success both financially, story-wise, consumer wise and software wise. Created with insanely limited technology under a short amount of time by a few people, minimal budget, looked amazing at the time, LAN compatible.
Diablo 3: Been made for over 10 years, repeatedly delayed launch, massive release failure, consumer disapproval through the roof, controversy at ever corner, made by several departments of one of the largest software companies in the world, literally no software limitations, huge budget roughly 100 mil, veteran game-designing company with experienced producers and talented people, everything made custom be it engine or graphics, looks like performs like backtracking and repetivity through entire game, soon year since release with no additional content, DRM singleplayer, Pay-2-Win with real money auction house, no LAN.. I could keep on going but at the end of it all, I can only wonder just how far that flag-pole was that Jay took up his rear to dismiss all of these faults and to on quote say: "will not jeopardize the progress of the game" as he leaves his position as lead designer. FTL, Blizzard.… Expand
Mar 20, 20136A game with potential, colourful graphics and cartoony action pack game brings you the fastest selling game of all time. Diablo 3, with its all the time action requires all the time lagging with DRM connection. Play up the 4 players which was a decrease from Diablo 2. Get the best gear from looting or have a better chance of throwing your old weapons and gears away from the Auction House. Very predictable storyline with annoying characters as they guide you through Diablo 3. An attempt of shocking ending makes players want to face palm themselves because Blizzard was trying too hard on making a predictable plot twist. DIABLO 3 brought to you by BLIZZARD ENTERTAINMENT.… Expand
Mar 16, 20135The gameplay, while amusing the first time through, isn't good or varied enough to warrant repeat playthroughs, which definitely hurt a game that is about loot grinding. No randomization, and an absolutely broken launch also brought this one down. Things are smoothed out now server-wise, and they've dragged the game up out of the gutter with the inclusion of a new secondary leveling system, but it's still 'tacked-on' feeling. They still have a way to go before this becomes something that keeps people playing.… Expand
Mar 14, 20130First of all i would like to state that i have played this game for 1000 hours. I think you should question my score of 1/10 after 1000 hours of play and would say that why did you play it for 1000 hours then? Well let me explain I never used RMAH while most of my friends used RMAH and spent a great deal of money to really enjoy the game i chose the the other way played to save gold and loot good items. Never found a good item with the chance of 1/1000000 of course that gave me the ambition and i played more and nothing good...Damn WTF! Cons: -Always online RDM and if you live in 3rd world you *ucked up -No skill tree, leveling is not that much important if you have the money The game is limited to play with 1, 2, 3, 4 which than clearly being verified that this game is made for console! Very little chance to find an item usefeul which is designed on purpose that you have have to use AH&RMAH Simplfied crippled game mechanics short game play, bad plot Meaningless mindless absurd quests! bad graphics bad music (imo) PVP is a joke in the end game you end up with only 3 short maps of Act3 which is called Alkaizer run.
To sum up if the title is Diablo 3 i will give it 1/10 this game is sacrificed to console industry. And i hate the system of RMAH i will never buy a game consisting pay to win system… Expand
Mar 11, 20131This is propably the worst game Blizzard has ever released. It was clearly rushed into release. The game has no end content what so ever. This game is an insult to the previous games on the franchise. There is no world pvp, the actual "pvp" is called brawling now which is a complete joke. Diablo 3 is no longer the Grim world as it should be, now its all colorful. The itemization is horrible, and the game is run by bots controlling the economy. RMAH is also a complete failure. they decided to get rid of skilltrees/stats which really are the essence of the games on the genre. The chatrooms and social side of the game is non-existant Players no longer can make their own games. The story is like from a cheap hollywood movie. Diablo is a girl, cool stuff. You can no longer swap between acts. Party size decreased from 8 to 4. If you think this game is a worthy successor for Diablo 2, I can guarentee you its not, DO NOT BUY THIS GAME.… Expand
Mar 11, 20137This is mostly looking back review, since I've experienced this game from a very launch till few big patches came. Patches did huge deal with D3, reworked difficulties, totally rebalanced characters, lots of items changes,raising two questions: is really long Alpha and Beta was necessary? And how do I played it daylong back in May? So that's amazing how addictive gameplay could be. No Offline (thanks to DRM) made player always suffer every trouble of Blizzard servers or your own connection. Sound and animation is a very positive point of the game, immersive and greatly combined with each other.
What in summary: There is a thought, that D3 could have good use of an Add-on, like D2 gained its LoD.… Expand
Mar 9, 20131Let's start with the positive points of the game: it looks great.
But that's about the only thing it has going for it. I am very disappointed at so many other things, but perhaps my expectations were too high. I'll just name a few examples:
- The game has been made so dumbed down. Take stats: the primary stats for each class are so important, that stat priority becomes a no-brainer.
- The story is predictable and too linear.
- Even for a hack and slash style game, D3 is too simple and repetitive… Expand
Mar 9, 20131I must be one of the few gamers reviewing this game who didnt much like or play Diabolo 2. D2 was BORING. It was repetitive. The sound effects were annoying. The graphics sucked. The story was stupid, and combat was either too easy or too hard. Not only that, the skill trees were confusing, the classes were irritating and there was no kind 'role playing' in the game at all. The thing that Diabolo 2 did well was LOOT. That cube thing! Gems! legendary items. While I didn't much like the game in total, I loved the loot! loot was the one thing Diabolo 2 did well. Diabolo 2 was the KING of loot games. The loot was so good, that even someone who disliked eveything else, actually stuck around to play a bit, just to see what I could find. Whether you could use it or not, every hour it seemed you could find something interesting to look at, stick in the cube and mess around with. Loot in D2 was the best. So what happened Blizzard? Now we have Diabolo 3. All the things that were bad in the last game seem to be better. Yet the thing that was most important. The thing that was fun. the one area in which Diabolo as a franchise outshone every other game in existence has been NERFED!!!!!!!!!! You must be facking kidding! What is this game? Its some kind of conveyor belt of pretty spell effects and boring loot that we are supposed to play? No cube? No sockets? No set pieces? No legendaries? No NOTHING in the one area where Diabolo was worth playing???? Do i get it right that this game was designed to be boring so that we would pay cash to buy things that we used to have fun finding. that doesn't make any sense. Buying items gives ZERO sense of satisfaction. If you buy an item you only feel like you wasted real money on some data, that we get for free in every other possible game we play under the sun? This is not game design. THIS IS ZERO FUN. Zero fun equals zero score guys. Who ever is responsible for this needs to go and find a job doing else, because they clearly don't understand games. Hey developers please don't be so cynical, so mean spirited, so corporate, so compromised, so petty, so nasty, so explotative, so cruel! Stop measuring success on unit sales and annual turnover. With the kind of budget power Blizzard has, you could have made a game so much better than Torchlight 2. You got outgunned by a team with 10% of your budget, but 5000% more integrity! what a pack of utter, spineless losers this team is, their boss's member deep up their collective rear end. Hang your heads in shame! If you can't make the game you want to make quit and find a place where you can. If your boss has bad values, quit and stop helping him exploit you to exploit his customers! Show some spine and integrity! Your whole team should compose a letter of denunciation and leave en-masse. Maybe then we can forgive you for this joyless auction house with bloom effects tacked on. 1/10 for those things that were improved. 3 very quiet claps for that… Expand
Mar 9, 20135For art this gets a 9, for effort a 10, but for fun it gets a 5 and that is what matters. The story pulls you through about 15-20 hours of play then, your done. Thats right. 15-20 hours and then you will get bored. Nice job blizzard you over polished a game with about 20 hours of play.
Mar 8, 20136DRM is the biggest problem, with bad internet I was forced to stop playing. Fast forward to good internet time, a very dumbed down game where there is no skill tree and casual playing is greatly rewarded while time invested nets little to no return. There is definitely fun to be had but filling the shoes of Diablo 2 was simply too much for them. A great game as an introduction to the series/style but a step backwards as far as fans of the series are concerned.… Expand
Mar 8, 20133Extremely repetitive and more importantly BORING! Good graphics but that is it. They designed the game around an auction house instead of designing it around the player. Check out their website they have finally admitted how bad the auction house has been for the game. If you want to use the auction house all the time might as well get into stocks.
Mar 7, 20135What can I say, if this game was to diablo2 what diablo2 was to the first diablo, it would be a perfect 10, but sadly, blizzard doesn't deliver this time.
Except from the issues at launch, and the always on DRM, the service has been good. Where my main issue lies is with the itemization. Instead of grinding for better gear, you grind for gold so you can buy better gear, and that's nowhere near as fun, even though the combat system is one of the best hack n slash experiences ever.
For an expansion, I'd like to see an option to switch off auction house (with the reward being higher dropchances), I'd like an option to disable all the ingame cutscenes (before bosses etc. they get really annoying after your 100th playthrough). And I'd like better itemization, like runewords, chance to drop all kinds of quality gems (albeit a really low chance), and maybe add charms to the game?… Expand
Mar 7, 20134Played this game a lot at launch, took a break, and recently picked it up again. Around launch time, things revolved too much around the real money auction house. They still do. Even though the developers continue to make changes to itemization, and while setting the monster power level increases XP gain and magic find chance, finding legendary items is still super rare and requires tons of grinding. The auction house is the carrot on a stick tempting you to bypass that grind by paying real money or tons of gold for end game items. End game items are pretty lackluster thanks to the changes in character development. The damage your skills do is now purely based on your weapon DPS which is tied to your character's chief attribute point. So if you're a barb all you'll care about is strength and vitality, a demon hunter or monk dex and vit, wizard int and vit, etc. So when you see a new item, if it doesn't have those bonuses to those attributes, it's essentially useless with a few rare exceptions. You also no longer have control over how to distribute your attribute points narrowing the list of viable builds for each class. Additionally, you unlock skills in order as you level up. "Runes" can be selected for each skill which augment or totally change how it works. Skills can also be swapped out at will once unlocked. This helps maintain some variety in play, but the number of skills are pretty scant compared to Diablo II. PvP was recently implemented, but most people seem to be doing PvE runs for legendaries or unique sets. Very few people are playing compared to Diablo II, a game nearly 15 years old at this point which should tell you something about how long times fans have been receiving it. Unless you're new to action RPGs or have never played a Diablo game, it's hard to recommend Diablo III.… Expand
Mar 6, 20134TL;DR A quick cash-in on some nostalgia and the genre defining previous game, nothing but a sign of the state Blizzard has slumped to.
If you want an Korean Grindfest MMO with a paid auction house, then you might enjoy this. Welcome to "Grind through the game 3 times on easy until you get to Inferno: The Game". Always Online, dumbed-down classes and gear system, lackluster story, gameplay and art design that hits a brick wall after Act 1, ridiculous gear gap between Hell and Inferno that will force you into the AH, Always Online also basically denying you your game if you have internet problems or LOL BLIZZARD SERVERS on your damn SINGLE PLAYER GAME. The fact that Hardcore mode can be influenced by the state of your internet/Blizzard's servers is almost downright sickening. The couple good things I will mention at least are the graphics, art design in Act 1, enemies that do feel like relentless hordes on occasion, animations, and the gear design is alright but definitely borrowed from WoW.
I can't argue though if you enjoy the MMO style grindfest that Diablo has now become. Overall, this was simply an Acti-Blizz cash cow that they had to milk, at the expense of all the hype and fans.… Expand
Mar 6, 20130Fundamental flaws on the game system. Absolutely zero customization on your character thanks to the primary stats.
1000 armor 999999 dex item on barbarian? ****
1000 armor 500 vit item on barbarian? OMG BEST ITEM EVAR.
Oh. And bad connection disconnects you from your own game.
Mar 5, 20130DRM blows. Why do I need to be online to play in single player? Numerous balance issues and problems with maintenance making it difficult to even logon play. The graphics are cartoon-like. Game play is mind numbing repetitive. This is not Diablo! The Real Money Auction House... oh come on I just paid for the game. Blizzard really messed this up. Yet another great series ruined.
Mar 5, 20130Look! Hidden footprints! Terrible writing, terrible gameplay (my wizard has to run (kiting) all the time, it's a joke), terribly small and repetitive, but worst of all is the DRM scheme. Go Error 37 yourself Blizzard- your reputation is now destroyed- you'll be gone inside of 5 years.
Mar 5, 20139I took a break from the game for 5 or 6 months after release. At that point, several features had been added which made the game very enjoyable to play. I've probably spent 500+ hours playing different classes, and the game seems fairly balanced. I like that Blizzard still takes the time to add features, and hopefully a DLC in the pipeline.
Mar 3, 20133The graphics are outdated. The first thing I did after about 30 seconds in the game was go into my graphics settings I was shocked to find that they were already set at the highest possible level. Sure didn't look like it. I normally don't place too much emphasis on graphics (having just finished Final Fantasy IX for the fourth time last week), but the game has no redeeming qualities to save it. The voice acting is over-the-top and detracts from the already poor and non-engaging story the immersion of D2 is replaced by arcade-style flashy emptiness in D3. I returned to this game after I was initially disgusted six months ago the changes aren't noticeable, except for creeping inflation in the Auction House. The game is always online, meaning people with low-quality internet will suffer gamebreaking lag and frequent disconnects, each one erasing up to 10 minutes of progress. Since you can change your skills and abilities at any time with no cost or repercussions, you don't really feel like you're building a character, and since the story is so poor, fast-paced and uninteresting, you don't feel like you're making a difference or that the game world has history and meaning besides being a playground for you your sole purpose, then, is basically to accumulate gear. Don't even get me started on Blizzard's monetization strategy with their Real Money Auction House. About the only good things I can say about this game is that the interfaces and art style are unified, sleek, and polished, and that the game feels very "smooth" (when you're not downloading or otherwise suffering low internet speeds). Blizzard over-hyped, under-delivered, shamelessly monetized, and generally let everyone down. This is unforgivable. I will never again buy a Blizzard title just because it is a Blizzard title I'll do my due diligence and read reviews, watch gameplay videos, etc. The fact that all the mainstream websites and gaming mags liked it just signals corruption, buyoffs, and shady dealings in the industry.… Expand
Mar 2, 20132The visuals are excellent but they can't carry the game. It really should have been held for another year, the lack of content is inexcusable in a rogue-like game. The story falls apart in act 4, the narrative is disjointed, characters poorly constructed, controls and combat overly simplistic, and progression is painfully uneven. Loot drops are excessively random even in full parties with very high MF and max valor stacks. The amount of grinding to progress the story is excessive. Which leads to the assumption that loot tables were adjusted to encourage the use of the real money auction house. Either it's poor game design or something nefarious the effect is the same. The story is too short and poorly explained. Acts 2 and 3 deserved far more exposition than they received and all act 4 needed was Fonzie on a surfboard. The game needed more story content, having a more robust story or better gameplay would have carried it through. Gameplay is too simple and the skills are.....lacking. Reducing a character to 6 skills and the interaction of the skills with enemies and the environments is very limiting. With the new way that health functioned there was great promise for complex combos and action elements that could have evolved the game. Instead they served to make it derivative almost like a flash game with Diablo branding. The ultimate problem with D3 is not it's always on connection nor it's changes to health or even the RMAH that it's design cues come from micro-transaction games. These are games of last resort disposable and only played when we don't have a computer, Game Boy, Vita, console, computer or emulator handy. Diablo 3 teaches us that play medium is important if D3 had debuted on a tablet would have been a fine game and the design changes would have made sense in the context of the devices limitations. Instead it left me with a short hollow and disappointing experience, Diablo 3 has the distinction of being only the second game I have ever regretted purchasing. If you are a fan of Diablo, if you are a fan of Dark Fantasy, if you are a fan of games don't buy Diablo 3.… Expand
Mar 1, 20131Diablo is a girl and Cain gets killed by a Power Rangers villain who uses butterfly magic. Boring items based around the same 3 stats. No build diversity at all. Auction house sucking the life out of the game as predicted. Terrible voice acting and dumb quests that you can't skip. Can't skip between acts. Only one act is viable for farming. Why would you even farm at all you into S&M or something? Even the games lead dev and head CM know the game is bad. They quit rather than try to fix it! LOL If you like torturing yourself and get off on watching the Diablo franchise fall dead at the feet of the corporations then buy this game.… Expand
Feb 27, 20134One of the best auction house simulators currently available.
Though the whole thing is tied to a game, so only 4/10, without the game this simulator would have gotten 10/10 from me.
The games outdated graphics, idiot-proof gameplay and no depth at all combined with a very very bad and short story sadly drag the simulation down.
I wish that there was an auction-house-simulator as good as this without an unnecesary game atached to it.… Expand
Feb 27, 20130Changed my mind. I was one of the suckers defending this game, and the game itself is not so bad, except for one thing. Through "coincidence" I happened to stop the slider for one of their videos at around 10-13 seconds, and saw some guys sticking out their tongues at the camera and giving devil horns. Then a group of people standing behind the camera with trophies in their hands like laughing and glaring at the camera. If these guys want to play like this then they can go "screw" themselves. I hope these guys choke on their success. I'm boycotting their products, until this issue gets solved. The last thing we need is a group of bullies and jerks disrespecting their fans. Bye Blizzard. Have a nice fall. "Pricks." I would personally like to punch each one of these guys in the face now.… Expand
Feb 27, 20131Serious review, from a fanboy and from a regular person going back to it. I had waited forever for this game, and I loved it so much on the first play-through. The second play-through holes started to form in the story, game play got boring and repetitive. All of a sudden you had to use certain spells from the large list if you wanted to get anywhere, and the grind (especially in acts 3-4) made me want to bash my head against the keyboard.
The graphics are fantastic though if you can work past the garbage. Overall this game was highly disappointing, and after this I will never buy another Diablo.… Expand
Feb 25, 20138This game had a rough start, no one can deny. Nearly 2000 of the negative reviews you see are from the first two frustrating weeks.
It's gotten better in nearly every regard since then, and Blizzard is dedicated still to improving. After the patches released I would say that well over half of the negative reviews Diablo 3 has received here are no longer relevant. It is a great game and deserving of a far higher score than what is reflected here.… Expand
Feb 21, 20130Unfortunately Diablo 3 fails in every aspect except cinematics. you have to use auction house because after hours and hours of playing you cant even find anything good unless u re very lucky.wheres the thrill of item hunting like diablo 2? always crap items with useless stats.the game forces you to use auction house and after sometime it becomes gold grinding lets say something about gameplay, there is nothing you can manage or control in inferno mode.everthings choatic ,hit and run elite packs and then be one shotted for crap items.
itemization and stats are really pain in a.. and about talents very shallow and you have to use certain builds for most effective results.… Expand
Feb 21, 20132So they decided to release the console version finaly, well now we know that beta testing is over so you can enjoy it on console (with off line mode and local co-op) Without Error 37 and other things. This game was made for console and that is just like spiting on consumer face. Even before Diablo 3 release (with all those ui changes)people where speaking about but i never wanted to believe, god damn greedy bastards.… Expand
Feb 20, 20130after lvl 60 its just mindless grinding or pay to win ]] after lvl 60 its just mindless grinding or pay to win ]] after lvl 60 its just mindless grinding or pay to win ]] after lvl 60 its just mindless grinding or pay to win ]] after lvl 60 its just mindless grinding or pay to win ]] after lvl 60 its just mindless grinding or pay to win ]] after lvl 60 its just mindless grinding or pay to win ]]
after lvl 60 its just mindless grinding or pay to win ]]
after lvl 60 its just mindless grinding or pay to win … Expand
Feb 19, 20133Biggest disappointment in PC gaming world. Blizzard took the near-masterpiece of Diablo 2 and dumbed it down for the WoW generation that needs instant gratification in everything. The story is god awful, worse than the trash Hollywood puts out every day. The items system is terrible everyone wants the same main stat/ vit crit crit dmg on every item and there is no choice. The actual amount of content is ABYSMALLY small (about 6-8 hours of gameplay) which is then replayed over and over in higher difficulties. Most classes run the same 2-3 builds because everything else sucks. Maps have almost 0 randomization, putting a huge dent in the replayability value that Diablo 2 and any good ARPG is known for. Game STILL doesn't have a full PvP system as of this writing, outside of gimmicky "brawling". Blizzard tried to dumb the game down and make money, but the players showed them that Diablo 3 is nothing but a polished turd, even after all of the patches to improve the game. For fans of good ARPGs like Diablo 2 I would highly recommend Path of Exile it reminds me of playing Diablo 2 for the first time.… Expand
Feb 16, 20134The problem with this game is that Blizzard didn't prepare enough for it. Lots of lag problems, bugs that don't allow you to play, always online DRM, laggy servers, bugs making items characters disappear forever, achievements getting bugged. Also the gameplay is not exempt from it too. Because they made some really dumb decisions on this game. Like for example Legendary Items are horrible when compared to Magic Items from Inferno. Lots of dumb design choices too, though some were really improvements to the game, it feels ilke they cut shortcuts on lots of aspects on the game. No Runewords useless common socketed items, action house destroying the game balance and progression, useless hirelings, etc It's just not a Diablo Sequel, and coupled with the horrible problems caused by their design choices leave me with the decision to never purchase another game from Blizzard again… Expand
Feb 13, 201310People love to HAte games, Diablo 3 is the natural successor of Diablo 2. The story is amazing, the game play improved a lot and patch after patch made awesome. Gameeplay changed from the intial one with the paragon levels introduction, soon other features will be released for free in this game that is simply amazing. As all the hack and slash games it can be ripetitive, but this is what an hack and slash is, a farming game, you will be required to farm your items or you will need to buy them from other players on the auction house.… Expand
Feb 12, 20138If I walked into this game with expectations based on Blizzards earlier titles I would probably give this a 3. The singleplayer campaign is kind of boring and you can predict a lot of it. The re-run to get to the harder difficulties did feel like a chore at times. I really like the loot however, I like the player base (run in ignore everyone kill and run out). The game didn't feel that randomized to me as well, it did feel like I was playing the same game all three times I played it. The point of these games is the loot and what you can do with it. Blizzard nailed that IMO.… Expand
Feb 12, 20131The Visuals and Combat Mechanics of the game are AAA quality, but that is where Blizzards stamp ends. I just really dislike the skill system. Because your spell damage relies on your weapons DPS, your weapon essentially defines you character, making spell choices secondary. There is something seriously wrong with designing a Diablo game this way. The Item system is even worse. This game comes up several yards short to ever deserving a Diablo name. Until Blizzard fixes the cores problems (Items, Skills, Customization of Characters, stat points/skill points) This game is going to super nova and create a massive black hole within Blizzard. All the hype and anticipation built around this game was undeserving. Ultimately I am very disappointed with the influence of the RMAH and the failed design principles of the game. Blizzard needs to take half of that 12 Million copies sold money, and throw it at the old Blizz North team, and beg for them to fix this fail stain on the franchise.… Expand
Feb 10, 20134All I can say is that I own the game since it hit the shelves and I still play it from time to time (thanks to that 1-year deal I made, having trust in blizzard, which I will obviously not have in the future).
I will give this game the 4 points just because the artwork and sound really are AAA, nothing to complain about here. The game looks fabulous, although it has some performance issues and there were some nasty bugs, everything is fine from a technical and design viewpoint.
What the game lacks and what many players will confirm is:
A reason to keep playing it.
I have read most of the reviews (positive and negative) on here (and on other places). While the game has *some* positive aspects, almost all the negative critic you can read HERE are true to some degree, so I won't repeat them.
Don't read the battle.net forums. There are many trolls that are willing (for whatever reason) to defend the game and blizzard as if their life would depend on it, while the majority of people just want to say how scammed they feel when they got what they desired after the long(short?) development phase blizzard must have went through when they decided to make the game we all want.. and then decided again and then they re-decided to ..then they decided players should not make decisions... etc.
If you're curious, look up the reactions of the "fans" when jay wilson pronounced he'll leave the party.
There are other games that really are what they should be, what Diablo (Diablorina?) once was.… Expand
Feb 7, 20130This game failed to improve on Diablo 2. The game has way too many changes from its predecessor. In addition, D3 lacks an end game as the Auction house renders the item hunt short lived. Also, the content (Acts only 4) are quite short and after you complete the game on normal (only option at first) that is all the content and sanctuary completed. So basically Diablo 3 is rinse and repeat in terms of content. Other issues include a very poor non competitive dueling system played on only 1 small map/arena. In conclusion this is a game that failed in terms of content and providing suitable end game options e.g. pvp/ custom games/map editor not existing.… Expand
Feb 5, 20135I'm sure people are woundering why so many hate this game or simply why the critics say its so great. Yet almost every gamer is against it, now I'm a fan of the first two diablos, especially the second diablo. Whats happened in diablo three is that blizzard tried to take the series in a new direction. Which is what the second diablo did, but kept with what made diablo one so great and that was the ablity to put skill points into verying skill trees which would change how the game played out. How diablo three does it is by using a system like WoW in which most skills and attributes are gained as one levels. So basically to make the game harder and in their minds to create more replay value. Which the only thing it really does is make people either farm for a certain point in the game in which their character gets one shoted at the very beginning of the level. Or to try and play through another few times to see what other loot comes with a higher difficulty. Which leads into the other issue diablo 3 has, its difficulty sittings are for force play. Just like the characters blizzard is trying to make it have more replay value but it doesn't pan out. If you've played the first two games you can plainly see through the story and basically know the ending by the end of the first level. For anyone else who is just now joining the series you probably won't get it until later on. Over all the game in itself is good, the art work that blizzard is known for shines and the game play is good. But it isn't a diablo game. If anything it should have been marketed as a different game since the only real connection between this game and its predecessor is the cookie cuter story. If they had changed the name and created a whole new series then I'd give it a 8 out of 10. But since its supposed to be diablo and the soul of it has been changed so that collections of new players can enjoy it more. It gets a 5 out of 10… Expand
Jan 30, 20133Diablo 3. This game is nothing more than a case study showing how putrid some commercialized AAA sequels have become within the game industry. The sequel to Diablo II you see here today is a game made without respect to the franchise on which it was based. I can`t believe how stupid Blizzard was in forgetting all the hard learned lessons of Diablo 2. That game had almost a decade to be brewed to perfection, then they tossed out the batch tore up the recipe and decided that making D3 from scratch was the best way to move forward. Boy what a mistake that was.
What makes Diablo 3 so bad? It is worse than its predecessor in almost every category. Leveling is thoughtless and one-dimensional, skills are drip-fed to you pre-determined and there no way to spec stats. The class-specific resource pools which replaced mana largely failed to alter gameplay and probably diluted it further. The 6 skill limit feels very artificial and constrictive, especially when you are given skills with 60 sec cooldowns. The 4 player limit per game is laughably behind the times (Diablo 1 anyone?) and completely fails to make Diablo 3 a game with serious online presence. It's fine and dandy they thought 4 players was the max action the screen could handle, but where are the 20+ player trade games? Where are the pvp arena's we were promised? Where are these communal points of interest where people can show off gear, trade, duel and chat as any proper online rpg should have? Where are the endless dungeons? There was a total lack of vision in the online and multiplayer department, Diablo 3 had so much potential! I could go on...the linear itemization system of D3 is far outclassed by the multi-dimensional item library of its Diablo 2. No +skills, set items, mana stat, procs on hit, runewords, socketing quests or horadric cube - D3's items are a desert where only main stat, DPS and vitality exist.
Don't get me wrong. The gameplay is tight and fun while the pastel graphics grow on you eventually. Hopping in and out of games with friends is brisk, but falls short in not allowing you to swap between acts or browse and join games according to your needs. But the flaws outweigh the good stuff by a large margin. And you know what Blizzard did with Diablo 3's inherent design flaws? They doubled it. The last act is just terrible and was obviously made in a huge rush. Then they created the RMAH which destroyed the game before it even had a chance to prove itself. Creating a real money economy and establishing pay-to-win incentives as the only way to beat the games core design (cough; inferno) was a terrible mistake. Letting people buy character power with money was the ultimate cause of D3's downfall - it destroyed trading and turned D3 into an online market simulator. If Blizzard wanted to sell items that bad, they should have sold cosmetic items like wings, dyes, pets, trophies, wings or whatever just like they do in WoW. Then the story - a complete steaming pile of fresh doodoo that trampled upon the awesomeness that was Diablo 2. Chris Metzen single handedly destroyed all premise of the dark and cool which D1 and D2 embodied. For the whole game your "hero" plays second fiddle as you follow a teenage girls brazen whims while the world around you is coming to an end. As an additional slap to the face of fans they turned Diablo himself from a devil who thunders "not even death can save you from me" into a incessantly annoying b!tch who teases you with amateur punch-lines. All the other bosses act the same. Oh and to top it all off the cow level was removed and replaced with a fairyland containing rainbows and skipping unicorns. All this in the world of Diablo - it's embarrassing. This all feels like a real-life horror story. A dark, amazing game franchise cherished by millions has been horridly warped into a teenage chasing, unicorn jumping travesty of its former self. Make no mistake, D3 is a modern failure among AAA games. Nobody would have thought it would come from a company like Blizzard, but it did. Jay Wilson leaving the project offer only a modicum of hope - this game needs 3 expansions and at least 5 years of development before it has any chance of healing its flaws. Blizzard didn't sell 10 million copies of Diablo 3, they sold 10 million copies of the sequel to Diablo 2. I have never seen a franchise so decimated by poor development and handicapped decision-making. RIP Diablo, you will be sorely missed.… Expand
Jan 29, 20131Huge fan of Diablo and Diablo 2. Spent HOURS and HOURS on Battle.net playing DII..
Played about 60 hours of Diablo III and it has collected dust ever since. Gameplay is good, graphics are great - always online killed it for me. They basically ruined a great franchise - and made us wait 10+ years for a piece of junk like this
Jan 27, 20132Diablo II set a benchmark and showed us exactly what good games that are still awesome more than a decade afterwards look like. Diablo III isn't even in the same league and will not last 5 years let alone a decade. Diablo II had it all - some improvements were needed - but that was it. Blizzard simply catered to their sheep fans - any criticism of the game - including constructive - is instantly drowned out with insults and dismissals from fanboi's on the forums - and when some complain that they cannot access the game - these fans tell them that "Blizzard do not have an obligation to allow you access to the game read the terms". (The community is part of the package of a game like this - hence why it is in the review)
Because of this - Diablo III became a game where:
Looting is pointless - Everything can be easily purchased in the Auction house and the in game drops are pathetic - if anything you are purely looting for gold. But you may be thinking looting for gold and then buying everything you want is OK? Nope because you can also buy these items with real money.... removing any looting element from the game.
Gear is the only thing that separates different players - Characters all have the same skills. The skill "tree" does not require choice - you simply unlock different skills at certain levels. The only thing you can do is change the effect of the skills you have - but everyone has these effects so it is again pointless.
Difficulty modes - The first three modes range from very easy to easy. Then you go into Inferno - this does provide a challenge - however you will have several encounters with groups of elites that move faster than you, can attack ranged, kill you in one maybe two hits, spawn clones and take little damage. The normal mobs and hordes difficulty on inferno however is good - a challenge but you get a fair chance.
No gameplay incentive - In Diablo II - there were runes, epic gear and secret super bosses - not to mention the very fun group gameplay. In Diablo III there is no Incentive - other than just playing so once you have completed it you see no more point in playing the game - Unless you simply wanna see what all the different classes are like in all difficulty modes....
Online only - This was a stupid thing to do, caused huge problems (still does) and does the developer no favours. Hint: Do not put online only access on a game that should have had single player.
Current fans of the game complain about the those who loved the Diablo series being unhappy. THE GAME WAS A SEQUEL TO DIABLO II !!! - and so Diablo II fans were expecting something at least similar to to the game Diablo III was supposed to be continuing.
The game has some good points - its soundtrack is very good as are the graphics. Fighting hordes in Hell and inferno modes can be entertaining and some of the skill effects are good. However even the story and Lore - another core component of Diablo - is poor. The game doesn't have that dark edge to it that Diablo II had.
If you are looking for a game similar to Diablo II there are (ironically) much better alternatives out there at less than half the price. If however you are looking for a game that is less advanced and more graphically focused - then you may enjoy this game but watch out for the bugs and not being able to access the game on some occasions...… Expand
Jan 26, 20130Unfortunately, I was unable to fully enjoy Diablo III due to the server side errors. Poor administration aside, the gameplay was incredibly dumbed down -- to WoW levels. No longer can you customize your character's attributes! It's all about GEAR now. Any two members of the same class and level are now 100% identical. Sure, they can change their talents, but you can do that at any time. The only separating faction is gear. Blizzard clearly did this to support their real-money auction house. The always-on connection is also very upsetting if you're looking for a single player game. Overall, I'd stay away. It's much closer to WoW than to Diablo II.… Expand
Jan 26, 20138Diablo 3 is an addictive and fun action RPG. Although it appears to be too easy to hate upon this game because of self-righteous Diablo fanboys telling you to, I highly advise against it. Despite auction house woes (which can be bypassed by using search filters to find GOOD items for cheap), lackluster side quests, and the insane difficulty of aquiring better loot at the end game, I have little problem with this game the way it is. In Inferno mode, the difficulty is rather unfair to the point I want to smash my keyboard, but I am sure that difficulty mode exists for the most hardcore of players who are suckers for punishment. Many games have those kind of game modes! The game is best enjoyed in bursts to better appreciate the subtle randomizations to side quests or events, the rich skill system that has a ton of depth (with room for customization), and the amazing artwork for weapons or armor. Leveling is a joy, and I don't regret putting in the hours I did for this game, despite taking a long break from this game until further patches or updates improve it further! The online only part of the game doesn't bother me. It makes me feel "connected", which is something I like to feel. Anyway, as for the haters... they have the distinct right to be critical of this game, and I am not going to stop them. What is done is done when it comes to Diablo 3's release, and honestly I feel this game is vastly underrated. I reccomend this for those who want an ARPG with TRULY fun, fluent, and visceral action!… Expand
Jan 25, 201310IGNORE THE HATERS
There is much to enjoy and admire in this game, if this is your cup of tea. personally, I've spent countless hours replaying the game with different characters.
I tried to play Diablo 2, but couldn't get into it. I haven't played any other dungeon crawlers. With D3 I hit the ground running and not once did I look back. It is game, not the cure for cancer. I had fun, perhaps you will too.… Expand
Jan 25, 201310Best Hack & Slay & Loot I've ever played! Innovative skill systems, which let's you adept your way of playing and strategy according to current difficulty and equipment. You can have a challenge on high mp or just be godlike on low mp, just the way you want for your current game session. Polished gameplay. things, that still have to be done - more variation and customization for the equipment dyes for sets/legendary more legendary/sets.
- more levels - there are still some bugs, which are frustrating e.g. monk dashing strike bug
Why 10 and not 9 or 8 even so not everything is perfect?!
Blizzard is constantly improving the game!
if you played it since release (as I did) you would realize immediately, that this company is keen to satisfy the community!
I understand that some players were frustrated at the beginning because of server problems, but rating a game 0 or 1 because of that is just hilarious.
And yes the game is repetitive in terms of location and enemies If you are not willing to play the same locations over and over again, i wouldn't recommend this game for you!
You can also be sure, they will not transform d3 in d2(part2), what a lot of people here seems to want - but some people like me, are really glad they will never do...… Expand
Jan 24, 20136Diablo 3 was my first Diablo. I'm not going to compare it to Diablo 2. D3 is a fun hack and slash game. However, you have to play through the campaign 3 times just to get to inferno difficulty. This is PER character! This can be extremely frustrating, when you want to test out different characters. And when you do get to level 60, there is almost no build diversity. Inferno is just simple to strong for the averaged geared players to switch up their skills and try to have fun. The endgame is farming, which I have no problem with, and neither should you. However, the drops are simple terrible, and all Blizzard has done is gone and 'Doubled' pretty much everything! I'm going to stop here and let you form your own opinion, but this is a pretty average game. Diablo 3 will get better the as more patches come out. I'm going to give it a 6/10 because it offers massive replay ability. I got well over 400 hours before it started to feel repetitive. If you want to get Diablo 3 all I can recommend is to stay away from the RMAH.… Expand
Jan 24, 20132I'm writing this review just now, I bought it with high expectations the same day it has been released and I was and I am still disappointed. Lot of features missing (PvP ofc), game is too short, no interactions with npc, no interactions in cooperative mode, repetitive, too much repetitive (and after hours and hours of farming, not even good items). Really happy Wilson left Diablo3, he failed everything. Just saying, I bought TorchLight2 for play with friends and yes, it's chaotic, in cooperative mode you do not understand what's going on on the screen but it's still more enjoyable than Diablo3.… Expand
Jan 21, 20138I am not sure why there are so many bad reviews. I must agree the stroyline is a bit boring, however the game itself is well made. I like the fact that, there are not too many spells and items, because I personally don't like it when there is an overwhelming amount of spells and items , that you get lost in what is what. I would agree it doesn't beat Diablo 2, but its not that bad to give this game a 0. The graphic standards are up there, the quality is also not too bad, the view from the top has been enhanced. The storyline and more levels could have defenitly helped!… Expand
Jan 20, 20137Good game. You can play for about 15-30minutes and go away, and then return. It doesn't need to stare at your PC for hours and hours. Good mechanisms.
Background could be more gothic.
It doesn't feel like a full game, but like a beta. It's just good, I thought that a this Blizzard game would be awesome.
Jan 20, 20130so the game director is fired... (jay gayson) good news. i laughin so hard to the position they are in. this game born with a malfunction. it is almost dead by now.
where to begin? everything, every decision, every **** step they have made is a mistake about that game. jay "**** diablo killer" wilson got fired and you cant answer his post twice. your answer gets deleted immediately by mods. i mean what the **** it has been said million **** times whats wrong with the game. even now even after rob **** promo said "please make some **** constructive critism" they keep ignore playerbase. drown in your own **** dickheads… Expand
Jan 20, 20133It has had a terrible launch, no PvP, broken balance, fairly short campaign, mediocre storyline (some enemies have ridiculous combination of powers, like super speed, invisibility, teleportation and high damage attacks and there's completely useless skills in later difficulties), and I'm not even taking into account the *always online* requirement DRM, and modding not being allowed for it. One of the things that kept diablo 2 alive is being outright banned? To hell with this franchise. Its obvious Blizzard cares more about WoW. I'm going to find a better hack n slash game. Path of Exile is coming out soon.… Expand
Jan 17, 20131Hum, where to begin. Well, I guess the only real thing that ia appealing in this game is the graphics, which are excellent. But with that said, it is all down hill.
1. The always being connected on line things really sucks given the fact that the servers are often down for hours at a time which seem to be a common occurrence. I say "which seems to be" because I stopped playing a few weeks after it launched but still follow the forums. In any case, I don't like this trend anyways, especially when it effect the single player component which is central to diablo games as a whole. In fact this requirement is just plain silly when it comes to single player type games.
2. The pay to really play things is just horrible, especially when this game was not billed to be that sort of thing. I can never remember this being advertised. I'll tell you this much, if I had known it was going to be this, I wouldn't had bought it. The fact is I was deceived, and because of it, I won't be buying anymore of their games.
3. The newly announced pvp is going to get no love from blizzard. They, through their forums has stated such. They say it is more or less just a add on and don't really intend to do anything substantial with it. This of course leaves the game with no replay value whatsoever.
4. No build variety, enough said.
5. You can't find good loot unless you spend years grinding for it. This of course plays right into their hand, forcing you to buy from their action house because we all don't have years upon years to do this.
6. The game is not streamlined enough to even allow for proper grinding anyways, which is to say, you must play through the story over and over again, instead of just being able to jump from warp to warp point. This however is kind of a mute point considering you can't find good loot anyways.
With that said, I think I will wrap it up here. I do have one parting thought would like to share, and that is this game still has a lot of potential. That is if they would stop being so money grubbing and just created the game the way they should have from the start. Right now though it lacks so much, and in retrospect, because it does, I feel as if I have been totally ripped off. I paid 60 bucks and got nothing in return, which is what you are going to get if you buy this game. Buyer beware until the fix this game, and I really mean that.… Expand
Jan 17, 20133This review contains spoilers, click expand to view. Nothing but a mediocre game. Blizzard really screwed us all with this game. The first two were awesome, but this is NOT Diablo. First of all, no single player. You need an internet connection to play, meaning when Blizzard put the servers down for maintenance, you can't play. The story of the game is poor and the horrific mood doesn't exist at all. The Butcher of Act I made me laugh rather than having me thinking "Holy **** I'm as good as dead". BAD GAME, DON'T BUY IT!… Expand
Jan 16, 201310Best game ever made. Simply the best, always so fun and fresh, with friends the best. Kill everything one shoot, dps the best. Haters es no like game because they no demon hunter 300 K dps. I spent 300 euro for gear the best and now I kill diablo 2 times in one time.
Blizzard es never fail, every game the best, I unlog from demon hunter dps and I log in mage on wow and kill panda dps the best. And if I bored kill the panda I login starcraft, buy ultralisk or Thor and destroy enemy every time very fast. ALWAYS.… Expand
Jul 18, 201280For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]