- Summary: Diablo III picks up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, andDiablo III picks up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. Diablo III features a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game's physics-enhanced environments are interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, have been integrated into the game’s random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play are available online through an upgraded version of Blizzard Entertainment’s renowned online gaming service, Battle.net. [Blizzard Entertainment]… Expand
May 24, 2012Games this thoughtfully crafted don't happen very often, and the care that Blizzard has taken with Diablo 3 shows in every facet of its design and execution. It might not be perfect, but after 45 hours, I'm not sure where it missteps, and after 45 hours, I feel like I've only scratched the surface of what it has to offer. Diablo 3 is almost evil in how high a bar it's set for every PC action RPG to follow, and I wouldn't be surprised to see that bar remain for a very long time.
May 16, 2012Forget the semi-lame beta. This is the real deal. Diablo III is as addictive as ever. A beauty to enjoy with friends and a great experience. The story might not be the best ever, the music not as bombastic as we could want, but the gameplay is intact. And so is the loot. Oh yes. The loot. Well, back to the game we go. There is a another nightmare to be had.
May 22, 2012There's a good chance you've played games a lot like Diablo III before, and at no point does it dare to surprise you by tinkering with its tried-and-true formula. But it creates such an enticing world and offers up such enjoyable abilities that it makes that formula feel fresh again.
Jun 13, 2012There is absolutely no denying that Diablo III continues to maintain the high artistic standards that it has kept over the years. But the dumbed character and inventory systems, coupled to the ridiculous always-on connection and the breathtaking arrogance of the"you'll play how we tell you to play" attitude makes playing this title a damned shame instead of a hell of a good time.
May 15, 2012I haven't had this much fun playing a game since Diablo II came out. After playing for several hours, I really can't complain about much. II haven't had this much fun playing a game since Diablo II came out. After playing for several hours, I really can't complain about much. I haven't ran into a single bug myself, which is rather incredible for a game that just came out, though bugs do exist. I can't really think of any ways to make the game better. It's incredibly fun and addicting. They did a great job with this one. I'll probably be playing this game for many, many years to come.
Also, why are people reviewing this game that haven't even played? Regardless of how good/bad you think it is, nobody cares about reviews from someone that hasn't played the game.… Expand
May 15, 2012First of all I'm going to say that it's not Blizz's fault 3rd parties (and the gamers themselves) popped up with real currency buying andFirst of all I'm going to say that it's not Blizz's fault 3rd parties (and the gamers themselves) popped up with real currency buying and selling of game items/accounts/characters. The real currency Auction House is just the next step in the evolution of stopping scamming and piracy as gaming grows. Secondly, the DRM is to keep people from playing the game who have not purchased it themselves, and to keep hacked/modded items from popping up in the on line community. I have a very slow dsl connection (wireless) and have had no problems with internet speed stopping me from playing in single player. All the trolls putting up 0's have an internet connection to post this and that is enough for D3. Obviously stress testing can only go so far, as there is no way to actually have thousands of players online playing the game without it being fully released. People say blizzard doesn't care about the customers but I have had multiple experiences with customer service from D2->SC->WoW->SC2 and all of my problems(hacked accounts, technical issues, etc) have been resolved fairly and quickly. I believe this negative assumption comes from the sheer number of players playing their games. As far as the critics score goes please base your scores on the game itself not on your opinion of the company or its policies. I understand everyone has their own opinions on what services should be available but this score should be based on the game itself. It seems the server issues are the main reason people are putting up 0's and those issues will be solved comparatively quickly to the expected lifetime of the game (and the players themselves). Finally as far as game play is concerned; it is a great dungeon crawler and the different classes each have their own play style that keeps the re-playability high. You may be able to rush through the game on normal difficulty mode in short order but keep in mind that is maybe a tenth of the actual game due to difficulty modes. Also a lot of the charm from D2 was loot grabbing/ item finding which is just as evident in D3. The crafting addition is a fun little way to improve on this concept. All the haters just go back to D2. Its clear that's the game you want this to be and like anything new it has to evolve. Solid seamless cut scenes and virtually no load time into buildings/dungeon areas.… Expand
May 15, 2012The game is fun, and the crafting systems is deeper than before, but required connection to battle.net has made the game almost unplayable forThe game is fun, and the crafting systems is deeper than before, but required connection to battle.net has made the game almost unplayable for the first 18 hours of launch. DRM is ruining games and this is a prime example of why.… Expand
May 30, 2012Tired of playing the same crpg over and over and over for the last 15-20 years? Want something refreshing, surprising, innovative andTired of playing the same crpg over and over and over for the last 15-20 years? Want something refreshing, surprising, innovative and challenging instead? Don't look here. If you're into seeing the state of the computer roleplaying game go absolutely nowhere, buy Diablo III and tell the corporation that paid for it that all you want is more.… Expand
May 30, 2012The game is an unplayable mess, weeks after its release. Unable to log in, being booted out of a single player game, and an unrewardingThe game is an unplayable mess, weeks after its release. Unable to log in, being booted out of a single player game, and an unrewarding experience when finally being able to play make this game a terrible disappointment.
I am new to the Diablo series, and I am not impressed. Blizzard might have sold its last blockbuster game.… Expand
Mar 26, 2015the Game itself can make much fun but the Champions,Bosses and Portal Guards are just unfair und a Pain to fight against. i don't know why ithe Game itself can make much fun but the Champions,Bosses and Portal Guards are just unfair und a Pain to fight against. i don't know why i need to play as Demon Hunter against a group of 6 champions which can Teleport me and themself, block my way and pull me every time to them and they got more Abilities.... This makes no fun, is just unfair and bring me several ingame Deaths.. if they would remove such unfair Abilities or just the Combination of such things it may would be fun to play again, like Diablo 2. but in the actual version of this game (date: 26.3.15) this is just a pain to play and this game is the worst Part of the game Series .... take your money and buy Diablo 2 with its Expansion and you will have much more fun .....… Expand
Jul 19, 2012This review contains spoilers, click expand to view. I have been a huge fan of the Diablo series (was 1 of my favorites) & logged countless hours playing the 1st 2 Diablo games. D3, however, is a terrible game in almost every imaginable way. Here's why not to buy D3:
1)Maps: essentially not randomly generated (as they have been in past games). Most areas are static (e.g. the overworld), & some are 'randomly generated' & have 2-4 possible layouts - these areas could be more accurately described as 'randomly chosen' from predetermined layouts. This is a big change from the infinite map layouts previous Diablo games could have.
2)No open world exploration/free play option. In addition to no random maps, gameplay is locked into quest progression. In D2, a player could start a game in any act & travel anywhere in that act or any other act. In D3 a player chooses a quest & creates a game based on that quest, having progressed through the act as if you were still on that quest. If you already killed a boss in the act, they remain dead. To travel to another act, the player must exit the game & create a new 1 by selecting a different quest.
3)The game is linear/mechanical/repetitive. Diablo games have previously been designed to be played for years after release (D2 online community is still sizable ). D3's lack of random maps quickly leads to areas becoming tedious/boring as they are so repetitive. Worse yet, quest objectives are shown as blinking dots on the minimap (as if you couldn't remember your way around after playing identical areas many times over) so you never have to think about what the objective is or which direction you should be heading. For the most part, all RPG elements have been removed from the series (which is supposed to be an action RPG).
4)Auction house: Many people argue it has ruined the game's economy, or that it promotes a pay-to-win playstyle. It is also the main way to trade in-game items & the UI is so terrible that it takes a very long time to do so.
5)Nephalem Valor: forces people to stick with a build for a long time or be punished - being forced to choose between more loot/rewards or more freedom/fun (i.e. being rewarded for having less fun - a game should promote fun). 6)Significantly increased item repair costs strongly discourage people from attempting difficult content which makes the game boring/monotonous. The repair costs don't affect people who already have lots of good gear & are farming acts 3/4 & punish people who don't have much gold & are just starting to gear up.
7)Elite mobs: designed to be what players farm for end-game items. These mobs have the same 25 randomly chosen abilities (up to 4 different affixes each encounter) across all 4 acts. For the most part every fight is similar/easy & it feels like you are running all over all 4 acts just so to engage in the same boss fight over & over again - there is little diversity between acts.
8)Story: absolutely terrible.
9)No end game content - nothing to keep players interested/playing for years to come.
10)Itemization/characterization: boring - classes are not unique/use the exact same items. Item affixes have been simplified/dumbed down. Affixes such as fire, lightning, holy, etc. damage no longer has secondary effects such as crits adding DoT, stunning targets, dealing extra damage to undead - they are instead completely cosmetic.
11)The game has a very cheesy/cartoony/family friendly art style (not referring to content) & has abandoned the more mature look of its predecessors. D3's artistic direction does not really allow for interesting/scary/whatever models of demons. 1 of the better models, Azmodan, was still less scary than Ursula from The Little Mermaid. Blizz said they think the game has a timeless, stylized, aesthetic (like they say about WoW.. but it's not suited to D3).
13)This game borrowed too much from WoW rather than from previous Diablo games.
12)No open world PvP. Diablo I & II had fun open world PvP. D3 will feature only arena PvP (whenever Blizz decides to finally add PvP).
14)The game looks, feels, & plays like a game from around 2005 - it's dated.
15)The game just generally feels rushed/incomplete (& in many ways is incomplete, e.g. no PvP at launch & no date set for when it will be implemented).
If you're not a fan of the Diablo series/looking to waste 20 hours or so - this game should keep you adequately entertained for that long. If you played Diablo I/II & are looking for another game to spend countless hours playing over many years, this is definitely not your game. D3 does not seem broken beyond repair, but I'm not sure Blizz is prepared to put in the necessary work. Some issues (e.g. map randomization) would be far too difficult to change at this point - developers have specifically said they will not be correcting this. Recommendation: check out D3 after it has seen a year or 2 of patching - it may be in a good state by then.… Expand
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