Generally favorable reviews - based on 86 Critics What's this?

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Generally unfavorable reviews- based on 9169 Ratings

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  • Summary: Diablo III picks up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. Diablo III features a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game's physics-enhanced environments are interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, have been integrated into the game’s random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play are available online through an upgraded version of Blizzard Entertainment’s renowned online gaming service, [Blizzard Entertainment] Expand
Score distribution:
  1. Positive: 81 out of 86
  2. Negative: 1 out of 86
  1. May 24, 2012
    Games this thoughtfully crafted don't happen very often, and the care that Blizzard has taken with Diablo 3 shows in every facet of its design and execution. It might not be perfect, but after 45 hours, I'm not sure where it missteps, and after 45 hours, I feel like I've only scratched the surface of what it has to offer. Diablo 3 is almost evil in how high a bar it's set for every PC action RPG to follow, and I wouldn't be surprised to see that bar remain for a very long time.
  2. May 24, 2012
    While at first glance Diablo III seems to be a step back from it's predecessor, it's actually more complicated, and ultimately, a more satisfying experience.
  3. May 20, 2012
    Getting online and into the game though, rewards players with one of the most engaging single-player and co-op experiences in the business, so if you have patience and can look past Blizzard's biggest oversight, you're in for one of the year's best games.
  4. May 16, 2012
    Blizzard sets a new standard for the hack and slash genre with Diablo III. All conventional game elements like a smooth and fast-paced combat system, leveling up and the huge amount of variation in enemies already make for a complete and good game. Original attacks, challanging bosses and a nifty rewards system lift Diablo III to the next level and leaves the competition to bite its dust. The improved accesiblity makes the game slightly too easy though, especially in the start.
  5. May 19, 2012
    It may not be the action-rpg-messiah that some may have expected, but it easily matches its predecessors... Blizzard's new creation defends the throne with a mix of proven gameplay and tons of features.
  6. May 22, 2012
    There's a good chance you've played games a lot like Diablo III before, and at no point does it dare to surprise you by tinkering with its tried-and-true formula. But it creates such an enticing world and offers up such enjoyable abilities that it makes that formula feel fresh again.
  7. Jun 13, 2012
    There is absolutely no denying that Diablo III continues to maintain the high artistic standards that it has kept over the years. But the dumbed character and inventory systems, coupled to the ridiculous always-on connection and the breathtaking arrogance of the"you'll play how we tell you to play" attitude makes playing this title a damned shame instead of a hell of a good time.

See all 86 Critic Reviews

Score distribution:
  1. May 15, 2012
    I haven't had this much fun playing a game since Diablo II came out. After playing for several hours, I really can't complain about much. I haven't ran into a single bug myself, which is rather incredible for a game that just came out, though bugs do exist. I can't really think of any ways to make the game better. It's incredibly fun and addicting. They did a great job with this one. I'll probably be playing this game for many, many years to come.

    Also, why are people reviewing this game that haven't even played? Regardless of how good/bad you think it is, nobody cares about reviews from someone that hasn't played the game.
  2. May 17, 2012
    tras estar en el segundo acto y quedarme entusiasmado con lo grandiosa cinematica . escribo este mini analisis. un grandioso acabado grafico , una banda sonora y el sonido del juego sensacional , un doblaje
    precioso y muy divertido una jugabilidad de 10. la espera se hizo larga y tras estos años , sale un grandisimo
    trabajo de blizzard. problemas a la entrada del juego que en una hora ya puede jugar sin problemas.
    mientras me divertia mirando webs, hasta que la gran cantidad de gente que queria entrar se calmara y fueramos accediento al juego.
    en definitiva regresa el rey del rol arpg diablo 3 .... para mi un 10
  3. Jul 3, 2012
    After more than 200 hours of gameplay, I can objectively say that this game has mixed feelings. Overall, I feel it's a good game, but so many aspects of the game leave me sour. The whole "balancing", be it the loot worth, the weapon mechanics, the auction house, all feel like I'm playing a MMO, even a f2p, instead of playing the great action RPG game D3 should have been. I don't know why the developers chose to go in that direction, since D3 has no subscription fee. In my opinion, it would have been better to let every players easily acquire awesome loot and plow through Inferno easily than forcing them to grind countless hours in gold and/or gear farming. When you get in the Inferno difficulty, the game changes from being a leisure to being a chore. Almost every problems Blizzard had with illegal activities (bots, etc) resulted in patches that punished the legit players more than the botters. The always-on DRM was supposed to solve many problems, but ended up being a pain more than a solution.

    I estimate my enjoyment and experience value of the D3 product to 40$, maximum. In the future, I will be wary of acquiring another Blizzard product, as it will take good convincing from both reviews and friends before considering purchase.
  4. May 28, 2012
    I've never been so amped up for a game just to be so horribly let down. After 2 weeks I can't even find the desire to log on anymore. Nobody told me that if you play a Monk or a Barb YOU WILL BE FORCED TO USE A SHIELD AND TANK, which is asinine considering this isn't an MMO. Yet that is exactly what it feels like, a heavily watered down free to play MMO. There are glaring holes in the story which is pretty awful, the item and affix system is just terrible. If you enjoyed D1 and D2 avoid this game, you will be greatly disappointed. After the lengthy development time you would think that D3 would be great, it's almost mediocre at best. Expand
  5. May 23, 2012
    The Harry_Pontek says this... He is extremely disappointed with this game and after waiting for 12 years, all Blizzy did is take away his freedom of playing this game even though he pay for it. Why in the whole wide world is Blizzy thinking about. The Harry_Pontek knows that profit is important to appease shareholders BUT over doing it is akin to digging its own grave. The Harry_Pontek pay for the game and he expect to be able to play it at his own convenient time. BUT blizzy for whatever reason known only to their money minded brain, decides to take this "given" right away. So authoritative is blizzy, they deems it fit to dictate when you can and cannot play EVEN WHEN you pay premium for it.

    Alright... Some of you might say "You already know this features before it launch. So, why blame after buy". Let The Harry_Pontek explain and the explanation is simple. Its because of the long 12yrs wait and also the love for Diablo series. So, try it out AND GUESS WHAT!!!!!!! ERROR37 and frequent maintenance on the crapper than crab server. Gosh!!!! Is this suppose to be normal? NOPE!!!!!!

    Ok.... Let The Harry_Pontek be more liberal about this. Surely this game have something that impress The Harry_Pontek right? What about the gameplay and loot. Talk about this aspect, The Harry_Pontek's blood boil even hotter. The Harry_Pontek now cant customize his character to make uniquely Pontek. Everybody looks the same. Whats the point of playing when you cant relate to the character you choose and build. After a weeks on/off play, The Harry_Pontek cant even get a decent loot. All weapon and armour looks the same. Is it because of the moronic Auction House where you now can buy rather than fight for the loots. This seriously take away the fun. The only saving grace for this game and the only reason why The Harry_Pontek is awarding a 1 for this game is the soundtrack. Nuff said.

    Take a deep breath and everything will turn out just fine.

    Pontek!!Pontek!!Pontek!! and AVeryExtremelySuperDuperDisappointedTek.
  6. Nov 8, 2014
    In first place (in terms of gameplay) Diablo 3 has NOTHING in common with its "predecessor" more than the point & click isometric system. Diablo 2 is ARPG while Diablo 3 is Hack'n Slash, i.e. has banished all "RPG content" from the game, so at max level your character will be exactly the same of all characters in the entire game only differentiated in items like each kind of non-rpg games.

    The game itself is absolutely CASUAL in each possible level, you can use all your skills at any time and they are not leveled, new features as paragon and such are only extensions of a boring and unrewarding game system in which if you "end" any possible progression obtaining certain items, that closes the opportunity to make builds playing with stats and skill trees...

    But maybe the worse is its "DRM" system without offline mode, so you can't play it without a connection even in single player campaign, and of course you can't improve it with mods, so, you has a "successor" of a game with Offline, LAN and Online, but without two of its game modes, is one of the few times in which a successor has LESS than its predecessor...

    I will not mention the "Pay2Win" from earlier version but shame of you Blizzard for convert the best ARPG franchise in a parody at each possible level, shame!

    I finish my disclaimer pointing that its "expansion" (that is not an expansion but a different game, should be named "Diablo 4"), has changed almost ALL of the gameplay confirming (directly from Blizzard itself) that the original Diablo 3 sucks.

    Blizzard, I will never forgive you, you can be awesome in the rest of your games but converting Diablo 3 in a MMO like WoW (and its "expansion" confirms this tendency) is a crime against the people who made this franchise famous.
  7. Jul 19, 2012
    This review contains spoilers, click expand to view. I have been a huge fan of the Diablo series (was 1 of my favorites) & logged countless hours playing the 1st 2 Diablo games. D3, however, is a terrible game in almost every imaginable way. Here's why not to buy D3:

    1)Maps: essentially not randomly generated (as they have been in past games). Most areas are static (e.g. the overworld), & some are 'randomly generated' & have 2-4 possible layouts - these areas could be more accurately described as 'randomly chosen' from predetermined layouts. This is a big change from the infinite map layouts previous Diablo games could have.

    2)No open world exploration/free play option. In addition to no random maps, gameplay is locked into quest progression. In D2, a player could start a game in any act & travel anywhere in that act or any other act. In D3 a player chooses a quest & creates a game based on that quest, having progressed through the act as if you were still on that quest. If you already killed a boss in the act, they remain dead. To travel to another act, the player must exit the game & create a new 1 by selecting a different quest.

    3)The game is linear/mechanical/repetitive. Diablo games have previously been designed to be played for years after release (D2 online community is still sizable ). D3's lack of random maps quickly leads to areas becoming tedious/boring as they are so repetitive. Worse yet, quest objectives are shown as blinking dots on the minimap (as if you couldn't remember your way around after playing identical areas many times over) so you never have to think about what the objective is or which direction you should be heading. For the most part, all RPG elements have been removed from the series (which is supposed to be an action RPG).

    4)Auction house: Many people argue it has ruined the game's economy, or that it promotes a pay-to-win playstyle. It is also the main way to trade in-game items & the UI is so terrible that it takes a very long time to do so.

    5)Nephalem Valor: forces people to stick with a build for a long time or be punished - being forced to choose between more loot/rewards or more freedom/fun (i.e. being rewarded for having less fun - a game should promote fun). 6)Significantly increased item repair costs strongly discourage people from attempting difficult content which makes the game boring/monotonous. The repair costs don't affect people who already have lots of good gear & are farming acts 3/4 & punish people who don't have much gold & are just starting to gear up.

    7)Elite mobs: designed to be what players farm for end-game items. These mobs have the same 25 randomly chosen abilities (up to 4 different affixes each encounter) across all 4 acts. For the most part every fight is similar/easy & it feels like you are running all over all 4 acts just so to engage in the same boss fight over & over again - there is little diversity between acts.

    8)Story: absolutely terrible.

    9)No end game content - nothing to keep players interested/playing for years to come.

    10)Itemization/characterization: boring - classes are not unique/use the exact same items. Item affixes have been simplified/dumbed down. Affixes such as fire, lightning, holy, etc. damage no longer has secondary effects such as crits adding DoT, stunning targets, dealing extra damage to undead - they are instead completely cosmetic.

    11)The game has a very cheesy/cartoony/family friendly art style (not referring to content) & has abandoned the more mature look of its predecessors. D3's artistic direction does not really allow for interesting/scary/whatever models of demons. 1 of the better models, Azmodan, was still less scary than Ursula from The Little Mermaid. Blizz said they think the game has a timeless, stylized, aesthetic (like they say about WoW.. but it's not suited to D3).

    13)This game borrowed too much from WoW rather than from previous Diablo games.

    12)No open world PvP. Diablo I & II had fun open world PvP. D3 will feature only arena PvP (whenever Blizz decides to finally add PvP).

    14)The game looks, feels, & plays like a game from around 2005 - it's dated.

    15)The game just generally feels rushed/incomplete (& in many ways is incomplete, e.g. no PvP at launch & no date set for when it will be implemented).

    If you're not a fan of the Diablo series/looking to waste 20 hours or so - this game should keep you adequately entertained for that long. If you played Diablo I/II & are looking for another game to spend countless hours playing over many years, this is definitely not your game. D3 does not seem broken beyond repair, but I'm not sure Blizz is prepared to put in the necessary work. Some issues (e.g. map randomization) would be far too difficult to change at this point - developers have specifically said they will not be correcting this. Recommendation: check out D3 after it has seen a year or 2 of patching - it may be in a good state by then.

See all 4946 User Reviews

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