Metascore
81 out of 100

Generally favorable reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 16 out of 21
  2. Negative: 0 out of 21
  1. If you liked "Diablo 2," but are perhaps looking for a gaming experience with more depth and story, look no further.
  2. Everything else about Divinity was a joy, and now I find that it's crept onto my list of 5 favourite RPGs of all time. And that's one tough list to get on, believe me!
  3. A well-designed, open-ended, lengthy role-playing game sporting impressive graphics and sound and a lot of replay value.
  4. 85
    Above all, it's plain fun to play, to develop your character and find ever-better weapons and armor, to face the foe around the next corner.
  5. While I typically look upon design appropriation negatively, Divine Divinity’s conciseness and irreverence set put it an uncontested step ahead of the opposition.
  6. I went straight from "Neverwinter Nights" to Divine Divinity, and I enjoyed them equally. [Dec 2002, p.108]
  7. 84
    Such a terrific experience, reminiscent of the roleplaying games of old, that hours upon hours would pass with no knowledge of the passage of time.
  8. If Larian Studios could have maintained that difficulty throughout the entire game, then Divine Divinity really could have been something, and perhaps reviewers like me wouldn’t call games "hybrids of Diablo and Baldur’s Gate," but instead call them "games like Divine Divinity."
  9. Divine Divinity goes an extra mile to create a dynamic world for the player.
  10. Every second of the game, it vibrates with the desire of programmers to make you feel the pure, clean fun of the adventuring.
  11. Although it suffers from a few problems and annoyances, overall Divine Divinity is an expansive and quite enjoyable RPG.
  12. 80
    The level of player interaction and attention to detail rivals that of "Morrowind" and easily surpasses the "Baldur's Gate" series.
  13. Some of the best medieval hack-and-slash to come along in quite a while. [Jan 2003, p.78]
  14. There can be some frustrations with gameplay, but the overall experience is a positive one.
  15. There's a comfortable familiarity to its medieval setting, and the story is refreshingly non-linear - if you want it to be. [Dec 2002, p.148]
  16. There is definitely too much of a good thing here—by the time I was ready to put this game behind me and move on to something else, I still had to spend another full day playing just to reach the "real" end.
  17. 72
    In the final tally, this game gets put above "Prince of Qin" in the battle for most like, but not quite "Diablo II."
  18. The graphics are decidedly old-skool and the combat isn't nearly as tactical or as spectacular as the developer claims (I feel Larian should drop the Diablo-style combat entirely). However, with BioWare moving ever more mainstream, the Divinity series could well take over from where Baldur's Gate left off. [PC Zone]
  19. Despite its many faults, it remains a solid contribution to its genre, with graphics and music that form a particularly credible environment. That the arrival of its hasty conclusion is so regrettable is only a testament to its many strengths.
  20. If Divine Divinity had come out for Christmas 1992, we'd have raved about it unreservedly. [Dec 2002, p.128]
  21. A bona fide labour of love that evidently had the blinkers on.
User Score

Generally favorable reviews- based on 71 Ratings

User score distribution:
  1. Positive: 11 out of 11
  2. Mixed: 0 out of 11
  3. Negative: 0 out of 11
  1. This game is simply amazing and timeless. I played this a good few years ago closer to when it came out and picked it up recently when it came out on Steam due to nostalgia (and it's damn cheap!), half expecting it to be crap because of age - like playing one of the first Pokemon games again. On the contrary, I loved every minute of it just like when I first played it through. I don't usually play games for the story but I found myself reading every line of dialogue and doing every quest. Unlike most games, the side quests are all very-well developed story-wise. Combat can be as complicated and fast paced as you want it to be as your character is pretty much completely customisable. You can pick any spell or skill no matter what 'class' you pick so you can be the hybrid stealthy mage-ninja you always wanted to be. The map is huge and exploration is extremely rewarding. There's always a polymorphed boar or a magic wishing well just around the corner to keep you on your toes. There are tonnes of secrets as well, secret items and quests, treasure maps and hidden areas, allowing this game to cater for casuals and those traditional OCD-completionists. The game falters somewhat in difficultly, to be honest. Generic monsters tend to be hacked down in a few hits but you can easily turn the wrong corner or get to the end of the dungeon only to be completely annhilated by a certain mob. The game isn't so much about strategy, but building the best character possible to deal as much damage while staying alive as possible. The game feels a bit like what Skyrim should have been, if you take graphics out of the equation. Full Review »
  2. 10
    One of the greatest 2D RPGs ever released! Still love playing it. Only costs 5$ on Steam, worth every penny twice!
    Both music and the graphic
    style are stunning, the story is really good and it just makes me feel nostalgic. Full Review »
  3. Don't expect something like Baldur's Gate, Planescape: Torment, etc. and you'll love this game. There's an interesting world to explore that is very open-ended (for those that like this sort of thing). The quests are great, and while the characters aren't the most fleshed out, the rest of the world balances this out. If you can overlook the quirky combat and can come to love the graphics, then you'll find this open-world hack and slash a great game. Full Review »