- Publisher: cdv Software
- Release Date: Sep 22, 2002
- Critic Score
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91If you liked "Diablo 2," but are perhaps looking for a gaming experience with more depth and story, look no further.
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90Everything else about Divinity was a joy, and now I find that it's crept onto my list of 5 favourite RPGs of all time. And that's one tough list to get on, believe me!
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86A well-designed, open-ended, lengthy role-playing game sporting impressive graphics and sound and a lot of replay value.
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85Above all, it's plain fun to play, to develop your character and find ever-better weapons and armor, to face the foe around the next corner.
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85While I typically look upon design appropriation negatively, Divine Divinitys conciseness and irreverence set put it an uncontested step ahead of the opposition.
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84I went straight from "Neverwinter Nights" to Divine Divinity, and I enjoyed them equally. [Dec 2002, p.108]
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84Such a terrific experience, reminiscent of the roleplaying games of old, that hours upon hours would pass with no knowledge of the passage of time.
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If Larian Studios could have maintained that difficulty throughout the entire game, then Divine Divinity really could have been something, and perhaps reviewers like me wouldnt call games "hybrids of Diablo and Baldurs Gate," but instead call them "games like Divine Divinity."
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Divine Divinity goes an extra mile to create a dynamic world for the player.
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81Every second of the game, it vibrates with the desire of programmers to make you feel the pure, clean fun of the adventuring.
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Although it suffers from a few problems and annoyances, overall Divine Divinity is an expansive and quite enjoyable RPG.
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80The level of player interaction and attention to detail rivals that of "Morrowind" and easily surpasses the "Baldur's Gate" series.
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Some of the best medieval hack-and-slash to come along in quite a while. [Jan 2003, p.78]
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78There can be some frustrations with gameplay, but the overall experience is a positive one.
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There's a comfortable familiarity to its medieval setting, and the story is refreshingly non-linear - if you want it to be. [Dec 2002, p.148]
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There is definitely too much of a good thing hereby the time I was ready to put this game behind me and move on to something else, I still had to spend another full day playing just to reach the "real" end.
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72In the final tally, this game gets put above "Prince of Qin" in the battle for most like, but not quite "Diablo II."
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The graphics are decidedly old-skool and the combat isn't nearly as tactical or as spectacular as the developer claims (I feel Larian should drop the Diablo-style combat entirely). However, with BioWare moving ever more mainstream, the Divinity series could well take over from where Baldur's Gate left off. [PC Zone]
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Despite its many faults, it remains a solid contribution to its genre, with graphics and music that form a particularly credible environment. That the arrival of its hasty conclusion is so regrettable is only a testament to its many strengths.
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If Divine Divinity had come out for Christmas 1992, we'd have raved about it unreservedly. [Dec 2002, p.128]
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68A bona fide labour of love that evidently had the blinkers on.