Mixed or average reviews - based on 43 Critics

Critic score distribution:
  1. Positive: 21 out of 43
  2. Negative: 0 out of 43
Buy On
  1. Divinity II is a very solid game, and all that Gothic 3 should have been.
  2. 88
    It was a long wait for Divinity II but it was worth it. It's a solid RPG in a wonderfully constructed world. It's alive and bustling; fighting is well-designed and novelties like 'mindread' are actually a surplus instead of some gimmick. Flying around like a dragon, spewing fire is the icing on the cake.
  3. 85
    The wait to live as a dragon has been worth it.
  4. Strong narrative and open-ended design are the highlights of this fantasy experience. Divinity II: Ego Draconis will likely be overlooked by many due to the timing of its release, but it offers a genuinely engrossing world for RPG buffs to wallow in.
  5. It's not a perfect game, but the surprise of the year: A lot of great gameplay, lots of fresh ideas and a lot of fun. You may like some things more than others, but where else can you annoy a dragon again and again by shouting the name of his nemesis?
  6. The strongest aspects of Divinity II are the excellent story, so long as you are willing to dig it out, and the incredibly open-ended character skills customization. While this game certainly has its flaws, the pros far outweigh the cons, and it is a game that cannot be sipped but must be gulped or possibly even quaffed!
  7. Divine Divinity 2: Ego Draconis is an insider tip of Larian Studios. It’s like Divine Divinity – with better graphics and a story where you can`t quit.
  8. Belgian developers have managed to pull out of the hat an excellent role-playing game. Less extreme than Risen and less classic than Dragon Age, Divinity II - Ego Draconis is able to give an interpretation not revolutionary, but definitely cool to the genre, providing many hours of fun to fans and proposing an adventure accessible to novices. The excellent soundtrack added to the peculiar characterization of the various characters, plunges you into the world of Rivellon making very difficult to go back to the real.
  9. Larian Studios have managed to create good quests that make fun because of all the odd characters and the great self-depreciating humor. But at the same time the game lacks comfort, so that the player has to have a lot of patience in order to see the end.
  10. A nice RPG with good characters and an intense storyline. The only flaw is that it takes to long to get going.
  11. An excellent ARPG that takes the best elements of Divine Divinity and updates them in a imaginative game full of flavor and personality. Engaging combat system, a rich character development, interesting sidequests... all that are the bricks of a very solid game that could be even better without some major problems, like the ending.
  12. Divinity 2 is a pleasant surprise. Is a solid RPG with a funny gameplay and a nice and genuine proposal.
  13. Despite some technical problems and a not so complex lore, Divinity 2: Ego Draconis provides a well crafted mix between RPG elements and action.
  14. Overall Divinity II – Ego Draconis, despite some frustrating aspects proves to be an enjoyable playing experience.
  15. LEVEL (Czech Republic)
    Very long life span is only one of the many pros Ego Draconis has to offer. Fresh dialogues, sense of humor, dragon form and good story together with “diablesque” playability create a first-rate RPG to remember. [Issue#186]
  16. PC PowerPlay
    Some will fall in love with its stats and leveling, whereas others will abandon it due to its lacklustre story and polish. [Jan 2010, p.80]
  17. The inability to roast anything on two legs from an overpowering distance away aside, Divinity 2 is a solid RPG if you are looking for a nice real-time romp though a fleshed out fantasy world.
  18. Divinity II - Ego Draconis is definitely a very solid roleplaying game, which is unfortunately lacking at some points. For roleplaying fans nevertheless a must have.
  19. The biggest problem with Divinity 2: Ego Draconis is that it’s been released soon after Dragon Age: Origins. Although it has better graphics than Bioware’s title, it lacks some of its depth, and its gameplay is sometimes too simplistic.
  20. 75
    Divinity II genuinely surprised me; loathe as I am to admit it, I may have entertained the slightest of preconceived notions about the quality of the game, but Divinity II totally shattered them. It may not be ready to take on BioWare's finest, but if you're feeling an RPG (or dragon-riding) jones, you could come up with helluva worse ways to spend your coin.
  21. Though you could obtain a more polished experience, you'll be hardpressed to find an RPG that offers the same innovative direction. If it weren't for minor glitches and some finicky controls, Divinity II: Ego Draconis could easily sit amongst some of the genre's greatest.
User Score

Generally favorable reviews- based on 139 Ratings

User score distribution:
  1. Positive: 97 out of 139
  2. Negative: 20 out of 139
  1. SolarC.
    Oct 2, 2009
    A total surprise for me !! I was waiting for Dragon Age to come out, so I bought this game while waiting and it was a very agreeable surpriseA total surprise for me !! I was waiting for Dragon Age to come out, so I bought this game while waiting and it was a very agreeable surprise : funny original quests, dynamic combat with some quite decent graphics. A pity the gameplay somtimes seems to be unbalanced (sometimes a bit too easy), but this game was really worth my money :) Full Review »
  2. JonathanD.
    Jan 4, 2010
    I have about 20 hours played with this title. I came into it with absolutely no expectations. I never read a review or anything and up untill I have about 20 hours played with this title. I came into it with absolutely no expectations. I never read a review or anything and up untill I saw it on the shelf in the store, I never knew it existed. So this is a stone cold review from a baseline of zero. This is also for the console port on the 360 rather than the PC version. Graphics were to as expected for a title of this generation of console. A liberal use of light and shadow along with various shadings of light to set certain moods. Example would be that while exploring a cave certain fungus put off phosforescent light but of a purple hue. And it shades everything around it. Honestly I enjoyed the graphics and felt the paper doll representing the player character, scenery, and the monsters to be as well done as I have seen. It is beautifully rendered on my 56" HD TV. The background music is just that. It stays in the background, changes in certain areas to help create moods of tension when combat is immenent. It gives a folk like environment when near a farm. It does all this without you noticing which is what background sound is supposed to do. Very professional job. Voice acting couldn't benifited from a few more different voices instead of one or two guys changing the way they talked so they could be "voice #2". Its not a game breaker. Only a mild annoyance. The controls were very fluid allthough when turning the camera and rolling during combat there was some chugging on the framerate and skips did occur. It was mild but noticable. And while not a game breaker, it is the one thing that keeps me from saying everythnig moves fluidly which it doesn't. That would be a lie. Spell effects are colorfull and varied enough to not appear to be the same animation again and again but in a different color. It works for this title. Character building is very unique in its flexibiliy and how varied. Some skills are for show as they are worthless to gameplay and some have serious balance issues. I won't name them because I don't want to spoil someone's game. But there are certainly some borderline balance issues. Combat is very simple. Its a button masher with jumping and rolling for defense. You have a limited tactical ability in using landscape as cover. Line of sight for mobs can be used to easily break up large quantities of enemies into smaller more easily digested singles. Meaning when you are close enough for the name to appear, mobs notice you unless you are sneaking. If two mobs are close enough then two will notice you and the others around them will ignore. Personally I found the combat to be unentertaining and just plain bad. There is no reward. You do not win because you are a jumping, rolling, dodging machine. You win because your level is the correct number. If you are too low then spells won't work and the enemy cut through you like butter. There is nothing you can do. If you are the same level it isn't even a challenge. If you are higher level then they basically can't hurt you. You basically monitor your health bar, hit the hot key button for a potion from time to time and mash a button. There are few real tactical advantages to be had by playing well. There is no playing well. You are either of the appropriate level to be there doing that and you will succeed or you won't and you will die. The saved game system is broken so when you die.....and you will have to reload. You don't respawn at a nearby checkpoint. When you reload you may or may not be clear on the other side of the world where you previously saved the other night because the way this game overwrites saves doesn't "over write" everything and keeps things from previous saves.....which can sometimes kill your game and cause you to start completely over from scratch after putting in 12 hours of gameplay. Let me tell you how happy that made me feel. I have found that when you go to save that if you don't over write and instead delete old saved game and then save a "new" one, the saved game glitches are eliminated. So at least there is a work around. Otherwise this game isn't playable unless you never die, and play straight through till the end without stopping for a break. The story is poorly concieved and the player is left wondering what is going on and who the heck that was who talked to him. You get the general idea that certain people are bad and are in need of killing. So you go kill them. You don't get to play as a dragon untill you are around level 18 or so. And the content for the "dragon" is very structered to the point where it just seeme like a cool way to get from point A to point B alot faster and along the way you get to play a mini game of shoot the bugs down. This game offers so much. Oh you get to play a dragon. Oh you get an undead servant which helps out in battle and is customizable by what body parts you collect. You have guys who abstractly go out and collect alchemy componants and based on how you equip them effects their success, time spent collecting, and if they have to be healed. You have an upgradable war tower you use which has a real effects in the game depending on if you upgrade the various platforms. There are so many cool ideas and concepts about this game that you would think it should be great. It just isn't. They were great ideas poorly implemented in some cases and not finished in others. I think that is what this game suffers from. It was released before it was done. From quest NPCs dissappearing randomly, to broken quests that you can't finish, to the game killing save bug. So if it sucks so bad then why give it a 5? Its all about perspective. When I go out and spend 50-60 dollars American on a CONSOLE title, I am supposed to be buying a finished product. This was not a finished product nor was it tested. The game wasn't a complete failure. It definatly passed the look test but not much more than that. I would suggest to people to not buy this game. Rent it. Borrow it and play it first. If you can have fun with it then evaluate the flaws on your own terms and decide. This is a game that sounds good on paper but doesn't deliver so don't be fooled. Full Review »
  3. StevenB
    Nov 27, 2009
    Great Game, Great Storyline. Wonderful to fly around as a dragon in such a diverse and rich world.