Dec 20, 2010Divinity II is simply a great game. While there might be some odd little shortfalls that pop up that keep it from the halls of true greatness, there really is just so much going for it in the way of immersive world and enjoyable gameplay that it is worth exploring.
Jan 11, 2011Dragon Knight Saga solves many of the problems of the original Ego Dragonis thanks to an updated engine, a heaviliy modified 360 version, and an expansion that completes the original title, letting shine many of the great things Larian achived with the original launch. The result is a fantastic Hack'n Slash with a surprising deepness, excellent mission design, great sense of humour, and tons of quality content.
PC PowerPlayDec 30, 2010The diamond in the rough gleams more brightly, but still a chore to properly enjoy. [Jan 2010, p.56]
Awards & Rankings
Generally favorable reviews- based on 197 Ratings
Sep 3, 2011This review contains spoilers, click full review link to view. At first i thought this would be a good game, but then... There were a fet good appandages but i got bored very fast and so i cannot agree with the positiv scores all around here. So i want to write what destroys a game that could have been a good one, but failed in many points. At first the Graphic: All things are looking sterile and every place seems to have the (almost) the same fittings. The same amphoras are almost everywhere and it all looks to clean and shiny. But furthermore.. The Monsters: I hate the monsters in this game and that's why: They look different but are countless in numbers, are dumb like bread and have all the same skills. The skeleton mage hast the same skill like the goblin mage and the demon mage and so on and on.. there seems to be no really difference apart from the level. And you can nuke them away with a single...
-> Skill of yours. So thats the next problem.. you have dozens of skills but you need only one or two on the highest level to simply nuke all enemys away. It works (almost) everywhere and thats no fun at all. But.. in contradiction therefore if you took points into a wrong skill the enemys can defeat you easily and it was impossible to get through the game till the developer made a patch for that problem. Now you can reskill your char for quiet a bit money and that is a system which is ok in a MMORPG but not in a Single-Player Game were you eventually spent all your money before and cant get anymore cause the all enemys on your level are defeatet already. But the biggest drawback in this game is the story. Thats the mainpoint i did not like. At first i have to tell that there are many many good apandages but they are all destroyed by the speed you are pulled through the story. This speed feels like you are handcuffed in a rollercoaster without the possibility to realy enjoy the ride. There is no time for character depths neither yours nor the enemy. You only get some little ruins of story if you met one of them or get some of the many books you can find all around the game but its still very very less information and nothing that could create some action. You get the feeling you did not really know why you kill dozens of stupid enemys and bosses and whats it all about.
That happens very early in the game. Its like you are there and whoaaa.. you have to kill the last dragens because of some things really far ago and then... whooaa.. you are a dragonknight instead which seems to change nothing at all (ok you have a few new enemys to kill which were your friends before- but thats accented my point of view cause it destroys the possibility of charackter depth once more)
Ok you could say.. : "Yes, the game has no charakter depth and very funny stupid monsters which re-enact all over ( like diablo monsters?)
but i say: The skill system is really bad, so the game cant get a point..
you probably could say: Ok, the story is really really bad but look at games like gothic and so on.. that games storys are bad too. and they are fun anyway..
Yes, but Divinity 2 sucks in that point too, cause there is no interesting world around you, you could explore.. the world is really, really small and sterile..
Last but not Least: The dragon form: It is no fun at all to fly around as a dragon at getting attacked by roughly 100 turrets that don't get one hit on you. The big number of that turrets seems to be really absurd and points on the weak AI of the game. But thats not all. You cannot destroy anything else besides this turrets or enemy dragons (or flys-whatever) cause the engine sucks at that point. The area is static and indestructable even small doors can withstand your dragon power and all the enemy on the ground get invisible when you are in this form, so you cannot attack them, but still change to human to see them appear again which is (also again) very very laughable. Whats the point beeing a dragon if you cannot use your power anyway? It really sucks and looks like the games long back in the past of computer gaming. i wouldn't care if divinity2 was an indie game but it isn't
instead it is a game i payd plenty of money for and all i get is a really bad state of quality (even worse than my english and thats very bad)
So i got to the point i stopped playing the game cause i get to bored to play furthermore. I get stucked in one of that billion monster fights and asked myself what my charakter had for a reason to do that. But then i knew what i had to do. Changing my charakter into a dragon and fly anway from this game that was only a waste of time. Cause thats what dragons do.. searching for a real challenge and they could not find it in Divinity 2 (and they also like to destroy things others then turrets and probably goblin hoods or demon flys) At the end there is not much to say. If you are new to Action-RP-Games you could probably like this game but i recommend others like baldurs gate 1+2, gothic and even oblivion (still the Monster system there sucks)… Full Review »
Mar 9, 2011I have tried the Ego Draconis demo (twice), but despite having liked the original Divine Divinity, it failed to impress me. After hearing goodI have tried the Ego Draconis demo (twice), but despite having liked the original Divine Divinity, it failed to impress me. After hearing good things about the DKS, I tried it one more time, and it clicked. It takes a while to get used to the slightly over-the-top fantasy world and the game's special sense of humour; moreover, the combat system in the starting areas appears deceptively simple. It definitely pays not to give up early, as the game only gets better as it progresses (the "Flames of Vengeance" part is especially great). Overall, a very fun game and the best action RPG I have played in ages. It's got good quests, excellent exploration, surprisingly good writing and voice acting, and interesting mechanics (mindreading). I recommend playing on "nightmare" (which is nowhere as difficult as the name would suggest), otherwise the game might become too easy relatively soon.… Full Review »
May 27, 2011I found this game on steam during the Christmas sale and thought the content seemed interesting, though I was fairly sure that a game with asI found this game on steam during the Christmas sale and thought the content seemed interesting, though I was fairly sure that a game with as cool a premise as being a dragon that I had never even heard of would be little more than fodder. Still it was Â£14.99 and I was flush with cash, so I went for it..
Its not something I regret, most often in RPGs you will be given a gimmick, that while it sounds cool has little practical effect beyond a few abilities. Such as being a Demigod in a popular Black Isle MMO, this never really threaded into the gameplay, but sure it was the whole reason behind the plot.
In DKS it is regrettably similar, you won't just be chomping people as an enormous flying lizard, or at all for the most part, it is similar to a flying mount. But it is very cool, and really makes you feel powerful when you do use it.
The plot itself is quite intresting, to a degree. It feels quite Dragon Agey to some degree at first, you are a Slayer looking to put an end to a Dragon, but that goes awry rather quickly and the real plot is revealed. There is alot of fine humor in the game, and the single thing that stands out is that it is not a party based game, where PC is guarded and supported by companions and only represents a small portion of the fighting power, yet takes full credit. You will be doing the fighting with your own hands or spells, and barring the slightly bumpy start really get the feeling you are an ancient, godlike being. Able to toast people, cast spells, shoot arrows, stab, read minds and whatever else you fancy.
Its hard to credit the game with being non linear, what it can be credited with is being really, really good, and i'd heartily recommend it. Especially when it languishes in the shadow of the comparatively poorer Dragon Age II. This is how action RPG should be done, in this game you can and must dodge attacks using your characters great agility, rather than have your feet glued to the ground.
Amazing game, I enjoyed it far far more than I expected.
Another bonus I am really anal about is that you have some character customization options, such as gender, voice and hair, which can really break an RPG for me. I like a bit of, or a lot of choice.
Being able to choose deliciously evil or snarky dialogue in nearly every conversation was something I liked, and I got to pick my own words. Not 'click here to reveal'.… Full Review »