Mar 5, 2014Marvelous. Although somewhat repetitive the game is exciting in its challenging state. Its cartoon like graphics are appealing to its subject matter. The game has a high level of re playability and its content seems to be growing due to a great community of players.
Feb 7, 2014In this game you get yourself spawned in the distant world where your aim is to survive (at least how its seems to me).
From my lives i died to wild bees trying to sack their hive, I ate wrong mushroom killing myself, I was killed by beefaloo when desperately trying to kill it to eat something or i'd die, i was eaten by wild dogs that came in the night to kill me, wild treant smacked me down when i burned half of the forest, I got lost in the dark and was killed by some demon, later I went insane and was killed by the shadow etc. etc. etc...
Its difficult, I keep dying but so far its still fun and I'm getting better. I heard rumors the winter is coming soon so now when I mastered staying alive in the summer I try to stockpile some food. Dunno if its going to be enough though. Because you never know what can happen next in this game :)
Worth the money for sure, and btw the visuals and animations are awesome.… Expand
Jan 13, 2014A great game with a brand new concept that will, however, requieres time to adapt for the beginner. In fact, most of the time, the first games are conclude with a quick death...
The art design is really beautiful, very inspired, and even if we can't talk about a proper story, the atmosphere create by the world and the creatures, and the possibility of finding an adventure mode, allowed us to be truly fascinated by the destiny of our character.
Strongly addicitve, especially when we begin to have a powerfull equipement, the only default I can see is the impossibility of keeping trace of our best games. When our character die, we have to roll up again and restart from the beginning, which can be really disappointing when we made a good game.… Expand
Dec 31, 2013One of the most creative games I've ever played in my life. Imagine if Tim Burton, Minecraft and possibly Amnesia: The Dark Descent had a strange three-way kid. It's deeply interesting and too fun. The game can be very hard, but you're able to edit worlds to your liking and unlock new characters which adds more to the replay value.
Dec 29, 2013This game is so fun! This game is survival hardcore game. Play like character willson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play it your own way as you unravel the mysteries of this strange land.… Expand
Dec 22, 2013This game blew my comfy house slippers right off my feet and into my fireplace, leaving me with my tootsies unacceptably exposed to the cold. Luckily the game is so absorbing I didn't notice.
Seriously, this game is that good. The music and graphics work together seamlessly to draw you into the bleak and desolate world. It's like playing through someone's waking nightmare as they stumble from one terrifying incident to another, just when things begin to seem settled something is sure to rattle your bones and leave you scrambling.
The gameplay may seem simple, but it's in that simplicity that it holds its charm. What might seem easy as first can quickly begin to seem like an enormous task as the burdens of living in the harsh land snowball onto your character and you can't keep up.
The perma-death feature of the game can make death a traumatizing experience as the character you've so lovingly built up and kept alive for so long has now found it's way to a lonely grave, at the same time it leaves your mind whirring as the cog's and gizmos in your head try to learn from your last play through so that you can survive longer in your next.
The re-playability is huge, there's always something to learn or do better the next time through. On top of that if you decide you'd prefer things a bit different from time to time there's always a huge selection of mods available for the game that offer a wide selection of features. Things as simple as adding in a new playable character based on the Heavy from Team Fortress 2 or changing the rules of how the game work can really spice up the gameplay.
So, really give this game a go if you're into moody, strategic, action packed games that leave you twitching at every movement on the screen. It's my top pick of the year!… Expand
Dec 21, 2013This is a game I want to like the art's good, the sound's good, but nothing can help the horrible core mechanic. You click on things on the ground, and pick them up. For hours. It's incredibly dull. Once in a while, you'll run into a horrible monster that instakills you. Then you start all over.
Because the core mechanic is so bad, you can't help but notice the other flaws that pop up all over the place. Why doesn't the game just pause while I read the crafting recipes? How come when I chop apart a gold vein, the gold sometimes gets hidden under a worthless flint? When I cut down a tree, why do the logs always land "behind" another tree, so I have to rotate the screen or cut down the other tree to get them? When I'm running away from a horrible monster, why does my character always try to stop and cut down trees instead? etc. etc.
These minor frustrations bring down an already poor game to being a terrible game.
Overhyped, overpriced.… Expand
Dec 20, 2013It is true that after you find out how to change worlds, it may become monotone but still, I guarantee you that this game will give you at least 30 hours of fun, and that's really something in today's gaming industry.And it is very very important that you discover EVERYTHING by yourselves in this game I think discovering these thing, finding out how to survive by dying continuously is the most entertaining thing in this game.I say buy it!… Expand
Dec 8, 2013I feel Don't Starve plays itself in 4 experiences of play. So I don't spoil anything, I won't go into too much details. Then again, a game like this doesn't really have "spoilers," considering everything you can do in the game is basically spelled out in the game creation mode.
When I first started, the struggle was making it through the night. "Oh great," I thought, "This is one of those "man I survived a whole 3 days in the horror" games where I brag about how hard it is. No thank you. Once I discovered how to start a fire and if you'll forgive the cliche, "didn't starve," the game became about figuring out how to build a settlement and where.
Once I found that out, it became a combination of Harvest Moon and aspects of Dwarf Fortress (admittedly, much simpler than each). So, I was out hunting for the essential materials to make my perfect hovel where I could survive basically any encounter. Again, I won't spoil it, but there were several times when I was definitely caught off guard by the game introducing a new challenge. The whole "Once you die, you're dead, restart" aspect became especially frustrating here, especially when you can survive 40-50 days without as much as a scratch, only for an unexpected monster to end you with relative ease.
This entered the 3rd phase: efficiency! I didn't need to get 50 of each item to survive, I could survive with far less. Heck, I could make multiple homes if I need to... there's plenty of resources if I know where to look. And I've now found a way to survive even if I get killed. I found more efficient foods, I can kill any monster that comes my way, and what's this adventure mode and cave mode I keep hearing about? I better check this out!
And now I'm exploring caves and what's beneath caves, trying to find the final guy, unlocking every character, working through the challenges of adventure mode, and realizing that I've logged over 100 hours in this game already. Wait a minute, isn't this a casual indie game? Isn't this one of those things where I can just sit down for 20 minutes and be satisfied?
If you're expecting casual, this is not your game. If you're looking for something that has the crafting and exploration complexity of Minecraft, but much more scaled down, then this may satisfy. I found myself often wanting to do more, and the exploration aspect only satisfies for a while. But like I said, I've put over 100 hours into this game, so it's doing something right... even if I've put it down out of boredom several times as well.… Expand
Dec 5, 2013A failed experiment at game making, this game is repetitive and boring soon after the initial exploration and trail and error novelty wear off. Permadeath makes this game pointless to ever waste your time even trying to enjoy it. Its supposed to be hardcore but is laughably easy once you realize how to exploit the gameworld.
The forums of the game makers are full of rude people that attack any member who doesnt believe the game is perfect, which is a good indication this game will never be changed for the better, as the developers coddle the dysfunctional few fans the game has.
Save your money and get an actual fun game.… Expand
Dec 1, 2013An absolutely amazing experience. Don't Starve is by far, one of the most compelling games I have tried in a long time: addictive, beautifully done and mysterious. If you have tried the game, you'll surely have the same love for the cardboard-cutout art work, the same sensations of terror when the light goes out and the joy of surviving that I do. The only thing that could have made this game better, would be a multiplayer option.
Love it!… Expand
Nov 30, 2013This game is great combination of survival and fantasy. It puts you in a world in which everyone struggles to survive. I think that the depth of this game is impressive and one will not discover everything in any number of worlds. I do find the perma-death frustrating at the beginning, but after i learned what i was doing it was a pretty entertaining game. The gameplay and world are dynamic enough to keep me hooked to it for quite a few hours, and running low on food or other resources keeps adrenaline flowing, which i find impressive in a survival game.… Expand
Nov 25, 2013Pros: + Randomly generated worlds with varying resources and NPC's + The option to create custom worlds + Tons of items to harvest, craft, use and eat + Immense world to explore + Original and fitting art style + Great sound design and music + Immense replayability and depth + Supports mods + Frequent content updates + Gain experience after each death to unlock additional characters to play as; each character has their own passive abilities that changes the way you play
- Large learning curve with no in-game help or tutorials
- Combat is frustrating and basic
- The game is designed around grinding, and you'll never do anything but.
Summary: Despite the low budget, Don't Starve is an original take on the survival genre that's every bit as unpredictable as it is satisfying.
Who should by this game:
* Gamers who like the survival genre; Minecraft, terraria etc.
* Those who enjoy rogue-likes
* Fans of Klei Entertainment
* Gamers who enjoy a challenge
* Fans of indie-games
Who shouldn't buy this game:
* People who hate indie-games
* People who enjoy casual games with easy gameplay
* Those who prefer their games to have multiplayer components
* Those who like fast-paced, twitch-based games as opposed to slower, cerebral games
Verdict: 8… Expand
Nov 20, 2013Can a game be good and bad at the same time? To me, Don't Starve fills both roles and leaves me with mixed feelings. This game is fun the first few play through's. You're learning and adapting and dying and all the while it's fun and rewarding. Then you survive your first winter and realize there really isn't much more to the game beyond finding food everyday and picking saplings and grass. On my 2nd play through I survived 72 days and ended up committing suicide because the game had lost all meaning.
The problem is not that the game is bad. The problem is that the game looses it's reward system once you grasp the basics of it. The mood of the game is great, the setting is nice, the art style is spot on, but once you've played for a few hours the wonder ceases. If we look at Minecraft's rewards, yes you spend hours grinding away, mining blocks, but then you turn them into works of art and mechanical systems only limited by your minds eye. If we look at Unreal World, you spend months hauling logs and barely catching enough fish to survive. When you finally get your log cabin built and you spend the first night sleeping, not in a lean to, but a house you built with your own hands and sweat you feel like you really accomplished something.
Compare that with Don't Starve where you are not able to built a real house, only walls and a floor. No door or bed is included in the crafting recipes. No place to call home. You can make a bed roll that's only good for one night and leaves your overly starving. Or you could build a tent, at a fairly high cost to silk, that only lasts for 6 uses and leaves you begging for food. Yes, sleeping punishes you by making you nearly starve to death. Apparently sleep increases your metabolism five fold. Most nights you will find yourself, waiting till daylight, around a campfire just wasting IRL time.
All that being said, there is a great game here. It's fun to play, even if it's just for a few hours at a time. There is great potential within it's construct. I really hope the developers continue to expand and provide more rewards to players. At this time I can't suggest buying the game full price. If you find it for under $10 then consider it, otherwise just put this on your wishlist and check back in a year's time to see how it's progressed.… Expand
Nov 19, 2013After a pile of hours in this game, I can honestly say it's one for me. Those that complain about things "two-shotting" them haven't made it to the point where they can respawn yet. Yes, it's a bit of a grind at first when you're just learning. Though if you continue on and start figuring out the world around you it becomes far easier. So if you're looking for a game that doesn't hold your hand and tell you exactly what you need to do, this is it. As the world around is trying to eat you while you attempt not to starve or go insane. ^_^… Expand
Nov 8, 2013This review contains spoilers, click expand to view. (Small Spoilers) I don't understand how such an amazing game could be so low on Metacritic. I would call it a unique, rouge like, top down, survival game. Every time you die, you come back more knowledgable of what can kill and hurt you. You collect things, craft things, and build things. I think the people who gave the game low ratings didn't explore the game enough. There are a bunch of different things you can do, such as befriending pig armies, digging up graves to find small things you can give to the pig king who will give you gold, hatching baby tallbirds, finding mandrakes, hunting the elephant-mouse thing, and surviving winter. I just named some things that take well over a few hours to do. Either the people who gave this game bad ratings didn't explore the game enough, or didn't play the game long enough. The winter takes a whole lot of (in-game) days to appear, giving you time to build up resources. The art-style makes the game even more magnificent, looking like a Tim Burton-ish design. This game deserves at least a 90, if not more.… Expand
Nov 5, 2013This is a tamed Minecraft within the mind of Tim Burton. Although it is a sort of pretty game during the game, at night it becomes a dark world where fire is your best friend. It makes you feel accomplished during a successful night, but once you die you feel like you're a failure.
Nov 5, 2013To all those who say there is no story, you obviously have not played enough. Inside the game there is an "adventure mode" which is basically story mode(and very challenging). I have logged well over 200 hours into this game and some of my best times were in the beginning when i had no idea what was coming next. The Developers are incredible. They put out over 6 months of content for free after the game was released. There will also be DLC in the future. This game has permadeath. If you cannot get over that fact, then this game is probably not for you. You WILL die. You WILL lose everything. That being said, that is my favorite aspect of the game.… Expand
Nov 2, 2013Imagine you're trapped in a Tim Burton animation and the only thing you have to do is stay alive using the things around you. Yep. That's this. Borrowing heavily from the survival and crafting mechanics of the likes of minecraft, this wonderfully stylized game manages to carve a niche of its own in a genre that is starting to get a little crowded.
Nov 1, 2013Although the concept isn't exactly original, the execution is incredible enough to make it different from anything else that tries to do the same things. Don't Starve has a very memorable artstyle and very distinct playable characters that aren't difficult to remember. This game throws you in the middle of no where, where you are expected to make use of your environment in ways almost no other survival game does; in order to survive.
This game literally goes down to the roots, where twigs, plants, and grass are all very useful resources that you have to rely on in order to survive. Almost nothing is useless, and a lot of it is essential. You can catch animals using traps, catch insects using nets, and even slaughter mutants and monsters. There are many different types of enemies as well, to the point where you'll stumble upon enemies you've never seen before and have no idea how they will react to your presence, let-alone what loot they carry and what benefits you gain for defeating them. That is real survival. The survival aspect of this game goes incredibly in-depth, there's just so much to it.
Once you die, you're dead for good. Your save gets deleted and you have to start over. But have no fear, the game rewards you depending on how many days you survive by giving you experience points. These experience points are built toward unlocking new characters, which all have unique attributes that make the game play differently.
Although it's a little difficult, Don't Starve is an incredible survival game. If survival games are your cup of tea, this game is a must-have.… Expand
Oct 30, 2013I have been playing this game since November last year off and on and I am really impressed how the developers improved the core gameplay and added new content. At the end it is about Wilderness Survival, which is a very interesting topic on its own, but Klei Entertainment added their own flavour which makes this game so great. Be it the art style, the easy controls and the overall feel of the game, this is something special. The core gameplay mechanics work very well and provide the basics to the success of Don't Starve. The game and its flow seem so natural that you think how noone before them had the idea to make that kind of game. I think it works very well and every new game you start is a new experience.… Expand
Oct 29, 2013The art style, the humor, the charm, the sometimes brutal cruelty that the game slaughters you with horribly. The replay, the gameplay, The bitter winter chill that runs down your spine as you starve to death half insane during the winter. This game I fell in love with immediately, And honestly was the only game I played for almost a week after I got it.
The game is not perfect, and is really I personally feel a niche genre game..though survival horror kinda games seem to be far more popular nowadays. But there in lies the problem as I think this is either a game you love or hate once again completely depending on if you like horror like survival games. And with that in mind its a hard game to recommend.
Regardless my score is higher then I would probably normally rate it simply because of the games personality. I love so many thing about this game the art and the humor especially it just makes it different. And that has to count for something, the smile it keeps putting on my face certainly does.… Expand
Oct 23, 2013hi there I'm writing about don't starve a brilliant adventure/simulation. After many updates it has certainly improved from the day it came out on steam. In this game you will face some challenging enemy,obstacles and biomes, as I can see there is mixed opinions on this game and yes it dose have its flaws and it dose have its strengths.The point I'm trying to make here is that it is a game that should be bought and should be enjoyed no matter who's playing it. so i give a 9 out of 10.… Expand
Oct 15, 2013Don't Starve is truly a delightful game to play; The atmosphere and soundscape never fail to create a warm fuzzy (yet dark and macabre) feeling as you play. This being said, it is an inherently "grind" heavy game and most of your time will be spent performing repetitive tasks (or dying). Oddly enough of the hundreds of deaths I have experienced in this game I have yet to in fact Starve...so at least I followed the core imperative.
Once you have clawed your way to a position of security and there are no concerns for food, safety, or resources the game does start to feel a little dull and without challenge. Admittedly there are options within the game world generation phase that can make the game hellishly difficult, but even then the sense of accomplishment you first felt, on finally prototyping that item or figure out how to deal with that obstacle, never quite returns.
All in all a great game to play and I find myself often returning to it for an hour or two every once and a while but it lacks end-game motivation. Certainly happy that i bought it and certainly would encourage anybody who enjoys a little grind in their lives to buy it too.… Expand
Sep 17, 2013An excellent game. Bought it based upon the survival elements and price. Like other survival/exploration games (you know the ones) it offers longevity and quirky game play. Each time you restart you'll learn a lesson and do it better. My top tip is stock up on food early on until you can build traps. Initially it was (as the name suggests) starvation that finished me off. Similar to a Roguelike game, once you die that's it. No save game, restore point or trial and error. This makes you think carefully before attacking a spider nest or venturing too far from camp. Enjoy… Expand
Sep 12, 2013This "game" has a wonderful art style, and an interesting concept. Sadly, it is not a game. There is no real campaign, no structure, and you can't really win. All you do is grind away endlessly, often encountering frustrating monsters that will instantly ruin hours and hours of game play...which doesn't really matter since there was no way to win anyway. Games that insist you "set your own goals" or, in this case, "survive as long as you can" doesn't really have a purpose. I survived ten days...I win? Oh I survived 15 days...I win more? Maybe Don't Starve 2 will be a real game.… Expand
Sep 1, 2013If you're looking for a fun indie survival game then this is the game for you. Provides a nice challenge with a lot to learn about. Game is updates every couple of weeks or so, so new content can always be expected. Recently got good Mod Support from the Steam Workshop with a lot of fun mods to mess around with. Can be a bit buggy at times. If you die your save is deleted and you have to start from scratch, unless you find some of the ways to revive yourself before actually dying. Very helpful wiki and a good forum presence. All in all a good game if you're looking for a fun survival game to play.… Expand
Sep 1, 2013Don't Starve, a game built around a simple concept not starving that is executed very well. It personally took me a while to get into but there is quite a bit of content there to play with and with frequent updates and some nice mods thanks to the Steam Workshop now available it keeps me coming back. Unlike some games Don't Starve never loses its key element; even when you have a nice base set up you'll still be having trouble with not starving.… Expand
Aug 30, 2013Its a survival with a dark mood to it. Its just too repetetive though. Especially the first week or so you kind of have to do the exact same things every time you play and it just makes it tedious. I think of you are really into survivals you have to try it though cause it has a lot of cool stuff in it. Good music, mysterious creatures and fauna. It looks original and the lore is creepy! It could have been great i suspect but the long start-up that looks the same everytime is moving me away from this game.… Expand
Aug 23, 2013I loved everything about this game! I love the artwork, the gameplay the sound board! Hell i even made this account so I could rate it! It's a fun learn-how-to-play-yourself game (I recommend a quick trip to the wiki for the basics) where you survive and thrive through day and night, summer and winter, or even combat starvation and wild animals! It has many different characters you can choose from to suit your play style, and even a comedy one for the "hardcore" players who want a challenge. And with the ability to choose what spawn in your world and how it's created, this game can have you set a custom difficulty to help or challenge you. It is my favorite game and if you have $20 lying around go and buy it. However it has a slightly repetitive nature to it, and the adventure mode could still use some work, but with the frequent updates it will most likely become more than just a sandbox game.… Expand
Aug 21, 2013I've been playing the game since it was on Early Access. I love the graphics, the tone and some gameplay aspects. This game is far from perfect, but it's really adorable and entertaining. Almost every 2 week there's a new update that adds features, objects, world animals and also characters. I think that in a year this game will get 1 more point if they add a multiplayer mode for 2 players.
Aug 21, 2013Don't starve is easily one of the best games i played in a very long time.
Not starving is a difficult task where you must "multitask" your gameplay to achieve all elements necessary to your survival.
The game offers various environments and a lot of different resources to handle,with whom you can build more or less complex tools that may aid you in your journey.
Surely one of the best indie games i played.
This is not a 10 just because i don't think it's totally perfect.… Expand
Aug 20, 2013This game has a lot of motion, but comparatively little action. Most of the game is grinding to collect, convert, research, and collect, mostly for the sake of itself. Though there are apparently some goals in this game, they are largely player imposed. The only game imposed goal (that I have seen) is to not die (starving, losing health), with anything above and beyond that being driven by the player. The title says it all Don't Starve setting the goal of avoiding a negative condition. Meeting any positive condition is entirely up to the player.… Expand
Aug 2, 2013Następna po Minecraft'cie (i Terrari)tak dobra gra survivalowa. Rozbudowana, ciekawa klimatycznie, posiadająca wiele ciekawych pomysłów gra survivalowa. Pomimo tego że jest ona ogólnie uważana za idealną, według mojej opinii ma parę wad. Sam świat jest za mało rozbudowany, jest wręcz "nudny". Graficznie też nie zaskakuje(Minecraft na przykład ma system rozwalania terenu). Jest to jednak wciąg tytuł w który naprawdę powinno się zagrać.
Moja ocena 8/10… Expand
Jul 31, 2013This review contains spoilers, click expand to view. I have mixed feelings about this game.
The few hours of this game is fantastic. The art style is beautiful and unique. A dark, bleak Tim Burton-esque cartoony look. The music is quirky and gets you in the mood. You are placed in the middle of a survival scenario with a short cinematic and no guidance with interesting looking objects to interact with. You are given absolutely no information on the mechanics of the game. There are three meters, health, hunger and sanity, but these are not explained. You are given a menu on the left of objects you can craft and the materials required, which are not many to start with.
The game is a survival simulator with heavy emphasis on exploration and crafting. Dying is permanent which is made very obvious at the beginning of the game. You will probably die immediately the first night not being told that not having a campfire leads to instant death. Most people will probably die of starvation at some point, they will die when they have their first monster battle without armor, and they will die at the completely arbitrary hound attack that occurs several hours into a playthrough. You lose everything when you die. The early game consists of picking twigs, berries, grass, and collecting wood. You can also dig up grass and saplings to start to cobble a base together. This is time consuming (partially because the animation of picking something which you have to do OVER AND OVER again is somewhat lengthy) and has to be repeated every time you die. You begin to fear death, to the point where you don't want to interact with anything that isn't obviously safe. Now the developer's recommend is to not read the online wiki to preserve mystery. But if death is SO harsh that I don't even want to experiment, is that fun?
Anyways I finally cave and look up the wiki. There is A LOT to the mechanics of this game. You will not be able to figure it out on your own because it is not really intuitive. I had to read the wiki for hours to get a handle on it. The in game descriptions of objects you can craft are laughably vague.
Combat is not fun, it is mainly just clicking an enemy over and over, but you are so easily overwhelmed by more than one enemy or a moderately strong enemy that the main strategy is using hit and run tactics, which isn't very gratifying. You can't wear armor and a backpack at the same time, so you have to switch rapidly into armor whenever you have an encounter. The one ranged weapon in the game I managed to build was the boomerang, which has limited uses and DAMAGES you on the way back if you don't "catch" it, which involves hitting the space key which may or may not work. This is not explained anywhere in the game, you have to look that up online.
The game is very tedious. There wasn't time to explore, nor any great desire to as none of the advanced crafting objects seem like they would make alleviate any of the busy work. You can build a better backpack, but that would slow you down. You could make better armor, but that would slow you down.
Finally I discovered that there is an active modding community. GREAT! It seems to address a lot of these issues. You can add separate slots for backpacks and amulets. Increase the stack size. Tweak the rate food spoils and how hungry you get. Increase the speed of harvesting grass and saplings. Resurrect at your campsite upon death. Increase the container size. Prevent tools and armor from degrading. This removes A LOT of the tedium from the game, and leaves you free to explore. What you discover however once the busy work is removed is there isn't much else to do. Building the advanced objects are not particularly useful or fun. The combat still is not too much fun. There just isn't any real goal.
There is an adventure mode that you have to discover in the game that involves finding various objects in special challenging levels that I think complement the game better, but it doesn't solve a lot of the fundamental issues.
I want this game to be awesome, but it just feels unbalanced and directionless. I find the lack of in game information detracts from the experience. The perma-death and difficulty by obfuscation is enraging and discourages exploration and experimentation. The game has conflicting goals, basically requiring you to set up a base but urging you to explore and be mobile. The crafting and base construction is not rewarding because there is little room for creativity, as most bases will probably look the same between users.
Perhaps with further updates and more mods this game will become more balanced, fun, and rewarding. But it's hard to recommend at the moment. It's for sure fun and addicting for a few hours. Ultimately it is a frustrating and incomplete experience.… Expand
Jul 30, 2013I bought this because I loved the art style. I didn't think I'd like the rogue aspect (permadeath), but it quickly grew on me. I personally don't care for Minecraft (compared to a lot), this game feels very different. While there is resource gathering, there is always a strategic aspect where you need to balance different needs and use your time effectively. Because of that it never feels like grinding. I keep finding more depth to both the crafting and the world itself too, so after 20 or so hours I'm far from bored. Easily my favorite game of the year, thanks to Don't Starve I was able to take a proper break from League of Legends!… Expand
Jul 28, 2013This is a great game that I'd recommend to anyone, particularly those who enjoy survival horror. The basic premise is that the game is a survival game with a focus on hunger, that, once you die, your world is erased and you must start again. There are many ways to avoid this fate, but ultimately you will die or decide to start a new world.
The overall mechanics of the game fit brilliantly together. It might seem frustrating to lose a character and world, but the more engaging parts of the game are the exploration, construction and attempts to survive. Dying means you have a chance to start again, taking your past mistakes into account. You construct, craft and collect, like in many current survival games, but don't expect some Minecraft survival clone because of the presence of a pickaxe. Once you get past the basics, like cutting trees, the game veers off in a widely different direction, focusing on your hunger, sanity and health, and not building pretty constructs. Combat is not one of the game's strong points, and you will have to fight monsters at some point. Most combat can be avoided, but at some point you will have to fight to advance and survive.
This game has an art style that suits the style of the game. Rather than try to make the strange creatures fit into some realistic art style, they have decided to go with a "weird and dark" art style that is somewhat reminiscent of a cartoon. If it seems pretentious or silly to you, try to look past that. Once you get into the game you'll appreciate it. A standard art style for modern survival horror games would look cheap and uninspired if used in Don't Starve.
The usage of sound really amplifies the feelings of loneliness, danger and creepiness that the game will put you through, as well as giving you clear indictation of state, overall creating an immersive atmosphere.
Don't Starve is a fun, immersive, engaging game that lives up to both the title and the reviews. Like many other modern indie games this game does not have a tutorial or a definitive guide. A lot of the negative reviews for Don't Starve focus on this, or are a result of it. Do yourself a favour and spend the first few hours playing without a guide, and once you've learned all you can without the Wiki, start using it. You'll be surprised how much you can learn without a guide as long as you're aiming to learn.… Expand
Jul 26, 2013The game is good overall, and it was very interested to play for 2 days. After that I got bored. Then another day of playing, and bored again. The good: - interesting art (I am not really a fan of this style myself, but still it's very cool) - great humor in many places (the sounds of the spiders attacking are excellent!). Really great humor - the game is done with style - i like that when you die you have to restart. I used to play ADOM a lot Actually, I expected a more difficult game after reading reviews, but Don't Starve is much easier than ADOM. I didn't even feel said when dying.
- there is no wiki or any other info source inside the game. Namely, you have to jump into a wormhole and die so as to learn that wormholes kill you and you shouldn't jump into them. You have to die just because it got dark to learn that in darkness you die (wtf! this makes no sense) Same with most other stuff. I ended up just reading an inofficial wiki of the game to be able to understand most of the concepts. This is not a good sign at all! Sorry guys, but dying from something you couldn't even know is no fun.. It just teaches you that no matter what you do next time and no matter how good you play, you will die from something you didn't know until finally you have a feeling that it's pointless to keep repeating to just learn the game "the hard way" and quit.
- combat is totally awkward. I died quite a few times just because I couldn't click precisely on a moving mob and the character would try to walk to the clicked spot instead of attacking the mob. Very frustrating. Actually, a SHIFT key should stop the character from moving and force a stationary attack, just like in Diablo 1.
- no ranged weapons in the beginning of the game. I know, it's easier to make a spear than a bow, but there are lots of players like me who like ranged characters more than melee. You could make the bow a low damage weapon or introduce other disadvantage (limited arrows, slow reload time, low accuracy, whatever) but still let the player fight in his own style early.
All in all, an artistically excellent game spoiled by bad combat system and lack of in-game help.… Expand
Jul 26, 2013This game is a farming game, 95% of the time you grind stuff and hope you don't die during the night/ process. Don’t bother farming anything during the night. If you do, it’s “game over”—unless you've found a rare sacred stone or built yourself a meat sacrifice thing—which to even get to that level is a task in and of itself. If you love walking around and just clicking on different plants and running away from freaky long legged birds that kill you in 2 hits, then this is the game for you.
I only continued in hopes that it would eventually get better but it remained boring. I played about 14 hours of the game, it never got better. It got ‘different,’ but still ‘boring different’. Even after collecting half a dozen pigs in my man-pig army. The game wasn’t bad or poorly designed as a whole, it was simply boring. Grinding stuff the majority of the time is incredibly boring. I’d seriously rather just watch my cat groom herself for an hour in the same spot, over and over and over again. Games like Terraria and Mine Craft are fun when grinding, you can literally shape the world around you while you grind for stuff and even use the world to interact with on some level in real-time to fight or block off enemies. All of these great aspects you can't do in this game. It takes far more investment to get to any of these aspects and the pacing doesn’t allow for this in real-time because you’d die while trying to build anything.
I see the charm in their style and how this game paces itself with items and animations, I like that and it is interesting. But it doesn’t make up for a boring game which just becomes frustratingly difficult when they punish you every time you die. This is not an effective way to hook players in for more, difficulty does not equal fun. Mechanics equal fun, fun and engaging game mechanics. Yes games 15 even 20 years ago games were very difficult and unforgiving but because of their crude graphics and controls they needed fundamentally strong game mechanics. That they were difficult was an aspect of arcade gaming crossing over into consoles. Terraria is a great example of this because the game has little if any story at all, it is paced purely off the players choices and actions. The designers for Don’t Starve would benefit greatly from reading some books on game theory or taking a few courses for learning about game mechanics etc. Don’t bother wasting your time on this boring game, unless you’re into clicking stuff pointlessly for hours with no story at all and collecting imaginary digital shrubs, grass, rocks, etc. Or unless they come out with a seriously significant update that changes a major aspect of this game as a whole.
I can’t even begin to really describe to you how boring this game is, and I’ve play over a thousand hours on various grinding games. This takes the cake.
Charming Consistent Visual Style
Animations and Sounds
Simple UI and Menus
Too linear for its Genre for an Adventure is lacks story for Simulation it lacks interactions.
If if they mean simulation as in a farm simulator... then yeah, move along and get Farm Simulator 2013, at least that game knows what it is. I can easily imagine Farm Simulator 2013 being 1000x more fun than this game.
The UI for building and researching stuff could be a lot better; any means of finding out about the game you’d have to refer to a wiki site--and the developers don't want you to do that.
And for an indie game as boring as this is, and charging more than 5 dollars with a serious face should be a crime, unless all the money is going to the sound and art guys then I support that.… Expand
Jul 21, 2013Don't Starve is great fun in small doses. It has a certain charm about it I really like, and the gameplay is enjoyable too. For a game with no walk throughs or tips built-in, it is surprisingly easy to pick-up. Mouse cursor activated tooltips give you most of the information you need (e.g. what you need to build things) and beyond that, the game is about experimentation. And it is fun to explore. Don't Starve is one of those games where you will die several times before you make progress, but that's part of the fun in my opinion. Provided you are willing to learn from your mistakes, this is a very enjoyable game. The game's soundtrack is fantastic as well. 9/10… Expand
Jul 16, 2013I really like roguelike games, and this also has some of the crafting/exploring element that Terraria has, but this game is the dark to Terraria's light. While Terraria is fun, happy, and multiplayer, this game is fun but twisted and solitary.
Keep in mind the game is about survival, obviously, but you also will be crafting things, collecting resources, exploring and adventuring on a randomly made creepy island that slowly drives your character, as well as you the player insane, but in a good way.… Expand
Jul 15, 2013I was really pleasantly surprised by this game. It's a fantastic game if you enjoy trying to survive against all odds with no quest markers telling you where to go, no hand holding, no tutorial, just good old fashioned "figure it out yourself" gameplay. It's not overly complicated, it's really simple on the surface, but much more complex as you keep going and developing strategies to stay alive.
It reminds me very much of Minecraft survival mode, but in a much harsher world. I've already put many more hours into this $15 game than I have in my last three $60 games combined.… Expand
Jul 15, 2013First think before we start: if you like challenges, know how to learn from your mistakes and improve yourself, then we are ok and you should totally buy this game, but if you get angry easily and can't deal with making silly mistakes then go away.
This game will make you a Bear Gryll (piss not included), this game will throw you into the wild and you will have to show 'em who's the man, you may die on the way (many times) but once you know how to make a nice shelter you should be somewhat ok... till you die exploring, i highly recommend to set the game to only summer on the settings, this way you will learn more things and probably survive twice the days that you would on a normal world.… Expand
Jul 15, 2013I absolutely adore this game! It captures the survival feeling that its name implies perfectly and figuring out the best ways to survive as and perfecting your own unique style is extremely addicting. I've heard people complain about the lack of a tutorial or even any hints as to what to do and all I have to say to that is, "OF COURSE NOT!" It's a survival game and all of the instructions you need are given right there in the title "Don't Starve." If you were to crash and be stuck in the wilderness, there's nobody there to hold your hand as you fight for your life. The fact that there is no indication on what can harm you just encourages the slow-paced survival mentality as the game continues to throw curveballs at you that you'd never expect. I only hope that the game continues to expand without losing its difficult survival roots.… Expand
Jul 15, 2013A great game. I only gave it a 9 because it lacks co-op (not multiplayer, but co-op with maximum 2-3 players).
It has almost everything a survival game needs, and it is growing still with constant patching (free of charge).
Most of the bad reviews are made by people that can`t cope with dying in games (permanent death) or with harsh environments that punish bad decisions and rewards intelligence.
A beautiful, challenging game. Do yourself a favor and buy this game, it is really that good.… Expand
Jul 14, 2013Don't Starve incorporates a very interesting gameplay and art design. Hand drawn graphics and art are appreciative and unique. The survival style goal means the main goal of the game. And the music are exceptionally nice. However the extremely repetitive gameplay may meet some people to a boring, expensive game. Your first run may occupy you for hours with excellent survival thoughts and worrying time decisions. But somehow Don't Starve just doesn't do the deal. It may be another inspiration from Minecraft. But it just doesn't give the same freedom or feel, nor does its title. Don't Starve incorporates unique art and music but lacks gameplay.… Expand
Jul 14, 2013I thought this game was great for the first few hours because I could see the potential for what it might be. However, this game is literally about grinding yourself to death. The only way to learn about what kills you is to be killed by it. Every time you die, you have to start a new game. So, literally you are grinding with the expectation of dieing in order to learn something new about the game and avoid dieing the next time around.
I think the game designers were very lazy. The menu system is broken and inadequate. They intentionally hide relevant details from you to make the game more difficult and mysterious. They tell you not to go to the wiki because it reduces the "adventure" effect, but you absolutely need the wiki to tell you basic things that should be indicated within the game.
I only spent a few bucks on the game, but I'm still disappointed enough to come here write a review about how absurd this supposedly innovative game truly is. I would highly advise that you buy the game, play it, and then go the game maker's website and give them an ear full about whatever you think so that they can further improve this game. I think you'll find these other reviewers who game the game a 3 or less are spot on with their assessment.… Expand
Jul 14, 2013One of the best survival games, a mix between Minecraft and Terraria with a little bit of art. Great graphics and great soundtracks. There are a lot of things to do and the game is full of traps. There's a mystery behind the game, too, why is there that man at the beginning of each game? This will make you more wishful to finish the game.
Jul 14, 2013Don't Starve seems the interesting game. The player is to survive as long as possible in a randomly generated location. Must include build a shelter, get food, build and sustain a fire, build tools, make clothes etc... Still performing the same steps the game becomes boring and the game does not have a deeper storyline and quests
Jul 11, 2013Well, i have to say this game is a great survival game and has an interesting design and i love artistic games like this one. Personally i didn't complete the adventure mode yet but i plan to, to unlock the last characters and the best part of this game is that almost (if not) every month, Klei Entertainment release a new update with new and useful stuff and now mods are supported. There was only some disappointing things:
1. Combat I didn't like the combat, the monsters just destroyed me, and i know that i didn't played that much to get great equipment but anyway, the enemies where to strong for me;
2. Adventure mode I don't like the way it was done, not being able to carry your equipment through the worlds but i guess that raise the difficulty and challenge and the portal to travel between the worlds that need to be found and sometimes can't be found because your generated world is stupid and confusing.
But overall the survival aspects, the hunger and the design of the game are awesome and deserve a 8. Maybe in some months i would give it a 9 if we get even better updates and i'm really hopping for multiplayer that was a big disappointment for me that the game didn't had one. I'm hoping the PS4 version brings one.… Expand
Jul 3, 2013I feel like some reviewers on here did not understand what this game is about. It is about SURVIVAL. The game does not hold your hand and tell you "shh shh child chop down that tree". It throws you in to a fight, flight, or die situation. The game constantly forces you to put yourself out there and prepare for a world thats only purpose is to kill you. If you die, then you die. No retries. (Well there are some ways you can come back.) I've played the game since its alpha release and I'm glad to say that I got to see it grow into a full immersive game. Complete with world customization and constructable objects/buildings. The world and the soundtrack that goes along with it is a perfect fit. The art style the game has seems like a Tim Burton style with a little less creepy. It fits well with the game.
The survival game now also has a story with recent updates. I won't spoil anything but even though it may just seem like another survival game the story is actually very compelling and actually makes sense why you are where you are.
Dont Starve is an awesome survival game. Buy it. Lose many hours of your life.… Expand
Jul 2, 2013This game has a very nice artistic drawings and game mechanics, it really make you fell confortable when playing. If you like surviving games like Minecraft, I'm sure you'll enjoy playing Don't Starve. Klei updates are frequent and always add some more content to the game. I own this game from the first beta release.
Jul 1, 2013This review contains spoilers, click expand to view. A good game is from a good idea. Most people say that Don't Starve is similar to Minecraft. I must say yes, it is. But you don't have to say that it's a copy.
In this game, you have to pick your own food, your own material, build, mix., try new things, discover more, be ready to a new adventure every minute, never be stop, avoid the darkness. Sometimes I keep hours and hours doing the same thing: playing Don't Starve.
This is not a addicting game, but it is a nice game. I can fast feel tired of playing it because of the system of Don't Starve! Don't attack the shadows over there with low life! Don't be on the total darkness! I do like this game, but this little things make the game turns tiring.… Expand
Jun 30, 2013How the hell is this anything like Minecraft or Terraria?
It seems that any game that features survival is a Minecraft clone nowadays, this is a entirely different game from Minecraft or Terraria and focuses more on survival than building or mining as you have to gather food so that you don't starve and light a fire before night comes or you die instantly.
While mining and building are in the game they're not all that useful as you'll spend most of your time searching for resources to help you survive rather than creating walls as they can be a waste of resources that you needed to make into a trap or something.
Don't Starve features great artwork and music that add to the atmosphere of the game.… Expand
Jun 27, 2013It is amazing. The first game I actually bought on Steam in ages. Maybe I have a soft spot for games that are rougelike/survival/procedurally generated/whatever you want to call it, but I'm having loads of fun. I don't understand why everyone thinks it's repetitive, I've gotten through playthroughs of 60+ days and am still finding things to do. If you're just sitting at your base camp surviving, go exploring and find things you haven't seen before, that's what the game's about!
And the adventure mode! My God. It's challenging and captivating. Each level's harder than the rest. The ending is...terrifying.
The updates just keep coming as well. The devs are committed to the wellbeing of this game.
If you think you will enjoy it, you will. Buy it immediately. If you don't, you probably won't. Rougelikes aren't for everyone.… Expand
Jun 26, 2013The gameplay aspect is pretty much right where I want it. Deep, challenging, and replayable. A few too many "screw you" things that can happen (those tree monsters that follow you until you're dead for no reason) but overall, the gameplay is solid. But the art style is just disgusting to me. It's a game in love with tim burton to a fault. If this game had a decent art style I'd be playing it right now, but something about the scribble-doodle art style just doesn't lend itself well towards a game that you're supposed to play again and again. An adventure game? sure. But the gameplay just can't make up for the fact that I feel like I'm playing a papercraft game with art consisting of 15 bucks thrown at deviantart commissions from tim burton fans.… Expand
Jun 25, 2013I think this game is $12 now. Based on my rule of at least 1hr per dollar, you will get your moneys worth. There is quite a bit of content and playability.
The game really revolves around collecting basic ingredients and crafting them into survival gear/items. You are going to want to collect food RIGHT away, you will get hungry fast. You are going to want to cook this food with fire. You are also going to want to build tools like axes, pickaxes, etc and harvest quite a bit of raw materials. Then you are going to want to build science machines in order to build better tools/survival gear/weapons.
Combat is fairly basic, click and run is the general tactic. I really think this is a wiki friendly game despite spoilers. You should learn about what items you want and how to craft them by searching a wiki.
This is really a fun game that I've been playing since January. The Devs have released a ton of content and fixes since then and continue to update once a month or so. I'm only marking it down 2 pts for its grindy nature after a while. Really its worth a look and WAY better than most major label games, especially for $12… Expand
Jun 23, 2013An enjoyably hard wilderness survival adventure featuring everyone's favorite excuse for not creating a save system, permadeath! Don't Starve is a great "night cap" game; something you can play for a few in-game days, gathering mats, exploring for monster camps, or just trying to not starve. It's pretty relaxing (at least until winter) just gathering mats, unlocking new recipes and creating new tools to help you explore. With seven characters, each with their own personality and advantages, there is tons of replay value with every enormous randomly generated map (or one customized by you) providing new challenges. The most frustrating element isn't the randomization for once; I feel that the permadeath is unnecessary and Don't Starve would benefit more from a checkpoint system.
Overall this is worth the asking price if you enjoyed Minecraft or Terraria and are looking for a deeper, more difficult single player experience in the survival genre.… Expand
Jun 22, 2013I have to say that this is a mildly good game, with the exception of somewhat repeating certain thing,
this isn't like other survival games, because you have to focus on not starving, but it IS only in beta, so it certainly has potential to become a very good game.
Jun 15, 2013So as you can tell by the 10 given I absolutely love this game I have owned this game since December 1st when it was still in development and have well I would say wasted but I don't feel like I wasted time on this game since it is so much fun. The art is great controls are smooth its not glitchy and as long as you keep adventuring it doesn't get boring. The developers are very good too. The fact that they tell you how many days until the next update just brings joy to me. SO yes I would recommend this game.… Expand
Jun 14, 2013Apparently one of many overrated and hyped Indie games that keep popping up recently.
A simple, random generated arcade-ish clicking game in a line of: run around try to stay alive die randomly restart from scratch go again. Without any story, sense or even tutorial.
You run around very basic, random generated islands, grinding various resources by clicking on objects like trees and rocks. Then you can create various tools out of resource so you can grind more. Rinse, repeat.
With lack of any idea about what you should do and what to avoid, with no Save functionality, the game start to get very frustrating very soon, while also quite boring from repetition.
People used to create this kind of simple games in Flash for free and there are still plenty of them available on the web if you so desire.
The only new thing with this one is that somebody is not ashamed to charge $15 for it, and the only special thing about it is the hype that seem to surround it. Plus a self-proclaimed deep design philosophy explained by author(s?). I only found user un-friendlines though.
The game is really not worth the price, no matter what the hype tells you.
You can check 15minutes demo for free on Google Chrome web store and greatly advice it before buying.… Expand
Jun 11, 2013Interesting game, I don't really have good words for it, but i loved the game, Its such a interesting type of game, survival and really open, i loved the game, i just don't give it a ten because it could use some good interesting story to make the best game ever, very cool.
Jun 11, 2013Yet another game like Minecraft and Terraria.
And I must say its very addicting. Survival part of this one is way ahead of Minecraft and Terria. I would say its achieved trough great balance. No meter what you do, you are always short, and when you think you are safe game throws new challenge at you.
If you like a feeling of trying to survive in hostile environment with multiple strategies definitely try this … Expand
Jun 8, 2013Way too repetitive and random for my tastes. You basically keep doing the same thing over and over and over and if you're lucky you get to find useful thing (to build tools that help you to do that same thing again) and if you're not you die (and then you have to start it all from the very beginning). This game was fun for just a couple of hours, then it became a dead-end job.
Jun 5, 2013Don't Starve is a brilliant game in which you start out as a guy named wilson and you appear in the wilderness with a man named maxwell hinting you find food before it gets dark. You are left to fend for yourself in a natural survival game with animals that seem almost natural but some with a monsterous twist. Such as a plain old rabbit or the twisted deerclops you never know what to expect. The only minor criticism I have is that many new players are steered away from the game after dying after spending many hours with one character which can lead to some raging and smashing of computers :D… Expand
Jun 3, 2013Don't Starve is a really fun, challenging and sometimes frustrating survival game. It has some really simple, but stylish graphics (reminds me of some kind of Tim Burton drawings), The day/ night cycle and lighting effects are also right. The animation of the characters are very fluid. The camera is from a top down view with a slight perspective, it can be rotated by 45 degrees, but the objects and characters are both stylish 2D sprites. In overall, it looks good and artistic!
The gameplay is extremely challenging and fun at the same time, however, sometimes it can be boring, so you should have some breaks sometimes. In the game itself, you start in nowhere with your selected character. Each characters have different perks (more health, bigger stomach, longer beard(!), and other special abilities), but you can start only with one. You need to progress in the game to unlock other characters.You need to collect things, combine them into tools, food, equipment, and also you need to fight against monsters and animals and against your own sanity! Character can become insane and he/she will hallucinate and the mental attacks can become physical attacks, it can kill you.
Sound effects are cool, the music is also good too. I'm not good at describing sounds, so I don't go in-depth.
Replayablity is great. The world is random generated, and can give the player new challenge all the time. Also, there is an adventure mode, which is accessible through a portal from the normal game mode. Also, the game is frequently updated, so the developers fixes bugs and puts new contents in it. The latest update has caves too, which is a really cool feature. It simply deserves a 9 of 10. It's fresh, interesting, and challenging, but not recommended for casual gamers. Of you like challenging survival games, this is for you!… Expand
Jun 1, 2013The only reason this game is so popular is because it's been on the steam homepage for months. Really, months. Even longer than Bioshock Infinite. Why? I have no idea maybe the developer knows someone in Valve. In any case, it's half-decent as far as indies go, but there are much, much better (including Mark of the Ninja and Shank 2, both by the same developer as this). I would wait for this to be in a bundle before getting it, it's a pretty slow clickfest. Fun for the first time you play it, but it takes a ridiculously long time to get to the mid-game, which severely limits its replay value.… Expand
May 28, 2013This game is a survival game and has Adventure mod witch gives you 1 or 2 characters,It's avarage game for me,the world is limited,the invetory is limited,you finish it by completing the adventure mod.
You have 4 important game keys to watch out
1.Sanity The most important you must see forever beacuse sometimes you dont know if a petal is poisonous or a mushroom.When you have sanity 5 to 25,monster spawn surround you even if it day or night,they kill you
2.Time this is the second important thing to see on your screen if you dont build any campfire or any pit fire you will get killed by monster or natural monsters(spiders...)
3.food bar i think you know it
4.Health this is the third important thing.
The game art style is great,the background music is great,the AI is not too bad but not too good,the game itself is great.
i hope this enough,9/10 MUST TRY… Expand
May 28, 2013I wanted to like Don't Starve. It's a unique and intriguing game with a charming Tim Burtonesque paper art style.
Unfortunately, the game lacks any sort of significant hook to keep players coming back. After only a few games of Don't Starve I found myself extremely bored with the title as the game lacks addictive qualities.
You spend your time in the game picking up resources which are then crafted into tools for survival. This crafting system *could* have been the addictive hook for the game if recipes were kept a mystery ala Minecraft, but you can see all of the components needed for each craftable.
Each game is spent collecting resources and crafting with no other gameplay elements to speak of. It quickly becomes monotonous and tedious.
Don't Starve is missing that one last element to make it a fun and engaging game. Multiplayer capabilities, recipe discoveries, end game goals, terrain sculpting, any of these might give it that extra bit of flavor and make the endeavor seem less pointless.
As it stands the game is just too bland and narrow in scope.… Expand
May 26, 2013Like some here have already mentioned it takes quite a while and grinding to get a good game going and there are so many things one can do that I spent more time reading guides on the web than actually playing. Which wouldn't be the case if it wasn't a permadeath game. In which case one could just enjoy the great, quirky design and the loads of possibilities of things to do in the world. But as it stands, I feel way too much pressure that I would want to bother finding out where to get a resource and how to build something.… Expand
May 24, 2013I really don't understand the good reviews as this game is nothing special. It gets repetitive very quickly as you need to do the same stuff over and over again.
Game art is ridiculous for survival type of the game, everything is gray and unrealistic. The music is ok but other sounds are annoying.
I really wanted to understand this game, but it simply isn't for me.
May 24, 2013Definitely a great game with a fantastic art style and soundtrack. It's like Minecraft mixed with Terraria with some Tim Burton added in. I can't wait for the future updates. It doesn't seem to get old and is very original in term of gameplay and survival games. Really an amazing deal for its $15 price.
May 24, 2013Don't Starve was fairly entertaining for a good 10 hours or so, which is more than I can say for most indie games. However, Don't Starve can get very boring very quickly. First of all, the begging of the game essentially consists of you running around the wilderness to find a gold nugget for your Science Machine, which could take anywhere from 30 seconds to almost an hour of in-game time. After that you build a base, and gather materials, and you don't really have any goal to it all. From what I've read in the update logs, there is some sort of actual story mode, but I have not been able to access it yet. I would normally give a game a free pass for still being in-development, but it clearly states that Don't Starve has had a full release but is still being updated. Speaking of apparently being a "full release," I cannot access fullscreen mode until I go to the .ini files. Running a game in windowed mode is an immediate immersion breaker imo, which was rather disappointing, considering I didn't know I could fix this for the first couple of hours. In the end, I suppose Don't Starve is a decent enough survival game, but Terraria and Minecraft are both far better options at the moment.… Expand
May 24, 2013This review contains spoilers, click expand to view. This game was an amazing experience for me, the only boring part is collecting twigs, grass, and wood. The next step gets me excited, for every 10 or so days you will get attacked and there are dangers that lurk with every place you go to. Also with the new underground area with giant rabbits, trying to kill you for revenge from their lost brothers (the regular rabbits you killed) and the harder bosses like the spider queen and the forest guardian, but i just think this game is one of the best i have ever played.… Expand
May 23, 2013One of the best game-plays I have seen. Fun, very entertaining and difficult.
Focus is survival but in actuality it is more of base creation. You need to plan out well, make sure you survive through winter... that would be an accomplishment. Then next would be fighting the boss. That part I havent figure it out yet :)
But the devs are great for this game very nice updates to be expected and the game is quite stable upon release. I have not experience a single crash. This game is definitely a 10/10. I have more fun at this game compared to other triple A titles that focus more of graphics rather than gameplay.… Expand
May 22, 2013I keep being drawn back to this game. I recommend playing it in 2-3 hour chunks and don't look up any wiki. It is fun to explore and discover new ways to interact with this fun but deadly world. I cant get everything done before the next free bit of content comes along so i am sure there will be many more hours of fun in this game for me. It's worth every penny of the £11 i paid for it and a great experience for one of my first indie games, which has intrigued me to try more.… Expand
May 22, 2013Don't Starve is a 2D/3D game where the objective is to survive. Although the game is called Don’t Starve, that is the least of your worries in this game. This game has permanent death implemented which I do like, but it can be really annoying to say you have put a lot of hours into a world and it all goes away with in a blink of an eye. However you can prevent this by either playing it safe or getting enough materials to bring you back to life, but you can only use this once.
The art style is fantastic with an old fashioned style so to speak, with everything being outlined with black and have that depressing but nice to look at style.
This game is getting updated around every 30 days, and has had caves recently added, and this is really buggy at the moment. It closed down my entire Don't Starve game every time I tried to load it, due to the fact that I was in a cave which really did annoy me. They should not release content that is in alpha stage (content that isn’t complete). So, would I recommend it? Yes I definitely would it’s fantastic, simple and fun to play and kill some time.… Expand
May 21, 2013This is definitely one of my favorite games in the past couple years. Survival elements seem too harsh at first, but seems easy once you've started figuring things out. (if you're having trouble, look up recipes for the crock pot). Insofar as that, I'd say the game is immersively complex without being complex to the point where you give up.
The game is full of variety, and the massive dev updates (instead of spitting out garbage DLC) makes you want to buy the game multiple times just because you know you short-changed the dev by only paying what was asked. The art style is excellent, though the fake 3D engine has obvious drawbacks. Enemy variety and drops are particularly excellent. Even though common enemies drop the same items almost every time, those enemies' drops are needed for progression in crafting and survival in general.
Every single mechanic flows exceptionally well together, unlike anything I've before seen in a game. There's never a time when I said "why's this mechanic or item even in the game?" (well, okay except the pumpkin jack-o-lantern that was relatively useless?) I played this game with my wife at the same time, and we both loved it. We swapped stories about what does what, and how to interact with in-game objects in a new way.
This game should be an example for game developers in maintaining a sense of wonder by not revealing everything to the player right away. It's very similar to Binding of Isaac in this way or Nethack, along with many other roguelikes. There's just a TON of content, without any of it being forced on you, so unlike the many linear games AAA releases bring.
As others say, the game does eventually get "old" once there are fewer new things coming up on you. The dev updates are wonderful, but if you've already explored the vast majority of the game, adding 2-5% more content isn't really enough. It's the same with mods and the modding community. Modding is "semi-supported" (maybe more like "barely tolerated"), and there are some good ones which enhance gameplay, but there are no decent overhauls, which is unfortunate. I look forward to playing the game again in a year or so, knowing there will definitely be enough content for me to jump back in and enjoy myself.… Expand
May 20, 2013Don't Starve is a highly stylized solo survival game from and isometric perspective that takes place on a plane. The game is deeply challenging and given it's rogue-like style you will need to restart more than once to survive your first winter. The world you find yourself in is populated by a large cast of strange monsters and creatures, many of which you will either need to tame or kill to survive. Random worlds and an adventure mode add further to the replayability and monthly updates add significant amounts of new content to the game if you somehow manage to exhaust what the game comes with now. I would highly recommend this to anyone who enjoyed Minecraft (But wished it was harder), Terraria (But wanted more survival elements) or Fallout New Vegas Hardcore Mode (But wanted more threat of actually starving).… Expand
May 20, 2013Don't Starve is a survival game etched in challenge. I rather enjoy challenging games, as that is what drew me to this game. If you hate repetitive games (like all games), then don't get it. This is a game not about finding a way to escape your situation, but to instead survive long enough that you can find a way out. Odds are, you will not accomplish this task on your first go. Possibly not even after you have played for several days. The game sets it's rules: 1) Don't take what is not yours; 2) Many things are docile until you attack; and 3) Don't starve.
The game follows these rules to the end: there is no way around it.… Expand
May 18, 2013Amazing game play. Beautiful art style and soundtrack.
Negative reviewers obviously did not play enough of the game to see its full potential. Games that require patience reward you handsomely This is not a game for the impatient or those looking for short term fulfillment. Beginning may be a grind, but as each day passes more creatures and events will arise.
Not every developer has cash to make an amazing game. Please don't compare this gem to huge blockbusters.… Expand
May 18, 2013This game has a very nice art style,a little bit of cartoonish but it's fine to me.The enemies in this game are just perfect and really scary.The first time i saw a spider i got goosebumps all over my body.I like the characthers,especially Wilson.I love that after every 4th day(i think)his beard grows up for a bit.The maker of this game made a pretty good work.The only thing that annoys me is the camera angle.I hate that when i chop trees there is a wood on the other side,and i just have to click q or r to turn the camera.But overall great experience! 9/10… Expand
May 18, 2013This game gets boring on some point, but it's fun for a while and definitely worth the money. Exploring and figuring out the survival strategies is interesting. Unfortunately once you got them all, there's not much else to do, other than repeating same patterns over and over. Much like in a real survival situation I guess. Still, you are likely to get decent amount of fun out of it. Think of it like this: many expensive games offer maybe 10 hours of story-driven playthrough, after which you'll be done with them; this one is certainly good for at least 10 hours.… Expand
May 17, 2013This review contains spoilers, click expand to view. This game is one of my favorites. Ever since i first played as wilson and died of lightning, i have been addicted. This game provides an excellent survivalist envirorment, giving you more to explore every update. From Wilson To Maxwell, Each character give unique challenges all around.… Expand
May 15, 2013This is absolutely not a game that will hold your hand. There is no tutorial period and when you die, you start over. It's old school like that, almost as if it's a remastered game from the golden age of Nintendo. The difficulty in progressing through your first in game year of play will frustrate and turn a lot of people off, but the satisfaction in independently solving the myriad challenges relentlessly thrust upon your character in this hostile world is exhilarating.
Yeah, you should try not to starve. But honestly, the ever present threat of starvation is hardly the greatest obstacle to your character's survival. Maintaining sanity amidst violent monsters both real and imagined, protecting yourself from the harsh climate, even escaping the lethal darkness of night provide more than enough of a challenge for those willing to put in the work it takes to discover this surprisingly large world.
I've had an absolute blast with this game, expecting to play only around 15 hours. I've now logged 70+. A survival management simulation at it's core, this game really can't be much better for it's price. So don't starve, but really, watch out for those Hell Hounds.… Expand
May 15, 2013A fun game, with nice artstyle and gameplay mechanics. Aspects of survival adds depth to the adventure nature of the game itself and you can spend tons of hours playing this game, surviving for many days. But I still would want to play it in co-op with my friend.
May 11, 2013I don't get how people give this game such high scores. It's fun the first couple of playthroughs when you don't know what's going on and you're just exploring, but once you become a bit more familiar with it every playthrough is a 6 hour long grind to craft all the things you need, which can (and will) end abruptly by something just popping up and 2-shotting you. The grind turns from "tedious" to "completely unbearable" when you are trying to keep several pigs around so you can actually attempt to kill something. Let me put it this way, if you think this is "OMG SO HAERDCORE AND CHALLANGING", you are retarded, plain and simple. If you want a challenging game, go play the old Xcom games, this is not challenging, just repetitive and cheap, both in concept and execution.… Expand
May 11, 2013Don't Starve is easy to pick up and start, and is continually becoming more and more complex as features are added. You have to stay on your toes to survive and a simple mistake can be the end of it. Currently have played it for 20 hours, but I'll sure be playing more!
May 10, 2013You're dropped off in the middle of some parallel universe, with nothing. Your immediate goal is to collect the materials necessary to build and maintain a fire before the end of dusk, or else unspeakable horrors will devour you whole in the black of night. In order to survive, you'll have to mine, hunt, kill, forage, farm, stockpile, build, and prepare for Winter. If you fail to perform sanity restoring actions like sleeping and picking flowers, you will slowly drift into insanity, where your own demons await. And, one, last, very important thing: DON'T STARVE!
This game is awesome ^_^ Sandbox, strategy, rpg, with monsters and magic. It is a game of exploration, and survival. If you turn it into a game of grind, then I think you're doing it wrong. Of course stockpiling for Winter is a big part of the game, but you must move around the world (and far away from whatever home you create for yourself) in order to progress.… Expand
May 1, 2013Great game, I followed it since it first appeared on Steam, and loved all the updates it got. It was like Minecraft experience all over again. I love when I can see all the new things being added And now after the release it's not over yet The devs will still keep new updates coming!
Jun 26, 2013A refreshingly upfront experience, right down to the title. A game that shoves players into a complex, harsh world with little explanation, it can be tough to parse at first. But little by little, Don't Starve reveals itself via deep mechanics and an ever-evolving world. It started strong and got better.