Aug 15, 2011Pros: More fluid combat, less boring treks through long dungeons, great story, half your characters are interesting, liked ME2 style of missions, nice graphics
Cons: Horrible horrible ending, at the end of the game you feel like you didn't win and you accomplished nothing, can't romance a strong moral character (ie: Aveline, Isabella is slutty even if she somewhat reforms when you romance and Merrill is an insecure and irritating idiot blood mage like almost every mage in the game), repetitive dungeon city environments (having to run through same cities, dungeons and outdoor areas over and over is just lazy design), half of your party characters absolutely suck balls to the point I didn't do any of their quests or want them in my party.
Overall a 1 because the cons are so overpoweringly strong compared to the pros, specially the worst ending of a game I've seen in years where nothing is accomplished and lots of loose ends are left.… Expand
Aug 14, 2011The game has been good but i didn't kept me playing to finish. The storyline presentation just felt so flat I didn't feel adventuring but rather like an outsider. There are several plot that has its potential but during the transition between plots, there are dialogues took place, and these dialogues felt quite out of place with the continuing event. This comment is, perhaps, a consequences of no continuing event in Dragon Age II. The story of Dragon Age II is more of a collection of events that happened in someone life. Stories are branch-driven (with follow-up quest), and each branch rarely in connection to another. There's also missing a climax in the plot, like a line measuring from start to finish, it didn't flow as good as it should. One brilliant idea, I think, is using varric re-telling of the story to advance the plot.
I think the game did not introduce the characters properly, and the result of that is a cast of unmemorable characters. I remember Alistair and Morrigan, their behavior, their thoughts and association and I don't think I can pinpoint any specific traits that recognized a person in Dragon Age II, other than stereotyping. Dialogue between characters feel a little bit old. Some of them are funny, but some of them are also repeated sarcastic remarks. I thinks it's better to gave out a little memorable story rather than arguing.
For several moment i felt slightly tired to play through because there are so many unrelated events and they are quest driven rather than goal driven. I think generating motivation is important, especially one that born from the beginning of the story that's end at the final mission. Motivation, in turns generate enthusiasm and energy to play. The lack of that in Dragon Age II is like playing the Sims 3, jumping from one sim to another and then nothing.
I read many negative comment about the combat system, but really I didn't felt a thing in that regard. However, I found it pointless to play as a mage without the spell combination in the first game. The graphic change so much it felt strange at times.
The game felt like a prologue with a concluded event that will be carry on to the next game. The game itself managed to be interesting and funny at times. However, it doesn't feel epic or story-wise rewarding.… Expand
Aug 13, 2011Well now, I'll be honest to say that its quite a bit different than its predecessor. Does it mean its bad? No, its just DIFFERENT but done quite nicely. It's kinda beyond me why sequels (apparently) have to be the same as the original. Doing the same trick over and over gets dull (just look at the CoD series). If you're looking for a good solid action-rpg, DA2 won't be disappointing just don't expect it to be an exact copy of the original DA.… Expand
Aug 11, 2011Hey , I dont like posting/checking user review online because very often I tend to disagree with them, Dragon Age 2 is no exception... Here is my quick take on the game: Granted Im disaapointed on a few level with the game (because ya we have to compare it to the first one), but all and all I realy enjoyed the game, so here are my reason why I liked it and why I didnt. So the fact that they removed the tactictal view is frustrating at time to say the least, each time you click a protrait its centers the view on that charcater wich is a bit annoying because you never can get a general view of the damm thing. The massive reuse of asset, by the beginning of ACT II you start to remember that you ve seen some of the dungesons/cave (some a lot) and it get worst as the game progress, dont mind that the action is centered in one big city but please add variety so we dont the same corrirdor everywhere and more location outside that we dont go 20 times (small exageration here) by the same passage/corridor. And my last negative item is a bit of a mix feeling, the dumbing down of RPG element like removing the ability to thinker with companion Armor, realy bugged me at first but in the end I forgave the game because I liked searching everywhere to find those damm upgrade, but please dont do it again in the next installement or give us the choice to disable it if we want to equip companion ourselves. Now to the good, the heroe has a voice, witch doesnt seem big but is a big help on the immersion factor, I was much involve emotionally wih my companions than in origins, due in part how the story is told, in other part because some origins companions returned, some as new companions and some other as cameo, but mainly I was realy sad to see that I lost one of my companion for the better part of the game, and well without giving anything away, well some have chocking trutch behind them and some die + I liked the fact that you charter evolves through serveral years, made the relationship more meaningfull for me.. I didnt find as some people said that your missing some information between acts, but thats me and I like Varric as the Narrator telling what happened to the seeker on a one on one interrogation, those moment are not too frequent but it give a sense of mistery to the game, but the main focuse here is the journey of the Hawks, the benter between companions are pretty funny, from those I remebered I liked way better than those of originis, espically those between Isabelle and Merill (youll see) :), oh and last bit while I didnt like that fact that I couldnt zoom out ot have a general view of the battlefield, I like very much the new combat system, more focus, action packed. The attributes screen ares alos way more efficient, every stats are weel explained and shows what derives stats it will improved, I also like that they did with the revamp of the abilities, like it better like that... and while some say the graphics are horrible, I found to see a lot less "fuziness" on charcater and the scenery is definitely an imporvement...… Expand
Aug 10, 2011There are lots of people writing hateful and malicious reviews about this game because it didn't live up to their sky high expectations and in my opinion when you're expectations are as high as theirs then you are bound to be disappointed. But that's just my opinion. While it's true that this game feels somewhat rushed and quite simple compared to its hard, strategy-heavy predecessor, it's not the complete disaster many people make it out to be. The combat is fun for the first two acts of the game but becomes kind of repetitive towards the end because of the fact that it has been simplified to the point where not much strategy is required in battle and there isn't much variety to the enemies that at certain points towards the end feel like they are endlessly respawning to drag out the length of the game. The story is split into three acts, with an overarching plot that is somewhat present in the first two acts and eventually builds up to the events of the third act and an ending begging for a third game. The problem with this is that the acts don't really feel connected to each other as a plot, so it's almost like you are playing three completely different stories. The characters, however, are very interesting and complex, and by the end of the game I really grew to like them all. Graphically the game looks great, with colorful environments and nice character models. However, as you are always in the same city throughout the entire game, the scenery can get repetitive. The music and voice acting are fantastic, and they really sold me on the world the developers have created. Overall, this game absolutely does not deserve all the hate its been getting for the fact that it's a solid sequel to an incredible first game, because despite failing to live up to it's predecessor, it's still a very good game and with a length of about 40 hours, it's definitely worth buying if you're a fan of Bioware or RPGS.… Expand
Aug 10, 2011Never ever have I been so bored playing a BioWare game. While I liked the original DAO this followup was a HUGE disappointment in so many ways. I will go so far as so say I have lost faith in BioWare if this game is the new direction they are taking. I recommend you stay clear of this inferior over-hyped mess of a game and instead feast on the delicacy that is The Witcher 2.
Aug 7, 2011This is the most disappointing sequel I've played in the last few years... Poor interaction, ugly interface, stupid AIs, feeble script... You get bored during the first two game play hours. I don't know what were the people of Bioware thinking when they planned this, but I can tell you they didn't dedicate much time into it. Boring, awful, hideous!!!
Aug 6, 2011A forgettable and regrettable abomination of a sequel. Did anyone at BioWare actually play this game before it was released? I seriously hope that some [lead] heads will roll as a result of this botched, repetitive, snooze-fest. Completely underwhelming, unacceptably short and shallow. What made the original fun has been 'stream-lined' out in this sequel.
Aug 2, 2011I've been playing RPG's for over 22 years starting with Legend of Zelda and my first PC game in 1992 "Ultima Underworld". I've played games before that were bad because the developers didn't know what they were doing. In this case however, it was sheer corporate greed that turned what could've been a great Bioware game series into something unrecognizable and not up to snuff with ANY of Bioware's past games. Had they not packaged this as "Dragon Age 2" and instead called it perhaps...."Dragon Age: Kirkwall" and charged half the price I wouldn't have been as upset as I was due to the fact that I wouldn't have been "expecting" a game that was to be if not as good as DA:O...hopefully better. I have no patience with gaming companies that put out rushed, sub-quality games and expect their fans to shell out full price for it because they're expecting the same quality of the game that they played previously. "Turd" sums up my feeling of being "taken" for my money. Here's my "constructive criticism".
"DA2 was not the worse game I've ever played. But it was certainty among the most disappointing. The more cartoony graphics, repetitive use of maps, dwellings and dungeons, the extremely poor character development, the confusing ending, the frustratingly restrictive character inventory (Not being able to use any weapon, armor or ability to outfit any of your party members) the ridiculous spawning of mass enemies out of thing air to create the illusion of difficulty was in my opinion a complete and utter embarrassment and a rip-off to fans of the original Dragon Age game. On the positive side, I did like the fact that vendor trash was easily recognizable and you could sell it all in one shot. There was also one story (The serial killer) that was very well written. Outside of that, this was definitely one of Biowares (Actually the only one I can think of in their history as a gaming company) failures. I am trying to keep faith in Bioware games going forward as everyone makes mistakes. Time will tell. I will NOT be buying any DLC until i see lots of critic and player reviews.… Expand
Aug 2, 2011This review contains spoilers, click expand to view. This game was a LARGE disappointment.
As a big Dragon Age fan for it's great story, character development and etc, this game was a downer.
Every aspect of the game got worse.
The only thing that kept me going for the game and not just throwing it out the window were the action sequences. They were improved over the last game and kept me playing.
However, the story and character development was horribly poor in this game.
Not to mention this game shoves homosexuality to your male character's throat.
After you have helped Anders' in his acceptable quest mission, he wants you to be his boyfriend.
If you neglect that request, Anders' disapproves of you because you are straight. This is very dumb and has made this game shameful. The story was poor and has not connected to anything, and what disappointed me the most that we did not meet most of the characters from Dragon Age 1. I really wanted to at least stumble open Oghren and Dog.
The characters have no original story whatsoever. It's like shoving down a pile of stupid stereotypical ideas down into a bucket and just accepting them into this game. Every single imaginable stereotypical character is in this game.
Emo person who hates the world? Check.
A wench who has sex with everyone? Check.
A person who keeps crying and needs your help? Check.
A person that has infinite stories to tell you? Check. (Actually, even although it might be stereotypical, this character was really acceptable and funny at times).
And what annoyed me the most is the main character.
He had NO development WHATSOEVER. This person was either the dumbest knight in existence of video gaming or the writer was he dumbest writer in the history of life.
This game is unplayable due to a very unpolished city. You could think, the game is focused only in a city and a mountain, and the city looks like crap. There are many games that have lots of locations and every location is carefully polished? But no. This game has offered no decorations or landmarks to the city or mountains whatsoever.
If you do optional quests you will be bored by the game. The game uses repetitive hallways and rooms for every single mission and you never see any new locations or interesting plot twists.
Unless you do not care about story and only the action, you can try getting this game. But it is not worth y our money. Rent it or buy it on a sale. And by sale I mean at least 50% off.… Expand
Jul 31, 2011If I want to be generous 3/10 is the maximum I could give this game. Ignoring its predecessor entirely, the game still fails to do what it says on the tin - the game is not immersive; you feel massively disconnected from the main character you create and, as such, from every event that takes place during the game. The graphics are unforgivable even with the PC patch from Bioware. The controls remove strategy altogether and leave PC gamers with a repeatative and boring experience for the sake of Xbox player experience. The few events that wound have tied you to the character are not seen and are often referenced in past tense, happening off-camera, removed to get you right back into running around the same dungeons and cityscape over and over and over again with little to no feeling of accomplishment! Bioware has sacrificed a good idea, probably at the behest of EA and a developer who needs some sense beaten into him with a tree trunk, to create something that seems to only give the Xbox gamers any sense of a worthwhile experience - such a massive shame considering that PC gamers got Bioware off the ground and made them what they are. My biggest concern is that they listen to only the Xbox reviews and assume they've done well. They are steadily alienating their patrons and will soon find their figures dwindling as though someone dropped them off a sheer cliff if they dont get their act together. Funnily enough, CD Projeckt did what Bioware tried to do in the first 30mins of Witcher 2: Assassin of Kings, except they did it right, completely immersing the player. If you have to know what happens in Dragon Age 2 then wait until it drops heavily in price! If you want an immersive RPG played the way gamers have come to expect RPGs to play, buy Witcher 2 - even at full price.… Expand
Jul 31, 2011This proves to me that the "Critics" dont actually know what they are talking about. This was supposed to be one of the best sequal titles to come from Bioware / EA and sadly it wasnt even close to being anywhere near as good as Dragon Age: Origins.
I love bioware, i think they are a fantasic RPG company and have great games under their belt but they dropped the ball with this sequal bigtime.
There is nothing positive to say about this title, its simply one of the worst games ever made, one of the worst sequals to one of the best selling and biggest epic RPGs of all time and thirdly one of the biggest wastes of time any production team has spent on.
There is nothing good about this game, the graphics are substandard compared to the first game, even if you download there "Hi-res" pack it still looks about 6 years old in terms of modern day graphics. The voice acting is terrible really terrible. But thats not the worst part. The worst part is the combat. Yes in DA:1 the combat was pretty basic but you had to be smart, tacticicly outwit your foe and try to survive as well as take them out. But in DA:2 that dont happen unless you play it on easy , then every battle is tedious your cool downs on your potions are too long, as are your healers spells and on top of that you fight wave after wave of bad guys that seem to just pop out of the floor. the boss battles are a laugh too. They have a silly amount of Hp and after 20 mins of hacking and slashing you find yourself pulling your hair out and looking for that 1 hit 1 kill cheat. The gear system is awful you cant even gear up your party members but have to search every vendor under the sun to find them "upgrades" or progress story with them to unlock certian benefits (utter nonsense). On top of that you have to travel to your compainons "base" to talk to them about something even if you are standing next to them you cant interact at all, unlike the freedoms of the first game. The menus are clunky the character development screens are poorly laid out and your ablites you get are laughable and barely make a difference in the fights, most of the time its 1 click kills with 1 or 2 spams of special attacks and you usually win....after about 20 mins.
Its terrible. Bioware let there fans down here, themselves down and most of all, everyone hoping for a fantasic return to the world of DA, only to be stuck in a castle / town for the 30 odd hours of boring gameplay, and when it ends. Well lets just say it has the worst ending in video game history. They took a great game / series like DA and turned it into a laughing stock. Bioware better not make the same mistake with its other releases otherwise they will be knocked off there pedistal rather quickly.… Expand
Jul 30, 2011Despite its wonderful action sequences and revamped combat system, I am thoroughly disappointed with this mess of a game. Wonderful voice acting, character development, and a slightly interesting plotline mixed with generic....VERY generic dungeons and caves made this game unbearable for me. The copy and paste dungeon designs made me rage as I remembered the genius level-design and immersion that presented itself in the very first Dragon Age. The developers really dropped the ball on this one.… Expand
Jul 30, 2011At its core the problem with this game is that it was too boring to push on with. I didn't feel like I was doing anything special... maybe it happens towards the end, i'll never know. being concerned with your wallet the whole game isn't very heroic!
Some parts hint at a great story but ultimately the whole game is let down by the actual mechanics of the game, you know, actual gameplay!). I assume to get greater graphical fidelity the user became boxed into what seems to be a series of corridors and rooms. You never get to explore a world, you just seem to be going from point to point.
Combat is dull. Having waves of filler spawn while you fight a boss with a crazy long health bar is not fun. Having your teammates unable to wear most loot items smacks of laziness.… Expand
Jul 26, 2011When compared broadly to other video games, DA2 is far above average. But when you compare it to other Bioware games, or to Dragon Age: Origins, one of Bioware's best, this game is far below anything else in the lineup.
The combat is rendered meaningless by long cooldowns on essential spells, poor mana-efficiency, and ridiculously high respawn rates, making hack-and-slash builds the only real option (and you can forget about healing). The respawn rates are the breaking point here, because it ruins virtually every other aspect of the gameplay, because why put any effort into killing things if a million more are going to spawn when they die?
The RPG elements are equally meaningless. The decision to automatically move items to the "vendor trash" bin in your inventory only highlights that you really aren't making any decisions, you're just playing a game on rails. Throughout the game it is painfully obvious that some items are intended for you while others are useless. About the only thing you have to recognize is whether or not an item fits your class, and usually this is done for you by making it impossible to equip another class's gear.
The look of the game is pretty, but too cartoonish to be taken seriously, and the texture resolution is appalling. The environments are boring and repetitive (MOST areas in the game were literally recycled assets). The general aesthetic is just ridiculous: a blend of "DARKER AND EDGIER ZOMG" and japanophilic anime-envy.
The worst problem with this game is that, unlike previous BioWare games, the player is provided with no real choice and is instead placed on rails through a storyline that really is not all that compelling. Cutscenes continually interrupt the story, only to force you to watch two people sitting in a room and talking about nothing in particular, while the main story meanders around with no real goal or purpose for your character. The "light/dark" or "paragon/renegade" system or whatever is meaningless to the story as well. Instead, your dialogue choices determine what tone of voice you will use to say EXACTLY THE SAME THING and take EXACTLY THE SAME ACTION. Your choices range from sarcastic to dry to caustic. And that's a bit of a stretch since all your choices are basically the same blend of these three.
Without spoiling anything, the ending is actually a pretty good piece of story-telling, but the problem is, since you have absolutely no control over you character's speech or actions, this ending will either be:
completely satisfactory (yay, FINALLY something interesting happened)
UTTERLY TERRIBLE (why did I even bother playing this?)...
depending upon what you were trying to do. They would have been better served to simply discard the dialogue and alignment systems altogether and let the player experience the story in the way BioWare clearly intended.
Overall, the game was generally playable but usually unpleasant throughout, and while the ending was somewhat interesting, it also left complete disappointment at the game's overall shortcomings, and guaranteed that I would never play this game or any other Dragon Age game again. I would write off BioWare entirely after this, but instead I think the ideas they were working with in DA2 were promising, just poorly executed and a bad fit for the Dragon Age franchise. Mass Effect 2 is a good example of similar ideas with better execution in a franchise better suited to those concepts. Here's hoping that they find their way again for ME3 and their Star Wars MMO.… Expand
Jul 24, 2011If you want to see how a company cashes in on a hot property by churning out a terrible sequel, then look no further then DRAGON AGE 2. The first dragon age was a classic for the ages, and this game is a classic for the dumpster. I knew withing the first 20 minutes playing this game that something had gone horribly wrong! For example the first time i used a "shield bash" attack, the enemy literally exploded and his arms and legs and head fell off. I can not begin to explain hwo humoursly stupid it looked and how horrified i was. Not horrified by the ultra violence, but horrified by how gosh darned stupid it was. Maybe i shouldnt have played the orignal DRAGON AGE ORIGINS from beginning to end the week before DA2 was released, because it really showed how far the game had sunk. I will make this review a bit shorter by saying the characters, story, equipment, enviroment, and for some reason even the graphics seemed to take a step or two in the wrong direction. If the first game had never existed, then this game would have been OK and thats about it. It plays just like every other console action-rpg out there today and that the problem right there. Dragon age origins was designed to be a PC GAME that got ported to consoles, and the Dragon age 2 is a CONSOLE GAME that was ported to the pc. Thats it in a nutshell. The two games were designed and made for two different groups of people and those two groups of people will see this game in two totally different ways.… Expand
Jul 23, 2011Dragon age 2 is not a bad game, it is just an all around complete let-down from DA:O. Had the title not been Dragon Age it would have been a decent game but as a sequel to one of the history's best RPG is just do not hold up at all. The combat system has been simplified to and the story is uninteresting and frankly a bit hard to follow at times since there are no clear plot to follow.
Just about everything that DA2 do, DA:O did much better. Origins got a better combat system, more interesting story, deeper characters and dialogues. The only thing I can say was better with DA:2 was the idea that times moves forward so you can see the results and outcomes from all your chooses.
Dragon Age 2 is a major disappointment, I recommend staying away from it. Now, if you excuse me, I am going to play some Dragon Age:Origins.… Expand
Jul 20, 2011Well I just got done with the game (ah the joys of the long 4th of July weekend). I am someone who loved DA:O and wrote a glowing review on it. Frankly I liked DA2 more and find it hard now to go back to DA:O anymore. I just don't really understand the hate for this game but than everyone is entitled to their views. When I play games I am looking for some good, fun times and really not any kind of serious challenges or overly complex tactical scenarios maybe because my real life already has all that and games to me are mechanism of fun escapism and DA2 fits the bill here perfectly. I am currently on my second play through as a mage and it's again fun so far playing a different class and I am not bored or anything. I think Bioware kind of fumbled really bad on the marketing of this game. This is not a true sequel but rather a stand alone rpg set in the world of DA:O. I guess if they would have positioned the game correctly it may not have suffered the kind of wrath it did. Now that being said the game in my view has been trashed sometimes unfairly bordering on hate for the sake of hate just because it's not a clone of DA:O. A lot has been said on this game so I am going to keep my review concise and highlight what I liked and disliked about the game. The game does have some Cons but the Pros far exceed them. PRO's: 1) The graphic engine (with the high texture patch) is leagues ahead of the original. The buildings, interiors, exteriors, dungeons, armor, cut-scenes etc. look beautifully rendered and highly detailed in my view. 2) The voiced protagonist lends a more cinematic and personal feel to the game. One of my complaints with the original game was the disconnect I felt with my silent Grey Warden and DA:O to me felt backwards coming to play it after ME2. The conversation wheel in my view makes it more stream-lined to follow the story of the quest and it is much more intriguing to see what Hawke will actually say which lends to a more cinematic feel. 3) The story line of the game feels more personal as it is the story of Hawke rising to fame & glory from rags. It doesn't have the epic feel of clear-cut good vs evil fight of the original but it does appeal to me more in the form of my (Hawke) story line amidst all the political and other schemes going on. 4) The combat system is indeed a real improvement over DA:O. I many times thought of giving up on DA:O just because the combat was slow, sluggish and boring. DA2 combat is lot more fun, faster plus the animations are real good, and funny sometimes (I can never have enough of those exploding enemies hehe). Playing a warrior in DA2 was lot more fun than it was in the original. 5) The banter between the companions is back and is better than ever. Try to put Isabella with other ladies and hear the amusing fireworks. Sometimes it's quite fun to be had. :) CONS: 1) Repeated use of the same maps. Initially it doesn't matter much but as you are in Act 2 and up you do begin to notice this. Frankly DA:O used the same recycled maps in most interior dungeons but the game did had us travel to different locations which eased the fact that interior dungeons were recycled. I think in DA2 having the player just stay in and near Kirkwall exacerbated this feeling greatly. I hope in DA3 Bioware really pays attention to this fact. 2) Limited ability to equip the party members. I am 50/50 on it. In DA:O though initially i liked dressing up my party members but later it just became a irritating hassle. I am somewhat glad they toned it down in DA2 but i think they toned it down too much. I think I should be allowed to equip my party members with basic armor and weapons of all kind without any restrictions. Bioware should address this too in DA3. 3) A bit too overt gay angles in the game. I mean it looks like almost all male characters wants to start a romance while it takes quite a effort to work on the females party members (except Isabella ofcourse). Very soon whether it was the optimal configuration or not my team members were all females hehe. In all I ended my journey of DA2 on a happier note, felt my money spent was worth it and looking forward to DLC's and DA3. Now if Bioware can combine what made DA2 great like the voiced protagonist, the new combat system with DA:O epic story line and customization options they might make amends to the offended fan base and have a hit rpg once again.… Expand
Jul 18, 2011If you forget that this game is called Dragon Age 2, it is actually quite an enjoyable game. The combat isn't necessarily difficult but it is fast paced and there is quite a variety in combat styles to choose from. The story in itself is decent enough, although at times certain developments feel strained, making it too obvious that certain choices in the story are made to sacrifice good storytelling just to be able to insert some more (pointless) combat.
Comparing this to Dragon Age: Origins would leave this game coming up short in every aspect. Had this game been called any differently though, it would not have received such a downright hostile reception as it is receiving on this website. Make no mistake, for the Dragon Age franchise, this game is not a step forward. This game offers less choice, a worse plot, and all in all not as much eye for detail. Of course, Dragon Age: Origins had been in the works for much, much longer, while Dragon Age 2 was clearly rushed out the door, leaving it rather unpolished and unfinished in places. There is no excuse for the way areas in this game are re-used. All in all this is a decent game, it's just not a great game.… Expand
Jul 17, 2011I adored this game. I guess the question is did I like it as much as Dragon Age Origins? My answer would be yes and no. I liked it more, and less, for different reasons. Dialogue wise, the games are comparable. While there is more in the original, it seemed to me in the second that what was said was more important. Quality vs volume in other words. The battle style was definitely different, but I felt it was much better in the long run. I love micromanaging the attacks and this game satisfied that just fine. The storyline to me was just as good as the first. I loved the added feature of "junk items" so you weren't constantly checking to see if something was worth keeping or selling. I also liked the change in how runes were handled. While not really a complaint I was a little disappointed that the second seems to have less replay value for me, I tend to play mostly as nice/diplomatic and don't really have any desire to play it any other way, but that's ok. For the money I spent for the game I have more than received my money's worth. I can only hope that more good dlc comes out to make me want to give the game another go.… Expand
Jul 16, 2011My beef with this game: NO replay value!!! This is a disaster!
NO character creation, forget playing different races or alternative start. Combat reduced to button mashing. Almost entire game is set in the same city, yet they put no effort in making it beautiful and interesting to explore. Brown dusty streets and nothing to look at!
To call this..abomination a sequel to Dragon age is insulting!
Jul 15, 2011The pros: Combat is fun. The graphics are better. The companion approval/disapproval system is better. Music is decent, voice acting is mostly excellent.
The cons: The story is very very disjointed, there is no sense of direction. You cannot talk to your companions whenever. The interface is ugly. Voiced protagonist. Waves and waves of enemies which fall out of the sky and explode at the slightest touch. Whole game is in 1 small city. Extremely repetitive, boring quests. Underwhelming ending. Overall: Disappointing. Could have been so much better. It is still fun though, and if you're curious about the world of Thedas, then get it for that reason at least. But don't expect more Origins. This is a very different kind of game.… Expand
Jul 14, 2011Overall a great game. Excellent story / acting. Play on Hard though, normal is too easy but Hard isn't too difficult if you've got a brain and plan out your builds / cross-class-combos a bit (or build some good tactics to have your companions use them). Fairly different feel from DA:O, but it's only a feeling - at the core the mechanics are very similar it's just that things happen faster. The story also feels a different - there's few things that characterize a direct sequel (like, the same characters, for example. Imagine if Empire Strikes Back had Luke and Han return for the occasional cameo!) However the new characters are very good and interesting, and there's enough tie-ins to DA:O that it doesn't feel like a different world. It's also hinted that the connection between Hawke and the Warden may be stronger than anyone realizes... I'm very much looking forward to DA3 to see if it's true!
The only major downside is the lack of different levels - so many of them are reused that you can visit a "new" dungeon and have a pretty good idea where to go right away.
Overall, I very much enjoyed it. Played it through twice, on Hard both times.… Expand
Jul 12, 2011I was skeptical when I heard Bioware had "made a lot of changes, but did not stray too far from the feel of the first game" (paraphrased from a Bioware dev video). Before I share my thoughts of how the parts of the game should be rated know this; I did not finish the game. "Why are you rating it then?" you might ask, well I'm here to tell you that I stopped playing the game because the ratings I'm about to share are how I felt when I decided I should stop. Here's how I rate the individual parts of the game:
Story: 6, The game is tedious, and never feels like you're getting anything done. The game just feels like a bunch of side quests that you're forced to do (whereas other games like DA:O had a main quest line, and separate side quests that you could do IF you wanted)
Combat: 5, although the combat looks nice and has some fun abilities, over all it becomes very repetitive and makes it so you don't feel any real satisfaction when completing any type of battle.
Speech: 7, the speech mechanics that they imported from the Mass Effect series was a good addition to the enjoyability to the game (instead of needing to read and choose long responses like in DA:O) however I wasn't quite satisfied with the male voice acting. It seemed too foreign for the context of the conversations. For example, in the Mass Effect series, the voice of Shepard makes you feel like you're asking the questions and accusing enemies, but the DA2 character seems too banter-like making it hard to relate to.
Customization: 1, There's is little to no customization in the game. Bioware is known for detailed character creation (including looks and abilities) so I'm disregarding that in this section of the review. Everything else doesn't come anywhere close to par with Bioware's history.
Exploration: 0, What exploration? If by exploration you mean walking around 1 city, then I give it a 10. If by exploration you mean exploring wonderful landscapes, multiple cities, beautiful mountains and beaches and more, (like in DA:O) then 0, or even -1... Basically you spend the whole game in one boring city... If you played the first one, basically think of Denerim, except 4 times bigger, and you cant go anywhere else except a patch of land for elves, and eventually a non-explorable Deep Roads map.
Mechanics: 9, Probably the only thing that Bioware actually improved upon is the UI, including menus and hotbars. Easier to use, and smoother to respond. This section includes graphics. The characters look more like Mass Effect rather than Elder Scrolls 4 (even though Bioware didn't make that :P but still)
Overall, this game is a complete disappointment as a sequel to Dragon Age: Origins. If Bioware can combine the mechanics of DA2 and the playability of DA:O, then Dragon Age 3 will probably be Bioware's console gem (That is if you don't include Mass Effect 3 and SWtOR)… Expand
Apr 12, 2011Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.