Daggerdale, as these things go, isn't bad, and you do get a lot of game for your money here, particularly if you go through it cooperatively. There are never quite enough co-op dungeon crawlers on the market, and while this isn't a particularly pretty or intuitive one, it allows you to kill a whole boatload of monsters while stealing all their money to spend on ways to improve your ability to kill entire boatloads of slightly tougher monsters, and that's pretty much all you need out of this kind of game.
Daggerdale is a lengthy adventure, but most of the monsters and quests start to feel reiterative after the first couple of hours. Nonetheless, there are few other places to go right now for a downloadable fantasy game with co-op included. Someone should really get on that problem, because Daggerdale isn't the solution.
I've played better and less buggy Dungeons titles, however I wouldn't pay much heed to the 3/10 and 4/10 scores on here. The game deserves at very least a 6/10, but I would say 8/10 for its replay value. You can tell the game will last you forever if you put in some time and effort.
I don't know what everyone is talking about. There were a few bugs in this game, but I went online and played for hours, and they were very minor. It was easy to pick up and and play. The combat was fun, and I really enjoyed the leveling aspects of the game. Tons of loot and all of it different. The characters were really very versatile, and I felt easy to customize.
For $15 I wasn't expecting the next **** if I wanted to pen and paper role playing, I'd sit down with some friends and do some pen and paper role playing. If you are looking for some fun hack and slash then I recommend trying this game out.
This is a great game at a great price.â
By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over. Daggerdale doesn't do anything out of the ordinary – it's a typical plod through the world of D&D, and a stale one at that.
Dungeons & Dragons: Daggerdale is a very elemental and simplified game. For good and bad. Many of the expected components are there, but the end result is uninspiring. The fact that you can play with three friends over the Internet or in your couch enhances the experience somewhat – but for the most part this game cannot challenge its competitors.
Dungeons and Dragons: Daggerdale could have been a great title if the developers had taken the time to work out the bugs. If you're easily frustrated over games or their glitches, you most likely will be spiking your controller on the floor and walking away in bitter shame.
I am a huge fan of co-op games, and believe very strongly in the notion that a poor game can be made better by having someone else to play it with, but Daggerdale isn't just a poor game, it's a frustrating, shoddy, broken mess of a game that never should have been released in its current state, made even more upsetting by the fact that you have no recourse to get your money back. Do not buy this game.
It's not perfect game, but I have not noticed significant bugs/tearing as mentioned below. Local co-op works fairly well (occasionally blocking of views, so lots of camera rotating). Have to say I have found the value to be pretty good at $15. If you like ARPGs... I think it is worth playing (but don't expect to be playing it for than a few weeks).
Yes the game has a f few bugs, occasionally texture take a moment to come into focus. Occasionally an enemy gets stuck due to poor collision detection but this stuff is pretty minor overall. The game has an absolute load of customization options for each class as well as heaps of different weapons. You can easily replay the same class and have them perform totally differently. The story is rather average, nothing new here at all, but I did not play this game for the story. I played it for the hack and slash goodness which it has in spades!! The ability to play on line is cool as well which adds to the replay and for the low end price tag it's a great **** in all if your looking for something fun and a little like old school Baldurs Gate from the PS2 / Xbox days you should check this game out for sure.
Great hack and slash game that keeps you engaged but does have its flaws. One of the biggest flaws is tha this does not feel like dungeons and dragons 4th edition. There are no skills and there is no role-playing, also there are a couple glitches. The biggest strengths that make the game enjoyable are the multiplayer aspects and the amount of weapons and gear that makes this title feel a little like diablo. In the end the game is fun albeit mindless hack and slash with a few in depth tweeks from leveling up. Its not everyones cup of tea but RPG fans should be able to appreciate the dungeons and dragons lore and gameplay.
Don't buy this game yet. It's bug-ridden. (You can permanently lose skill points, equipment, spells, abilities, etc - so you'll get to level 10 but you'll only have one or two powers left to use, as all your other points have vanished.) Wait for a patch at the very least, preferably wait for multiple patches and a drop in price - it's not worth $15 as it stands currently.
Daggerdale is a generic, bland hack & slash dungeon crawler. It's D&D in logo only - you do have trappings of 4th Edition in your character screen, but none of it matters much - you just walk around in caves and hit monsters. The story is bland and the gameplay isn't remarkable or innovative.
Multiplayer lacks a lobby system, and co-op has its own share of bugs (like merchant inventories disappearing completely for certain players). The game increases the challenge in co-op by doubling or tripling the amount of enemies you fight, which can make some early battles with low-level characters almost impossible. If you're just playing with one other friend and neither of you is a cleric, this results in a ridiculously grueling battle of attrition where every point of damage you take brings you closer to having to flee back to camp to restock health potions and get a free heal. (Good luck with that, though - merchants only carry 5 potions in their inventory, and that's shared across 2-4 players.) The health / death / save system is awful. You don't regen health between battles; you can't rest or eat food or bandage or do anything to replenish your health outside of combat other than drinking healing potions, which replenish maybe 20% of your life bar. When you die, you are penalized XP and gold and you respawn at the nearest safe area. That in itself isn't a problem, but you also lose all your quest progress, even if you "saved" your game 5 seconds prior to dying. (For example, if you need to collect 5 keys and you die after collecting 4 of them, you lose all your progress and restart with 0 of 5 keys collected, forcing you to replay the whole quest. It's a cheap, obnoxious way to increase played time.) All in all, the game has potential but it's currently a buggy mess. Avoid it until and unless it gets fixed and the price drops to $5 from the current $15.
Horrible, buggy game. Screen tearing abounds at 1080p, the game is riddled with bugs from the get go with NPCs getting stuck in textures or the camera getting stuck in the quest giver/NPC zoom view. Coop is an absolute mess and after several attempts where either myself or my coop partner were booted from the game because it lagged out, we just threw in the towel and gave up trying. The playable characters are absolutely cookie cutter - for a license where customizable characters is a draw, it's terribly disappointing that you can only play predetermined races/classes. Loot was ok, but nothing to write home about. All in all, the game has been, thus far, a buggy, uninspired, grindfest that lost its appeal after only 2-3 hours. Don't lose your money like I did; Save your $15, this game isn't worth it.
SummaryDungeons & Dragons Daggerdale centers on the desperate struggle to defeat the evil Rezlus and his Zhentarim in their attempt to invade and conquer the Dalelands. Dungeons & Dragons Daggerdale is an engaging multi-player experience that introduces a riveting narrative and treacherous new characters. Players are charged with the ...