Mixed or average reviews - based on 35 Critics What's this?

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Mixed or average reviews- based on 307 Ratings

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  • Summary: Once a bustling location, Neverwinter has faced a great many disasters in the past hundred years. Rule of the city remains unclear following the unfortunate demise of the last Lord of Neverwinter and factions still battle for dominance after the all-consuming Spellplague took a high toll on the population. Even Neverwinter’s dead are beginning to rise from their graves and march upon the city they once called home. Expand
Score distribution:
  1. Positive: 18 out of 35
  2. Negative: 0 out of 35
  1. Aug 1, 2013
    A sensationally addictive massively multiplayer action RPG, and it's free. What are you waiting for?! [Aug 2013, p.78]
  2. Aug 27, 2013
    The new MMO transposition of the famous paper role-playing game Dungeons & Dragons is a success, and one of the best examples of free-to-play titles currently available.
  3. Jul 16, 2013
    Neverwinter certainly has room to grow, but the amount of game that's available with no barrier of entry — neither fiscal nor educational — is mind-boggling. It misses the mark somewhat on that Dungeons & Dragons feeling of absolute character ownership, but that doesn't make the game any less refreshing to play. With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.
  4. Jun 27, 2013
    There’s no doubt in my mind that Neverwinter is most certainly a fun game to play, standing proudly amongst the other F2P MMOs as one of the front liners. However, the suspect use of the F2P model along with a linear, unimaginative quest progression and a lack of good end game content make me feel it still has much to grow before I can proclaim it to be the F2P that completely wiped away the stigma they hold in today’s game market.
  5. Jul 15, 2013
    Online incarnation of Neverwinter is an interesting proposal for fans of MMO and action RPG, that enjoy a fantasy setting. The game is pretty and playable, but I'm not sure if the Foundry is enough to keep players for a long time. Creating your own quests is really cool, but it does not make up for an unbalanced PvP. Let's hope Cryptic Studios considers all of the opinions and solves the problem of expensive micro-transactions, as well as gives max-level players something interesting to do.
  6. May 30, 2013
    Neverwinter is worth a visit by anyone who is a fan of both MMOs and of action-RPGs. Despite some glaring issues, including the lacklustre PvP and the Zen Market, the game is wildly fun and is a worthwhile detour on one’s journey through the MMO space today. It remains to be seen what Cryptic does with the feedback it has received from the players during the past month, but Neverwinter is one to keep an eye on as time goes by. As the title says, Neverwinter is an Astral Diamond in the Rough.
  7. Sep 17, 2013
    Neverwinter is a disappointing MMO. There isn’t a lot of freedom for players to roam and it doesn’t re-imagine itself in the open world genre. For a free-to-play game it offers too little.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 47 out of 122
  2. Negative: 54 out of 122
  1. Jun 20, 2013
    the game is very fun. the game has great action in the combat. It fells like a true action rpg with mmo elements. The game looks great. It is fast to install. Expand
  2. Aug 1, 2013
    I've been playing WoW for 7 years... then stopped... started this game up and all I can say is WOW!!!!!!!! the combat is not only easier but more fun! keep in mind that this game is not a huge MMO like WoW, its more like a Diablo/WoW mix.... i have NO complaints Expand
  3. Oct 28, 2013
    As of this writing, I've gotten one character to level 60 (Rogue), and another to 30 (Cleric). I've tried the basics of the other classes, though not advanced them very far since they didn't catch me as much as Rogue and Cleric classes did.

    It's not a perfect game by any means. It's mostly an action adventure game, with a somewhat short period required to play through a RPG section to get your character to max level (It goes really, really fast) The combat is very easy in the beginning, and slowly ramps up as the levels increase.

    A lot of times, I'll spend too much of the more difficult battles staring at the floor, which is a result of the system of area effects larger enemies give off. Trying to stay out of the red can be tricky, and require some relatively quick reflexes, but it's mostly manageable excluding a few occasions where you let the crowd of other spawns run too rampant.

    The cash shop is built for Whales only. These are the people of whom, are willing to spend the big dollars, as everything is quiet expensive. It is entirely possible to earn the Crystal currency in game, and convert that over to cash shop money, so in, never having to spend a dime on the game, but look forward to a lot of grinding/professions/time for some of the really big ticket items.

    I can't speak of the player versus player, not something that has ever interested me.

    The community seems fine enough, people like on any MMO's can run the gambit of types and personalities. If you can get friends to play the game, it improves greatly (much as any MMO)

    The foundry is interesting, and gives limitless potential for random quality entertainment. The best ones in theory get voted to the top. There are weekly sales in the cash shop, but I don't particularly think things are discounted enough for the regular joe.

    It's relatively easy in my experience to make a good looking character, and the customization is relatively deep (Way moreso than other games of the ilk). All and all I've invested a little money into it, and find it enjoyable and challenging at a times, and mostly fair (There are some instances where I've been hit by things when I was completely out of the danger area)

    In the end, it is completely free to play, and there are aspects of the payment system of which, from what I've read, and seen hints of, that those that pay might have the possibility of distinct advantages over you in the deeper endgame.
  4. Dec 28, 2013
    I want to like it, but I can't. Feels like a linear hack and slash game to me. Hardly any weapon or armor diversity, and just reeks of shallowness. The customization and openness just isn' there. Expand
  5. Jul 21, 2013
    I really wanted to like this game, but couldn't get into it. There were too many bugs to feel comfortable and it seemed just a bit too money hungry. Maybe in time it will improve. Expand
  6. Mar 21, 2014
    Neverwinter has a combat system that can be very engaging and fun, but the game suffers in almost every other department. The graphics are mediocre for a game released in 2013, story almost non-existent, a PAY A LOT OF $$$ TO LOSE/USE ABUSIVE BUGGY BUILDS TO WIN game, lack of end game content coupled with easily exploitable dungeons, balance is incredibly poor between classes and within each class, PVP exists only in two capture the tower maps and a single 20v20 "horse race" capture map, and PVP balance is incredibly poor due to gamebreaking bugs that make three builds: sentinel GWF, permastealth TR, melee HR, literally two to four times stronger than other classes/builds in PVP, and endgame PVE only done by three classes with very specific builds: destroyer buggy deep gash GWF, spellstorm CW, and debuff DC. The incredible imbalance in this game virtually makes half the classes and over 75% of in-class abilities UNUSED CONTENT in a game with already not that much content, and balance gets continuously worse such as recent changes to PVP turning it into an excessively long and boring game of slowly beating people over the head until the more overpowered build and overgeared players win with SKILL being even more irrelevant than before.

    This could have been a great game, but due to the devs' apathy, incompetence, and unwillingness to listen to all the good advice players who care about the game gave to them and instead delete their posts and ban them from forums, it is bleeding players at an alarming rate and it's only a short matter of time before the game is dead.
  7. Apr 6, 2014
    The combat is fun. Unfortunately, that is the only thing this game has going for it. PvP is massively broken thanks to bots farming glory, player created content has little to no reward for doing it thanks to Craptic's policy of "it's okay to farm OUR content, but don't you dare design more efficient farms than ours".
    The chat system is so broken and badly designed, it's not funny. Every single Craptic title has the same feature, IE: If a certain amount of people ignore you, you get a 24 hour silencing. Takes even less people using the "report spam" feature on you to silence you for 24.....and people are grouping together to silence others intentionally. Oh, and if the silence falls in one of their hits in all of their games.

    Sure all content is free...except for certain races restricted to packs only....which is the exact opposite of what Craptic advertised in the beginning. They said "no charging for races, classes or content." and that went the way of the dodo in the first "expansion pack".

    Character customization is nonexistant. You will look like everyone else in the game....just different colors. Sure, you can dye your armor...but it's still the same damn armor everyone else wears.

    Questing is on rails.

    Having played a character to level 40(yes, I sunk some time into this game. I'm not just going to give it ten or so hours and trash it) I can honestly say the game is NOT pay to IS, however pay to be comfortable, which is much worse, IMHO. You can't truly enjoy the game unless you lay out some cash....and then things get worse. Upgrading characters to be able to do high end content WILL cost you either money or years of time. Yes, literally years.

    Bottom line: Don't waste your time on this free to pay game, nor this company.

See all 122 User Reviews