Really good representation of a well done dungeon and dragon game in an online MMO form, this game has been thou a lot of change over the years and i keep coming back for more, and this is after all a really good sign.
The game offers really great customization options whether it comes to ones own character or ones guild.
All in all my favorite MMO, it has only grown better over the dozen of it has existed, 10/10 from me !
Sure, there are flaws and the lack of any soloing capability, the occasional difficulty in finding groups, as well as the apparent slowness of levelling get irritating, but they're nothing in the face of what it does properly.
I think DDO's single-player content is more compelling and its dungeons more accessible and numerous than in "World of Warcraft" or "EverQuest II." Its visuals are technologically superior to WoW's without suffering from EQII's unsettling mannequins and relatively bland environments. But DDO doesn't hold a candle to either in terms of breadth or replayability.
And while it's no recurring nightmare, it's hard to recommend this game in a world where World of WarCraft provides a better, more well-rounded experience.
For a title that costs more than "World of Warcraft," Dungeons & Dragons Online: Stormreach is unbelievably light on stuff to do. It does feature some decent dungeons that can be fun to run through with a group, but with no pvp, no economy, no trade skills and nothing useful you can do by yourself, this is a dungeon to crawl away from.
Since it's gone f2p this is the best f2p out there without a doubt- whenever I'm not playing a p2p or a console game, this is my fallback. The sheer variety of quests and goals in this game will blow you away- this isn't a 'grind 50 goretusks' game, every quest has its own story, enemies, bosses, traps and unique feel. This is one mmo that truly doesn't feel like any other.
I've been playing DDO off and on for about 5 years. I've played alot of MMO's but this is the game I always come back to. The content and game play is the best. The developers do a good job at making each dungeon unique or adding little secrets and puzzles that adds challege to the dungeons. This isn't a game you race to reach the max level and stand around so people can gawk at your gear. This is a game where you want to take your time leveling, were you like building up your charcter and learnign more about stories.
DDO is not the MMO for everyone. No one will compare DDO to WoW or EQ2. DDO has it's own MMO style.
DDO is game with a lot of great aspects, and a few very bad ones. Unfortunately the bad points, are so bad it weighs the game down to an almost unplayable level.
Good: The combat is very fun once you get used to it. It is almost a prototype for this new era of "action mmo's" we are seeing today. The jumping and swimming mechanics are some of the best in any game, especially for its time. It's D&D, plain and simple, if you are a fan of Dungeons and Dragons, you should like this game. Building your character, is a large part of the game, rather than just something you do for 5 minutes before you begin. Also DDO's f2p/p2p system is a real gem, and should be an example to the rest of the mmo world.
As for endgame, the true reincarnation feature is wonderful. the ability to start your character back at level 1, with an xp penalty, but higher stats is pretty unique.
Bad:
The entire game is instanced. This is my biggest complaint. It really makes the game feel less like an MMO and more like a large scale co-op plat-former. You are never doing anything game play wise with more than 10-12 people. There are no large outside wilderness areas, where you just see a random player running by you. The only area in the game where you will ever see other players on a large scale is Stormreach. And even that is instanced.
The endgame is extremely weak, rudimentary raid designs and poor tanking and healing mechanics make for just a pretty basic raiding experience. When an entire game is instanced, you would want the instances to be well designed.
Finally the "crafting" is likely the worst I have seen in any mmo. Even worse that WoW's crafting, and that is pretty bad.
Years after launch, DDO remains one of the deepest MMO experiences out there, and can boast about one of the best adaptations of the D&D rules ever seen in a video game. Tons of content, classes, items, dungeons, races, and stuff to do. The problem is the price. This "free to play" game may be the most expensive game ever made. To access the whole game-or at least experience all of the classes, races, and dungeons--you would have to spend well over $1500. And there would still be many things left to purchase. The option to grind for in-game money is a sick joke, and would take tens of thousands of hours to unlock even a fraction of the game. It is hard to recommend this game, even though I really want to.
What you only need to do to accept quests, go to dungeons and complete it in the begin of the game. This is absolutely booring. Graphics not good, sounds okay and have booring storyline. Not really have PvP, can't crafting, no have auction house and no have mounts. Some places have invisible walls. Who love dungeons try it, who not like, search for another MMORPG game. DDO is a Free to Play MMORPG, so you can try it for free.
SummaryDungeons & Dragons Online provides players with the definitive online Dungeons & Dragons experience, complete with dramatic dungeon crawling, terrifying monster combat, challenging puzzles and character advancement. Dungeons & Dragons Online is centered on robust character advancement and challenging dungeon combat. Players choose and de...