Dungeons of Dredmor Image

Generally favorable reviews - based on 18 Critics What's this?

User Score

Generally favorable reviews- based on 193 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. Collapse
Score distribution:
  1. Positive: 13 out of 18
  2. Negative: 0 out of 18
  1. Jul 22, 2011
    There is a truly massive amount of game here for the $5 asking price, and Gaslamp Games has clearly set Dredmor apart from the crowd. If you've ever felt the need to crawl a dungeon, this one is most definitely for you, as it serves as both an excellent "my first roguelike" and a challenging quest for the experienced spelunker.
  2. Aug 21, 2011
    A fun game, especially for rogue-like veterans, who will get its dry British wit and genre in-jokes. The game is basically the next generation of the true rogue-like, much like Fatal Labyrinth was before it.
  3. Jul 28, 2011
    Dungeons of Dredmor's voluminous depths are littered with an abundance of wacky treasure to horde and enticing weaponry to cleaving all sorts of evil beasties in twain with.
  4. Jul 20, 2011
    I'm quite taken with this roguelike; it feels like a game that came out of nowhere and hits all of the dungeon-crawl buttons -- steep challenge, lots of loots, and a ton of monsters. Throw in its humor and soundtrack and you've got a roguelike that should appeal to anyone who likes a good dungeon-crawl.
  5. Aug 9, 2011
    It's mean-spirited, dizzyingly deep, and snarkily nostalgic all at once - and those are just the skills and attributes I look for in a roguelike.
  6. Jan 3, 2012
    Dungeons of Dredmor isn't without problems, but the good humour and addictive gameplay make it an amiable purchase. It might not be to everyone's tastes, and the random generation can be frustrating, but for only a few dollars it's pretty easy to recommend.
  7. Jan 15, 2012
    Dungeons of Dredmor is like a year-round tyre: it will do its job but no one is going to be enthusiastic about it. Masochists will find this game too soft, while common gamers will find no amusement at all.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 55 out of 70
  2. Negative: 5 out of 70
  1. Jul 20, 2011
    Wonderful team of developers intent on making a great game. The game is difficult and enjoyable. I love how gaslamp games have brought a roguelike to the masses like it was nothing. I love this game and I am looking forward to the content that will be forthcoming. Huge recommendation to all! Expand
  2. Oct 11, 2011
    This is an incredible game. I can't praise it enough! Expect at least 10 hours for a full playthrough, but don't expect to be playing that playthrough for quite a few attempts. Expand
  3. May 11, 2012
    Dungeons of Dreadmor is a rogue-style game, in which you control an 8-bit hero (or, in the expansion, heroine) who is slaying his way through increasingly tough monsters in order to defeat the evil Lord Dredmor. The game is very hard and should be played with permadeath (I can imagine it being a bit boring without it). Character creation offers you a wide range of options, as you create a character by picking seven skills form a long range. Want a fireball throwing, Odin worshipping, axe swinging berserker-vampire-archeologist? Go right ahead! The game doesn't take itself very seriously and has a good sense of humor. The sound track is very catchy and would be worth the cost by itself imo. I immensely enjoyed playing it, even when it was handing my ass to me over and over on level one, and I simply had to play it till I got through it. Of course it doesn't provide you with amazing graphics, an epic plot or such - these things are not what the game sets out to do though ... what it does set out to do it does excellently, and if you like looting, character building and a hard challenge this is the game for you. Expand
  4. Jul 22, 2013
    Its a rogue-like (Binding of Isaac/Faster Than Light genre), meaning its less about trying to beat the game and more about trying to see how far you can get before you die (farther you get higher your score).

    And you will die. For instance, the game comes with a tutorial designed for people who have never played a video game before in their life. I died in there twice. The game congratulated me for dying then gave me a Steam Achievement for it meaning the devs not only know you can die in there... they wear it as a badge of honor. *Note: You can turn off perma-death if you wish.

    - Combat:
    Dungeons of Dredmor is the standard hack-n-slash loot fest (Diablo/Torchlight genre) except it uses a turn-based system. This means winning is not about quick reflexes/clicking, but rather how you choose to utilize the skills at your disposal. It works well and the turns are pretty much instantaneous so fights/exploring plays out as fast as you want it to.

    - Loot:
    Loot is plentiful. So plentiful in fact you will quickly learn to stop picking up things that do not suit your character's build. The game has a crafting system for food, potions, armor, weapons, traps, etc. giving you even more ways to obtain items. And a few shops located around should you choose to buy items.

    - Character Customization:
    At the beginning of the game you have 50+ different base skills at your disposal of which you get to choose 7 to take along with you on your adventure. As your character levels up related skills get unlocked giving a high level character 40-50+ skills. The skills are quite varied and allow you to create all kinds of weird character combinations. Mage skills, range combat, warrior, thief, assassin, trap specialist, alchemist, smithing, banker, etc. Its all here. If you want somekind of weird warrior vampire mushroom loving tourist you can make one.

    The stats for each character are also pretty deep. 7+ different types of damage resistances/types to go with 23 different stat categories (dodge, critical chance, trap skills, magic, health regen, smithing, etc). This is definitely an old school RPG at heart.

    - Replayability:
    As mentioned the character customization is pretty deep so starting over can feel like a completely different experience. The monsters, loot, store inventory, crafting recipes you find, and other in-game items are all randomized for each play through. Its even moddable so new loot, recipes, character skills, and features (loot deconstruction to extract raw materials) can be added.

    - Some Minor Cons:
    a) Some things are quite vague. Whats this potion do? What does this skill do? Why not just tell me in the tool-tip?

    b) You don't get to visually see your character progress from peasant to mighty warrior. Equip a traffic cone on your ragdoll it won't show up on your actual character. Bummer.

    c) Screen seems to be always locked on your character. Cannot use the mini-map to view parts of the dungeon that you have already explored.

    d) Tried and true user friendly RPG elements are missing. A way to compare the stats of loot you find with the current loot you are wearing would have been great.

    e) I thought the music sucked. Mute it and use your own collection or play in silence.

    - Final Thoughts
    The screenshots/video might not blow you away, but I thought the actual gameplay was pretty good and at $1.25 for the base game or $2.50 for the game+all DLCs I feel its a no-brainer purchase. Works great on Linux as well.
  5. Jul 30, 2011
    Dungeons of Dredmor is a Roguelike that you can proudly show your friends, as it offers graphics and sound instead of ASCII characters. For the unfamiliar, itâ Expand
  6. Feb 24, 2012
    Dungeons of Dredmor is a modern, turn-based, roguelike RPG, comparable to The Binding of Isaac. In it, you will enter randomly generated dungeons with various levels to explore, and a large amount of loot to collect and experiment with. The artwork is charming and adequate, albeit not too creative. There is even a crafting system, for those interested in hoarding items for the hope of usage as you progress. There is a tutorial with several chapters, but even then it fails to explain and introduce a few aspects of the game to the player, which leads to a slow-paced approach to learning how to play. Dungeons of Dredmor is more focused on exploration, rather than action. There are many items to find and experiment with, as well as the innumerable crafting combinations. It is also more difficult and less forgiving than The Binding of Isaac. Death comes from various means, and there will be many times where you will be overwhelmed by the enemies. There are also many skills to choose from when creating a new character, which makes each attempt at the game different each time. Personally, I have no interest in crafting. To be able to craft valuable items, you must hold on to many different items needed for a very long time, in hope that you eventually will be able to craft something worthwhile. This means that your inventory will be populated by mostly garbage. Besides, if you proceed through the levels deep enough, you will encounter good, quality items to equip your character with. This to me, makes crafting practically abandoned. As you go deeper in the dungeon, the appearance of the levels change, and become more interesting. There will also be more unique and challenging enemies to fight against. As with everything else in the game, the shopkeeper is populated in the levels at random. This means that sometimes you will need to go up or down a few levels to sell your loot. Dying and losing everything is part of the genre, but that doesn't stop it from being slightly frustrating. The game also tends to crash sometimes, which means you will lose all your progress and be forced to start over. The developers even added a Steam Achievement for this. Dungeons of Dredmor is a difficult game. More difficult than The Binding of Isaac. You will die much more often and much easier than you ever did in The Binding of Isaac, while accomplishing much less. Even though the game is filled with what is supposed to be clever humor, I personally did not find any of it funny, but it does not ever get in the way of the game's enjoyment. Unfortunately, any items that you equip during the game do not change the appearance of the character in any way. I feel that this particular shortcoming detracts from the indulgence of the game, as there are many items that would make the game much more interesting if they actually changed the character's looks. The constant dying and lack of real progression through the dungeon in this roguelike leaves much to be desired overall. It simply isn't as exciting or as rewarding as The Binding of Isaac. With that said, Dungeons of Dredmor is still a title that should be kept installed for future casual ventures as a more classical style of roguelike game. In moderation, and with much patience there is plenty of fun to be had with this game. Expand
  7. Nov 21, 2014
    Are you f****** kidding me? I bought this game in a package deal, not knowing what I was getting into. I haven't played a garbage game like this since the 80's. In this day and age, I can't accept anything with graphics and gameplay inferior to the SNES, much less inferior to the NES. Disclaimer: I called it quits in less than 10 minutes. Expand

See all 70 User Reviews