Dungeons PC

  • Publisher: Kalypso
  • Release Date: Feb 10, 2011

Mixed or average reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 13 out of 35
  2. Negative: 3 out of 35
Buy On
  1. Mar 21, 2011
    Dungeons is one of the new kings of the genre, and it's incredibly difficult to put down.
  2. Feb 2, 2011
    Dungeons is not what we were expecting, and that's completely fine with us. With clever and enjoyable gameplay that turns the tower defense genre on its head, this one is a real keeper.
  3. Mar 10, 2011
    Dungeons' biggest problem is really the up-front investment it requires.
  4. Jan 27, 2011
    If you don't expect DUNGEONS to be Dungeon Keeper III, there are not many things you could possibly criticize. This game is more about taking care of yours heroes than of your creatures. Nevertheless, the mission of creating a fun title has been well completed.
  5. Mar 9, 2011
    Really intriguing gameplay, if the player involves himself he maybe forget the poor technical side.
  6. Feb 14, 2011
    Still, Dungeons has enough humor and variety to overcome its shortcomings, and the campaign throws enough curve balls at the player to make up for its strategic shallowness. It could have better pacing and a little more variety, but as it is, Dungeons is a very witty, very enjoyable surprise.
  7. AceGamez
    Feb 14, 2011
    Dungeons is an odd game that wears its inspiration from the Dungeon Keeper games with pride yet still manages to be unique.
  8. Jan 27, 2011
    The developers preferred to concentrate on and perfect a few basic gameplay-elements, rather than cram so many of them into the game, that there's no time left to polish everything. Basically a good thing, but unfortunately not the best way to maintain a high level of variety and diversification for the player. Therefore, Dungeons feels pretty repetitive after some time, which makes it hard to really recommend it, despite its interesting genre-mix.
  9. Apr 14, 2011
    While Dungeons is a unique take on being an evil mastermind, it's not without flaws. However, the charm of the gameplay and tormenting of souls keeps you wanting more. The appeal might fall with time, but if you enjoy the first hour, you'll enjoy the next thirty easily.
  10. Feb 7, 2011
    Won't stop you dreaming of Horned Reapers and Dark Mistresses, but still fills a gap that's been empty for far too long.
  11. Aug 12, 2011
    A good game with some innovative features, although unfortunately it doesn't include a multiplayer mode, and gets repetitive soon.
  12. Mar 30, 2011
    Dungeons could be a fun game if it weren't for the repetitive gameplay and lack of use for most of the gimmicks. After a few levels, it becomes a grind, which works in massively multiplayer games, but not in this context. I believe the constant comparisons to Dungeon Keeper hurt this title, building it up to represent a game that it isn't. If you enjoy RTS titles and conquering maps, you may be able to find entertainment here. If you're looking for the next Dungeon Keeper, keep looking.
  13. Feb 7, 2011
    Dungeons is a good strategy game mixed with tower defense and RPG elements, but it fails due to some technical issues and repetitive gameplay.
  14. Feb 21, 2011
    It has its flaws, but if you have a hankering for some classic evil dungeon master gameplay with a nifty new twist, Dungoens will satiate your hunger.
  15. Feb 11, 2011
    Dungeons may not be for everyone, but it will more than satisfy the needs of anyone who takes a shine to it. Better yet, it probably won't imprison you and drain your life energy afterward.
  16. Feb 21, 2011
    The game switches from too difficult to boring all the time. In the end we had to force ourselves to keep on playing. A perfect example for game mechanics gone wrong.
  17. Feb 25, 2011
    A fun but deceptively shallow Sim-RPG-thing that would have benefitted from pushing the envelope for either genre a little more.
  18. Feb 16, 2011
    Combat quickly grows repetitive, even with talent trees and new abilities. Advancement is slow, and many missions and challenges seem more like busywork than fun.
  19. Feb 15, 2011
    So, if I had to pick a single word from the roughly 1000 that I have written above, it would have to be disappointed. I was completely primed for Dungeon Keeper, and what I got instead was kind of Diablo meets Rollercoaster Tycoon. Not good. Worse than not good.
  20. Jul 11, 2011
    A title with good potential that can entertain and give some satisfying moments, but that inevitably feels as a good opportunity wasted.
  21. PC Games (Russia)
    Mar 21, 2011
    The worst thing about Dungeons: it's an extremely slow game. And when the pace changes, it fails to provide any challenge. [Apr 2011, p.101]
  22. Mar 10, 2011
    Overall though, this game is a serious mixed bag. Great graphics and an interesting concept, but the execution was sloppy at times, cumbersome and just plain frustrating.
  23. LEVEL (Czech Republic)
    Feb 23, 2011
    Catchy mix of several genres offers a slick campaign with many hours of fun. A lot of unpleasant things and the lack of multi-player unfortunately spoil the overall score. [Issue#201]
  24. Feb 16, 2011
    Disappointing, but not necessarily boring.
  25. May 16, 2011
    Dungeon Keeper started with a good idea, but then it backed up that idea with some enjoyable gameplay. Dungeons takes that same idea, but misses on just about every point of execution. It's certainly time that gamers had another dungeon master type of game to play, but they'll just have to keep waiting for a good one.
  26. Jul 27, 2011
    Dungeons lost its chances for success due to errors of graphical and technical nature. The gameplay (especially at the beginning) gives some satisfaction - but so what? Programmers' sloppiness prevents you from having real fun and the graphics make this game look 6 or 7 years old. It's a mediocre game at best even though the mechanics and story are really good. The developers had ideas for 3 hours of game and lethal monotony can kill even the most patient gamer. It's not tragic but with that kind of content, without any multiplayer and with a boring campaign it wastes our time.
  27. Aug 16, 2011
    The graphics are nice, a well-built dungeon is a sight to behold, and there's a little bit of fun here, but ultimately you'll master everything you need to know in short order and be done with this game soon afterward.
  28. PC PowerPlay
    Apr 18, 2011
    Apart from that fairly strong central concept, everything else is distinctly bargain-bin quality. [May 2011, p.60]
  29. Feb 22, 2011
    As a pure idea the game is very interesting, but poor execution held this one back.
  30. Feb 19, 2011
    At the end of the day, we can't consider Dungeons a legitimate successor to Dungeon Keeper. In particular, the final evaluation has to consider the price of the game: on Steam, you can find much more complex and fun products, for a lesser price.
  31. Feb 16, 2011
    Quotation forthcoming.
  32. Feb 7, 2011
    Dungeons' mind-numbing, repetitive gameplay never reaches the greatness of Dungeon Keeper, its classic inspiration.
  33. Mar 23, 2011
    In the end, if you are looking for a modern day Dungeon Keeper, this isn't it, whether or not Realmforge tried to design that game or not is immaterial.
  34. Mar 17, 2011
    This action-RPG/dungeon builder hybrid fails to live up to the predecessors it so carefully tries to emulate.
  35. Feb 15, 2011
    The spark of a fine idea, extinguished by fussy mechanics, jumbled ambitions and tonal inconsistencies.
User Score

Generally unfavorable reviews- based on 106 Ratings

User score distribution:
  1. Positive: 10 out of 46
  2. Negative: 22 out of 46
  1. Feb 18, 2011
    This is not a bad game, it just isn't good. When you should entertain heroes for their precious points it is a poor tycoon game, tooThis is not a bad game, it just isn't good. When you should entertain heroes for their precious points it is a poor tycoon game, too repetitive to be actually entertaining, and as a "build your evil empire" it lacks depth, your minions have the only purpose of standing on their spawn point waiting for someone to have fun killing them, and this someone is not the player. I didn't play any dungeon keeper, so I'm not going to make that comparison. The "action" component is still tedious, both for your dungeon lord occupying most of the screen and for the graphics not looking so good up close. You will spend most of the time rushing about from one point of the map to another, preventing you from actually enjoying building a neat dungeon, getting some breath only if you decide to just flood your heroes with monsters and disregard a lot of soul points. To all that, add some random bugs and crashes that keep being annoying. The idea behind it isn't too bad toh, and it still manages to be amusing at first, it just isn't a 45 â Full Review »
  2. Feb 17, 2011
    What a pity !
    Instead of being a worthy successor to Dungeon Keeper ... it is finally a pale copy watered.
    The game system becomes tiresome
    What a pity !
    Instead of being a worthy successor to Dungeon Keeper ... it is finally a pale copy watered.
    The game system becomes tiresome pretty quickly, and is repetitive.
    The mechanisms of the game are not particularly extensive, although the system is fun at first.
    Worst of all, it is still really buggy. I lost several backups because of game crashes.

    It could have been a good game... but no. It's just an average game.
    Full Review »
  3. Feb 10, 2011
    First of all I have never played any of the Dungeon Keeper games, so I had nothing to say if this is DK3 like or not. (Its not, apparently.)First of all I have never played any of the Dungeon Keeper games, so I had nothing to say if this is DK3 like or not. (Its not, apparently.)

    Before I start about the game play I must mention there are some stability issues. There were two patches to apply before I could start playing. I still crash regularly when booting the game up. OK the nity gritty: You are immediately hit with the devs sense of humor. Sometimes a good thing, in this case it is just irritating. I have not found one passage amusing yet. Even in the instruction book they force there humour on you. Even going as far as begging for money, in a joking way naturally.

    The interface and controls are very clumsy and do not feel intuitve at all. It takes a good few games to get to grips with. The voice acting for your gobln minion and the other 'bad guys' drives me up the wall. However you cant skip what they say otherwise you will have no idea what is going on. Not that it matters. The idea is that you control a dungeon on every new level. (there is a story behind it, however unless your about ten you will find it tedious.)
    At the centre of your dungeon is your dungeon heart. If this is killed it is game over. You directly control the dungeon lord. Each level is already set out for you. (My biggest disappointment.) Although you can order a workforce of goblins to dig out more rooms in the rock. heroes enter at timed intervals. There are three resources to collect: Gold, souls, prestige. These are the things you need to make your dungeon better. The general idea is to keep the heros happy, then kill them before they leave your dungeon. They each have a 'sims' like happyness bar. Each class has its own needs to fill that bar up. Fighters for example want gold, fighting (taking dammage) and new equipment to keep them happy.

    You then need to strike them down before they leave the dungeon. Upon doing so you are rewarded with the gold they took from you, the gold they were carrying with them and the amount of soul points they have ie. how 'sims' happy they are. Each level has ceritain criteria for you to fullfill to gain extra points to level up you dungeon lord or gain extra spells / scrolls. This I feel is the whole driving force behind the game. That is the game in a nut shell. There are a few more side missions ect but I wont give out spoilers on those. There is a campaign type map between games. You cant do anything on it but re-look at areas you have already covered. Just in case you didnt collect all the bonuses. It is surplus to requirement to be honest.

    Over all though it has some strangely addictive qualities. I just struggle to pin point them. Each level takes just over an hour, especialy if your trying to make your dungeon the best one possible. As a side note: for all you dnd guys who loved designing your own dungeon, this will only disappoint. For every one else i'd say wait for a demo. Average.
    Full Review »