User Score

Mixed or average reviews- based on 33 Ratings

User score distribution:
  1. Positive: 21 out of 33
  2. Negative: 6 out of 33

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  1. Jan 3, 2013
    First of all, the most common complaint about this game is that it's too hard. And it is hard, casual gamers need not apply. Elven Legacy and it's predecessor Fantasy Wars are inspired by Fantasy General and the Panzer General series. This is old school hex based strategy.
    If you're interested in a strategy game focused on tactics with a steep challenge you will love this series. The
    difficulty can be overwhelming but all the missions can be won. Obtaining gold level objectives often isn't as important as exploring the map for items and experience. So just disregard that criticism if you hear it in reviews. Graphics are beautiful and I love that entire units are shown when you zoom in. Great RPG elements with heroes, items and leveling units. My only complaint is that the map overview is always backwards when the mission starts. The plot is just filler and it would have been nice to have the dialogue rendered in cut scenes like Heroes V. Don't listen to the haters though. This game is dope. Any old school strategy gamer will love this game. Get ready for some saving and loading though! Expand
  2. Apr 7, 2013
    There is no doubt that this game is difficult, but the challenge is intellectual, not how fast you can click, as it is turn-based. It is not complex to play, but strategy really matters in this game. Units carry between missions, as do unit losses. Play sloppy, it will hurt you in later missions.

    One detail I like, is there is a turn-limit on each mission. You get Gold, Silver, or
    Bronze depending on how many turns it takes, and rewards reflect the rating. The time-limit forces you use strategies other than the defensive turtle tactic that always seems to work against AIs in other games.

    As for units, they are varied and actually tactically different, and position is important. Archers can stand behind a melee unit, and when that unit is attacked, the archer gets a free retaliatory strike. Mounted units do massive charge damage, but only to units standing on plains. Heros are satisfyingly powerful, but not so much that mastery of other units isn't still needed.

    All units can be promoted, which allows you to customize them a bit. There are also artifacts to add more flavor. You also get to choose the units to bring on each mission. It makes the game feel more like a campaign, rather than a collection of individual missions.

    So, rating... If I just rated on quality and polish, the game would be a 7-8. But I chose to rate this game based on how much fun I had playing it, so 9. I played the main campaign twice, something I rarely do. It is a great tactical game.

Mixed or average reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 12 out of 27
  2. Negative: 2 out of 27
  1. Elven Legacy, like its predecessor Fantasy Wars warms the heart of everybody who has played Fantasy General. General game system is far superior to dominating Heroclones of Might & Magic. Game could even interest Joe Public with less garish, more realistic graphics. [Mar 2009]
  2. By (re)introducing some of the original ideas that never made it into Fantasy Wars, Elven Legacy became even more captivating than its predecessor.
  3. Fans of turn Russian developer 1C's Fantasy Wars title will feel at home here and novice players may be attracted by its simplicity and omission of in-depth resource management, but Elven Legends does little to break new ground in its genre.