Metascore
77

Generally favorable reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 8 out of 15
  2. Negative: 0 out of 15
  1. A gorgeous, challenging and thoroughly enjoyable civilization game.
  2. Game Informer
    93
    Another great city-builder from a developer that has come to define a niche genre all its own. [Sept 2002, p.93]
  3. 88
    Sure they added some new things like Ancestors (pretty much like gods), the Chinese zodiac signs, new ways of dealing with farming, and multiplayer options for the first time as well as the obligatory improvements to interface. But there isn't really anything here that we haven't already gone through in ancient Rome, Egypt, or Greece.
  4. Well made, but perhaps not remarkably exceptional. In its craftsmanship, it continues to be one of the best urban planning games, par excellence.
  5. 85
    It's not all that new and not all that different from the other games in Sierra's classic "City Building" franchise -- but it's loads of fun all the same.
  6. An impressive game that reeks of addictive potential. If the despot in you wants some exercising, then this is definitely the way to go.
  7. A fun and satisfying management game, ... [but] if "Zeus" was two steps forward for the series, Emperor is its one step back.
  8. Impressions did a good job of refining the gameplay with this installment.
  9. PC Gamer
    72
    Offers more of the same good stuff, but no real creative innovation. [Nov 2002, p.128]
  10. Computer Gaming World
    70
    Offers up the delight of "RollerCoaster Tycoon" with a historical bent and a sharp, colorful Asian edge. [Nov 2002, p.126]
  11. Computer Games Magazine
    70
    A solid bit of urban planning in an interesting new setting. Period. [Nov 2002, p.88]
  12. Those of you who spent months playing "Caesar III" or "Zeus" can give this game a miss, as it won't bring them anything new at all.
  13. netjak
    61
    The game was enjoyable for a few levels. Definitely not $40 worth of levels, though.
  14. A good single player building game that, although has improvements, lacks long-term gameplay abilities.
  15. 60
    Even the addition of online multiplayer gaming doesn't do enough to overcome a sense of sameness, continuing problems with the combat system, and the absence of involving mission goals.
User Score
8.5

Generally favorable reviews- based on 28 Ratings

User score distribution:
  1. Positive: 7 out of 10
  2. Negative: 0 out of 10
  1. May 5, 2012
    9
    I think it's the best city builder published by Sierra Entertainment Inc. It's very similar to Pharaoh and Caesar games (produced byI think it's the best city builder published by Sierra Entertainment Inc. It's very similar to Pharaoh and Caesar games (produced by Impressions Games). Unfortunately there is no tutorial, but unlike Pharaoh and Caesar citizens are able to work at every place (their houses don't need to be built so close to it) and you can also build a special wall around houses which allows them to grow (it prevents the bad influence of work places). Full Review »
  2. T.homasB.
    Dec 26, 2007
    10
    One of the, if not the, best city builder games i have ever tried. beautiful, has a good feel and can make you addicted. this must a must to One of the, if not the, best city builder games i have ever tried. beautiful, has a good feel and can make you addicted. this must a must to every city builder. Full Review »
  3. Feb 26, 2015
    6
    Emperor is a decade old game, a part of a well established franchise. It has a nice interface and graphics on today standards. If you want toEmperor is a decade old game, a part of a well established franchise. It has a nice interface and graphics on today standards. If you want to read about how great this game is, or what positives it has, then find another review. I want to save my time and just write down my concerns.
    I already played zeus, cleopatra and other city builders years ago, so I started the game on medium which is just good for some pleasure time. I did not encounter anything disturbing during the first half an hour, but then my buildings started to collapse. I built 2x3 houses per block surrounded by road, each 3 blocks have an inspector's tower. My problem is that the inspectors randomly change path at every crossroad, which I have a lot. So, there are situations when some of the buildings just being ignored for a time, and catch on fire or collapse. Just watched as my inspector took a wrong turn and leaving my house at the end of the road to collapse. He simply gone to the road where the immigrants come from. Overall, pathfinding is so much randomized that it brakes the game. I need to watch my buildings constantly and demolish those which are being ignored by the inspectors. This should be much more controlled and less random.
    Full Review »