User Score

Generally favorable reviews- based on 214 Ratings

User score distribution:
  1. Negative: 26 out of 214

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  1. Sep 24, 2010
    splendid game plenty of weapons to chose from well balanced nice vehicles many classes varied maps a truly teamwork game unlike some new releases that try to capture what etqw does best i mean just look how much fun do you have using the cyclop
  2. Jun 20, 2012
    Ok so its 5 years later and Quake Wars is still, in my opinion, one of the most original, solid team based shooters on the PC. Team work is REQUIRED to complete objectives and teams that dont cooperate really stand out from the crowd. If I had to complain about something it would be that there are slight imbalances between strogg and GDF classes, but this is realistic as both sides are asymmetrical in how they play, which makes for an awesomely fresh experience and brings diversity and replayability to the experience. Servers are still going but arnt set ablaze anymore, I highly recommend picking up a copy if you enjoy squad based games such as the Battlefield series, only set within the Quake Universe with a dash of humor. Full marks Expand
  3. Nov 9, 2010
    With the same difficulty settings, sometimes you won the same battle if you're sitting there only drinking coffee, but sometimes you lost the battle if you've given it all you have got. You almost can't kill anything with the default gun view, using the machinegun and iron sight view are more effective. But it takes a lot of experience as to use which gun and which aim-view are better, especially by how far the distance the bots are away from you. At some spots in a map it seem impossible to get a bot killed, especially when they're falling from a higher place to the ground or when they're jumping at a specific spot in a map, it's like game bugs, it's very hard to make a kill at a particular spot of the map, even when you're very ready with your aiming/gun. Sometimes it's like online with 300 pin, you need to aim ahead 2 to 4 steps of the running bot so the bullets could hit the target just 6 meters away using the non-iron-sight view. Sometimes the shots are seem as blanks when the target is jumping at the same direction of the shots fired. Rocket launchers does not work too well, it's not effective to fire a shot sometimes when your player is moving sideway (strafe) and pressing the fire key. Sniper scope view is funny, as a wall's vertical line are bended at the axis of the crosshair. The good thing is the flying aircrafts, you don't need a joystick to fly them, but to some others, they might prefers a better simulated flight control with a joystick. The hover-chopperâ Expand
  4. Nov 20, 2013
    ETQW got really great maps, no un-lockable pay to win crap and some of the best teamwork action i ever played. Another great thing is that both humans and Strogs are quite different and still pretty balanced. Every class is good and fun to play esp. engineer is nice. The only downside is a bit small number of maps.

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 53 out of 55
  2. Negative: 0 out of 55
  1. A brilliant and immersive game...On the one hand you've got the sheer technical prowess and experience of id, and on the other you've got Splash Damage's intrinsic understanding of what makes a good online shooter. Together, you've got a game that could set a new benchmark for the genre. [Nov 2007, p.62]
  2. ETQW delivers plenty of fast-paced action, and nothing beats the feeling of finally breaking through firmly entrenched defenses. It's not the absolute best multiplayer game, but it's definitely worth playing.
  3. No other combat game has maps this lavish, or ambitiously designed. [Nov 2007, p.88]