Pleasure Planet excels in every way over its predecessor. Puzzles are challenging but fair; each failure made is clear-cut and understandable (though with that said, it’s best to save more often than simply rely on the auto-save). One or two puzzles suffer from a logic gap or have elements that simply work themselves out, inexplicably, to progress a thread, but they’re quite uncommon and largely forgivable. I never experienced the states of hopelessness and futility that Space Tyrant was often plagued with.
Escape from Pleasure Planet is one of the few games attempting to hone in on an underrepresented thematic niche, which is very laudable. However, while it incorporates its homosexual elements very tastefully, it isn’t nearly as successful at being an enjoyable game. Hindered somewhat by technical shortcomings and a lackluster story, what really sinks the deal are the inconsistent, sometimes unfair, often frustrating or joyless changes in gameplay that force players to participate in filler tasks that are poorly explained, if at all. What results is an experiment that has a praiseworthy premise but falls short of providing any actual fun. I’d like to see Captain Tycho Minogue return for more galactic exploits, but this isn’t the game to cause his star to rise.
SummaryEscape from Pleasure Planet is a gay-themed science-fiction adventure game with bright colourful graphics, a fun story and character art by Joe Phillips.