You won’t have played anything like Eternal Threads before, and unless Cosmonaut Studios makes a follow-up, you likely never will again. This is a remarkable piece of storytelling, expertly written and crafted, weaving together the ordinary and the futuristic to create something incredibly compelling. You won’t want to put it down, and once you’ve finished, you’ll be thinking about it for weeks to come. It truly is something special.
Eternal Threads is a wholly unique experience and one that I definitely recommend. That said, outside of snooping in the lives of six unsuspecting strangers there’s not really any other elements to rope in gameplay-heavy players.
With its well-written characters, interesting little-big events and pretty good voicing, Eternal Threads makes you enough curious about what next is going to be. It gives so much freedom to the player to alter the events, and these changes affect both how they go and how they end, an you really feel that you chose that to happen. Still, the story could have been more like a horror, especially because of the atmosphere of the house. More puzzles also could have been added to the game to make it more challenging. All in all, Eternal Threads gives a remarkable experienc.
Ultimately, Eternal Threads is a slow-burner that tells an endlessly intriguing story through a unique take on time travel. While this isn't everyone's cup of tea, it's something special.
All in all, I have great respect for what the team have tried to do here with Eternal Threads. The narrative is fairly compelling, and the way this game plays with time mechanically is still quite unique for games. It didn’t quite hit all the marks I was hoping for, but Cosmonaut Studios have created an interesting narrative experience here that fans of walking simulators and narrative exploration games will find a lot here to enjoy.
Eternal Threads redefines story-telling when it comes to time travel concept; and while it's not necessarily a bad game, it doesn't offer enough in terms of gameplay or visuals to be considered a memorable experience.
Eternal threads is an apparently simple but extremely complex title, given the intricate number of timelines to be modified in order to achieve the goal. The idea behind it is interesting, as well as some narrative implications, but as a first work it has several corners to smooth out.
Eternal Threads fails to deliver anything worth the player’s time, money, or efforts. The main vague plot is surrounded by dull subplots and lacks a decent closure. The story-driven gameplay is repetitive and devoid of any mental or physical challenge except for exhaustion. The characters are badly written and their actions add little to no emotional content to the game. The only good thing about this game was the idea behind it but the lack of a good execution has turned the Eternal Threads into a “nightmare of a world” just like the future it portrays.
An interesting game with a strong story revolving around a house and preventing a disaster using time travel. Can feel a tad repetitive at times moving back and forth between events, but still very enjoyable. Worth your time.
It's very linear and it's mostly just flipping switches. And it's not a puzzle game really, there's nothing to think about. My brain was off the whole time, and the dialog is really slow. The story isn't terrible but it isn't good and I really didn't care at the end despite saving everyone with the best outcome - but I did keep going till I got there. Like memento it tries to trick you into thinking it's good by playing the movie geographically instead of in time sequence. Or rather, because you move so slowly I just watched all the movies from a particular room across the week of movies and then moved on. That mostly worked and it was mostly as boring as it sounds.
The game is very forgettable and there really isn't that much choice. The dialog is /mostly/ the same no matter what you pick if that dialog stays in the timeline. If you have to spend money on it you'd be better off just watching a Drama on HBO. Plus you'd get months of viewing pleasure out of that.
The game wasn't so bad that it angered me however. And reminds me of fishing in WoW. I mean, you can do it. I'm not sure how much you're "playing" though. And it's not objectionable, but it's not rewarding or really that interesting either. The point seems to be that you're not doing anything really, but you are here so click this button every 2 minutes.
The first time you boot up the game go get a cup of tea, none of that ever comes up again, and it isn't interesting.
Eternal Threads is a masterclass is making a game hard to get into. The game launched into a unstoppable cut scene that consists of text on a black background getting read.
And a signin form for its platform that is half broken, with this scene playing behind it.
I tried to play this game 3 times. Eventually i figured out that not all login methods work, some of them say they will be sending you an email and just never do. Eventually you login and figure out you are in the middle of a story dump, have no idea what is going on and have no way to progress the game.
At this point I gave up and decided I dont need this hassle in my life.
I got this game for free as part of an epic giveaway and since then it has wasted about 30 minutes of my time and actively worked to frustrate me.
Did a single person play the actual release candidate of this game? Even if the sign-in form worked, it is still the worst possible experience you could give a user. And I have huge doubt that a unskippable narration over a static screen with a huge text dump, even if not interrupted by a login form, is good UX.
Version: Epic platform