Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 13 out of 22
  2. Negative: 3 out of 22
  1. A robust tutorial. Classless character builds. Overwhelmingly open-ended gameplay. Ship designs you’ll need to wear a bib for. And a breed of PvP that’ll make adrenaline junkies sign up for rehab. Sci-fi worshipers: This is your Mecca.
  2. A massively complex economic and life simulation set in the expansive universe of unlimited possibilities.
  3. 87
    The best praise I can give it is that it honestly and successfully appeals to the casual gamer. You don't have to kill 932,592,461 Lesser Bats to level since your skills train while you are logged off.
  4. A fresh breath in the MMORPG genre. In some respects it's ELITE on steroids.
  5. You could play this game for years before you really started to feel like you might have seen everything it had to offer. If you can just get past the rough beginning, the difficulty, and the steep learning curve, Eve Online is the biggest game you could possibly hope to play.
  6. As expectations are put aside and the game is explored for its own merits, it begins to provide a vast sense of potential that few games can muster. [June 2003, p.97]
  7. 80
    This game is for anyone who wants to be able to truly affect the game world around them, and be a part of the force that shapes the story of EVE.
  8. An enjoyable game. It emphasizes teamwork and really gives a lot of character tweaking to sink one’s teeth into, but you really need to be patient individual to deal with the mining aspect of the game.
  9. The quintessential difference between this title and its competitors ("Earth and Beyond" and "Freelancer" come to mind) is the detail. There is so much detail and so much planned to expand on those details that you could literally be enthused on tangents for months at a time.
  10. Despite its flaws though, EVE is deeply, deeply addictive.
  11. Hardcore opportunists and lone-wolf types have a vast cosmos to win here, but more casual gamers are advised to tread cautiously... to research, manufacture and carry a big stick.
  12. 75
    It is possible to have fun in this game. The bad news is that there are some underlying structural problems that make the game horribly unfriendly to new players and will probably keep the game from being as popular as it might be.
  13. You must have patience and be excited about non-structured gameplay in order for it to be worth the price of admission. Action hungry thrill-mongers will do themselves a favor by steering clear of this one.
  14. Probably the best looking, worst playing space-based MMO I've ever spent time with. [Aug 2003, p.101]
  15. EVE offers little in the way of instant gratification, and progress in the game is slow and often unnoticeable.
  16. Both space travel and mining - two of the biggest time-consumers of play - are so boring after the first time through that they are referred to a "time to make a sandwich".
  17. A beautiful universe with a sophisticated interface, but it's essentially a desolate wilderness of constellations, space debris, and guesses. [Sept 2003, p.92]
  18. Little more than an exercise in monotony. [Sept 2003, p.77]
  19. 40
    While it's not the unplayable mess of the "World War II Online" debut, Eve is still firmly in the beta stage in all respects except monthly fees. [19 June 2003]
  20. This stunning mood is crushed by an interface that has all the charm and convenience of a TPS report. [Sept 2003, p.95]
  21. It all comes down to you and a rock, floating together in space, with all the action and serene beauty of the docking sequence from "2001." Play some Strauss and go make another sandwich. [Sept 2003, p.78]
User Score

Generally favorable reviews- based on 204 Ratings

User score distribution:
  1. Positive: 60 out of 90
  2. Negative: 25 out of 90
  1. BlueFalcon
    Jul 7, 2006
    I would desribe this game as torture.
  2. Dec 5, 2010
    Pros: Free content upgrades about every 6 months, a lot of gameplay potential if you can find it, good graphical quality for ship models and stations (however the backgrounds and most of the effects are still very lacking).

    Cons: Terrible community, terrible tutorials (there are jokes about how the game has a high learning curve, how ever this is only because the tutorials are rubbish and 99% of the community are too retarded to help), boring game mechanics, scams.

    There is a point where having it possible to do scams in a game adds a new depth to the game, but when every single contract, market offer and person is trying to scam you, it gets old incredibly fast.

    The game is a sandbox, which would be good if there was a lot to do, but really there isn't. There aren't really any goals even hinted at. You can set yourself goals but chances are you'll quit the game before you achieve them. You can pretty much either go into Industry, Missioning or PvP, but they all play out pretty much the same. Lock onto target, activate modules, wait, then repeat or warp out.

    You would think that a game set in space would feel huge and open, but EVE Online is possibly the most claustrophobic game I have ever played, when warping between things, it feels like you're in a small room crammed in with a load of other people.

    Over all the game is worth a try, because 300,000 people can't be wrong, the game can be fun. How ever most PvP results in who ever has the bigger blob wins, industry is all about who can sit around in a belt wasting all day, while they make as small a profit as possible thanks to macro miners ruining prices of minerals and products. Missioning results in you asking for a room full of NPCs, warping to the room full of NPCs, killing all the NPCs in the most mind numbing combat any game has ever made and then warping back and asking for a new mission.
    The game really needs more focus. I just don't understand why anyone would really want to play EVE "Spreadsheets" Online all day, with pretty much you're only reward being more ISK, or a destroyed ship.
    Full Review »
  3. HaruV.
    Feb 9, 2008
    Beautiful, atmospheric, and brimming with potential, but desperately unfriendly and chillingly bereft of character. Fans will talk about the lack of the usual MMORPG grind, but EVE compensates by making every task mind-numbingly slow (and, worse, mostly automatic). They will speak highly of its "open-ended structure", but this is just a euphemism for the game's complete lack of focus. One for those who enjoy reading books containing blueprint diagrams of the Starship Enterprise, methinks. Full Review »