Generally favorable reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 8 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 0 out of 8
Buy On
  1. 90
    Getting from level 65 to 70 will keep you very busy. So will the new epic. Just when you thought the game was getting too easy.
  2. 88
    This expansion brings something to the table for both the hardcore and the not-so-hardcore gamer. As previously mentioned, it also shows that SOE is willing to listen to its customers and make the game fun for them--a step that I truly hope is followed through on any expansions to be released in the future.
  3. This is yet another title that gives upper-level players more content, but also does a decent job of giving lower players a chance to play and level. The improved graphics are also a welcomed addition.
  4. The best news yet, however, is that EverQuest: Omens of War doesn’t use the flagging/trial system that has been so prevalent in the last few expansions. Much to the delight of just about everybody, most zones are accessible right off the bat and should make both raiding and grouping a less frustrating experience.
  5. I have to thank Sony for making the spells easier to get for this expansion. To get spells you have to kill specific named creatures and they will drop a murmite rune. You turn this rune into the specific NPC for your class and you receive a spell. This is a lot easier than the last expansion that took a lot of difficulty to get spells.
  6. While it does cater primarily to existing players of newcomers, EverQuest: Omens of War is one off the strongest expansions since "Scars of Velious."
  7. A solid expansion, with enough neat new toys to keep the existing players something to tide them over for a while. It’s also a good sign from SOE that they aren’t focusing the end-game solely on the need to be in a large raiding guild.
  8. Computer Games Magazine
    A must-have for hardcore players, most of whom undoubtedy already own it. [Jan 2005, p.71]

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