EverQuest PC

Metascore
85

Generally favorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 16 out of 17
  2. Negative: 0 out of 17
Buy On
  1. 84
    A game that is constantly evolving, and we're looking forward to seeing how the game progresses into the next millennium.
  2. Although it might have been better in almost every respect, it is, like any good online RPG, a work in progress. And there's no question that it's the best game of its kind.
  3. The interface seemed a little more complicated than it needed to be. For example, selling an item, buying an item and then inventorying your new item was far too more complicated.
  4. It is far more co-operative [than "Ultima Online"], and there is much less player-killing. But this comes at a price. There is also much less interaction with the environment.
  5. 100
    The bar for online gaming has not so much been raised as obliterated. For once, a game lives up to its expectations.
  6. Everquest has an extremely long replay value simply because there is so much to explore and so many classes to play. So what the hell are you waiting for?
  7. PC Gamer
    86
    Give Verant a little while to iron out a few problems, and EverQuest will be everything you could want in an online RPG. [June 1999, p.122]
  8. 100
    Ridiculously addictive. A hallmark of a good game is that it makes what would be mundane interesting. In EQ you can happily play for hours just trying to gain enough experience to get to the next level.
  9. EverQuest is certainly the more immediate of the two online role playing games but it still has a lifetimes worth of enjoyment in it.
  10. With its 3D graphics, first-person perspective, and elegantly simple combat system, EverQuest has finally given us the first step towards a true virtual world. Internet gaming will never be the same.
  11. There is, however, a very high learning curve to the game, which I guess isn’t surprising considering how complex it is. The tutorial gives you only the minimum of basics and there are very few in-the-game resources for learning.
  12. GMR Magazine
    90
    The massively muliplayer RPG that's so addictive it makes crack look like Sanka. Play this game at your own risk. [Feb 2003, p.94]
  13. The game world is huge and the developers have done a wonderful job of making each area in the game very unique. I am constantly looking forward to visiting a new zone and discovering new adventures.
  14. A game which reaches out of the box, grabs you by the throat, and won't let go. The game has consumed endless hours of my time, and the world of Norrath has visited my dreams more than Tyra Banks.
  15. EverQuest isn't everyone's cup of tea, but the good features outweight the problems, making it a rather enjoyable game overall.
  16. EverQuest strikes me as a great idea well executed. I found myself irrevocably attached to my character and, once I gained enough power, thoroughly enjoyed helping others advance themselves.
User Score
8.3

Generally favorable reviews- based on 53 Ratings

User score distribution:
  1. Positive: 11 out of 14
  2. Negative: 2 out of 14
  1. Dec 31, 2014
    8
    The 1st fully 3D MMO, was a major success, that drove the gaming industry to look at MMO's seriously. Developed originally by Verant, it wasThe 1st fully 3D MMO, was a major success, that drove the gaming industry to look at MMO's seriously. Developed originally by Verant, it was an amazing experience for gamers of the time. Unlike previous MMO's which were limited to 2D or isometric 3D, this MMO brought exploration to the table and a huge world with dangerous environments, punishing monsters around every corner, boat rides and massive raids like none we had seen before.

    Classes in the game were static with very little wiggle room in customization but each classes was very unique and had a purpose (for the most part). The game employed the old trinity class system where you needed a tank, cleric and dps class to beat difficult enemies. This created a problem for many who played hybrid classes not being able to find groups since their characters were not as effective as others playing a "trinity" class. Nonetheless, groups formed, people solo'ed when they had to, and raids still took place with friends and family playing together regardless of classes.

    The nice thing about Everquest is that due to difficulty, almost all progression was worthwhile be it quests, crafting or just level grinding... at least, that is how it was early in the game (up to the 3rd expansion) and that is how I wish to remember this fantastic game. Unfortunately, when Sony purchased the game, the game quickly spiraled down the drain with additional content that was lazily designed, poorly tested, and clearly meant to be a time sink rather than a fun time for all. Sony made unilateral decisions regarding how the game should be played and they designed all new content that way polarized much of the subscribers until finally, everyone turned their backs on Sony and moved over to WoW as soon as it hit the shelves. But that is a long story for another day.
    Full Review »
  2. Oct 14, 2011
    9
    I haven't played this game in years, but when I played it back around 2000-20004 it was an incredibly addicting experience. Some of myI haven't played this game in years, but when I played it back around 2000-20004 it was an incredibly addicting experience. Some of my favorite MMO experiences are in this game. This was the mother of World of Warcraft, and in many ways it was more immersive. I miss the first person view, the massive world and the battle over "Boss kills" between the big guilds on the server. The death penalty may have been harsh sometimes, but it ultimately made the experience more rewarding. It was fun times indeed. The only problem with the game was the incredible amount of time you had to put into the game to get anywhere, and once the server population started thinning getting pickup groups became harder and harder. Full Review »
  3. Apr 6, 2013
    9
    This game was the start of it all and still holds many memories of a good time meeting and socializing with people. Now a days MMO's feelThis game was the start of it all and still holds many memories of a good time meeting and socializing with people. Now a days MMO's feel disconnected but when this game came out there was a sense of "needing" to band together and group up to get things done giving a sense of community. Before any kind of auctioning system was in place, you used to have to auction items and barter trade which was awesome because you could really get some good deals just by bargaining with other players first hand instead of choosing a "buy now" option... but those days are long gone and this game will forever be that great mmo I will probably never find again. Full Review »