User Score
8.4

Generally favorable reviews- based on 39 Ratings

User score distribution:
  1. Positive: 33 out of 39
  2. Negative: 3 out of 39

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  1. Oct 14, 2011
    9
    I haven't played this game in years, but when I played it back around 2000-20004 it was an incredibly addicting experience. Some of my favorite MMO experiences are in this game. This was the mother of World of Warcraft, and in many ways it was more immersive. I miss the first person view, the massive world and the battle over "Boss kills" between the big guilds on the server. The death penalty may have been harsh sometimes, but it ultimately made the experience more rewarding. It was fun times indeed. The only problem with the game was the incredible amount of time you had to put into the game to get anywhere, and once the server population started thinning getting pickup groups became harder and harder. Expand
  2. Apr 6, 2013
    9
    This game was the start of it all and still holds many memories of a good time meeting and socializing with people. Now a days MMO's feel disconnected but when this game came out there was a sense of "needing" to band together and group up to get things done giving a sense of community. Before any kind of auctioning system was in place, you used to have to auction items and barter trade which was awesome because you could really get some good deals just by bargaining with other players first hand instead of choosing a "buy now" option... but those days are long gone and this game will forever be that great mmo I will probably never find again. Expand
Metascore
85

Generally favorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 16 out of 17
  2. Negative: 0 out of 17
  1. The massively muliplayer RPG that's so addictive it makes crack look like Sanka. Play this game at your own risk. [Feb 2003, p.94]
  2. 84
    A game that is constantly evolving, and we're looking forward to seeing how the game progresses into the next millennium.
  3. EverQuest strikes me as a great idea well executed. I found myself irrevocably attached to my character and, once I gained enough power, thoroughly enjoyed helping others advance themselves.